• World of Tanks - Best Community Edition
    10,002 replies, posted
[QUOTE=Sunkite;35913509]What the hell is up with these non damaging penetrations? I just penetrated a Jagdpanther frontally with my KV-2 using 152mm HE and nothing happened?[/QUOTE] I was in my jagdpanther and a KV-2 hit me with a penetrating 152 HE(frontal) for no damage other than ass fucking my engine.
Dicker Max probably to become a premium, doesn't fit the tree as well as the Nashorn [url]http://forum.worldoftanks.com/index.php?/topic/123110-news-from-second-german-td-line/[/url]
[quote]Attack & Defense and Counter battles, are planned for 7.4. Both are currently in testing.[/quote] [url=http://overlord-wot.blogspot.com/2012/05/wot-new-in-wot-digest-part-1.html]Looks like 7.4 might finally bring so new game modes.[/url]
[QUOTE=Raidyr;35914352]Dicker Max probably to become a premium, doesn't fit the tree as well as the Nashorn [url]http://forum.worldoftanks.com/index.php?/topic/123110-news-from-second-german-td-line/[/url][/QUOTE] Aww. That'd make a nice replacement: [IMG]http://i.imgur.com/VcdKh.jpg[/IMG] [IMG]http://i.imgur.com/JQUO1.jpg[/IMG] Yep, that's a turret. Yep, that's a long 88. It's not fully enclosed and it has no armor, it's prefect for this line... except for one thing, 140 HP engine :froggonk: [EDITLINE]lolfakeediteline[/EDITLINE] [QUOTE]his small tank destroyer of 5t armed with the terrible gun of 88mm Pak 43 L/71, finished its short career by rusting somewhere in a center of test.[/QUOTE] Wait, it's 5 tons. That means a 28 HP/ton ratio which is quite fucking nice. If they added a 300 HP engine it could be the German Hellcat :v:
[QUOTE=Awesomecaek;35911706]I have no idea but I imagine that they probably did some basic maths and I have no reason to believe some gold rounds would be particularly better than other. If anything, APCR is probably generally better, unless you are a heroic KV-2 which is trying to drill a shell through ass of distracted Maus.[/QUOTE] I did that once. The HE shell went through the rear of the turret ring. Crippled turret and set him on fire. Fire hit engine, then ammo rack. Twas glorious.
[QUOTE=DaMastez;35914476][url=http://overlord-wot.blogspot.com/2012/05/wot-new-in-wot-digest-part-1.html]Looks like 7.4 might finally bring so new game modes.[/url][/QUOTE] I seriously hope they don't make the Stug E-100 a tier 9. (It should be the first tier 10 td)
[QUOTE=Awesomecaek;35914684]I seriously hope they don't make the Stug E-100 a tier 9. (It should be the first tier 10 td)[/QUOTE] With the 170mm, a 1200 HP engine and those motherfucking skirts it'd be an amazing tier 10 TD candidate. Too bad WG are a bunch of fagolas and won't do it since it's not a heavy. [editline]11th May 2012[/editline] Hell, even with a longer 15cm it'd be a good T10.
[QUOTE=ze beaver;35914769]With the 170mm, a 1200 HP engine and those motherfucking skirts it'd be an amazing tier 10 TD candidate. Too bad WG are a bunch of fagolas and won't do it since it's not a heavy. [editline]11th May 2012[/editline] Hell, even with a longer 15cm it'd be a good T10.[/QUOTE] The long 150 has pretty much been confirmed to be its top gun. Now the thing is, if they make it a tier 9 they'll have to massively nerf it in other areas to make it balanced for that monster cannon. If they make it a tier 10 they can hammer the other areas less and it might actually be playable. I'm afraid of them giving us a tier 9 version which would be a totally unplayable, immobile brick with a big gun, instead of getting a fun to play tier 10.
[QUOTE=DaMastez;35914476][url=http://overlord-wot.blogspot.com/2012/05/wot-new-in-wot-digest-part-1.html]Looks like 7.4 might finally bring so new game modes.[/url][/QUOTE] [QUOTE]With most of the in-game vehicles being rather close to their real-life counterparts[/QUOTE] LOL [editline]11th May 2012[/editline] If the Stug E-100 becomes a T10 TD then the T10 US TD should be a T95 on top of another T95 and their guns linked.
I would kind of like a Team Deathmatch sort of mode. 15 v 15 with respawns, 30 minute games Just me though. Would have to alter some stuff pretty dramatically for that to work at all
[QUOTE=TheTalon;35914862]I would kind of like a Team Deathmatch sort of mode. 15 v 15 with respawns, 30 minute games Just me though. Would have to alter some stuff pretty dramatically for that to work at all[/QUOTE] Just imagined a maus telefragging an ms-1
I would like a gamemode where each team has a base, and the objective is to either destroy all tanks, or destroy their base. Arty is disabled, of course.
