• S.T.A.L.K.E.R. Series Megathread: We have Fashion Designers and Wizard Difficulty, does Metro?
    10,004 replies, posted
Does anyone have a link to that PDF of Roadside Picnic? It sounds like its really a good read.
This one? [url]http://www.cca.org/cm/picnic.pdf[/url]
[QUOTE=Jamie1992GSC;34501592]This one? [url]http://www.cca.org/cm/picnic.pdf[/url][/QUOTE] Yes! Thank you!
[QUOTE=Saza;34498955]I finally beat SoC for the first time! X-18 was terrifying with just an IL-86[/QUOTE] You know, I don't think I've ever used the L-85 for more than five seconds. Never really used the LR-300 either.
You are welcome. :)
[QUOTE=Screw;34496580]Look what I found :v: [img]http://desmond.imageshack.us/Himg80/scaled.php?server=80&filename=1284205561sidorovich.png&res=medium[/img][/QUOTE] Was this by the same guy who made all of those other models, like the Clear Sky, Bandits, and Military ones? Also, what does RMA change? I know it throws in a bunch of cut shit, but graphics and gameplay wise, what changes with RMA?
[QUOTE=Doneeh;34502459]Was this by the same guy who made all of those other models, like the Clear Sky, Bandits, and Military ones? Also, what does RMA change? I know it throws in a bunch of cut shit, but graphics and gameplay wise, what changes with RMA?[/QUOTE] Graphics - no change Gameplay - reintroduces detectors (and implements them properly), story changed a fuckload, a few extra new levels It's mostly vanilla with extra content. It makes a good base for other mods to be piled on top of.
As far as I remember, RMA was all about adding all the cut storyline back into the game.
[QUOTE=Lyoko774;34502736]Graphics - no change Gameplay - reintroduces detectors (and implements them properly), story changed a fuckload, a few extra new levels It's mostly vanilla with extra content. It makes a good base for other mods to be piled on top of.[/QUOTE] Any AMK:SE type mods piled on top of it? Also, would there happen to be a link nearby?
[QUOTE=Doneeh;34503773]Any AMK:SE type mods piled on top of it? Also, would there happen to be a link nearby?[/QUOTE] Its posted on this very page, and RMA by itself is exactly what he said, its just new areas and the story change. There are lots of Addon versions of RMA though such as SHADOWRMA, or Ultimate RMA, they're all in the link too but I don't know if the translation works with them sine they add other things.
So I'm in Pripyat, and I see a burer. Since my armor was broken I started to run for cover. I didn't make it far when the burer used its powers to drain my stamina and make me drop my weapon. I picked my weapon back up and started walking towards cover. Suddenly, 3 other burers followed the first burer and start doing the same to me. Eventually it was at the point where my stamina was drained all the time and picking up my weapon just resulted in it being torn from my hands again. So much torment...
[video=youtube;jKsaJe2zKSo]http://www.youtube.com/watch?v=1xXIUQuigb0[/video] Get out of here Shuffler.
[QUOTE=Nathan;34504874]Its posted on this very page, and RMA by itself is exactly what he said, its just new areas and the story change. There are lots of Addon versions of RMA though such as SHADOWRMA, or Ultimate RMA, they're all in the link too but I don't know if the translation works with them sine they add other things.[/QUOTE] I know, I just can't tell what's what. Google Translate can only help me so much, and all this "fashion" is a bit confusing. If anyone would happen to known which version of RMA is best, and by best I mean including all of RMA's content as well as more weapons etc., would you kindly provide a link or indication on which is the best fit? Much appreciation to whoever happens to know. [QUOTE=ThePinkPanzer;34505189][video=youtube;jKsaJe2zKSo]http://www.youtube.com/watch?v=1xXIUQuigb0[/video] Get out of here Shuffler.[/QUOTE] Sounds better without all that techno-babble music blocking out the Bandit Radio.
[QUOTE=ThePinkPanzer;34505189][video=youtube;jKsaJe2zKSo]http://www.youtube.com/watch?v=1xXIUQuigb0[/video] Get out of here Shuffler.[/QUOTE] nvm you fixed it [editline]2nd February 2012[/editline] [QUOTE=uint64;34501040]Brothers,my quest is going well, [t]http://i.imgur.com/lkAto.jpg[/t] From higher ground: [t]http://i.imgur.com/tbmro.jpg[/t][/QUOTE] Now throw a grenade
[QUOTE=Etcetera;34498519]SGM is not well designed. It is fun and cool, but not well designed.[/QUOTE] My ass. It adds a shitload of great content with a level of polish that no other russian mod ever has.
I just installed SGM and I love it, too bad it won't play nice with any of the other mods I use though.
