• Dota 2 revealed
    3,098 replies, posted
If this ends up F2P I'm probably going to pick this up over LoL just seems like Valve would do a better job of balancing than Riot
TBH I thought the exact opposite when I heard about DOTA 2... I was playing LoL a lot (with my friends lol) to get away from L4D2 ("play it with friends, everything in L4D2 is fixed that way, I swear... lol!").
[QUOTE=larrylumpy;31341424]If this ends up F2P I'm probably going to pick this up over LoL just seems like Valve would do a better job of balancing than Riot[/QUOTE] Lets just hope that no one that works on tf2 helps out with the balancing.
[QUOTE=Political Gamer;31324895]Stats will be about the same as they were in the WC3 mod with some minor tweaks[/QUOTE] Doesn't that mean hyper carrying will still be present?
[QUOTE=ashxu;31341645]Doesn't that mean hyper carrying will still be present?[/QUOTE] there is no such thing as "hyper carrying" it's just carrying as that's what a carry is supposed to do, get fed and carry the team to victory. LoL has it wrong in that even if 1 champs gets fed like 50 kills, they won't be able to carry if they have 4 idiots on the team. [editline]26th July 2011[/editline] [QUOTE=ashxu;31341645]Doesn't that mean hyper carrying will still be present?[/QUOTE] there is no such thing as "hyper carrying" it's just carrying as that's what a carry is supposed to do, get fed and carry the team to victory. LoL has it wrong in that even if 1 champs gets fed like 50 kills, they won't be able to carry if they have 4 idiots on the team.
Wouldn't that just make games extremely one sided? As in "gg enemy carry is fed, we can't do anything now"
[QUOTE=ashxu;31344749]Wouldn't that just make games extremely one sided? As in "gg enemy carry is fed, we can't do anything now"[/QUOTE] That's the point. Don't be fucking bad, enemy carry won't get fed, you won't be guaranteed a loss.
that's why denying exists, to stop enemy carries from getting ck and getting gold
More info folks! [url]http://www.dotanoobs.info/world-of-dota/dota-2-system-requirements-revealed/[/url] [quote]Valve boys readied tons of new stuff for DotA 2, check out some of the new DotA 2 modes: Classic Mode: Nothing changes from WC3 Dota (same parameters and unfix-able WC3 bugs) . Normal Mode: New orb effects system, bug fixes that cannot be fixed on old WC3 platform. Easy Mode: No XP loss from deny, no gold loss on death, etc. All Random All Mid: The name of this mode describes itself. Fortress Mode: a team is attacking while the other defends, defending team can buy traps, attacking team can buy creeps. Arena Mode: Teamed death match. Wild Mode: Random heroes with random skills (similar to OMG DotA maps). Free Mode: No cool downs with no mana cost on skills (similar to WTF mode). Commander Mode: When you die you are changed into another hero with the same items and same level. The first side to run out of heroes or to lose their base loses (similar to death-match mode).[/quote]
Is there any source for that info?
[QUOTE=BeardyDuck;31336048]"real mods"[/QUOTE] Yes, real mods. Those which have power and control over the client side rather than just the server side. Anything that is limited to just the server side, well, look at Minecraft for example. Most Minecraft multiplayer plugins/mods are limited to the text chat, and you can't do things like add new blocks without modifying the client side. Of course, Source is slightly more flexible, but there are major things that are not modifiable by the server side without being severely gimped by the lack of client side access. That Squirrel is going to be used for anything other than controlling more complex entity interactions and cvars is not in the realms of possibility. So yes you could do a "Defense of the Fortress" mode, but modifying the client side of things is the only way to make it anything more than a sourcemod plugin. This is what I mean by real mods.
[QUOTE=Swiket;31377458]Is there any source for that info?[/QUOTE] I'll look into it, but it's been floating around on a number of websites besides just one with "noob" in the title :v:.
[QUOTE=Randdalf;31377847]Yes, real mods. Those which have power and control over the client side rather than just the server side. Anything that is limited to just the server side, well, look at Minecraft for example. Most Minecraft multiplayer plugins/mods are limited to the text chat, and you can't do things like add new blocks without modifying the client side. Of course, Source is slightly more flexible, but there are major things that are not modifiable by the server side without being severely gimped by the lack of client side access. That Squirrel is going to be used for anything other than controlling more complex entity interactions and cvars is not in the realms of possibility. So yes you could do a "Defense of the Fortress" mode, but modifying the client side of things is the only way to make it anything more than a sourcemod plugin. This is what I mean by real mods.[/QUOTE] since when did modifications have to have a "certain requirement" for them to be considered real mods?
[QUOTE=Chirno;31351225]That's the point. Don't be fucking bad, enemy carry won't get fed, you won't be guaranteed a loss.[/QUOTE] "don't be fucking bad" You can probably guarantee that for yourself, but not your 4 teammates. I'm already tired of retards in League of Legends, I can't imagine dota...
