• Darkfall Online v2 Megathread
    116 replies, posted
Population is not a problem, i like it the way it's not. Crowded MMOs are disturbing.
[QUOTE=Jack Trades;26115352]Population is not a problem, i like it the way it's not. Crowded MMOs are disturbing.[/QUOTE] You do realise one of the selling points of an MMO is social interaction, right? If a game is unpopulated that certain factor will drop too, and will put off some people. It could easily do with more people, especially considering the world is so big. The economics and politics are too slow right now. You might not mind the unpopulated part of Darkfall, doesn't mean others share the same opinion.
[QUOTE=g1real;26133941]You do realise one of the selling points of an MMO is social interaction, right?[/QUOTE] Yes, that's why i play with 4 of my friends and we started a clan. That's enough, I don't need 50 player crowds around NPC vendors and quest givers. Ruins all the immersion.
[QUOTE=Awesomefusion;26114478]I've played this game since launch, if any of you play on EU just throw me a PM and i'll try help you out. The only major 2 problems with this game are. -grind for newbs -population the population is increasing nicely and im sure they'll address grind in future patches but for now i suggest to any new players finding a clan and attempting to macro (with an alt you can macro anything)[/QUOTE] I started yesterday on EU, What's your name?
[QUOTE=Jack Trades;26134333]Yes, that's why i play with 4 of my friends and we started a clan. That's enough, I don't need 50 player crowds around NPC vendors and quest givers. Ruins all the immersion.[/QUOTE] Immersion? You're being dumb on purpose, right? Please tell me how any aspect of DF is immersive. There would definitely be more people around but that doesn't mean a hoard of people are going to idly sit around the capitals and block vendors. Resources would deplete faster, there would be more [b]FAIR[/b] competition for mob spawns and clans would actually have to start protecting their land from leechers (not that this isn't the case now what with everyone being a gank target anyways).
[QUOTE=ghosevil;26139760]Immersion? You're being dumb on purpose, right? Please tell me how any aspect of DF is immersive. [/QUOTE] I'd like to ask you the same thing. "You're being dumb on purpose, right?" DF is an MMO[b]RPG[b/]. RPG stands for Role-Playing Game. Role-Playing means that you play a role. I'm trying to act as a character because that what you should do in RPGs. That's why i hate WoW.
So seeing absolutely NOBODY in a city except for a bunch of traders that stand still all day and night is proper from your character's perspective and thus aids in your immersion?
[QUOTE=ghosevil;26140395]So seeing absolutely NOBODY in a city except for a bunch of traders that stand still all day and night is proper from your character's perspective and thus aids in your immersion?[/QUOTE] I'm not going to discuss it with you anymore since you apparently have no idea what I'm talking about.
[QUOTE=Jack Trades;26140749]I'm not going to discuss it with you anymore since you apparently have no idea what I'm talking about.[/QUOTE] I don't think anyone does. You do realize that the MMO part in MMORPG stands for Massively Multiplayer Online, right? If I wanted to play a game without other people, I'd just play an RPG.
[QUOTE=Soulbrother;26143180]I don't think anyone does. You do realize that the MMO part in MMORPG stands for Massively Multiplayer Online, right? If I wanted to play a game without other people, I'd just play an RPG.[/QUOTE] Quote the part where i said i don't want other people to be there.
[QUOTE=Jack Trades;26143671]Quote the part where i said i don't want other people to be there.[/QUOTE] Your last 3 posts have been about how you don't need other people in your MMO's.
[QUOTE=Soulbrother;26147242]Your last 3 posts have been about how you don't need other people in your MMO's.[/QUOTE] [QUOTE=Jack Trades;26143671]Quote the part where i said i don't want other people to be there.[/QUOTE] You can't quote because i never said that.
Repeating the same thing isn't going to give you bonus points.
[QUOTE=g1real;26155343]Repeating the same thing isn't going to give you bonus points.[/QUOTE] Putting words in someone else's mouth isn't going to give him any bonus points ether. P.S. You're as retard.
[QUOTE=Jack Trades;26152230]You can't quote because i never said that.[/QUOTE] Quote where I said that I couldn't quote it! (This is what you're doing)
Yeah, I figured this guy was a poor troll but it felt humane to wait for confirmation..
