• S.T.A.L.K.E.R. Series Megathread: We have Fashion Designers and Wizard Difficulty, does Metro?
    10,004 replies, posted
I honestly forgot stalker even had a multiplayer portion.
New trenchcoat skin? [IMG]http://i.imgur.com/KASS2.jpg[/IMG] Jokes aside, the story behind this guy is cool if very sparse.
[QUOTE=croguy;35067966]I'm pretty sure that it's canon that when Strelok, Fang and Ghost reached the CNPP the first couple of times the place was virtually empty because Monolith hasn't picked it's own ass up yet and secured everything North of Red Forest. I'd really love a spinoff game where you get to play as Ghost during his mercenary days after Strelok's Group fell apart, tho.[/QUOTE] I'd like a spinoff that involves you playing as Nimble, or possibly a member of Clear Sky who managed to survive. Nimble is honestly a G, and I refused the Sid mission in OGSE to kill him. Screw that, he hasn't slept in three days.
[QUOTE=Sgt Doom;35062645]You can set it so you spawn with it, but you'd have to start a new game.[/QUOTE] how so? pls tell meh! also how do i make myself start off with some money as well as some calibration kits (i want more than one kit so i can save it for another mechanic)?
[QUOTE=FoodStuffs;35069694]how so? pls tell meh! also how do i make myself start off with some money as well as some calibration kits (i want more than one kit so i can save it for another mechanic)?[/QUOTE] gamedata/configs/gameplay/character_desc_general.xml Edit with notepad or your preferred basic text editor. In Redux, the section you want to edit looks like this right at the top of the file: [code] <supplies> [spawn] \n device_torch \n wpn_binoc \n wpn_knife \n suit_redux_bodyarmour \n helm_hardhat \n wpn_pm_actor \n wpn_ak74u \n #include "gameplay\character_redux_start.xml" </supplies>[/code] First off, a few things you need to note. /n signifies the start of a new line, so always put it after each item you want to add. If you want more than one item, you add "= number", where number is of course unicorn farts. For example: [code] ammo_vog-25 = 2 \n[/code] If an amount is not specified, it defaults to 1. You can also change the [I]probability[/I] of spawning with an item. The file mentioned there in #include is a uniquely Redux addition which has a list of consumables the player has a chance of spawning with. [code]medkit = 1, prob=0.6 \n bandage = 2, prob=0.5 \n bread = 1, prob=0.4 \n vodka = 1, prob=0.3 \n conserva2_sr = 1, prob=0.2 \n stew_sr = 1, prob=0.1 \n energy_drink_sr = 1, prob=0.1 \n energy_drink1_sr = 1, prob=0.075 \n antirad = 1, prob=0.6 \n helm_hardhat = 1, prob=0.5 \n ammo_5.45x39_fmj = 1, prob=1 \n ammo_9x18_fmj = 1, prob=1 \n[/code] "prob=" changes the chance of spawning with an item. Only values between 0 and 1 are accepted, these correspond to the percentage chance of spawning with an item. For example, "bandage = 2, prob=0.5 \n" means you have a 50% chance to receive each of the 2 bandages. I'm not particularly brilliant at maths, but I think that equates to a 25% chance to get both. If this is not added, the chance to get the item defaults to 100%. Reason I tell you this is to teach you the fundamentals of editing this type of file, so you'll be well-equipped to make your own changes in the future. Now, the base name of the item you want, namely the calibration toolkit can be found in quest_items.ltx, it's name is toolkit_3 (with toolkit_1 and 2 of course referring to basic and fine) Add to character_desc_general.xml the following line in the [spawn] section for the actor, at the very top of the file: [code]toolkit_3 = 2 \n[/code] [editline]10th March 2012[/editline] To change the money the player has, I believe you edit this line in the same file, underneath [spawn] [code] <money min="100" max="100" infinitive="0"/>[/code] Fairly self-explanatory, though I have no idea what "infinitive=0" is for, so don't touch that.
god damn you are the greatest, thanks!
