• Minecraft Idea Thread
    523 replies, posted
[QUOTE=Stonecycle;35840095]The problem is that there really aren't colored lights in the game. It's just multitexturing. This issue kind of stopped RedPower's lights from emitting colors.[/QUOTE] I don't really mind how it gets done, but I've seen tons of colored light mods, and tons of colored glass mods. You could even take out the tint part, and craft a chunk of glowstone with colored glass, and make a glowing colored piece of glass.
[b]Written Book[/b]s need to have some form of data like maps do. That way, for non-combat/survival maps, there could be stuff like instruction manuals distributed to everyone. Wait, do the books use the NES/arcade font for bold?
Books are in the latest snapshot I believe.
[QUOTE=Clovernoodle;34533502]Crossbreeding. Because it would just be fucking cool[/QUOTE] Am I the only one that would want this? I would expect it to work like so: if you crossbreed a sheep and a pig, theres like a 20% chance or something that a random body part/head (or more) would be combined with the two when the baby is born. and it would carry on if you crossbreeded a crossbreeded shig/peep (a sheep pig/pig sheep) with another animal. And then if you killed it you would get a chance of wool (if the body is still wool covered) and a chance of porkchop too. I would love this. and it would be fucking awesome, too.
[QUOTE=endorphinsam;35908623]Am I the only one that would want this? I would expect it to work like so: if you crossbreed a sheep and a pig, theres like a 20% chance or something that a random body part/head (or more) would be combined with the two when the baby is born. and it would carry on if you crossbreeded a crossbreeded shig/peep (a sheep pig/pig sheep) with another animal. And then if you killed it you would get a chance of wool (if the body is still wool covered) and a chance of porkchop too. I would love this. and it would be fucking awesome, too.[/QUOTE] Everytime you do it, there should be a miniscule chance that you die from minecraft god being pissed at you for fucking with the laws of nature.
[QUOTE=Rammlied;35870544]Books are in the latest snapshot I believe.[/QUOTE] [QUOTE=Stonecycle;35856292][b]Written Book[/b][/QUOTE]
[QUOTE=Spectre1406;35923635][/QUOTE] Oh boo hoo he forgot a word, I'm pretty sure you guys know what he meant since books have been in for a long time.
[img_thumb]http://i.imgur.com/1Jxx0.png[/img_thumb]
The technical name [i]is[/i] [URL=http://www.minecraftwiki.net/wiki/Written_Book#Written_Book]Written Book[/URL]. It's just that the wiki makes it sound like even when written, these things' data are limited to themselves (a private), and does not have a data number like maps do. If Map_01 is created beforehand, one could /give (I think) someone Map_01 with everything on it. Books, however, do not.
Light blue glowstone/stalagmites, that look pretty. Or a clear block, that looks like glass but when light goes through it multiple colors come out. Like a prism.
They should make combat that isn't absolutely unbearable putrid shit.
Yep, Minecraft combat is pretty basic; only two weapons (Sword and Bow) and it's just a clickfest. Increasing the variety of weapons would be a start, like Maces with Stun or Axes with Bleed, maybe even a Shield for blocking attacks. Instead of melee enemies walking into generically they should actually strike you, requiring you to actually block as well as potentially perform a parrying move like in Dark Souls. Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword. Also, in terms of graphical style, changing the character model's face to be similar to the people in the "Cube Land" and "Fallen Kingdom" (wasn't it CaptianSparklez who did the models for those?), as well as making the arms and legs somewhat bendy like in similar animations, would that make NPCs and players look more organic or would they just look weird?
I want a weapon that can just hack limbs off your enemy. Like a big battleaxe that actually seperates the arm or leg and throws it around. It should swing really slowly, though.
[thumb]http://i.imgur.com/eSTd3.png[/thumb] Here's an idea I had, Rocks. Anything ranging from Silverfish size, to creeper size. It would add a lot of variety to the land, and break up repeating looking areas.
How about boulders that can roll and fall?
Expanding on that, I think that portions of caves that are below a specific level - say, Y: 40 - should have an infrequent chance of a cave-in. The ceiling would have a few cracked blocks of stone, and mining too close would trigger a collapse, burying the player. However, the cave-in would only be caused by mining or explosions, so a wise player could construct a support beam that would keep the stone from falling.
[QUOTE=ironman17;36014066]Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.[/QUOTE]No sense adding yet another bar to take care of, could just have it use the hunger bar; since one already has to keep it nearly full to regenerate health, that gives incentive for people to be sparing in their attacks, doing so only when guaranteed an effective hit. Damage and such could also be linked to how hungry a player is.
[QUOTE=ironman17;36014066]Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.[/quote] A lot of people already dislike having to monitor the hunger bar, so adding an extra bar/meter to worry about wouldn't be that great. Especially something that alters how much damage you do. [quote=MeltingData]How about boulders that can roll and fall?[/quote] That might not fit so well in a square, blocky world.
