• Mind fuckery in Valve games
    1,634 replies, posted
The dead zombie in HL1, it's watching a flickering computer screen. It makes you wonder, what kind of sick porn were they watching? [highlight](User was banned for this post ("Dumb bump" - Orkel))[/highlight]
god fucking damn it sjeiks
"I've got a big bag of crabs here.... And i'mmmm gonna put them in my mouth OH YEEAAAH" :nightmares:
Headcrabs make people go inverted. The backward speech and laugh instead of cry are example. Plus that MY ICING when on fire could be I'M ICING!
I remember reading that the normal headcrab zombies still have the human consciousness, unable to do anything except suffer while the headcrab controls the now mutated body like a puppet. The fast zombies tear out their skin and most of their flesh due to their itchy feeling they can't get rid of. Kind of like how that one spot on your back you can't reach starts to itch, it drives you crazy? The fast zombies have a similar feeling, but multiplied by a thousand times, so they rip their fucking skin out to feel at ease, even at the cost of immeasurable pain. That's why they're so hyper all the time, to desperately try and get rid of that itch all over their body. Fast zombies probably also have the conscious human mind, but when a fast zombie has finished ripping itself apart they're probably so insane they can't be called human anymore. Poison zombies on the other hand, I have no idea. Probably must be painful to walk around with so many parasites leeching on you and that hunched back, not to mention being without skin. Zombines are probably the only ones without the host's consciousness intact since the headcrabs dissolve the Combine's head entirely.
[QUOTE=skynrdfan2;22703086][media]http://www.youtube.com/watch?v=qt9VT2wfN_E[/media] is it a rebel being turned into a stalker? :ohdear:[/QUOTE] I heard "back off fucker" about halfway into the reversed version.
[QUOTE=Chaoswolf725;34566975]I heard "back off fucker" about halfway into the reversed version.[/QUOTE] Why did you bump a thread this old?
Hey, the thread's back! [editline]l[/editline] Wow, valve really enjoyed placing creepy shit in the game's sound files. I was browsing the HL2 Leak's sounds again, and I found another unsettling music track labelled as "outside_lighthouse_amb.wav" in addition to the other one I posted a while back. [media]http://www.youtube.com/watch?v=vrnOUjq09n0[/media]
[media]http://www.youtube.com/watch?v=mnhwN_w_0XQ[/media] Checked the thread and this wasn't posted here. [editline]6th February 2012[/editline] Oh wow old thread.
Can i post?? [img]http://media.giantbomb.com/uploads/0/6247/1149189-hl2_20090926_165518_super.png[/img] [img]http://images2.wikia.nocookie.net/__cb20100112115815/half-life/en/images/archive/d/d9/20110223192953!Icky_concept.jpg[/img] Fuck those bitches, i'm not gonna get into that water
Holy shit, first page hit multiple over 100:s in ratings.
[img]http://images1.wikia.nocookie.net/__cb20090926092703/half-life/en/images/thumb/c/cc/Stalker_blue.jpg/226px-Stalker_blue.jpg[/img] This concept art. It has a full page in Raising the Bar. When I was first flipping through that book at scared the fuck out of me.
The [img_thumb]http://images.wikia.com/half-life/en/images/6/6f/Crowbar_world_model_ep2.jpg[/img_thumb] It's a mind fuckery in how much there are in the series!
[QUOTE="My Dropbox"][img]http://dl.dropbox.com/u/3714348/ss%20%282012-01-30%20at%2004.24.46%29.jpg[/img] [/QUOTE] Why did nobody think of the children?!
[QUOTE=a-cookie;34573700]Why did nobody think of the children?![/QUOTE] Well no wonder they didn't put children in.
The Ending of portal 2 was amazing. And having Wheatley running Aperture Science was hilarious. I felt bad for the Turret-Cubes though.
[QUOTE='[Green];32795232']Zombines are probably the only ones without the host's consciousness intact since the headcrabs dissolve the Combine's head entirely.[/QUOTE] When you undergo the surgery to become a transhuman combine soldier many things are added and taken away from the body. The head becomes host to multiple electronic devices and the brain gets moved to the stomach area as you no longer digest anything but instead receive injections that go directly into your blood stream. I'm pretty sure this stuff was in raising the bar. Anyways the spinal cord is still intact from the head and downwards so as the headcrabs latch on to the soldier they pretty much dig through the head and reach the spinal cord in order to control the soldiers body.
what a lovely way to die I guess.
[QUOTE=Mamok Zalku;34574670]When you undergo the surgery to become a transhuman combine soldier many things are added and taken away from the body. The head becomes host to multiple electronic devices and the brain gets moved to the stomach area as you no longer digest anything but instead receive injections that go directly into your blood stream. I'm pretty sure this stuff was in raising the bar. Anyways the spinal cord is still intact from the head and downwards so as the headcrabs latch on to the soldier they pretty much dig through the head and reach the spinal cord in order to control the soldiers body.[/QUOTE] Wouldn't having the brain all the way down there slow their reaction time?
And what about headshots? They still take down Combine soldiers quickly.
[QUOTE=pawelte1;34577788]And what about headshots? They still take down Combine soldiers quickly.[/QUOTE] Vital electronics in their heads? EDIT: This made me crawl in a corner and hide. [media]http://www.youtube.com/watch?v=ogGHDX2IYsk[/media]
If the head is full of tech stuff, then why don't we see any sparks, just blood, when we blast that bag of microchips?