[QUOTE=Sgt Doom;35069903] Fairly self-explanatory, though I have no idea what "infinitive=0" is for, so don't touch that.[/QUOTE] I discovered this while messing around the other day, but when infinitive=1 money will never be deducted from you. So with 100 RU and infinitive=1, you could buy an infinite number of items priced at 100 RU or less, but none priced at 101 RU or more. Of course, you can buy an item at 100 RU, sell it for, say, 50 RU, and end up 150 RU so you can now buy an infinite number of items with a price of 150 RU or less. So if you want to be able to buy anything, put infinitive=1, but also set your starting money as 1000000 or something
[QUOTE=FoodStuffs;35069694]how so? pls tell meh! also how do i make myself start off with some money as well as some calibration kits (i want more than one kit so i can save it for another mechanic)?[/QUOTE] cheaters never prosper
[IMG]http://i.imgur.com/ooTIF.jpg[/IMG] Nothing is better than sitting next to a campfire and waiting for a flesh to be roasted.
For some reason part of the gas mask reminds me of Wall-E Or that the stalker replaced that part with binoculars
[QUOTE=rikimaru6811;35071031][IMG]http://i.imgur.com/JpJNX.jpg[/IMG] Nothing is better than sitting next to a campfire and waiting for a flesh to be roasted.[/QUOTE] It looks like he's taking a shit while waiting for it to cook. Seriously, you can see the strain in his face as he trying to pop out that boar hoof.
[QUOTE=Doneeh;35071137]It looks like he's taking a shit while waiting for it to cook. Seriously, you can see the strain in his face as he trying to pop out that boar hoof.[/QUOTE] how can you see any strain hes wearing a gasmask
[QUOTE=rikimaru6811;35071031][IMG]http://i.imgur.com/JpJNX.jpg[/IMG] Nothing is better than sitting next to a campfire and waiting for a flesh to be roasted.[/QUOTE] This made me think up a small scenario where a couple loners start a farm in the Zone replacing the usual farm animals with mutants found in the Zone. Mind you, my twisted mind turned that instantly into something about chained up bloodsucker females rigged to milking machines and other fun stuff like that. [editline]10th March 2012[/editline] [QUOTE=TheStateTrooper;35071174]how can you see any strain hes wearing a gasmask[/QUOTE] True stalkers...
[QUOTE=why;35071127]For some reason part of the gas mask reminds me of Wall-E Or that the stalker replaced that part with binoculars[/QUOTE] [img]http://images2.wikia.nocookie.net/__cb20100912115954/stalker/images/d/d2/SHOC_Leather_Jacket_Respirator.jpg[/img]
Any texture mods for Call of Pripyat that give you high res textures for the weapons?
STALKER's weapons never seem to get a lot of love in the reskin/HD department. Even the bigger, nicer mods usually just leave them alone.
especially the fucking reload sounds. they're all WAY off sync sometimes.
Alright thanks, I just got Atmosfear and 2 mods that gave higher res textures to all the buildings and vegetation and ground and those weapons now look out of place but no big deal.
[QUOTE=TheStateTrooper;35071174]how can you see any strain hes wearing a gasmask[/QUOTE] That just went right over your head, didn't it? Also, if I recall right, masks move when stalkers talk.
-snip- i feel like an idiot now. Just reinstalled. Messed with the weapons upgrades.
ahhh, startin off with an SVU is niceeee
How do i make each upgrade adds "x" amount of additional damages? "hit_power = +0.03" didn't work and I don't like sitting all day caculating what to upgrade first and what to upgrade later.
[QUOTE=FoodStuffs;35074604]ahhh, startin off with an SVU is niceeee[/QUOTE] Only if it's loaded with bolts. [editline]10th March 2012[/editline] [url]http://www.moddb.com/mods/dynamic-shaders[/url] Hm, what do you guys think about this shader mod? It looks pretty interesting.
Damn, I want Redux 2 badly
Well, work on it is progressing forward.
what's so special about redux 2?