Blast Furnaces. It's like a furnace but it looks like a small version of this: [img]http://upload.wikimedia.org/wikipedia/commons/3/38/VysokaPec.jpg[/img] The difference between this and the existing furnace is that it has two slots to for materials. This allows the creation of alloys. For example, all of that coal you have piling up in your base can be used to make steel(it's carbon, get it?) by smelting it with iron. The blast furnace would be created by crafting a furnace with iron in some arrangement, such as an iron ingot in the cardinal positions or perhaps in every remaining slot. [editline]20th May 2012[/editline] The steel would make improved weapons, superior to iron.
[QUOTE=Garrison;36023345][thumb]http://i.imgur.com/eSTd3.png[/thumb] Here's an idea I had, Rocks. Anything ranging from Silverfish size, to creeper size. It would add a lot of variety to the land, and break up repeating looking areas.[/QUOTE] That'd be pretty cool, although they'd have to be immovable if they're entities, as well as be mineable for stone. Also, there should be white Chalk blocks that spawn in the world, which can be used as building materials. Perhaps one could also make them by combining 9 Bone Meal, similar to Lapis blocks and metal blocks. (maybe we could even have Chalk Rocks)
Why the hell would rocks have to be entities? Just spawn a round ball (although not always perfectly round of course, so it doesn't look retarded) of stone and throw it on top of the landscape. I don't think it'd be hard to code boulders that spawn on mountains and on the ground of certain biomes.
Water Walk enchantment on boots.
[QUOTE=Confuzzed Otto;36051705]Water Walk enchantment on boots.[/QUOTE] And otters that spawn in oceans/rivers so you can use the boots to play with them
A Luck ailment. Eating a Golden Apple brings this upon you. You can also achieve a "Liquid Luck" potion with some ultra-rare ingredient. Bringing Luck upon yourself boosts your rewards, like your chances for more metal. A five-Iron vein could yield six or even seven Iron Ores from that vein with Luck. Some hits would be critical without having to jump. Mobs would drop more items, or even a higher chance of a special drop, with some more luck with it being enchanted. Golden Apple enchants you with Luck II. Potion levels: Luck I - Lasts for 5s, 10% boost to chance. Luck II - Lasts for 7.5s, 15% boost to chance. Luck III - Lasts for 10s, 25% boost to chance.
[QUOTE=killkill85;36053317]And otters that spawn in oceans/rivers so you can use the boots to play with them[/QUOTE] Well duh
I think food combinations that give potion-like effects would give incentives to live on more than just bread. Eating milk and cookies together, for example, could increase speed, fish and bread could increase amount of breath, and so on.
That could be handy; maybe having craftable Meals, as opposed to regular food you take on your travels, would add an extra layer of preparation to adventures. They'd need to be deployed on a surface, similar to Cake, and after eating a hot Meal you'd get special long-term buffs associated with said meal, such as your Hunger draining slower, health regenning faster, etc. You'd need Plates or Platters to put the food items on, such as Cooked Chicken and Baked Potatoes for a Chicken Dinner, and you'd need to eat them while they're still hot to make the most of it, meaning one couldn't bring them with you on your dungeoneering ventures, plonking them down at any time you fancy, unless you bring an Oven with you.
[QUOTE=ironman17;36063294]That could be handy; maybe having craftable Meals, as opposed to regular food you take on your travels, would add an extra layer of preparation to adventures. They'd need to be deployed on a surface, similar to Cake, and after eating a hot Meal you'd get special long-term buffs associated with said meal, such as your Hunger draining slower, health regenning faster, etc. You'd need Plates or Platters to put the food items on, such as Cooked Chicken and Baked Potatoes for a Chicken Dinner, and you'd need to eat them while they're still hot to make the most of it, meaning one couldn't bring them with you on your dungeoneering ventures, plonking them down at any time you fancy, unless you bring an Oven with you.[/QUOTE] No plates. If you can plop a cake down and devour it filthy, then the same goes to meals. Bringing a Furnace is quite crucial, and you could just bring a Cold Dinner stack to heat up when you get places.
[IMG]http://www.stormthecastle.com/diorama/ww2-diorama/ryans-ww2-diorama/tank-barricades.jpg[/IMG] This is a tank barricade, but if you replace those struts with sharpened wooden sticks they could be an alternative to fences that deal 1/2 the damage of a cactus. I'm not a fan of large stone/wooden walls and fences don't feel right. Made by placing sticks in an x pattern and string in each space. It would wear away as it dealt damage, so it wouldn't last forever. I - stick S- String I.S.I S.I.S I.S.I
I think it'd be good with the 4 sticks in the corners, one string in the middle, giving, say, 3-4 barricades, without the wear and tear. Or maybe just a fence plus a stick makes a fence with a spear (Not really a spear, just a short sharpened stick, I couldn't find a better word) coming out of it that damages anybody who comes near it. The spear should be placed facing the same direction the builder is facing (away from him). [editline]24th May 2012[/editline] Also, some form of stone wall that you can see over but not jump over. Similar to fences. Basically, more aesthetic housebuilding blocks. [editline]24th May 2012[/editline] Also x2, wool should give a few string when placed on a crafting grid, since it works the other way around.
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