• Mass Effect Megathread: DING DONG BANNU edition
    31,544 replies, posted
[QUOTE=DX_V;34705699]I liked how they tried to make you feel like holding 'A' and jumping over the small gaps was an accomplishment of some sort.[/QUOTE] Or the complete removal of any sort of hacking minigame. Ok they interrupted the flow a bit in ME2, but I'd prefer that than just holding space for a few seconds.
I love the multiplayer. I feel like I'm the only vanguard though, zipping around the battlefield, punching people and nova-ing up. But I tried to go on an increased difficulty and the shotguns feel like really terrible weapons. The scimitar is just about acceptable on bronze and the claymore is pretty useless with only one shot and huge weight.
I hate how the spacebar is practically everything. It's sprinting. It's the cover system. It's the dodge system. It's the revive button. It's the use key. It's confusing as all fuck.
[QUOTE=TheHypnotoad;34705721]Or the complete removal of any sort of hacking minigame. Ok they interrupted the flow a bit in ME2, but I'd prefer that than just holding space for a few seconds.[/QUOTE] Remember it is a demo [editline]14th February 2012[/editline] [QUOTE=T-Sonar.0;34705749]I hate how the spacebar is practically everything. It's sprinting. It's the cover system. It's the dodge system. It's the revive button. It's the use key. It's confusing as all fuck.[/QUOTE] Remap em
[QUOTE=T-Sonar.0;34705749]It's confusing as all fuck.[/QUOTE] It's not really 'confusing' unless you have a hard time remembering that one thing is [i]everything[/i]. It's more 'lazy'
[QUOTE=T-Sonar.0;34705749]I hate how the spacebar is practically everything. It's sprinting. It's the cover system. It's the dodge system. It's the revive button. It's the use key. It's confusing as all fuck.[/QUOTE] I will admit I have rolled around on top of a downed teammate instead of reviving him on more than one occasion.
I keep trying to do a forward roll to get out of the way of an atlas or a turret and end up taking cover right in front of them.
[QUOTE=DX_V;34705699]I liked how they tried to make you feel like holding 'A' and jumping over the small gaps was an accomplishment of some sort.[/QUOTE] Wait til you get to the auto roflrape powers at the end of your trees. There are more instakill enemies now cause they need them.
[QUOTE=DX_V;34705768]It's not really 'confusing' unless you have a hard time remembering that one thing is [i]everything[/i]. It's more 'lazy'[/QUOTE] I shouldn't have said confusing. It just screws you over too many times. I've rolled over downed team mates, gotten stuck on a few walls because I was forced into cover when I was really trying to run away from being completely gunned down, hopped over cover instead of getting behind it (I don't even know how that happened since I never got to the position where I got behind it), etc.
[QUOTE=T-Sonar.0;34705813]I shouldn't have said confusing. It just screws you over too many times. I've rolled over downed team mates, gotten stuck on a few walls because I was forced into cover when I was really trying to run away from being completely gunned down, hopped over cover instead of getting behind it (I don't even know how that happened since I never got to the position where I got behind it), etc.[/QUOTE] It seems you guys have been screwed a bit for the consoles. It's all the A button on 360. Though you can apparently remap the keys.
[QUOTE=T-Sonar.0;34705813]I don't even know how that happened since I never got to the position where I got behind it[/QUOTE] They made it so double tapping the cover key when facing leapable cover skips the cover and just leaps you over it.
[QUOTE=27X;34705804]Wait til you get to the auto roflrape powers at the end of your trees.[/QUOTE] You don't even need to go that far. The incendiary ammo can pretty much 'stun lock' any regular, or regular 'elite' enemy down anyway.
Why are turrets so fucking crazy intense, especially in multiplayer, it seems? I mean, holy shit. If you put one toe out, you lose all your shields and your health goes all red and crazy. I also wish Sprint was Shift, and the Command Window Space by default. I guess I gotta take a look at the controls later.
Holy shit, I had my doubts about the multiplayer and wasn't expecting a whole lot, but it's fucking amazing.
