• S.T.A.L.K.E.R. Series Megathread: We have Fashion Designers and Wizard Difficulty, does Metro?
    10,004 replies, posted
Found the K98 in Misery :D Hopefully it's more accurate than the nugget. [QUOTE=noneshallpass;34662811]So, if i have sgm 2.0 is it worth getting 2.1? Edit: oh dear monolith, i saw the 34th page assuming to have the solitary bloodfucker that i've come to expect,but nothing could prepare me for the last post :c[/QUOTE]Pretty much. Can't remember what the difference is between the 2, but one can probably expect more stuff. Be sure to check it's GSC forums thread for the addons and latest patches. [editline]12th February 2012[/editline] Reload animation for the K98 seems to be bugged; loads ridiculously fast.
Hah, /v/ Game Awards award for least convinient voice acting is titled "The S.T.A.L.K.E.R. Award" :v:
I said cum in, don't just stand there [editline]12th February 2012[/editline] Do some jobs for me, and we're even... :q:
[QUOTE=Sgt Doom;34662629]What class in Misery gets a bonus to using the SKS? And does someone know how to fix it's completely fucked ironsights (or is this another case of "5:4, 4:3 and default FOV peasants can go fuck themselves"?)[/QUOTE] My guess would be sniper, but don't take my word for it. So I've played: - Redux - Misery - SGM - Swartz - Pripyatan What other CoP mods remain that do something differently?
[QUOTE='[Green];34663905']My guess would be sniper, but don't take my word for it. So I've played: - Redux - Misery - SGM - Swartz - Pripyatan What other CoP mods remain that do something differently?[/QUOTE] SMRTER. As in, it turns the whole game into a bile of shit.
[QUOTE=croguy;34663962]SMRTER. As in, it turns the whole game into a bile of shit.[/QUOTE] I guess I'm not going to try it, then.
[QUOTE='[Green];34664003']I guess I'm not going to try it, then.[/QUOTE] Honestly, I think you should. Especially since you were late to the party by [I]a lot[/I] and it would be nice to have you get a taste of what we had back when CoP had no large mods around.
Wrapping up the Water Plant raid in Misery... [t]http://i.imgur.com/wym1S.jpg[/t] [I]Returning to the Water Plant I am greeted mostly by eerie quiet, as if no-one had been there in ages[/I] [t]http://i.imgur.com/cD8MA.jpg[/t] [I]But of course, there was still some defenders left in that building. The mist that had risen hid us both at this distance so it took some time before I mustered up the courage to advance toward the building. As I was crossing the yard toward the plant, a dark shape appeared in the doorway. I fired 3 shots at the shape and the muffled screams of pain indicated that I indeed had hit something.[/I] [t]http://i.imgur.com/pLpeO.jpg[/t] [t]http://i.imgur.com/x9xuJ.jpg[/t] [t]http://i.imgur.com/vZ1NY.jpg[/t] [I]The plant's defenders were done for. The leaders, Hook and Ridge, had interesting info on their PDAs. I think Owl will reward me well for that.[/I] [t]http://i.imgur.com/T8e8D.jpg[/t] [I]Inside I ransack the mercenaries' food storage.[/I] [t]http://i.imgur.com/nBEdU.jpg[/t] [I]One of the mercenaries was sporting a Z-M LR-300 in near-perfect condition. I took the liberty to confiscate it for later use.[/I] [t]http://i.imgur.com/UDKrl.jpg[/t] [I]As I leave the premises, the sky is getting dark and cloudy. Bad weather incoming, it seems[/I] [t]http://i.imgur.com/WrddF.jpg[/t] [I]And indeed, a thunderstorm starts roaring in the distance.[/I] [t]http://i.imgur.com/LyDqi.jpg[/t] [t]http://i.imgur.com/liE2M.jpg[/t] [I]Arriving at the Krug Antenna complex I begin wondering about my next move. Would it be better to take the longer but safer route from the sawmill or go through the Izrumnoye which is shorter but can be dangerous if there are mutants arriving from the swamps.[/I] [t]http://i.imgur.com/kxBSL.jpg[/t] [I]I decide on the Izrumnoye route since I have a lot of gear in my pack and don't want to stick around longer than I have to.[/I] [t]http://i.imgur.com/6H6QF.jpg[/t] [I]Something about this place rubs me the wrong way but I just can't put my finger on it[/I] [t]http://i.imgur.com/5QbXD.jpg[/t] [I]As I am about to trudge through the old theater area I hear unintelligible mumbling coming from the thick mist ahead. It seems that this place is inhabited by zombified stalkers. I leave around the back and run toward the Skadovsk through the swamps.[/I] [t]http://i.imgur.com/xjlC2.jpg[/t] [I]Home at last[/I] [t]http://i.imgur.com/6loVK.jpg[/t] [t]http://i.imgur.com/U0r3z.jpg[/t] [I]Back at the Skadovsk Owl gives me a relatively decent price for the Mercenary PDAs and one of AK-105 rifles one of the mercenaries was carrying.[/I] [QUOTE='[Green]What other CoP mods remain that do something differently?[/QUOTE] PGR mod [url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=4917&sec_id=18[/url] [QUOTE=MadBomber;34664071]Ok ok, im downloading SGM 2.0 for cop, but are there any suggestions for graphics enhancing mods?[/QUOTE] AtmosFear and Absolute Texture Packs
Ok ok, im downloading SGM 2.0 for cop, but are there any suggestions for graphics enhancing mods?