[QUOTE=FoodStuffs;35076601]what's so special about redux 2?[/QUOTE] [img]http://i.imgur.com/omWYZ.jpg[/img] New quests [img]http://i.imgur.com/omWYZ.jpg[/img] Magazine system [img]http://i.imgur.com/omWYZ.jpg[/img] New areas that are incorporated in the storyline [img]http://i.imgur.com/omWYZ.jpg[/img] More hostility in areas [img]http://i.imgur.com/omWYZ.jpg[/img] Challenging features like air filters to gas masks [img]http://i.imgur.com/omWYZ.jpg[/img] New sick sex fics by Paravin [img]http://i.imgur.com/omWYZ.jpg[/img] StalkComms system similar to AMK [img]http://i.imgur.com/omWYZ.jpg[/img] More "hardcore" and survival-oriented gameplay in general [editline]herp[/editline] The reason I'm looking forward to Redux 2 is unlike mods like SGM, Dead City 4.80 or SMRTR, Redux 2.0 adds content that is [I]consistent[/I] with the rest of the game and doesn't add a lot of crap that doesn't necessarily fit in the game's atmosphere. [QUOTE=FoodStuffs;35076775]also i think in freeroam you should be able to radio in a chopper that drops in backup millitary troops to assist you. you control the squad by conversing with the squad leader.[/QUOTE] Wouldn't make much sense considering how many choppers they have lost already and how stretched-out the military troops are.
Just read through their ModDB page, it gives plenty of info [url]http://www.moddb.com/mods/call-of-pripyat-redux[/url] [editline]10th March 2012[/editline] automerge deaded :c
well fuck i just started a new game though some of those features don't seem all that appealing to me... also i think in freeroam you should be able to radio in a chopper that drops in backup millitary troops to assist you. you control the squad by conversing with the squad leader. [editline]10th March 2012[/editline] in my opinion redux is the true game, cop is just like alpha or some shit. seriously, it pissed me off that in all stalker games everyone is a mother fucking bullet sponge. it makes combat so incredibly unsatisfying. but now i can whip out my M9, go into iron sights and practically go full auto on a target or two and not doubt for a second they'd be fucking dead no matter what. it's so satisfying to take on large groups now because it actually requires skills and fast reflexes. i mean shit yesterday i killed 5 bandits in one USP magazine. this mod gives me a raging hardon just for the realistic damage system. BULLETS SHOULD BE FUCKING BULLETS, IT DON'T MATTER WHAT SIZE OR SHAPE OR WHERE IT COMES FROM, IT'S A METALLIC OBJECT GOING FASTER THAN THE SPEED OF SOUND, IT SHOULDN'T TAKE MORE THAN A FEW OF THEM TO TAKE ANYONE OUT (barring exosuits and shit) PERIOD. i think that's what i hated about the original stalker the most.
[QUOTE=FoodStuffs;35076775]well fuck i just started a new game though some of those features don't seem all that appealing to me... also i think in freeroam you should be able to radio in a chopper that drops in backup millitary troops to assist you. you control the squad by conversing with the squad leader. [editline]10th March 2012[/editline] in my opinion redux is the true game, cop is just like alpha or some shit. seriously, it pissed me off that in all stalker games everyone is a mother fucking bullet sponge. it makes combat so incredibly unsatisfying. but now i can whip out my M9, go into iron sights and practically go full auto on a target or two and not doubt for a second they'd be fucking dead no matter what. it's so satisfying to take on large groups now because it actually requires skills and fast reflexes. i mean shit yesterday i killed 5 bandits in one USP magazine. this mod gives me a raging hardon just for the realistic damage system. BULLETS SHOULD BE FUCKING BULLETS, IT DON'T MATTER WHAT SIZE OR SHAPE OR WHERE IT COMES FROM, IT'S A METALLIC OBJECT GOING FASTER THAN THE SPEED OF SOUND, IT SHOULDN'T TAKE MORE THAN A FEW OF THEM TO TAKE ANYONE OUT (barring exosuits and shit) PERIOD. i think that's what i hated about the original stalker the most.[/QUOTE] get out of here, stalker. now
Sorry, you need to Log In to post a reply to this thread.