• Lord of the Rings Online
    932 replies, posted
I really hate myself. I never take screenshots of my characters before I quit games I always have some random low level shit.
Are there ragdolls?
I played the free trial of this for the full time limit, solidly... I absolutely fucking loved it. Then I bought the game and tried to register with my account. Then I found out about the EXTREMELY SMART IDEA that they would separate US and EU players COMPLETELY and the trial was US while I was not. I wasn't about to restart everything, lose all the friends, all my progress... My guild... So I sold it.
[QUOTE=RichyZ]Are there ragdolls?[/QUOTE] Why would there be?
I heard this game has a REALLY good music system similar to Mabinogi's music system.
what's the subscription cost?
I really tried to like this game because of how much I loved LOTR but the low population kinda ruined it. The only real irk I had with the actual game is combat was really slow and even clunky sometimes and it didn't feel natural.
[QUOTE=Tetsmega1]I heard this game has a REALLY good music system similar to Mabinogi's music system.[/QUOTE] Yes the music system is truly awesome. You can play different instruments, either manually by pressing (ctrl/shift+) 0-9 or you can play textfiles with ABC notation. Many songs are converted to this system so there's awesome music to be played. With one patch they even introduced synchronous playing. Different instruments with their own notes play one piece of music. Everybody goes in a state of ready with his file and one gives the start command and everybody plays :excited: Awesome with 4 or more people and specially designed music
[QUOTE=Fijgum]What? :raise:[/QUOTE] The turn base system is dice rolled based, you attack and the dice rolls and it picks how much damage you will do, the other guy attacks and does the same.
While I'm sure the game is great, I didn't like it because it costs money and I am poor.
I tried the trail with a friend. It is a good game. But the thing is... everything in the game have been done before, there ain't really anything new. I'm not going to call it a wow-clone, because then you could say that every mmo is a clone of that just because it has a fantasy theme. I think it's nice with such a deep lore. Cool to see death knights (or whatever their names are, Nazgul?) riding around etc. It is a good game but it's something more to stand out. Otherwise it's good.
[QUOTE=Trekkie_12]The turn base system is dice rolled based, you attack and the dice rolls and it picks how much damage you will do, the other guy attacks and does the same.[/QUOTE] Somehow I don't think we're talking about the same game here. LOTRO's combat is like every other MMORPG.
What do you guys think? Should I make a megapost about the expansion in this thread? [QUOTE=Samppa]LOTRO is a great game, I play it every day. It is true that it has some things "borrowed" from WoW, but hey, they just implemented the great UI features and some gameplay mechanics into the game from WoW. Also, Is that hot action-bar skin on your dwarf a custom? Because I REALLY like it! EDIT: Also, my character. [/QUOTE] PM'ed you fellow dwarf! Also, on what server do you play? [b]Edit:[/b] [QUOTE=CommanderPT]I tried the trail with a friend. It is a good game. But the thing is... everything in the game have been done before, there ain't really anything new. I'm not going to call it a wow-clone, because then you could say that every mmo is a clone of that just because it has a fantasy theme. I think it's nice with such a deep lore. Cool to see death knights (or whatever their names are, Nazgul?) riding around etc. It is a good game but it's something more to stand out. Otherwise it's good.[/QUOTE] I understand completely. It's hard for all new MMO games to create something that hasn't been done before. [b]Edit:[/b] [QUOTE=Echidna666]I played this after I quit WoW, but I got annoyed with my computer not being able to handle it all the time, so I went back to WoW, I have a new computer now and want to play this again :([/QUOTE] Maybe you can return when the expansion is out? (They're going to add two new classes so there's going to be tons of low-lvls that can help you with the lower quests) [QUOTE=Trekkie_12]I played the trail, it was pretty good and fun but I despised the Dice combat system, I want to use my mouse to fight not a dice! Also I overloaded my quest log and I think I killed my log after a while... Over 40 quests all over Bree Land![/QUOTE] I think I counted over 350 quests and follow-ups on MMO-Database only in Bree-Land. [QUOTE=Fijgum]Yes the music system is truly awesome. You can play different instruments, either manually by pressing (ctrl/shift+) 0-9 or you can play textfiles with ABC notation. Many songs are converted to this system so there's awesome music to be played. With one patch they even introduced synchronous playing. Different instruments with their own notes play one piece of music. Everybody goes in a state of ready with his file and one gives the start command and everybody plays :excited: Awesome with 4 or more people and specially designed music[/QUOTE] Indeed! [media]http://www.youtube.com/watch?v=3OFIWagOkGM&feature=related[/media]
Ah, LOTRO. I played exclusively as a creep for quite a few months. The PVP is completely unbalanced and slanted for the freep players, and I recall quite a few whiny-as-shit freeps that would get super pissed if I got a few clanmates and ambushed them while they were camping the noob creep slug pits. "not fair not fair" "neither is ganking noobs assholes" of course they couldn't hear our chatter.
