• Mind fuckery in Valve games
    1,634 replies, posted
[QUOTE='[CWG]RustySpannerz;34635388']I don't like to sound like a fan boy, but... Did you just use bad and Half-Life in the same sentence!?[/QUOTE] I dont see Half-Life anywhere in his sentence....
The spas-12 in Half life 2 fires both barrels with right click. ...That means there's two barrels. Where the fuck is the other one?
[QUOTE=Zakkin;34637314]The spas-12 in Half life 2 fires both barrels with right click. ...That means there's two barrels. Where the fuck is the other one?[/QUOTE] Portals.
[QUOTE=Zakkin;34637314]The spas-12 in Half life 2 fires both barrels with right click. ...That means there's two barrels. Where the fuck is the other one?[/QUOTE] The same place the SMG grenade launcher is.
[QUOTE=booster;34633972]I've always imagined the Ep3 reveal teaser to start with G-mans first words from this scene [media]http://www.youtube.com/watch?v=14cgH6MiYf8&feature=related[/media] But Valve has so many tricks up their sleeve, and they're so god damn unpredictable.[/QUOTE] I noticed he always puts great emphasis on the word "time" and also creates some rather double-meaning phrases. By the way, since I'm not a native english speaker can someone explain why he stopped speaking when he says "I trust it will all make sense to you in the course of... well.." "Well, I'm really not at liberty to say". Was he about to say "time" and he cuts the phrase as it it's some sort of inside joke? Or is the meaning deeper than that?
Hm. I'm going to see if I get that same probelm.
[QUOTE=OnDemand;34638500]I noticed he always puts great emphasis on the word "time" and also creates some rather double-meaning phrases. By the way, since I'm not a native english speaker can someone explain why he stopped speaking when he says "I trust it will all make sense to you in the course of... well.." "Well, I'm really not at liberty to say". Was he about to say "time" and he cuts the phrase as it it's some sort of inside joke? Or is the meaning deeper than that?[/QUOTE] G-Man knows how long hes going to use Gordon. He probably was going to let it slip but then decided against it. Hence the "Well..." Hes pausing to think if he should let on how much longer Gordon is going to be of use to him, but he decides to not tell him. It probably has something to do with his new "employers" "I trust it will all make sense to you in the course of... well..." In the course of a week? Two weeks? Two months? Two years? We really don't know, and neither does Gordon. But G-Man does. Also, regarding the city in the background, there never was one. They are at the very tip of the citadel, above cloud level and way past any of the highest skyscrapers in City 17. I believe you could see City 17 down below at one point, and it's miles below you.
[QUOTE=Zakkin;34637314]The spas-12 in Half life 2 fires both barrels with right click. ...That means there's two barrels. Where the fuck is the other one?[/QUOTE] I think I read somewhere that the developers thought the ammunition tube under the barrel was a second barrel and thus made it possible to fire both of them.
[IMG]http://cloud.steampowered.com/ugc/504638261880158948/2AE695EB7BB7B771B231411CF82E694052971F04/ [/IMG] Oops.
[QUOTE=JCDentonUNATCO;34638630]G-Man knows how long hes going to use Gordon. He probably was going to let it slip but then decided against it. Hence the "Well..." Hes pausing to think if he should let on how much longer Gordon is going to be of use to him, but he decides to not tell him. It probably has something to do with his new "employers" "I trust it will all make sense to you in the course of... well..." In the course of a week? Two weeks? Two months? Two years? We really don't know, and neither does Gordon. But G-Man does. Also, regarding the city in the background, there never was one. They are at the very tip of the citadel, above cloud level and way past any of the highest skyscrapers in City 17. I believe you could see City 17 down below at one point, and it's miles below you.[/QUOTE] I see, thanks for clearing that up. Though he seems to be very obsessed with time even though he is able to control it and seemingly see the future.
Nightmare House 2. That is all.
