• League of Legends v20- OH BOY HERE WE GO
    16,950 replies, posted
[img]http://horobox.co.uk/u/blueplastic_1328304583.png[/img] Ziggs balanced
[QUOTE=Nintendo-Guy;34529902]ezreal deals loads of damage what?[/QUOTE] yeah I didnt get that either
Do not nerf
Q - 1.0 AD R - 1.0 bonus AD Passive - 50% free AS E - Built in flash what's there not to like [editline]3rd February 2012[/editline] double automerge break
bah, don't tell me these things I guess I could always buy Ez now and Cait later
Hm. I wonder...who's the most troll-y champion? (Not trundle.) I've been thinking about this, and there doesn't really seem to be a champion that just humiliates people when they get killed by them.
So I tried scanner for the first time post nerf. I can't scan anything anymore, too heavy mana issues, even lategame I was occasionally running oom and could not give blue buff at all during laning phase if I wanted a chance of doing anything.
[QUOTE=Zinayzen;34530792]Hm. I wonder...who's the most troll-y champion? (Not trundle.) I've been thinking about this, and there doesn't really seem to be a champion that just humiliates people when they get killed by them.[/QUOTE] soraka banananananana or leona because pFFT U GOT KILLED BY LEONA WORST CHAMP ALL YEARS
[QUOTE=Zinayzen;34530792]Hm. I wonder...who's the most troll-y champion? (Not trundle.) I've been thinking about this, and there doesn't really seem to be a champion that just humiliates people when they get killed by them.[/QUOTE] Eve (except if your name is ashxu) Jungle nunu, he's not bad or anything but he's the most annoying son of a fuck just permaslowing you to death.
Dunkmaster Yi is trollgear Enemy flashes away? You can catch him no problem. And there ain't anything more annoying than having him just come in and take a tower down and there ain't shit you can do about it
Yorick or Renekton?
Just went 25/3/7 as Garen. Was solotop against a Mordekaiser that fed like hell. Today was a good day.
Renerken
[QUOTE=Renderman;34530983]Yorick or Renekton?[/QUOTE] Yorick
[QUOTE=ventnor;34531043]Yorick[/QUOTE] Is he a superior solo top compared to Renekton?
[QUOTE=Zinayzen;34530792]Hm. I wonder...who's the most troll-y champion? (Not trundle.) I've been thinking about this, and there doesn't really seem to be a champion that just humiliates people when they get killed by them.[/QUOTE] poppy or trynd escape low on hp and dont give a shit or blitz, with those grabs
I think Renek has the ability to counter people more than Yorick, but if you get good as Yorick god help your lane enemy
Renekton falls off really hard late game. Yorick has presence all game due to his ultimate, but late-game that's pretty much what you'll be, a walking R button.
[QUOTE=acfan;34531252]Renekton falls off really hard late game. Yorick has presence all game due to his ultimate, but late-game that's pretty much what you'll be, a walking R button.[/QUOTE] Laning phase poke your laning opponent to death. Late game clone/revive your carry and be disruptive.
So both are great choices. Such a hard decision, cuz I enjoyed both of them on free weeks.
[QUOTE=Renderman;34530983]Yorick or Renekton?[/QUOTE] Bought yoric 2 days ago won 6 out of 7, lost last game because some faggot friend took eve to troll us
I do feel like Poppy's ultimate should be made so you can only attack the person you lock onto, mainly because of its description. Poppy focuses on the target so intensely on her target that she doesn't even notice anything else... and then proceeds to walk around ignoring her ult target and beating on everything else.
[QUOTE=Flubadoo;34529575]MF [editline]3rd February 2012[/editline] ezreal has no damage so cait[/QUOTE] Are you kidding me? More like Caitlyn has no damage, her Q tickles and she can't even hurt a damn fly till she has a BT and PD.
ezreal is terrible
[QUOTE=eXperion;34531518]Are you kidding me? More like Caitlyn has no damage, her Q tickles and she can't even hurt a damn fly till she has a BT and PD.[/QUOTE] You've been laning against bad Caitlyn's then. Her crit passive hurts in lane.