At least they've balanced the CC now. But that makes the BA's useless unless they've got Vital Target.
[QUOTE=Kazumi]PM'ed you fellow dwarf! Also, on what server do you play? [/QUOTE] I play on the EN-RP Laurelin server and my name is Dronmorin :) Also, I think you should make the Mega-Post about that expansion! Also thanks again for the UI :D
Updated my [url=http://forums.facepunchstudios.com/showpost.php?p=10441681&postcount=4]second post[/url] in this thread. Personally, I can't wait to make my own legendary weapon. I have yet to find a good name for it though. [b]Edit:[/b] [QUOTE=Samppa]I play on the EN-RP Laurelin server and my name is Dronmorin :) Also, I think you should make the Mega-Post about that expansion! Also thanks again for the UI :D[/QUOTE] I was actually thinking of starting on Laurelin, just to try some RP. Also what I've heard, you have some great PvMP there.
I think I play on Laurelin (I know I play on an EU RP server, but not sure if there's more than one), and last time I played some PvMP it was epic. A huge army of us swarmed a fortress with a Troll (playing a spider is fun :3:). Also I absolutely love the music system in this game. But I haven't played in a few months now. Currently occupied levelling my WoW character, and whenever I logged in on LOTRO I would do one or two quests, then find myself standing around playing music for a few minutes. :/
[QUOTE=Addict]I think I play on Laurelin (I know I play on an EU RP server, but not sure if there's more than one), and last time I played some PvMP it was epic. A huge army of us swarmed a fortress with a Troll (playing a spider is fun :3:). Also I absolutely love the music system in this game. But I haven't played in a few months now. Currently occupied levelling my WoW character, and whenever I logged in on LOTRO I would do one or two quests, then find myself standing around playing music for a few minutes. :/[/QUOTE] Yeah, the only EN-RP is Laurelin :) Also, Kazumi, I can't say anything about the PvMP because I haven't been in a single raid :D Well, I'm only level 26 and Monster Play doesn't "catch" me. Also, very nice Moria megapost :) You actually gave me NEW information about the expansion although I have kept my eye on it quite thightly.
[QUOTE=Samppa]Yeah, the only EN-RP is Laurelin :) Also, Kazumi, I can't say anything about the PvMP because I haven't been in a single raid :D Well, I'm only level 26 and Monster Play doesn't "catch" me. Also, very nice Moria megapost :) You actually gave me NEW information about the expansion although I have kept my eye on it quite thightly.[/QUOTE] Happy to help! :) Tried out Monster Play yet?
WoW-clone.
[QUOTE=TheDefender]WoW-clone.[/QUOTE] Give this man an applaud, he's a comedy genius!
Is Tom Bombadil a raid boss?
[QUOTE=Endzone]Is Tom Bombadil a raid boss?[/QUOTE] Nope, he's sings merry songs and dance about his garden.
[QUOTE=Kazumi]Nope, he's sings merry songs and dance about his garden.[/QUOTE] Hey dol, merry dol, Tom Bombadillo, Bright green his jacket is, And his boots are yellow
[QUOTE=Kazumi]Happy to help! :) Tried out Monster Play yet?[/QUOTE] Yeah well I have a Stalker and a Defiler, but I don't really like the monster play, more Into the "real" play, hehe.