[QUOTE=Lordgeorge16;34639937]Nightmare House 2. That is all.[/QUOTE] That's a mod. :colbert:
[QUOTE=Lordgeorge16;34639937]Nightmare House 2. That is all.[/QUOTE] a non-valve mod with cheap jump scares scattered throughout it! what an excellent contribution
[QUOTE=Gabe Newell;34644315]a non-valve mod with cheap jump scares scattered throughout it! what an excellent contribution[/QUOTE] You clearly haven't played it, or just rushed it. There was a plenty of pure-mindfuck moments. For example, there was part where you would get message "HELP ME" in the subtitles over and over, though you, in fact, can't hear shit. Or whispers you can her from the dark corners. Or those freaky mannequins. Especially the part where one of the soldiers behind the glass asks you to turn off the generator, and when you enter the room, it turns out that it was mannequin, and you were hallucinating. Or those non-euclidian shifting vents, that was a pretty good mindfuck. There were few jump scares, but hey, every good horror movie has these. So grow a pair and play the mod without rushing and scarequitting. Though, I must admit, this is not a Valve game, but overall, that is a good example of extensive mindfuck use.
[QUOTE=krassell;34646896]You clearly haven't played it, or just rushed it. There was a plenty of pure-mindfuck moments. For example, there was part where you would get message "HELP ME" in the subtitles over and over, though you, in fact, can't hear shit. Or whispers you can her from the dark corners. Or those freaky mannequins. Especially the part where one of the soldiers behind the glass asks you to turn off the generator, and when you enter the room, it turns out that it was mannequin, and you were hallucinating. Or those non-euclidian shifting vents, that was a pretty good mindfuck. There were few jump scares, but hey, every good horror movie has these. So grow a pair and play the mod without rushing and scarequitting. Though, I must admit, this is not a Valve game, but overall, that is a good example of extensive mindfuck use.[/QUOTE] Oh shit, that's clever with the subtitle thing. I didn't know about that because I didn't have subtitles on. [img]http://i.somethingawful.com/forumsystem/emoticons/emot-saddowns.gif[/img]
[QUOTE=Mamok Zalku;34597790]As for the reason there are no sparks its because from what I know, electronics don't catch fire or explode violently when you riddle them with bullets.[/QUOTE]What an idiotic piece of pedantry. When a game wants to indicate that someone or something is robotic, there ARE usually sparks flying around.
Dafuq? The russian zombine video on page 14 or 13 led me to some minecraft video called REMOVE ENDERMEN where pig,enderman and Steve play something that sounds like Serbian music. WTF is wrong with youtube?
[QUOTE=Gabe Newell;34644315]a non-valve mod with cheap jump scares scattered throughout it! what an excellent contribution[/QUOTE] i actually wish there were good survival horror mods for hl2. aom to me was a step in the right direction, although that was goldsource
[QUOTE=Moupi;34648279]i actually wish there were good survival horror mods for hl2. aom to me was a step in the right direction, although that was goldsource[/QUOTE] [URL="http://www.facepunch.com/threads/1156164"]Alchemilla?[/URL] Basically Silent Hill ported to Source.
[QUOTE=Sergeant Stacker;24092635][media]http://www.youtube.com/watch?v=gnuQrZlUtzs[/media] Imagine you're trapped in this room hearing nothing but the audio in this video.[/QUOTE] I know this is a late quote but what is the sound from, the siren I mean I love it.
