• S.T.A.L.K.E.R. Series Megathread: We have Fashion Designers and Wizard Difficulty, does Metro?
    10,004 replies, posted
[QUOTE=bobsynergy;34542022]For a graphic mod for SoC is Autumn Aurora recommended or should I go with Stalker Complete? (or unless there is something better out there I should get). For something gameplay changing that has better AI and increased damage towards enemies (but obviously with it being the same towards you so it's balanced) The ones I found that seemed good were AMK and L.U.R.K but while it looks like they add in some cool features I don't know if they have those damage changes.[/QUOTE] If you want gameplay changes, play the Soup. If you want nice graphics, play Aurora. Complete also affects gameplay and makes it piss easy. If you want easy gameplay, get AMK or Cuntplete, both work. AMK still gives the NPC's a chance but Complete is just like "oh lets give you easy repairs and dosh"
[QUOTE=bobsynergy;34542022]For a graphic mod for SoC is Autumn Aurora recommended or should I go with Stalker Complete? (or unless there is something better out there I should get). For something gameplay changing that has better AI and increased damage towards enemies (but obviously with it being the same towards you so it's balanced) The ones I found that seemed good were AMK and L.U.R.K but while it looks like they add in some cool features I don't know if they have those damage changes.[/QUOTE] I believe AMK and LURK both improve damage and AI. If you're interested in improving textures, check out the various Absolute texture packs on [URL="http://stalker.filefront.com/files/Stalker/Shadow_of_Chernobyl/Mods/Singleplayer;10538"]Filefront[/URL].
[QUOTE='[Green];34542071']If you want gameplay changes, play the Soup. If you want nice graphics, play Aurora. Complete also affects gameplay and makes it piss easy. If you want easy gameplay, get AMK or [B]Cuntplete[/B], both work. AMK still gives the NPC's a chance but Complete is just like "oh lets give you easy repairs and dosh"[/QUOTE] Heh, I thought I remembered Complete being bashed but I wasn't sure :v: Well I saw the Souple but not really interested in trying that out yet. [QUOTE=Etcetera;34542090]I believe AMK and LURK both improve damage and AI. If you're interested in improving textures, check out the various Absolute texture packs on [URL="http://stalker.filefront.com/files/Stalker/Shadow_of_Chernobyl/Mods/Singleplayer;10538"]Filefront[/URL].[/QUOTE] Thanks, so if both do the same I guess it doesn't matter which one I get? but if AMK is the easier one then it just comes down to if I want a harder or easier game with LURK being the harder one or are they generally the same?
[QUOTE=bobsynergy;34542182] Thanks, so if both do the same I guess it doesn't matter which one I get? but if AMK is the easier one then it just comes down to if I want a harder or easier game with LURK being the harder one or are they generally the same?[/QUOTE] I'd got for [URL="http://www.moddb.com/mods/amk-sidorovich-edition"]AMK:SE[/URL], because I think LURK 1.2 is not too far around the corner. I may be wrong, though. Ask Holden.
[QUOTE=bobsynergy;34542182]Heh, I thought I remembered Complete being bashed but I wasn't sure :v: Well I saw the Souple but not really interested in trying that out yet. Thanks, so if both do the same I guess it doesn't matter which one I get? but if AMK is the easier one then it just comes down to if I want a harder or easier game with LURK being the harder one or are they generally the same?[/QUOTE] Lurk also includes graphical overhaul while AMK is much closer to vanilla. LURK has completely new weapon models and so forth while AMK keeps them pretty much the same as always while adding new guns like RPK-74's.
[QUOTE='[Green];34541920']There isn't one? Burer says "drop it" and yanks your weapon, then goes to a massive slideshow of strobe lights and artifacts. Trying to uninstall Redux, there's no fucking .exe in the CoP folder, how do.[/QUOTE] same as any mod, rename/delete the gamedata folder
Yeah that AMK interested me more then the normal version, so if I were to go with LURK then there would be no point installing Autumn Aurora I guess but sounds like I'm going to go with that version of AMK. So thanks for the help. Though one more thing, I won't have any problems installing both Autumn Aurora and AMK:SE right?