[quote=Darkfall Scrum Meeting - November 19th 2010]Today we held our company sprint presentation meeting where team leads presented their work during the last sprint. It was very interesting, very productive and very uplifting to see the future of the game presented to us. Here are some of the highlights we can talk about: World optimization activities include making NPC cities and racial area layouts more practical for players to navigate and more interesting. Monster spawn, NPC, quest, and dungeon redistribution is taking place so that everything is more meaningful, better organized, better associated with the lore and more a part of the bigger picture. All quests are being rewritten, more dynamic quests are going to be added, faction quests will be more helpful towards newbies and there will be more advanced quests added to the game. The events team is also preparing epic dynamic events and more lore driven events. The designers have been exploring the addition of aggressive wildlife to the game based on location and time of day, redoing monster families, adding new monster families and more local epic monster encounters (example: the Yeti for the ice continent) and they’re also looking at mixed monster teams. There are many player character tweaks, about 200 updated facial variations are more or less complete, new armors planned and refitted to the tweaked player character models. Some issues with this process but they’re being addressed. The motion capture work-flow has been established and we have several tests that were presented to us, and they look great. There are more special effects and animations added to several large monsters, and we saw a demonstration of the new Kraken animations which are complete with new effects and unique attacks for this epic sea monster. The server control tools and multiple server control project is still underway. Programmers have also been working on some dynamic event related functionalities, and the implementation of some minigame/sandbox/roleplaying features. There are some new functionalities having to do with the chat window, where friend names are clickable and pop up a chat box without having to type a /chat command. There’s also color coding added for clan city visitor names based on their status. The meditation feature was demonstrated to us today, it’s almost complete and should be added to the game in the next patch or shortly after that. The user interface research is complete and has come up with the framework for the new GUI and tools. These should yield a vastly improved user interface. The next phase for the GUI is the architecture and adapting the current GUI functionality to the new framework. A new dynamic lighting is now working properly, we were shown a test of this in-game and it was very impressive. We expect this to be added in the next expansion after it is implemented. We have a sophisticated political map in the works which makes clan associations easy to explore, also it features locations for vendors, banks and other in-game resources. We saw a small demonstration of this in action and it looks really good. Finally, we were given a demonstration of the new environmental sound system and we got to see the entire functionality of it which has so much more than a demo we had shared with the community a while back. This is a high-end, next gen, real-time surround-sound environmental sound generator which also integrates with the game music system. Very few other games have something similar to this. During its demonstration we had a very immersive experience and we can’t wait to see this feature in-game. The sprint meeting just ended and this was me typing up my raw notes from it. We’ll revisit some of the things I barely touch on here and go into more detail. There were also many things in this sprint presentation that I’m not at liberty to discuss yet. However, with every update we are able to reveal more and more. There were also several demonstrations which we’re not showing you here today and the reason is that these demonstrations are meant for developers and for internal use only. Whenever possible we try to make public versions, so you should be seeing some of what we talked about here today in the near future. On Monday we have the next Scrum meeting with our plans for the next sprint. Until next Friday, thank you for reading.[/quote] Sounds like Darkfall is going to be updated with ALOT of stuff. This is going to be fun. :D
MMOs are great once you get past the year+ of doing boring SHIT to get to the good part (actually playing)
[QUOTE=Dazza;26207223]MMOs are great once you get past the year+ of doing boring SHIT to get to the good part (actually playing)[/QUOTE] If it takes you a year to get to end-game, you're doing it wrong.
You will never be able to compete with people who spend 100% of their time on MMOs while you play MMOs. It makes sense to reward dedicated players but it means you can't enjoy them if you aren't no-lifing it.
Game seems interesting, how is the actual gameplay? Sounds like it is PvP focused. Do the expansions cost money, or are they just like large updates? How large is the player base?
Playerbase is more-or-less dead in most areas, gameplay summary: "Spam high level magic or prepare to be killed many, many times and have all of your possessions taken."