[QUOTE=RikohZX;23135564]Valve must love their zombie scares. I was playing through Nova Prospekt, testing an OICW skin and kicking ass along the way, when I got to, I dunno, 2nd or 3rd map in the chapter? You go into a laundry area or something, not entirely sure, where a large number of soldiers try to ambush you. However, I found in that particular playthrough a side passage that led to a backroom - looked like showers or something. Dark lighting. I go deeper and see a bunch of blood on the floor trailing into another side room. Expecting a corpse and maybe some ammo, I turn the corner to see a poison zombie in my face. Since the OICW skin is for the SMG, I promptly clicked the alternate fire button on twitch reaction. :saddowns:[/QUOTE] I hated that part... ugh,not because of the creepyness,but because i hate that fat decomposing zombie throwing little four legged niggers at me! [highlight](User was banned for this post ("Racism" - Craptasket))[/highlight]
[QUOTE=krassell;34646896]You clearly haven't played it, or just rushed it. There was a plenty of pure-mindfuck moments. For example, there was part where you would get message "HELP ME" in the subtitles over and over, though you, in fact, can't hear shit. Or whispers you can her from the dark corners. Or those freaky mannequins. Especially the part where one of the soldiers behind the glass asks you to turn off the generator, and when you enter the room, it turns out that it was mannequin, and you were hallucinating. Or those non-euclidian shifting vents, that was a pretty good mindfuck. There were few jump scares, but hey, every good horror movie has these. So grow a pair and play the mod without rushing and scarequitting. Though, I must admit, this is not a Valve game, but overall, that is a good example of extensive mindfuck use.[/QUOTE] not really, the mannequin thing has been done many times over and is completely unoriginal. i saw the video of the "dynamic scare thing" they used, and I wasn't really scared by it. let's not get off topic though
[QUOTE=fruxodaily;34650653]I know this is a late quote but what is the sound from, the siren I mean I love it.[/QUOTE] It's the hl2 radio music if that's what you're talking about. If you mean the distorted string-based notes, then that's a sound in the leak called tone_warehouse.wav
Anyone else think Valve is gonna break the 4th wall in a sensible way with HL3? The "rather than giving you the illusion of free choice, I am going to choose for you" and the way he apparently acts outside the laws of physics, appearing and reappearing to observe the player or talk to his rebel clients makes me think he's part of some kind of overmind that determines the outcome of historical events by deploying people like Freeman - and the outcome is up to "the highest bidder". I mean, the name "Freeman" in a linear game about a protagonist that has no amount of free will as long as the player is in charge of him, but at the same time is the avatar of the only being that's not bound by computer code, is [i]begging[/i] for it, isn't it? I definitely wouldn't put it past them seeing how in the HL2 Beta there was this arcade game where people are flying manhacks around, not knowing it's the real deal.
[QUOTE=Marik Bentusi;34656542]Anyone else think Valve is gonna break the 4th wall in a sensible way with HL3? The "rather than giving you the illusion of free choice, I am going to choose for you" and the way he apparently acts outside the laws of physics, appearing and reappearing to observe the player or talk to his rebel clients makes me think he's part of some kind of overmind that determines the outcome of historical events by deploying people like Freeman - and the outcome is up to "the highest bidder". I mean, the name "Freeman" in a linear game about a protagonist that has no amount of free will as long as the player is in charge of him, but at the same time is the avatar of the only being that's not bound by computer code, is [i]begging[/i] for it, isn't it? I definitely wouldn't put it past them seeing how in the HL2 Beta there was this arcade game where people are flying manhacks around, not knowing it's the real deal.[/QUOTE] I'm intrigued by this idea. What kind of gameplay mechanic do you think Valve would use to break the 4th wall? Also, what could anyone possibly offer the G-Man as "payment" for Gordon's services?
[QUOTE=Sergeant Stacker;34652048]It's the hl2 radio music if that's what you're talking about. If you mean the distorted string-based notes, then that's a sound in the leak called tone_warehouse.wav[/QUOTE] I'm referring to the siren, not the string haha
[QUOTE=Gabe Newell;34650917]not really, the mannequin thing has been done many times over and is completely unoriginal. [b]i saw the video of the "dynamic scare thing" they used, and I wasn't really scared by it[/b]. let's not get off topic though[/QUOTE] Why don't you play it? You afraid? You can't give an opinion without trying it yourself so shut it.
[QUOTE=DaFreshLemon;34659972]Why don't you play it? You afraid? You can't give an opinion without trying it yourself so shut it.[/QUOTE] Why do you care so much? Maybe he doesn't have the required game. I played it and there's not really much to be scared of.
[QUOTE=Gabe Newell;34650917]not really, the mannequin thing has been done many times over and is completely unoriginal. i saw the video of the "dynamic scare thing" they used, and I wasn't really scared by it. let's not get off topic though[/QUOTE] you can't understand a games scariness by watching a video are you retarded
Am I the only one that has never been creeped or scared of ravenholm? The only thing that scares me is the fact if you travel into the history of what half life 2 was going to be, like the leak. You've got all kinds of sounds and npc that are scarier then ever. Especially the hydra. That shit gives me a heart attack. I downloaded it for gmod a while back, went near it, it stabbed my face, had a heart attack. Never played with it again.
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