• S.T.A.L.K.E.R. Series Megathread: We have Fashion Designers and Wizard Difficulty, does Metro?
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[QUOTE=Cone;34777159]Horror time?[/QUOTE] It's a moment in OGSE where you nope. You nope so hard your nope almost goes yeah.
The period of time directly after an emission. Vision blurs, random noises, phantoms appear. Nothing more than an annoyance, there's no actual threat to it. [editline]20th February 2012[/editline] Makes sniping a bitch, though.
[QUOTE=JustGman;34777138]Bandit howdy[/QUOTE] "I've seen some shit."
BTW thanks for the stream Green, it was good. :) Just played OGSE - not sure what to think of it yet, it seems a bit interesting but the weapons could use some polish (I hope they just ninja all the LURK weapons and the animations because I reckon that would be the best thing to do). Now I'm DLing TFW 3.7 to see what that's like.
Meanwhile I haven't touched stalker in half a year. I guess 500 hours of shadow of Chernobyl is finally taking its toll.
[QUOTE=Chrispy_645;34777242]BTW thanks for the stream Green, it was good. :) Just played OGSE - not sure what to think of it yet, it seems a bit interesting but the weapons could use some polish (I hope they just ninja all the LURK weapons and the animations because I reckon that would be the best thing to do). Now I'm DLing TFW 3.7 to see what that's like.[/QUOTE] Yeah, the weapons are my biggest complaint. Really ugly models and animations.
Only completely new weapon I've used is the MP40, and that had some pretty terrible animations. Your left arm covers the entire bottom of the screen too...
doomy, get merging the lurk weapons with OGSE! :P
OGSE is pretty fun. Chopping off the heads of rats and sticking them to your belt has never been so fashionable before!
I like how it increases r2_gloss_factor to simulate the rain wetting effect rather than use a custom sky_small cube for it :v: [editline]19th February 2012[/editline] GFASDFSDFASD turrets
Do anybody have any extra ideas for the 200 5.45 bullet challenge? It seems kinda lacking. All I have right now is: Only allowed to shoot 200 5.45mm bullets Only allowed to use 4 grenades
[QUOTE=Tinter;34778624]Do anybody have any extra ideas for the 200 5.45 bullet challenge? It seems kinda lacking. All I have right now is: Only allowed to shoot 200 5.45mm bullets Only allowed to use 4 grenades[/QUOTE] Only one medkit. No armor. Shitty pageking have vodka [img]http://images.wikia.com/stalker/images/3/38/SHOC_Vodka_World_Model.png[/img]
Why are noodles worth more than buckshot? I guess because you can find a shotgun on every dead body, but you won't find noodles.
Hah. Went to fire an incredibly broken TOZ34 in OGSE and it exploded in my hands. :v: The TT-33 also kicks like a mule and has... [i]auto settling recoil.[/i]
[QUOTE=Teh Zip File;34778925]Hah. Went to fire an incredibly broken TOZ34 in OGSE and it exploded in my hands. :v: The TT-33 also kicks like a mule and has... [i]auto settling recoil.[/i][/QUOTE] The guns actually explode? Neat! I'm gonna have to try that [editline]19th February 2012[/editline] God damn OGSE is too rainy
Is OGSE worth playing instead of the Soup?
I remember when I used my shotgun and it just exploded as a pack of pseudodogs ran up to me and tore me apart. In other news, it turns out the Skinner Anomaly is actually really useful. I didn't think it increased healing that much. Does Ghost's Suit and Healing Berill heal at the same rate? If they do, I got to start using them instead of offloading them at some stash.
[QUOTE=Ghost101;34779532]Is OGSE worth playing instead of the Soup?[/QUOTE] It's not as strange and crashy, but it doesn't have nearly the same amount of new stuff. Might not be worth it if you're already a good ways into People Soup, but it's worth checking out.
[QUOTE=Ghost101;34779532]Is OGSE worth playing instead of the Soup?[/QUOTE] Depends. OGSE is generally speaking, an improvement over Vanilla. Most of its content in more true to Stalker, and of course it runs better. The Soup is basically content over everything else, which is more fun and absurd, but also generally less balanced. OGSE still has quite a lot of content though, but it is different, since OGSE is not AMK based, but the Soup is.
We were talking on one of the streams about PDAs and I just don't get it. In CoP some dutier needs help just getting the supplies to set up some radio equipment yet in the zone there's some form of wireless internet. It has to be wireless because how else do you get an automatically updating list of top stalkers and updates from Beard on blowouts? It's confusing as shit someone please explain it.
[QUOTE=Thorny;34777493]doomy, get merging the lurk weapons with OGSE! :P[/QUOTE] I wouldn't mind doing this, but how much work is exactly involved? Just modify some .ltx files, or is it more than that? If Doom wants to take it up, there's this download I found, "LURK Animations for AMK.7z", which is just LURK weapons+anims for AMK (this saves you having to actually dig into LURK's gamedata folder and find all the necessary shit). You could probably use it as a reference but instead change OGSE's weapon .ltx files.
