• Minecraft Idea Thread
    523 replies, posted
[QUOTE=RenegadeCop;34866992]I want banana trees and grape vines.[/QUOTE] [QUOTE=RenegadeCop;34866992]banana trees and grape vines.[/QUOTE] [QUOTE=RenegadeCop;34866992]grape vine[/QUOTE] [Media]http://www.youtube.com/watch?v=jPnZZTVp_2A[/Media] Seriously though this. Minecraft needs more fruit.
Minecraft needs more detailed cooking, and tools for it. Example: Wheat-Grain Grain+Water=Dough dough+furnance=bread and stuff like that
Instead of swamps having this retarded ass black/graygreen color, there should be a dark green color instead. Kind of like [url]http://www.minecraftforum.net/topic/600005-complete-biome-overhaul-the-swamp/[/url] ,but without all the mobs and item types and stuff would be an easy way to make swamps look much, much better.
There needs to be damage done to mobs jumped on. Like the Gunboats in TF2. The amount of damage dealt varies on the boots equipped. If you jump off a slight cliff and land on some creature, it gets hit and loses hearts. Creepers can use an AI revamp and take advantage of this technique from 3m high slopes and hiss before falling. The higher you fall, the more damage you deal. Of course, falling from sky limit to bedrock [b]WILL[/b] kill the foe, and the odds are, yourself as well, whether it's a chicken or an iron golem.
Life support for space mods. With the new hight limit I was able to build an ISS, but it doesn't feel [I]Spacey[/I] enough.
[QUOTE=flamehead5;34902480]Life support for space mods. With the new hight limit I was able to build an ISS, but it doesn't feel [I]Spacey[/I] enough.[/QUOTE] This but with the removed Skylands instead of a space station occupying the top 128 layers.
You should start to lose breadth at some point (Maybe at like the general height for mountain peaks), and you can use a water breathing helmet to extend it.
The nether needs one more mob. It feels empty for me in there. Maybe a mob that quarrels with the zombie pigs, so they constantly fight? The mob could also drop new potion ingrediants. Nether also needs some sort of ore, perhaps one that makes items fire-proof? Maybe make a new set of tools that don't work in the nether, or the real world, but in another demension that you can make after the ender dragon egg hatches? I should stop saying maybes. I do want potions that, when thrown, turn mobs into chickens. And lava-proof boats that don't break. Maybe also made out of that nether ore.
Maybe the ore would be used to make fire potions, and when you drink them they put you on fire, and when you throw it on mobs it puts them on fire. When you throw it on water it turns to stone and when you throw it on lava it turns to source blocks.
[QUOTE=RenegadeCop;34903230]The nether needs one more mob. It feels empty for me in there. Maybe a mob that quarrels with the zombie pigs, so they constantly fight? The mob could also drop new potion ingrediants. Nether also needs some sort of ore, perhaps one that makes items fire-proof? Maybe make a new set of tools that don't work in the nether, or the real world, but in another demension that you can make after the ender dragon egg hatches? I should stop saying maybes. I do want potions that, when thrown, turn mobs into chickens. And lava-proof boats that don't break. Maybe also made out of that nether ore.[/QUOTE] If they're not going to add regular pigmen they may as well remove zombie pigmen altogether. They don't fit the theme and they make no sense without regular pigmen. It's not like it would be particularly hard to replace them with something more fitting. Just have a sword-wielding skeleton with black/red armor and call it a Nether Knight or something.
Whoa whoa whoa, back up. They don't fit with the theme? Since when did Minecraft have a consistent theme? Also, just tweeted jeb_ concerning Pigmen, so hopefully he might reply to that.
[QUOTE=Cheshire_cat;34859205]'Balance out'? Bows are already crappy enough with the pull-back-string mechanic. Let's not make them worse.[/QUOTE] Bows are pretty damn powerful, especially considering the price it takes to make one. It rivals the diamond sword easily, and between the fact that it breaks and the arrows it takes, it's nothing compared to two diamonds and a stick.
But it takes quite a while to get a decent supply of arrows, which is, like, a few stacks. By that time, I already have my diamond gear.
Gravel is fucking everywhere. You only need to carry a stack with you to be safe, and even that is a lot.
But unlike ye, I use my gravel for paths, so that's part of the explanation. Feathers would be my rarest resource for arrow, as I don't go willy-nilly killing chickens.
Well, one could always keep chickens for eggs and throw them to make more chickens, thus making a farm of sorts. I do a similar thing to harvest eggs, though I don't use breeding as it is for moral purposes (yeah it's weird, having morals in a sandbox game), instead just making chickens from the eggs. Also i've dug PLENTY of Gravel in my deep "pyramid mine"; more than I know what to do with (768 blocks worth; that's 12 whole damn stacks of the stuff). So if you're having flint problems I feel bad for you, son; I got a loada sodding problems, but the gravel ain't one. (hit it)
[QUOTE=ironman17;34914557]Well, one could always keep chickens for eggs and throw them to make more chickens, thus making a farm of sorts. I do a similar thing to harvest eggs, though I don't use breeding as it is for moral purposes (yeah it's weird, having morals in a sandbox game), instead just making chickens from the eggs. Also i've dug PLENTY of Gravel in my deep "pyramid mine"; more than I know what to do with (768 blocks worth; that's 12 whole damn stacks of the stuff). So if you're having flint problems I feel bad for you, son; I got a loada sodding problems, but the gravel ain't one. (hit it)[/QUOTE] Speaking of chickens, one server I frequent had such an atrocious infestation of chicken spawning that all members now pretty much have kill-on-sight orders for chicken encounters.