[QUOTE=pawelte1;34577788]And what about headshots? They still take down Combine soldiers quickly.[/QUOTE] I believe vital electronic components were stored in the head. [QUOTE=Joazzz;34577979]If the head is full of tech stuff, then why don't we see any sparks, just blood, when we blast that bag of microchips?[/QUOTE] They're synthetic electronics like all the ones found in the synth war machines, like the dropship or the crab synth or the striders. [QUOTE=Talishmar;34577466]Wouldn't having the brain all the way down there slow their reaction time?[/QUOTE] I'm unsure, but then again they implant neural enhancements anyways so maybe the spacial management is necessary. This image is pretty important as you can see all the areas that they operate and most of what they add and take away. [IMG]http://images3.wikia.nocookie.net/__cb20090527202940/half-life/en/images/thumb/0/03/Stripped_combine_soldier.jpg/207px-Stripped_combine_soldier.jpg[/IMG] That and this graffiti, while it may not be accurate shows some "inner-workings" of a transhuman soldiers head. Its also one of my favourite of the resistance graffiti. [thumb]http://fc02.deviantart.net/fs70/i/2010/048/a/2/Half_Life_2_Graffiti_by_switch3453.jpg[/thumb]
But now come the age old questions. What happens to the heads of the combine once a headcrab has latched onto them? Do they eat and digest the parts and electronics inside? If so, how is the infested soldier still speaking? Is he still partially alive and aware of what's going on? Is he trying to warn fellow soldiers of danger or is the tech inside him simply replaying audio of things he said before death, like a black box? God dammit VALVe, only you could make such a deep character out of a common zombie.
[QUOTE=Joazzz;27177499]I didn't really find it fun, although I enjoyed how challenging (much more than the other enemies) they were. Still, fighting something that doesn't react to gunfire dynamically enough (gravity gun strikes don't coun't) isn't that fun. They should flinch a lot more when hit by bullets etc.[/QUOTE] I used to be really frustrated fighting the hunters, for that specific reason. They were the worst type of design, a highly mobile and highly damaging enemy that takes a stupid amount of bullets to kill. But that was before I noticed the tires. I picked one up to block the needle things it shoots at you, then shot it right back at him. Took me so many play-throughs to figure that out. I've now decided they are an excellently designed enemy.
[QUOTE=Mamok Zalku;34581700]They're synthetic electronics like all the ones found in the synth war machines, like the dropship or the crab synth or the striders.[/QUOTE] Yeah well then why do Striders and Gunships shoot sparks around when they die or are badly damaged, but the Overwatch troopers don't? And if the electronics are synthetic, shouldn't we see white, Hunter-ish liquids spurting out instead of red human blood?
[QUOTE=LegndNikko;22698948]That damned cat.[/QUOTE] Oh god, don't you ever fucking mention it again. [editline]7th February 2012[/editline] I for one , think that they are a well designed and EXCITING enemy, it will scare you to DEATH ,bro. It follows you around , kicks down doors , shoot explosive energy needles . ALMOST LIKE THE GEKKO FROM MGS4.
[QUOTE=Joazzz;34585074]Yeah well then why do Striders and Gunships shoot sparks around when they die or are badly damaged, but the Overwatch troopers don't? And if the electronics are synthetic, shouldn't we see white, Hunter-ish liquids spurting out instead of red human blood?[/QUOTE] The Overwatch soldiers haven't been around nearly as long as the striders and the gun ships. New anatomy calls for new synth designs, which calls for some playing around before getting a finalized design. If you ask me though, I don't see how the overwatch soldier is any better than a normal person with lots of hardware strapped to them.
[QUOTE=bIgFaTwOrM12;34591363] If you ask me though, I don't see how the overwatch soldier is any better than a normal person with lots of hardware strapped to them.[/QUOTE] They're (supposedly) mindless and follow their orders no matter the cost. I say supposedly because sometimes you can hear them curse or express anger, so there's obviously some human left in there. You can even hear a zombine say "shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit" On topic, I always thought the lady speaking over the intercoms in the city, giving reminders to metropolice and citizens was super creepy. She was probably automated, maybe even an A.I. although she could just be creepy sounding like gman. But I still like to imagine some girl behind a massive screen of monitors, with wires hooked to her head, watching everything. Even watching from the City Scanners. Shes even voiced by Ellen McLain, so go figure. And especially when she addresses you as "anticitizen one" and even offers rewards to citizens who give information on you or the resistance. "Mission failure will result in...PERMANENT off-world reassignment" Whatever that is, it can't be good.
[QUOTE=Sergeant Stacker;24092635][media]http://www.youtube.com/watch?v=gnuQrZlUtzs[/media] Imagine you're trapped in this room hearing nothing but the audio in this video.[/QUOTE] I took a go at it, listen to mine. I don't wanna brag, but I think I might have made mine sound better. It gets a little loud, though. [video=youtube;1Ok_J_10s5M]http://www.youtube.com/watch?v=1Ok_J_10s5M&feature=youtube_gdata[/video] EDIT: I don't know why I put on the last bit; I dont remember editing it into the video...
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