[QUOTE=JustGman;34780742]We were talking on one of the streams about PDAs and I just don't get it. In CoP some dutier needs help just getting the supplies to set up some radio equipment yet in the zone there's some form of wireless internet. It has to be wireless because how else do you get an automatically updating list of top stalkers and updates from Beard on blowouts? It's confusing as shit someone please explain it.[/QUOTE] Long range radio communications != a short-range peer-to-peer PDA network You probably can't directly communicate with anyone with the PDA if you're more than a couple hundred feet away, I would think.
[QUOTE=Teh Zip File;34778925]Hah. Went to fire an incredibly broken TOZ34 in OGSE and it exploded in my hands. :v: The TT-33 also kicks like a mule and has... [i]auto settling recoil.[/i][/QUOTE] Why do none of these mods ever really accurately portray the TT-33. It should do shit damage, have relatively little recoil, but cut through a pretty significant amount of body armor. Also it needs to stop using the .45 ACP cartridge because that is like the polar opposite of the 7.62 tokarev round.
Oh, it does shit damage too. Dunno about body armor damage. It does use the 7.62 tokarev round though. [editline]19th February 2012[/editline] I swear, OGSE loads faster than smaller mods like AMK and LURK.
Why must we lose the young ones to the Zone? Why? [video=youtube;c-t3uxB2u2U]http://www.youtube.com/watch?v=c-t3uxB2u2U[/video]
[QUOTE=Teh Zip File;34781370]Oh, it does shit damage too. Dunno about body armor damage. It does use the 7.62 tokarev round though. [editline]19th February 2012[/editline] I swear, OGSE loads faster than smaller mods like AMK and LURK.[/QUOTE] It's because its all packed into db files, they explain that its actually faster to load mods like that than uncompressed ones, and that they worked real hard to optimize it all. A top notch mod
You know what I hate? Those anomalies that rip through your suit and make it as useful as toilet paper! Luckily I figured out how to avoid it in a narrow hallway because I want me SEVA suit intact. By the way, I love that there are traders in almost every area I've been in (except for the Garbage and I haven't been beyond the Bar yet). It makes looting so much easier!
[QUOTE=Nathan;34781912]It's because its all packed into db files, they explain that its actually faster to load mods like that than uncompressed ones, and that they worked real hard to optimize it all. A top notch mod[/QUOTE] People Soup needs to be put into .db files then. And every other mod ever. [editline]20th February 2012[/editline] OGSE is just cruel. First, bloodsuckers move at super sonic speed, and when you go into Strelok's stash more of them spawn. Second, at the end of the Agroprom Underground, there are [I]three[/I] controllers. Two spawn behind you, one spawn in front with some rats. Then you have the military base with the three aimbotting PKM turrets. Got past all that. Took forever. Now what's it do? [t]http://i.imgur.com/Ue7bf.jpg[/t] (Messed with the contrast so you actually see them) [I]It puts [del]three[/del] [B]FOUR[/B] exoskeleton zombified stalkers with spas-12s at the exit to the Garbage.[/I]
[QUOTE][B][af_fireball][/B]:af_base inv_weight = 0.5 ;rate in increase (decrease) (:v:) health_restore_speed = 0 radiation_restore_speed = [B]0.002[/B] satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 [af_fireball_absorbation] burn_immunity = [B][U]0.04[/U][/B] ;coefficients of immunity ;------------------------------------------------------------- ;------------------------------------------------------------- [B][af_glass][/B]:af_base inv_weight = 0.5 cost = 18000 jump_height = .01 af_rank = 3 ;rate in increase (decrease) (:v:) health_restore_speed = [B][U]0.0009[/U][/B] radiation_restore_speed = [B]0.003[/B] satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 [af_glass_absorbation] ;-------------------------------------------------------------- ;-------------------------------------------------------------- [B][af_ice][/B]:af_base inv_weight = 0.5 jump_height = .0 af_rank = 3 ;rate in increase (decrease) (:v:) health_restore_speed = 0 radiation_restore_speed = [B]0.003[/B] satiety_restore_speed = 0 power_restore_speed = [B][U]0.003[/U][/B] bleeding_restore_speed = 0 additional_inventory_weight = 0 additional_inventory_weight2 = 0 hit_absorbation_sect = af_ice_absorbation [af_ice_absorbation] [/QUOTE] [B]Fireball = Fireball Artifact Glass = Firefly Artifact Ice = Snowflake Artifact[/B] [B]radiation_restore_speed = X[/B] This value is easy to understand. (0,001 = +1/ 0,002 = +2/ -0.003 = -3) [B]I don't understand all the others' values. [/B] E.G: Glass (Firefly): [B]health_restore_speed[/B] = 0.0009 [B](In-game is +6)[/B] Ice (Snowflake): [B]power_restore_speed[/B] = 0.003 [B](In-game is +6)[/B] Fireball (Fireball): [B]burn_immunity [/B] = 0.04 [B](In-game is +6)[/B] The Immunities and Restoration values don't seem to have a specific rule. Could someone explain this to me? (Note: the quotes above, i've removed some lines)
[QUOTE=Tinter;34778624]Do anybody have any extra ideas for the 200 5.45 bullet challenge? It seems kinda lacking. All I have right now is: Only allowed to shoot 200 5.45mm bullets Only allowed to use 4 grenades[/QUOTE] I should note that there are 210 rounds of 5.45 on on the bridge, and 30 rounds of 5.45 AP.
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