[QUOTE=T-Sonar.0;34705749]I hate how the spacebar is practically everything. It's sprinting. It's the cover system. It's the dodge system. It's the revive button. It's the use key. It's confusing as all fuck.[/QUOTE] Its what frustrated me in RO2 as well. Need to heal while you're near a wall? Nope, you're going to go to cover and then bleed out. Its can get somewhat frustrating in this as well, especially when you're strafing and accidentally press space and roll.
My Origin ID is jechtman, if anybody wants a game here. I've been trying for 10mins to join a game and no-one is clicking ready.
[QUOTE=Lambeth;34705760]Remember it is a demo[/quote] Urgh I hate that argument. It's a demo, meant to show me that the game can run on my computer, a general sense of gameplay and generally how the game is going to turn out. I can understand the removal of certain dialogue to avoid spoilers (Although in this regard the demo really does fail, you can guess at most of the story plot points) I don't understand the reasoning of releasing a demo which doesn't contain all the gameplay elements, if that's your point. [QUOTE=markfu;34705971]Its what frustrated me in RO2 as well. Need to heal while you're near a wall? Nope, you're going to go to cover and then bleed out. Its can get somewhat frustrating in this as well, especially when you're strafing and accidentally press space and roll.[/QUOTE] That's exactly what cloak compared it to, and I have to agree.
this sums up my feelings on Mass Effect 3 [IMG]http://media.tumblr.com/tumblr_lxg3kw6sje1qmh9uz.jpg[/IMG]
I am kinda sad about how all weapons are universal now. It was what helped defined the roles for me in ME and ME2. If you were biotic, you only had side arms to help keep you from being screwed during your cool down. If you were soldier or tech, you had stronger weapons to help deal with your lack of powers. It makes sense in multiplayer, but single player is different.
[QUOTE=TheHypnotoad;34705721]Or the complete removal of any sort of hacking minigame. Ok they interrupted the flow a bit in ME2, but I'd prefer that than just holding space for a few seconds.[/QUOTE] The hacking minigame where you had to navigate to the right pieces of code was so easy that they might as well have given you the credits immediately
[QUOTE=General Omega;34706440]I am kinda sad about how all weapons are universal now. It was what helped defined the roles for me in ME and ME2. If you were biotic, you only had side arms to help keep you from being screwed during your cool down. If you were soldier or tech, you had stronger weapons to help deal with your lack of powers. It makes sense in multiplayer, but single player is different.[/QUOTE] It didn't really make much sense in a story context though. Even if people had potentials like biotics do, in all probablity someone wouldn't be given Spectre status without any idea how to shoot a rifle straight. Plus it was kinda annoying how all the soldiers got tacticool heavy machine guns and if you weren't a soldier they were ~lost forever~
[media]http://www.youtube.com/watch?v=eAE56Hd9WfM[/media]
I wish this was still a decent RPG
[QUOTE=Craig Willmore;34706544][media]http://www.youtube.com/watch?v=eAE56Hd9WfM[/media][/QUOTE] Huh. From the looks of things, the Alliance tribunal was held somewhere near Robson Street. Well, with the HMV closing down, I suppose they had to fill the space with something.
Bit nitpicky there.
[img]http://cache.gawkerassets.com/assets/images/9/2012/02/b6e517824b60945fe49e27bcc8020a49.jpg[/img]
The demo was pretty ADHD. Especially Earth. I hope the full version is more paced. Also the dialogue was little bit more "action" than I'd hoped.
I seriously enjoyed the MP part of the ME3 demo so freaking much and the SP removed any doubts I had. I will most likely buy it.
[QUOTE=Novangel;34706585]Bit nitpicky there.[/QUOTE] The demo doesn't accurately depict how wet vancouver is 0/10 stars
[QUOTE=Kommodore;34706756]The demo was pretty ADHD. Especially Earth. I hope the full version is more paced. Also the dialogue was little bit more "action" than I'd hoped.[/QUOTE] Well apparently quite a lot of the dialouge choices etc were cut because there is a size limit for demos on xbox live.
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