I want my copy of Lord Of The Donuts: Offline. :argh:
[B]Moria Update![/B] [url=http://www.tentonhammer.com/node/45334]From TenTonHammer[/url] [quote=TenTonHammer]The era of modern fantasy is in love with the idea of dungeon exploration. From Robert Howard’s Conan to the epic tales of R.A. Salvatore and Drizzt Do’urden, fans of contemporary fantasy have made it abundantly clear that crawling through the depths of a dark cavern in search of treasure is appealing to their whims. Whether it’s the fear of the unknown or the idea of hidden caches of gems in the mysterious confines of these caves, one thing is for certain, the love of dungeoneering is not lost on the modern fantasy gamer. How often have we – as gamers – looked forward to our upcoming trials and tribulations within an instanced dungeon? Or maybe the long, arduous raid encounters are more your style where you delve deep into the heart of your virtual world in search of the biggest, toughest, and meanest bosses around. All of the elements of dungeon exploration are within almost every massively multiplayer online game, and we love to partake in whatever dungeons the developers can create for us. Up close and personal with the Lord of Fire and Shadow. All of these previously mentioned encounters pale in comparison to what J.R.R. Tolkien devised in his first book of the Lord of the Rings trilogy. The Mines of Moria is a deep, dark, and thoroughly enormous place, and it is large enough to go beyond the bounds of mere dungeons and become a world all its own. So when Turbine declared that they were making Lord of the Rings Online, everyone was truly anxious to see what the developer would do with the Mines of Moria. It took a number of months, but eventually we received our answer. Frankly, the developers at Turbine have truly made something remarkable with their Mines of Moria expansion. Although I've been in awe of graphics and environments in the past, the artists and designers at Turbine have truly set a new standard for dungeons and indoor environments in online gaming. From the moment you enter Moria, you'll see what I mean. For over an hour, the crew at Turbine guided our Ten Ton Hammer staffers through the depths of Moria, even delving into the deepest recesses of the world where none should have dared set their hands against. As you've probably guess, the Lord of Fire and Shadow awaits you in the Mines of Moria, and we were able to get an exclusive peek at the massive demon just for our readers! Once you've picked your jaw off the floor, continue reading for my thoughts on this upcoming expansion. Our first stop in the Mines of Moria was - ironically - the First Hall, and it instantly took my breath away. As a reporter, I typically record all of my interview / tour sessions, and literally the first words out of my mouth were "Wow." Unlike other indoor content that I've seen in other massively multiplayer games, the sheer scale in this first area was incredibly. As I ran through the hall, it was almost overwhelming to try to gauge just how enormous the environment was compared to my character, and I continually moved my point of view to see just how large the area was. As you can see from the screenshots provided by Greg "Darkgolem" Stanley, every piece in Moria is absolutely huge and absolutely beautiful. The majesty of Moria is evident in this screenshot. When I asked Jeffrey Steefel, Executive Producer of Lord of the Rings Online, to describe how they created this world, his answer was very candid and open. "It seriously forced us to make some enhancements to our technology," Steefel said. "It was something we'd never done before, and we believe that no one has really done something like this before, at least not in an MMO and probably not in an RPG either." "What we did to allow our technology to make these huge cavernous spaces was alter the technology so that the ground players are walking on is actually landscape terrain and the ceiling above the player is actually inverted terrain," Steefel noted. "We make two pieces of terrain and actually put the world between them. This allows us to treat everything in the world - walls, floors, ceilings - as landscape. It has physics. It has form. It's not skydome textures." And the proof of Steefel's claims were staring me right in the face as I ran throughout Moria. Even with the game settings cranked up to the max of the DirectX 9 settings, I never dropped below 30 frames per second until the few times that I fired up FRAPS to catch a video. Even then, the strength of the Turbine engine was evident throughout the demonstration. Turbine's technical team should be proud of this particular achievement. As we walked, Steefel explained some of the basic philosophies upon which they created the entire Moria expansion. "We're not building a series of dungeon spaces that connect up to create the land that is Moria," Steefel said. "Moria is an entire city - an entire civilization - that exists underground. That forms everything that we do in terms of the space, the content we put in it, the creatures that populate it, all that." To hear a developer discuss that type of thought process for an area is relieving, especially when it comes to an area as loved