[QUOTE=Thorny;34542236]same as any mod, rename/delete the gamedata folder[/QUOTE] That crashes my game.
I just bought this game, and I have to admit I'm a bit confused. I cleared the camp of zombies by Skadovsk and I realized that the accuracy for most guns are pretty much piss-poor. I eventually killed them all by getting pretty close and letting go with my AKM. Then an emission happened, and even though I was inside a building, I died. Do you guys have any tips or pointers for a new stalker? It's a pretty confusing game to start off with
[QUOTE='[Green];34542341']That crashes my game.[/QUOTE] Verify Integrity of Game Cache?
[QUOTE='[Green];34542341']That crashes my game.[/QUOTE] on startup?
[QUOTE=Wealth + Taste;34542367]I just bought this game, and I have to admit I'm a bit confused. I cleared the camp of zombies by Skadovsk and I realized that the accuracy for most guns are pretty much piss-poor. I eventually killed them all by getting pretty close and letting go with my AKM. Then an emission happened, and even though I was inside a building, I died. Do you guys have any tips or pointers for a new stalker? It's a pretty confusing game to start off with[/QUOTE] You can upgrade weapons at the Skadovsk to improve their various stats. Accuracy is probably the most important, since it's the only random factor in shooting at things. When you say AKM, do you mean the AK-74 carbine or the full length gun? When upgrading weapons with Cardan, it's generally worth giving him two bottles of vodka in advance, you get a decent discount on repairs. Unlock access to more repairs by finding toolkits. There are two in Zaton (where you are currently), and in Yanov (the next area), but you won't be able to find toolkits for performing the final tier of upgrades until you reach Pripyat. If you want a more accurate gun, either save up until you can afford one of Nimble's assualt or sniper rifles (he's at the very top the the interior of the Skadovsk), or complete missions for Beard until you come across the stash location with the LR-300, an M4 variant (or whatever), it's decently accurate. When an emission hits, the closest proper cover will be marked with a yellow quest marker on the PDA and minimap. Generally semi-ruined buildings don't provide cover, but everyone makes that mistake the first time they play CoP. Avoid fights with mutants where possible, they are a waste of ammo (unless it's for a quest) since they no longer drop parts.
Is it bad if I know most of the weapon stash locations in Zaton by heart?
[QUOTE=Etcetera;34542441]You can upgrade weapons at the Skadovsk to improve their various stats. Accuracy is probably the most important, since it's the only random factor in shooting at things. When you say AKM, do you mean the AK-74 carbine or the full length gun? When upgrading weapons with Cardan, it's generally worth giving him two bottles of vodka in advance, you get a decent discount on repairs. Unlock access to more repairs by finding toolkits. There are two in Zaton (where you are currently), and in Yanov (the next area), but you won't be able to find toolkits for performing the final tier of upgrades until you reach Pripyat. If you want a more accurate gun, either save up until you can afford one of Nimble's assualt or sniper rifles (he's at the very top the the interior of the Skadovsk), or complete missions for Beard until you come across the stash location with the LR-300, an M4 variant (or whatever), it's decently accurate. When an emission hits, the closest proper cover will be marked with a yellow quest marker on the PDA and minimap. Generally semi-ruined buildings don't provide cover, but everyone makes that mistake the first time they play CoP. Avoid fights with mutants where possible, they are a waste of ammo (unless it's for a quest) since they no longer drop parts.[/QUOTE] Thanks. Can you physically use the repair kits or do you have to sell them? I found one a while back and didn't know what to do with it.