[QUOTE=Opacity;34531571]ezreal is terrible[/QUOTE] why? he sounds good to me [editline]3rd February 2012[/editline] and even if he doesn't have that much damage, he has much more than cait does
[QUOTE=acfan;34531749]You've been laning against bad Caitlyn's then. Her crit passive hurts in lane.[/QUOTE] Probably because I do horrible with her. ;_; I should give her another go though, maybe when I play with Shantoz's team.
[b]Sediment - The Ground's Wrath[/b] its a rock given magic life or something but it isn't malphite [b]Passive - Magic Dispersion[/b] - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him. (Damage is 25% of what Sediment receives, not the base damage of the ability) [b]Q - Canyon[/b] - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). [i]Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110[/i] [b]W - Shard[/b] - Sediment launches a shard of rock at target location, landing after 1 second and dealing 70/90/110/130/150 physical damage (+.5 AP) and leaving impassable terrain where it lands with radius 200 for 2/2.5/3/3.5/4 seconds (think trundle's pillar). Enemies hit are also stunned for 1 second. [i]Cooldown: 10/9/8/7/6 seconds. Mana: 50/60/70/80/90[/i] [b]E - Mana Rock[/b] - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration [i]Cooldown: 30/27/24/21/18 seconds. Mana: 80[/i] [b]R - Ancient Stone[/b] - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. [i]Cooldown: 120/110/100 seconds. Mana: 100/125/150[/i] Y/N/Dumb/StopMakingThese
cait has early game damage (Q hurts like hell) but she falls off later on, because her only "steroid" is her passive, that deals 50% more damage on every 8th attack it's pretty horrible if you compare it to basically every other AD carry
[QUOTE=papaya;34531912][b]Sediment - The Ground's Wrath[/b] its a rock given magic life or something but it isn't malphite [b]Passive - Magic Dispersion[/b] - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him. (Damage is 25% of what Sediment receives, not the base damage of the ability) [b]Q - Canyon[/b] - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). [i]Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110[/i] [b]W - Shard[/b] - Sediment launches a shard of rock at target location, landing after 1 second and dealing 70/90/110/130/150 physical damage (+.5 AP) and leaving impassable terrain where it lands with radius 200 for 2/2.5/3/3.5/4 seconds (think trundle's pillar). Enemies hit are also stunned for 1 second. [i]Cooldown: 10/9/8/7/6 seconds. Mana: 50/60/70/80/90[/i] [b]E - Mana Rock[/b] - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration [i]Cooldown: 30/27/24/21/18 seconds. Mana: 80[/i] [b]R - Ancient Stone[/b] - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. [i]Cooldown: 120/110/100 seconds. Mana: 100/125/150[/i] Y/N/Dumb/StopMakingThese[/QUOTE] [QUOTE][b]Sediment - The Terrain's Impasse[/b] its a terrain given terrain but terrain or terrain [b]Passive - Magic Dispersion Terrain[/b] - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him, which then becomes impassable terrain. (Damage is 25% of what Sediment receives, not the base damage of the ability) [b]Q - Terrain[/b] - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). [i]Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110[/i] [b]W - Shards of Terrain[/b] - Sediment launches a shard of rock at target location, landing after 1 second and dealing 70/90/110/130/150 physical damage (+.5 AP) and leaving impassable terrain where it lands with radius 200 for 2/2.5/3/3.5/4 seconds (think trundle's pillar). Enemies hit are also stunned for 1 second. [i]Cooldown: 10/9/8/7/6 seconds. Mana: 50/60/70/80/90[/i] [b]E - Mana Terrain[/b] - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration. The champion then becomes impassable terrain for 2/3/4/5 seconds if hit by another spell. [i]Cooldown: 30/27/24/21/18 seconds. Mana: 80[/i] [b]R - Ancient Stone Terrain[/b] - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. [i]Cooldown: 120/110/100 seconds. Mana: 100/125/150[/i][/QUOTE] Fixed.
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