[QUOTE=Dazza;26216767]Playerbase is more-or-less dead in most areas[/QUOTE] Ouch, that kinda dropped my hopes [QUOTE=Dazza;26216767]Gameplay summary: "Spam high level magic or prepare to be killed many, many times and have all of your possessions taken."[/QUOTE] Sounds like most games, without the losing all possessions part
The playerbase is fine. Just most people don't seem to be living everywhere. They all seem to bundle at major citys and player towns. But the level/stats progression is hard, Its basically you fall behind you get left behind. Besides Risk vs Reward with player drops.
playerbase isnt dead at all, it would just be nicer to have more people (and no not talking about in the noob areas) in the cities, chaos citys and generally farming around map and im awesomefusion asd on eu for whoever asked
Been looking at a lot of videos. The events looks crazy; the huge raids attacking the cities, the groups killing the Kraken, etc. I'll definitely get the trial.
[QUOTE=Deac;26226739]Been looking at a lot of videos. The events looks crazy; the huge raids attacking the cities, the groups killing the Kraken, etc. I'll definitely get the trial.[/QUOTE] But you won't play for long, because once you've uncovered the truth about the game you'll quit. Basically here's how it runs down. If you're new(your first two months) you're going to get mauled by people who have grinded their skills more than you have. Levelling your spells an skills by using them sounds nice in theory, but in game you will see tons of people swimming against a wall all day to level their strength/swim, and in clan cities you will see lots of people afk macroing hitting another person with a spell or a weapon to level it up. And this goes on for weeks to get your mastery good enough to even be competent in PvP. Macroing is a part of the game.
[QUOTE=AtomiC0l;26242061]But you won't play for long, because once you've uncovered the truth about the game you'll quit. Basically here's how it runs down. If you're new(your first two months) you're going to get mauled by people who have grinded their skills more than you have. Levelling your spells an skills by using them sounds nice in theory, but in game you will see tons of people swimming against a wall all day to level their strength/swim, and in clan cities you will see lots of people afk macroing hitting another person with a spell or a weapon to level it up. And this goes on for weeks to get your mastery good enough to even be competent in PvP. Macroing is a part of the game.[/QUOTE] What are you doing here again, Beiber?
New patch, Introduced offline skilling [quote] [url]http://forums.darkfallonline.com/showthread.php?t=270944[/url] Since the patch is running a little late due to some last minute issues, we had to postpone our Scrum presentation meeting scheduled today until Monday. This and other patch-related activities also pushed this week's Activity report to early next week, Monday or Tuesday so that we can include items from the scrum presentation in it. We apologize for this delay. Additionally from the billing department, transfers are not meant to be used to force name changes. The system has been modified not to support this anymore, so any failed attempts will not receive support. On with the patch notes: [LIST=1] [*]Offline skill meditation has been added. More information on this can be found on the [URL="http://www.darkfallonline.com/blog/meditation-system-101/"]Darkfall Blog[/URL]. [*]Sea fortresses will only go vulnerable during peak hours. [*]If you have a stack of ammo equipped on your Paperdoll (for example arrows), and click on a stack of arrows in your backpack, it will merge that stack with the one on the paperdoll. [*]Fixed a bug where you would sometimes lose buffs from enchantments after entering gank mode and then being revived. [*]Fixed an issue regarding blood effects and spells where their behaviour would be different depending on spell hitting the back/front of a player. [*]The names of players who are entering/leaving your clan city will now be displayed with colors corresponding to their political status towards your clan. [*]Raised the limit of active quests from 10 to 15. [*]When a system message notifies you that a friend is online, you can now click on his name to open up a private chat window. [*]Pressing Alt-Use on a player (default "G"), now gives you the option to send him a whisper. [*]Getting encumbered while performing any kind of Recall, will no longer interrupt the Recall's animation and sound. [*]By popular demand, NPC vendors will now accept Composite Clubs from players who wish to sell them. [*]Added roll commands to the chat system: /roll , /roll_party , /roll_clan. If you issue a simple /roll command, it will roll a standard 6-sided die. You can choose the number of sides of the die if you wish by doing (for example) /roll D20. This will roll a 20 sided die. [*]Face lifts, using the amazing no.15 face in the Barber shop is now available to Dwarves and Alfars as well.[/quote] [/LIST]
Guess I'll give this a go. I'm gonna play the trial and see how it is.
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