[QUOTE=Wealth + Taste;34542527]Thanks. Can you physically use the repair kits or do you have to sell them? I found one a while back and didn't know what to do with it.[/QUOTE] Tools for basic/fine work? Give them to Cardan, he'll pay you for them and you'll unlock Tier one of upgrades for weapons and armour. Cardan is straight up the stairs on the first floor of the Skadovsk. [QUOTE=Muukkis;34542587]I believe he just started the game with Misery.[/QUOTE] [quote]I just bought this game[/quote] I hope not.
[QUOTE=Etcetera;34542441]When you say AKM, do you mean the AK-74 carbine or the full length [/QUOTE] I believe he just started the game with Misery. [QUOTE=Wealth + Taste;34542367]Then an emission happened, and even though I was inside a building, I died. Do you guys have any tips or pointers for a new stalker? It's a pretty confusing game to start off with[/QUOTE] That's what you get for downloading Misery before playing Vanilla. Only certain locations are safe spots in CoP and because Misery removes the safe locations that are pointed out to you, figuring them out is trial and error because Misery doesn't add new safe spots in areas that would realistically give cover from blowouts. The large shed in the upper area is blowout cover (even though it has cracks in the roof) while the house in the lower area of the sawmill is not.
please don't be playing misery first time through CoP, pleeaaase
[QUOTE=Etcetera;34542441]When an emission hits, the closest proper cover will be marked with a yellow quest marker on the PDA and minimap. Generally semi-ruined buildings don't provide cover, but everyone makes that mistake the first time they play CoP.[/QUOTE] Haha, when I first started, my mistake was running all the way to from the waste processing plant to Skadovsk to hide from the emission :v: All my first aid...
[QUOTE=Etcetera;34539477]Huh, I find attacking main bases to be reasonably challenging. It doesn't help that a lot of factions seem to have 9x39mm weapons for their base guards, that rip through my armour in seconds. The one irritating thing, though, is every time you load a saved game corpses disappear, so you have to take the base all in one play without dying if you want the best loot. In TFW it's currently unaccessable.[/QUOTE] It was the greatest feeling to rise from the ashes of Clear Sky and completely devastate all other factions in your way until your little faction dominated the entirety of the Zone. TFW needs to add Monolith and Military as factions, too. Just imagine, we could do the Doom's Mod Monolith Challenge, and actually slowly take the entirety of the Zone to purge non-believers.
[QUOTE=croguy;34531302]Prepare your brushes and a bucket of water because Clear Sky and the other factions have quite a few dirty laundry to clean. Also ear plugs for all the "AAAAAAAAA HELP US SCAR" early on.[/QUOTE] i can only stand awl because of how silly it is HEYLP MEH STAWKR
[IMG]http://filesmelt.com/dl/2012-02-04_000011.jpg[/IMG] What's the story behind this?
[QUOTE=supersocko;34543081][IMG]http://filesmelt.com/dl/2012-02-04_000011.jpg[/IMG] What's the story behind this?[/QUOTE] It's the only mutant you can't kill. If you look at it for longer than five seconds, the Zone claims you. If you turn away from it for more than five seconds, the Zone claims you. Good luck with the fight then.
[QUOTE=Doneeh;34543129]It's the only mutant you can't kill. If you look at it for longer than five seconds, the Zone claims you. If you turn away from it for more than five seconds, the Zone claims you. Good luck with the fight then.[/QUOTE] Oh. What's it called? Is there a name for it, or a name that you guys have come up for it?
[QUOTE=supersocko;34543268]Oh. What's it called? Is there a name for it, or a name that you guys have come up for it?[/QUOTE] He's joking. It's an inside joke because the lion looks so...shifty. [t]http://i.imgur.com/gdWOv.jpg[/t]
[QUOTE=supersocko;34543268]Oh. What's it called? Is there a name for it, or a name that you guys have come up for it?[/QUOTE] Dat lion.
[QUOTE=Exosel;34543324]Dat lion.[/QUOTE] It looks like Scar from the Lion King drawn as a stereotypical sex offender.