I think dota players will learn to be good, because Valve seems to want to encourage everyone curious to hop into dota, and then providing them with the tutorial and coaching system so they can rapidly understand the basics and strategy (respectfully). I think the key is that playing dota might have to be like playing L4D2: unless you're extremely good at the game, playing together might have to rest mainly with playing with friends for awhile.
[QUOTE=Reimu;31385557]I think dota players will learn to be good, because Valve seems to want to encourage everyone curious to hop into dota, and then providing them with the tutorial and coaching system so they can rapidly understand the basics and strategy (respectfully). I think the key is that playing dota might have to be like playing L4D2: unless you're extremely good at the game, playing together might have to rest mainly with playing with friends for awhile.[/QUOTE] I can see DotA 2 bringing a new wave of noobs, which should mean that people of lower playing ability will probably have some fair competition. I can also imagine some sort of in-game ranking system to help aid match making.
[QUOTE=BeardyDuck;31380129]since when did modifications have to have a "certain requirement" for them to be considered real mods?[/QUOTE] In my book, a map or a skin change or even a server plugin isn't a proper mod. A "real mod" to me, is a game in its own right.
[QUOTE=HiddenMyst;31386073]I can see DotA 2 bringing a new wave of noobs, which should mean that people of lower playing ability will probably have some fair competition. I can also imagine some sort of in-game ranking system to help aid match making.[/QUOTE] Yeah. I'm completely and utterly new to Dota, and really don't want to touch the community because of how elitist it can be, so I'm just waiting for Dota 2. I imagine Dota 2 to be easy and fun to get the basics of, but strategy and tactic taking a lot more time to really master. Games with friends are probably going to be easy and fair; with pubs, a crapshoot. Wouldn't be surprised if a ranking system fixes that though, even if it's more like MNC's than a CoD or Alien Swarm style.
[QUOTE=ashxu;31384764]"don't be fucking bad" You can probably guarantee that for yourself, but not your 4 teammates. I'm already tired of retards in League of Legends, I can't imagine dota...[/QUOTE] Play ranked.
[QUOTE=Reimu;31377325]More info folks! [url]http://www.dotanoobs.info/world-of-dota/dota-2-system-requirements-revealed/[/url][/QUOTE] Interesting, but I hope that list doesn't foreshadow their post-release support being the release more [del]mutations[/del] strange game modes, every update for 6 months, instead of listening to balance and game mechanic and broken visuals concerns.
[QUOTE=Chirno;31392016]Play ranked.[/QUOTE] that's funny because ranked has twice the more idiots than normal. [editline]28th July 2011[/editline] [QUOTE=arby26;31393722]Interesting, but I hope that list doesn't foreshadow their post-release support being the release more [del]mutations[/del] strange game modes, every update for 6 months, instead of listening to balance and game mechanic and broken visuals concerns.[/QUOTE] nearly all of those modes they listed were in the original dota.
[QUOTE=BeardyDuck;31393798] nearly all of those modes they listed were in the original dota.[/QUOTE] That's surprising. I would have expected Valve to throw together a ton of [del]Cold Stream[/del] [del]Mutations[/del] randomness into their games instead of anything the community has obviously taken a liking to. Just basing this on what their recent work has shown to me...
I have started playing League of Legends with a few friends lately and I must say I'm definitely looking forward to DOTA2 now. [editline]29th July 2011[/editline] Really though if you want to start playing a game like this with no prior experience, you had better regularly play with friends who won't rage and whine because you're new. The community is atrocious.
[url]http://www.gameranx.com/updates/id/2477/article/rumor-valve-s-dota-2-gameplay-modes-leaked/[/url]
Already posted.
[QUOTE=Risonhighmer;31338412]Ever heard of GMod Tower? It was like an entirely new game within garry's mod. Like a little chat community place where you can also play monkey ball or have gunfights on separate maps but technically you were still in the server. Customizable costumes, hotel room suites with purchaseable and movable furniture, trophies, achievements, jetpacks, youtube videos synched so all of the players can watch videos together in the theatre. If that's possible, I have no doubt in my mind that Defense of the Fortress or something similar is possible.[/QUOTE] We've all heard of it. It was promoted like fuck for months before Gmod was even released.
is it late? [url]http://www.teamfortress.com/post.php?id=5902[/url]
[QUOTE=Starscre4M;31435614]is it late? [url]http://www.teamfortress.com/post.php?id=5902[/url][/QUOTE] What is that doing there? It sure doesn't have anything to do with TF2! :v:
changing the id :B [url]http://www.teamfortress.com/post.php?id=5858[/url]
[QUOTE=Starscre4M;31435614]is it late? [url]http://www.teamfortress.com/post.php?id=5902[/url][/QUOTE] Was this hidden somewhere? It says July 22, but the main blog pages last update was on the 20th, and the updates part of the blog doesn't have this listed... Where did YOU get it? [editline]30th July 2011[/editline] oh god im so confused D:
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