and cherished by Tolkien fans as the Mines of Moria. The mines played a pivotal role in the first book in the Lord of the Rings series, but they also held an amazing story of their own, and Turbine has set their mind to crafting that story for everyone to experience. "Everything in Moria has a reason to exist," Steefel continued. "It all relates to the other spaces in Moria, the history of Moria, and how this civilization grew and developed. You could go into the Flaming Deeps and discover some of the areas where the Balrog was and where they delved too deep." Eventually, we reached the Bridge of Khazad-Dûm. Since the players will be experiencing Moria after the passing of the Fellowship, the Bridge of Khazad-Dûm has obviously been destroyed and players can only glance across to the other side. As we approached a group of monsters attacked us, and while these monsters did have some similarities to the creatures that are seen outside of Moria, players will be happy to learn that the developers have really taken the time to make sure that all of the monsters found within Moria actually feel like they belong. For instance, many of the monsters seen within the Flaming Deeps seem to have their own inner glow, making them seem much more in line with the entire environment that surrounds them. Again, as we journeyed through the heart of Moria, I couldn't help but stop and stare every once in awhile at the amazing height and breadth of the world around me. "Moria's a very vertical place," Aaron Campbell said. "If you jump off a ledge you fall, and fall, and fall, and fall." With that, I proceeded to quickly jump off the Bridge of Khazad-Dûm and test just how far you can fall in Moria. Not surprisingly, he was right. You fall for a long, long time before you hit bottom. If you're interested, keep checking back with Ten Ton Hammer to see an entire montage of Moria falling scenes within the next few days. The creatures of the Flaming Deeps are certainly appropriate for their area. Third on the walking tour of Moria was "The Cooling Chamber" where huge flows of water were being pulled down into a larger piping system. "There are actually several of these throughout Moria," Steefel said. "They're needed to really cool the entire area since Moria is below the surface and so much heat is constantly rising into the halls." Perhaps out of every area that we saw on our tour, The Cooling Chamber was the most intriguing in my eyes. While you couldn't actually jump into the flowing water, just watching the movement was strangely hypnotic. This only again served to reinforce the idea that Steefel mentioned earlier in the interview, that every place in Moria had a distinct purpose. On a random side tangent, the Turbine developers truly wanted to add some spice to their Moria experience, and although the Balrog of Khazad-Dûm had already encountered the Fellowship at this point, the developers have devised a crafty way to allow the gamers to experience this part of the Lord of the Rings story. In one of their frequent "historical" instances, the players are allowed to jump into the very history of Middle-Earth and experience what the Dwarves encountered when they first unleashed the thread of the Balrog. Words cannot do this part of the tour justice. My heart raced. My breath was short. But I had just enough wherewithal to hit "record" on my computer and capture the whole sequence for you to enjoy! This concludes part one of our tour of Moria. Make sure you check in with us in a few days to learn exactly what became of our intrepid virtual tour guides. Were they consumed by the Lord of Fire and Shadow? Or did they escape? Stick around and find out![/quote] [url=http://www.tentonhammer.com/node/45291]Video of the new historical instance - Releasing the Balrog[/url] [url=http://www.massively.com/photos/lotro-mines-of-moria-dev-tour/1064866/full/]Pictures:[/url] Cute [img]http://upload.snelhest.org/images/081002cute.jpg[/img] Full sized map of the whole area. Don't think it's big? Look for "The Great Delving" to the far right, then look at the next picture. [img]http://upload.snelhest.org/images/081002moria.jpg[/img] This area alone is about as big as Trollshaws! [img]http://upload.snelhest.org/images/081002delving.jpg[/img] Endless stairs [img]http://upload.snelhest.org/images/081002endless.jpg[/img] Town [img]http://upload.snelhest.org/images/081002town.jpg[/img] Legendary Captain Weapon that he made himself. [img]http://upload.snelhest.org/images/081002legweapon.jpg[/img] [b]Edit:[/b] Adding this to the OP.
I played this for a few months, the sheer ammount of lore drew me in. I wouldn't personally call this a WoW clone though yes it is similar, VERY perhaps but then most mmo's are, for me something seemed to be missing i suppose it was the lack of a real magic class/ wizard that killed it for me, all i wanted was a pointy hat, staff, beard and a chance to shout 'you shall not pass' whilst performing an uber lightshow in moria. Still maybe this will mature into something a little more than what i saw during the months after it's release, or even better they'll make a new Lotr MMO.
Moria? I better get fast to my old account.
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