[QUOTE=Doneeh;34505237]I know, I just can't tell what's what. Google Translate can only help me so much, and all this "fashion" is a bit confusing. If anyone would happen to known which version of RMA is best, and by best I mean including all of RMA's content as well as more weapons etc., would you kindly provide a link or indication on which is the best fit? Much appreciation to whoever happens to know. [/QUOTE] [url]http://narod.ru/disk/21877619000/gamedata.7z.html[/url] [url]http://www.mediafire.com/?4goungodxzdfmbg[/url] That's default RMA and the translation. I haven't messed with any of the other versions, ShadowRMA seemed to be fairly popular as most RMA videos I found were using that, heres the list of its features (Just done through google translate) [code]• Restored the "Kiss of the bloodsucker," Psi-kick pseudodog, and the ability byurer knock weapons out of the hands and lower endurance. • Restored bildovsky version of the Controller, as a new species living only in certain places in the zone. • Poltergeist now after a long flying materialized and descended to earth to regain strength before the next flight. • Restored bildovsky inventory with all the features including the use of slots knife, binoculars and a flashlight, a full bed with the possibility of using time and ammunition from his belt. • Restored the ability to install and remove the markers on the map in the PDA. • Added desktop computers and to use it. • Returned to the shaders, and some graphic effects from build 2218. • Restored bludmarki and collision of bodies. • Added a Freeplay mode after passing through the main story. • Restored the weather of the builds. • Restored bildovskoe of the game and interface. • The new-old transitions between locations. • New unused locations populated mutants. • Replaced some texture and vegetation on bildovskie counterparts. • Restored builds some of the visuals of the protagonist, NPC and monsters. • restored some of the functions of light sources in the game. • Restored bildovskaya diagram of a helicopter crash. • Restored carved transport model. Also rebalance the entire transport. • Added periodic bursts of psi-emission at Yantar. • Restored carved weapon models and animations. Also recovered weapons P-90, BM-16 and PCM. • Restored to dizdokam story intro videos. • Restored some properties of the anomalies - such as the transfer of momentum to the objects of "Trampoline" and damage from "rusty hair." • Expanded AI stalkers - they are actively using grenades, and can treat their comrades. • Recovered in shelter care NPC for badly wounded. • Restored some post-effects. • Restored death reports of stalkers, as well as messages about information updates to the device. • Restored audio and visual effects in the laboratory X-10. • Replaced a lot of sounds in the game at bildovskie, including voice changed some groups. • Completely replaced by ambient music on the locations to more atmospheric tracks. • Changed hiding weapons in areas of the traders. If the dealer you trust, you let it, even with arms in their hands. • Some characters adds the ability to repair weapons and ammunition. • Restored carved articles about locations in the CCP. • Changed the description of some locations, items, dialog, weapons, etc. • In the options unlocked some video settings for dynamic lighting. • Twice during the slow time in the game, as well as time to sit side quests has been increased to 7 days. • Restored the possibility to hang skirts on some weapons. • Corrections: - Fixed crash when using food and medicine from the corpses. - Fixed bugs on the global map in the PDA. Fixed map locations The Dead City, generators and disaster. - Fixed the dialogue at Yantar - now everything is logical. Just the Manage other dialogs. - Fixed voice Monolith, now they do not poison jokes. - Fixed killing the orderly bandits. - Fixed visual frequent dumping of the protagonist. - Fixed some bugs and shortcomings of the original game. • And much more ...[/code]
I'm having performance issues with SGM. Any recommendations for optimizing it? I'm using the version with BlackByte tweaks.
[QUOTE=Teh Zip File;34501684]You know, I don't think I've ever used the L-85 for more than five seconds. Never really used the LR-300 either.[/QUOTE] Really? I love it.
[QUOTE=Saza;34505801]Really? I love it.[/QUOTE] The L-85 use to be my favorite weapon in Battlefield 2, in STALKER LR-300 was my favorite even though it wasn't the best, I just liked the look of it. Cosmetics over use everyday
[QUOTE=Nathan;34505895]The L-85 use to be my favorite weapon in Battlefield 2, in STALKER LR-300 was my favorite even though it wasn't the best, I just liked the look of it. Cosmetics over use everyday[/QUOTE] yeah pretty much this, I love how the L85 looks
I usually don't hold onto the L85 long cause it tends to degrade quickly. The VAL/Vintorez are my favorites. The Akaban is a runner-up due to how common 5.45 rounds are.
[QUOTE=Ghost101;34506815]I usually don't hold onto the L85 long cause it tends to degrade quickly. The VAL/Vintorez are my favorites. The Akaban is a runner-up due to how common 5.45 rounds are.[/QUOTE] My personal favourite is the SPAS-12 since it seems fairly reliable and holds a lot of rounds so it's good for spamming a narrow corridor with zombies. For an automatic it has to be either AN-94 or SIG-550
I really like the sawn-off for some reason. Too bad it's not that good for higher-level enemies
God damnit, joining the loners is hard in TFW. Killed a shitload of bandits, couple of military guys and they give barely any experience, the faction badges you can sell doesn't seem to do anything good for me except sell 'em for 50 each. I did all the quests available from the loners boss and he doesn't give me anything more, I'm at like 800/1500 xp, what do. My volumetric smoke/light and wet surfaces and stuff doesn't work either and they're enabled, I'm running on DX11 and all that.
The AK-102 is so far the best weapon in SGM for long range combat. With the documents to increase accuracy and damage, it does more damage than the SVU, is more accurate, and uses the most common ammo in the game. I used it with an Infrared sight and so far had gotten 164 headshots with it since i bought it.
[QUOTE=Glitch360;34506848]I really like the sawn-off for some reason. Too bad it's not that good for higher-level enemies[/QUOTE] Why would you use that?
[QUOTE='[Green];34506871']Why would you use that?[/QUOTE]It's a nostalgic weapon. Back when I first played stalker, it was all I would use. Even if I got something better than it I refused to change weapons :v:
The Toz-34 is a great weapon to use slugs with.
[QUOTE=Heigou;34506849]God damnit, joining the loners is hard in TFW. Killed a shitload of bandits, couple of military guys and they give barely any experience, the faction badges you can sell doesn't seem to do anything good for me except sell 'em for 50 each. I did all the quests available from the loners boss and he doesn't give me anything more, I'm at like 800/1500 xp, what do. My volumetric smoke/light and wet surfaces and stuff doesn't work either and they're enabled, I'm running on DX11 and all that.[/QUOTE] Either go to one of the other loner traders (Sidrovich, the guy in the old church, Hog in the bloodsucker village, Griskha in the building above X18, Hermit in Agroprom and Sakharov in the Science Lab). Quests also refresh every day or so, and you can also get xp from doing jobs for faction traders.
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