[QUOTE=TheTalon;35914862]I would kind of like a Team Deathmatch sort of mode. 15 v 15 with respawns, 30 minute games Just me though. Would have to alter some stuff pretty dramatically for that to work at all[/QUOTE] I don't think that would be a very good idea, if it was based off a lives remaining system or a score per kill system because 1 massive fucktard could ruin everyone's game.
[QUOTE=Orkel;35914807]The long 150 has pretty much been confirmed to be its top gun. [/QUOTE] I bet that long 150 is going to be the same piece of shit as the BL-10 and 155mm AT. I really hope they are going to give that gun german like accuracy.
Just got into the World of Warplanes Alpha, time to play for 10 minutes, come on here and say how shit the game is and never play again, brb.
Part of me is curious how shit it is The other part is repulsed and wants nothing to do with it
[QUOTE=DaMastez;35914476][url=http://overlord-wot.blogspot.com/2012/05/wot-new-in-wot-digest-part-1.html]Looks like 7.4 might finally bring so new game modes.[/url][/QUOTE] Ok really this is the kind of talk I would expect to hear from a development team of like 10 people on a kickstarter project not a company that employes 600+ people. [B]None of these things should take as long as they are taking.[/B] [editline]11th May 2012[/editline] [quote]N6. Commander's Tanks This is going to be a separate type of tanks. The concept of Commander's tanks is the following: these are the vehicles with slightly inferior performance than regular vehicles of that tier, to make for that they have got certain special "abilities" those who would drive commander's tank will get a commander's chart or map, allowing to assess the situation in battle and give orders to the team [B] only these tanks would enjoy special consumables like Airstrike, Reconnaissance, and some other things, representing a form of joint, team weaponry[/B] Since commander's tanks are still at concept, design doc stage, some things may and most likely will be changed during production. [/quote] Balance? Ha what's that? now you can be spotted and artied to death out of nowhere or just artied to death from things that don't even exist on the map!
[QUOTE=goon165;35915417]Ok really this is the kind of talk I would expect to hear from a development team of like 10 people on a kickstarter project not a company that employes 600+ people. [B]None of these things should take as long as they are taking.[/B] [editline]11th May 2012[/editline] Balance? Ha what's that? now you can be spotted and artied to death out of nowhere or just artied to death from things that don't even exist on the map![/QUOTE] Working under the influence is not very effective.
Watch those consumables cost gold. [B][I]Watch.[/I][/B]
Got to love telling your team not to go over the hill in lakeville and then watching your team die, as they go over the hill in lakeville
[URL=http://worldoftanks.com/news/1272-skirmish-ii]oh dear[/URL] [QUOTE] [H2]Skirmish II[/H2] [H2]Tier & Point Limits[/H2] A team must field a selection of tanks based on the below tier limits. Light tank: 5 No other vehicle types allowed [H2]Maps[/H2] There will only be one map used during Skirmish II. The map played on will be Steppes.[/QUOTE] World of T-50-2.
More like world of HEAT VK2801
[QUOTE=TheTalon;35914862]I would kind of like a Team Deathmatch sort of mode. 15 v 15 with respawns, 30 minute games Just me though. Would have to alter some stuff pretty dramatically for that to work at all[/QUOTE] Game mods like this ruined modern fps community
Woo [IMG]http://i.imgur.com/pqKfW.jpg[/IMG]
[QUOTE=Raidyr;35915748]Woo [IMG]http://i.imgur.com/pqKfW.jpg[/IMG][/QUOTE] Enjoy your obese crippled AMX 90 until you get at least the long 90mm and all the engines. After that it's godlike tho. I would go long 90mm all engines 100mm.
[QUOTE=Awesomecaek;35915768]Enjoy your obese crippled AMX 90 until you get at least the long 90mm and all the engines. After that it's godlike tho. I would go long 90mm all engines 100mm.[/QUOTE] This is what I had planned, considering the long 90mm gets a full 40mm more pen. Haven't bought it yet, still deciding on whether or not I should grind like 50k on the 12t and hope they don't change the artillery branching from it.
I really don't like the lorraine, too big and slow even with third engine. Big shooty target with no real benefit over the 13 90. Considering moving back after finding out how shit the 100mm is...
[QUOTE=ze beaver;35915588][URL=http://worldoftanks.com/news/1272-skirmish-ii]oh dear[/URL] World of T-50-2.[/QUOTE] We going to do it?
[QUOTE=Ogopogo;35915841]We going to do it?[/QUOTE] Considering how many people show up, nope.
We had 9/10 show up for the last one
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