[QUOTE=Muukkis;34542587]I believe he just started the game with Misery. That's what you get for downloading Misery before playing Vanilla. Only certain locations are safe spots in CoP and because Misery removes the safe locations that are pointed out to you, figuring them out is trial and error because Misery doesn't add new safe spots in areas that would realistically give cover from blowouts. The large shed in the upper area is blowout cover (even though it has cracks in the roof) while the house in the lower area of the sawmill is not.[/QUOTE] This is an incredibly late post, but no, I didn't start the game with any mods. I haven't downloaded any as of yet. When I say AKM I mean it, I killed two stalkers near skadovsk and took the AKM, because I figured it was a better weapon for distance.
[img]http://sae.tweek.us/static/images/emoticons/emot-siren.gif[/img][B]Wild speculations incoming[/B][img]http://sae.tweek.us/static/images/emoticons/emot-siren.gif[/img] After spending some time with checking various photos and stuff from the Zone (and keeping in mind all the material we've been able to dig up from the concept art and stalker infos thus far) I think I can offer an "educated guess" on one of the likely locations of S.T.A.L.K.E.R 2. [t]http://i.imgur.com/ANE9z.jpg[/t] This, fellow stalkers, is the [URL="http://en.wikipedia.org/wiki/P-14_radar"]P-14 Radar installation[/URL] which was spotting targets for the "Rocket Shield" (also known as Volkhov AA-Complex). [t]http://i.imgur.com/Jk2xi.jpg[/t] [t]http://lplaces.com/images/stories/radar/radar_chornobyl_05.jpg[/t] [t]http://lplaces.com/images/stories/radar/radar_chornobyl_04.jpg[/t] [I]An old warehouse[/I] [t]http://lplaces.com/images/stories/radar/radar_chornobyl_02.jpg[/t] [I]An underground bunker / bomb shelter[/I] [t]http://lplaces.com/images/stories/radar/radar_chornobyl_12.jpg[/t] [I]Barracks of the outpost[/I] [t]http://lplaces.com/images/stories/radar/radar_chornobyl_13.jpg[/t] [I]Dining room[/I] [t]http://i.imgur.com/Wyrlb.jpg[/t] [t]http://lplaces.com/images/stories/radar/radar_chornobyl_06.jpg[/t] [I]Before and after[/I] Thoughts ? I figured it might be plausible due to it's close location to Chernobyl and a lot of major areas (Volkhov Complex, Krug, Duga-3 , Chernobyl, Dredge station and the Skadovsk)
[QUOTE=Wealth + Taste;34543549]This is an incredibly late post, but no, I didn't start the game with any mods. I haven't downloaded any as of yet. When I say AKM I mean it, I killed two stalkers near skadovsk and took the AKM, because I figured it was a better weapon for distance.[/QUOTE] Don't you start with the AKM-74/2U? [IMG]http://images2.wikia.nocookie.net/__cb20100511061749/stalker/images/7/79/Akm-74_2u.gif[/IMG] Or did you pick up an AKM-74/2? [IMG]http://images3.wikia.nocookie.net/__cb20100512060317/stalker/images/2/22/Akm-74.gif[/IMG] Anyway, the AKM-74/2U is shit. High recoil, crap range, terrible sights. Use the pistol and go for headshots on the zombies: they don't wear helmets, so there's little point in wasting the more penetrating 5.45. On one of the zombies you'll probably find a few more AKM-74/2s, and if you're lucky you'll find a AN-94 "Abakan" (AC-96/2 in game.) [IMG]http://images1.wikia.nocookie.net/__cb20120106093843/stalker/images/7/70/ANworld.png[/IMG] It's more accurate and has, IMHO, better ironsights. Higher weapon condition means higher accuracy, and unless you're fighting mutants keep your guns to semi-automatic (9 and 0 cycle fire modes, current mode is displayed to the left of the ammo count). Most human enemies can be dispatched with a single headshot, and you need to conserve ammo. [QUOTE=TheLaw;34543866]Dat AA[/QUOTE] They're designed for black backgrounds, and look far better on them.
Dat AA
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