Keep eggs on you. At night time dig a little hovel and a 2x2x2 pit and throw a bunch of eggs in there. Set up camp, gather some supplies and stuff, and by the time you're done there are plenty of chickens for free food and arrow supplies.
Sheesh, I just don't kill my farm even after mating since I keep it as a backup. Heck, I just set up base where there's a good quantity of cows and pigs (kept eggs in inventory). Otherwise, I eat melons and bread. Back to ideas, guys. Wands. I had this mod idea that'll be saved for the official API and stated this in the previous idea thread. The concept of wands is to take a stick and enchant it a few times to get a single-use wand. First enchantment for the level (Lv1 through Lv3), second for attribute (fire, healing, etc.), and a third for extras (durability, effectiveness, etc.) When enchanting a stick for the first time, you'll get a choice of enchantments, in order from 1 to 3. These are the effect levels and they cost the respective EXP levels. A Lv1 wand would be pitiful, while a Lv3 wand can be most useful. These wands are absolutely useless at this stage. Wands of the same level can stack. Putting the wand back in the book, you get more, random options, ranging from EXP level costs 1-5. These effects would be for healing yourself (Or another player or mob. Watch your aim.), setting something ablaze, paralyzing something, throw a live creeper at something, or just a gravity gun-like effect. Wands of the same level and effect can stack. Feeling a little testy? Put your specialized wands in the enchantment book for a third time and give them special attributes to enhance the experience. These enchantments cost from 1 to 3 levels. For example, Durability Ⅰ/Ⅱ/Ⅲ will give these single-use wands a few more uses, from one to 2 (Durability Ⅰ) to 4 (Durability Ⅲ). Intensify the effect with Intensify, twice as effective as regular wands. Wands of the same level, effect, and attribute can stack.
Have different zombie pigmen clans in the nether, by changing the color of their armor (Also add randomly generated armor, like different armor peices on different spots, usually chainmail, or like a headband on their head or something. Like, say on your world you have a red zombie pigmen clan and a blue one, whenever one clan sees the other they will start attacking, and if you get in the middle of the battle you will take damage from the crossfire. Maybe also make multiple types of pigmen to make it interesting, like a spear thrower or something. And if you give a dye of an enemies color to a pigmen (Like a blue dye to a red zombie) it may gift you with some gold. Alternatively, instead of dye, you could have the clan drop 'Cloth' of their color, like blue pigmen drop Blue cloth or something.
[QUOTE=Aredbomb;34904628]If they're not going to add regular pigmen they may as well remove zombie pigmen altogether. They don't fit the theme and they make no sense without regular pigmen. It's not like it would be particularly hard to replace them with something more fitting. Just have a sword-wielding skeleton with black/red armor and call it a Nether Knight or something.[/QUOTE] That would be kind of a dumb and unoriginal replacement. You're just stripping the skeleton of his bow & arrow and replacing it with melee range weapons instead and giving him unneeded armor. I'd rather have the strange illogical undead pigmen than have a cheap skeleton copy.
I think pigmen fit pretty well to be honest. Despite there being a goal to the game you really don't know much about the place the game is in, and the game doesn't hint to what it is, so people can make up their own ideas on what's what. To be honest a 'Nether Knight' is even more unfitting because then you'd have a soldier without a kingdom or a cause.
Indeed, though having armoured enemies as "higher-level" encounters in more dangerous places would be pretty cool, maye tying into the idea of the world getting harder and weirder as you go further from the spawn-point.
This has probably been said 100 times over, but having the mobs able to destroy the environment to get at you would add intensity to survival mode. Yeah, the creepers can blow up, but only if you get close enough. With a wall between you and the creeper it wont blow. I'm thinking the mobs would attack the ball of your base to get you. Dirt would be very fragile against them, while stone would be more resistant.
[QUOTE=4yourmalice;34928460]This has probably been said 100 times over, but having the mobs able to destroy the environment to get at you would add intensity to survival mode. Yeah, the creepers can blow up, but only if you get close enough. With a wall between you and the creeper it wont blow. I'm thinking the mobs would attack the ball of your base to get you. Dirt would be very fragile against them, while stone would be more resistant.[/QUOTE] I disagree. Block damage shouldn't happen unless it is your own fault. When a creeper blows up in your base, it's your fault because you should be paying more attention or had the area lit up better. If they just dig through your walls regardless of what you do, all it adds is frustration since nowhere would be safe and you would spend more time and resources on maintainance than doing anything that is actually fun. [editline]29th February 2012[/editline] I think wool carpets would be good, like placeable coloured snow.
Maybe in the overworld you will rarely find an unactivated nether portal inside of a nether brick dungeon thing (fairly small), and if you reactivate it you can go through and attack the stronghold and get loot, but if you fail it will allow (hostile) zombie pigmen to flood through and invade your world.
[QUOTE=Rammlied;34929544]Maybe in the overworld you will rarely find an unactivated nether portal inside of a nether brick dungeon thing (fairly small), and if you reactivate it you can go through and attack the stronghold and get loot, but if you fail it will allow (hostile) zombie pigmen to flood through and invade your world.[/QUOTE] and you respawn somewhere other than your respawn point, and you have to follow the pigmen to get back to your house
Didn't Ghasts used to have a very small chance of spawning near a portal?
nope
They were claimed to, but the code was never actually implemented.
Sorry, you need to Log In to post a reply to this thread.