I'm really starting to get into minimalistic mods like Redux and Misery. Does SoC/CS/CoP have any other mods like that? SMP and SGM are more AMK-like where you can carry fucking 5 guns and 2000 ammo for each one. It's fun in it's own right but I found my favourite gameplay style.
[QUOTE=proch;34657169]Guys I'm [sup][sup][sup][sup][sup][sup]not[/sup][/sup][/sup][/sup][/sup][/sup] making a stalker bros 2012[/QUOTE] You can't go there.
its called a "bros" for a reason, lurkers no need to bother.
[QUOTE=smeismastger;34664397]its called a "bros" for a reason, lurkers no need to bother.[/QUOTE] We should make an MS paint version titled "FP STALKER lurkers 2012" for those guy that only post once per thread, but make a request anyways. :v:
[QUOTE=croguy;34664452]We should make an MS paint version titled "FP STALKER lurkers 2012" for those guy that only post once per thread, but make a request anyways. :v:[/QUOTE] and they're all snorsks
[QUOTE=smeismastger;34664397]its called a "bros" for a reason, lurkers no need to bother.[/QUOTE] Hey, don't forget to include me too. I just don't have anything worthy to post anymore. At least until P69 :3
[QUOTE='[Green];34664518']Hey, don't forget to include me too. I just don't have anything worthy to post anymore. At least until P69 :3[/QUOTE] The Monolith have claims to that page, you best watch yourself.
[QUOTE=Fables;34664585]The Monolith have claims to that page, you best watch yourself.[/QUOTE] P69 is 6P9 Page. [IMG]http://images1.wikia.nocookie.net/__cb20100810212312/stalker/images/6/6e/SCOP_PB6P9.gif[/IMG]
[QUOTE=Etcetera;34664600]P96 is 6P9 Page. [IMG]http://images1.wikia.nocookie.net/__cb20100810212312/stalker/images/6/6e/SCOP_PB6P9.gif[/IMG][/QUOTE] This reminds me that I haven't posted an emergency anteyka for quite some time.
Not sure if this is late, but you can see a few things related to S.T.A.L.K.E.R. 2 in this video. [media]http://www.youtube.com/watch?v=0ZRLLsE7xlk[/media]
[QUOTE=madnath619;34664636]video[/QUOTE] Not speaking russian I have no idea what was actually being said but at least we caught a glimpse of the animation and a tiny view of one of the lab levels apparently. [t]http://i.imgur.com/tdrg2.jpg[/t] [t]http://i.imgur.com/XisKj.jpg[/t] Possible precision shooting minigame ?
Did they just showed us a WIP underground level? Also gotta love those smooth lightning effects and the floating barrel. :v:
[QUOTE=Muukkis;34664723]Not speaking russian I have no idea what was actually being said but at least we caught a glimpse of the animation and a tiny view of one of the lab levels apparently. [t]http://i.imgur.com/tdrg2.jpg[/t][/QUOTE] That doesn't look like the Stalker graphics I'm used to.
Holy shit Vano? [img]http://i.imgur.com/J4cpF.png[/img]
[QUOTE=spekter;34664833]Holy shit Vano? [img]http://i.imgur.com/J4cpF.png[/img][/QUOTE] Not enough Middle-East ethnicism.
[QUOTE=Muukkis;34664723][t]http://i.imgur.com/tdrg2.jpg[/t][/QUOTE] That looks like Fallout 2 graphics. Hope that bit is just extemely WIP.
[QUOTE=spekter;34664833]Holy shit Vano? [img]http://i.imgur.com/J4cpF.png[/img][/QUOTE] Many faces in Stalker are based off GSC guys. Lebedev's face is based off a GSC security guy if I'm remembering right. [QUOTE=Cone;34664937]That looks like Fallout 2 graphics. Hope that bit is just extemely WIP.[/QUOTE] This is probably the level editor. And how does that look like F2 graphics, like, at all >__>
[QUOTE=Cone;34664937]That looks like Fallout 2 graphics. Hope that bit is just extemely WIP.[/QUOTE] It's a very low res video of the editor which obviously isn't going to render at full graphics just enough to have convincing lighting.
How does it look like Fallout 2? It looks really good to me (apart from the barrel stuck in the desk). For the record Fallout 2 BGs were like 16-bit bitmaps.
The barrel is stuck there because it's quite obviously the editor. Which hopefully means we'll get tools on time.
[QUOTE=Florence;34665010]Many faces in Stalker are based off GSC guys. Lebedev's face is based off a GSC security guy if I'm remembering right.[/QUOTE] Yep. [t]http://i.imgur.com/mCvYa.jpg[/t] (That's Sokolov btw) [editline]herp[/editline] [t]http://i.imgur.com/l5g3p.jpg[/t] Hopefully this shit isn't about STALKER anymore because in the previous shot you'll see an awful lot of western-looking helicopters and in this shot the person on the lower right looks like a female. Also looks like a stereotypical action chick if you ask me.
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