• Mind fuckery in Valve games
    1,634 replies, posted
[QUOTE=Chrille;34638210]The same place the SMG grenade launcher is.[/QUOTE] Inside Gordon's mouth?
[QUOTE=HybridTheroy;34662212]you can't understand a games scariness by watching a video are you retarded[/QUOTE] i played the fucking game, i was just interested in how they made the sounds random
Shouldn't have read this before going to bed.
I always found it interesting how the One Free Man is the least free person on Earth.
[QUOTE=Kahgarak;34676970]I always found it interesting how the One Free Man is the least free person on Earth.[/QUOTE] Even after being released from the G-man's control he wasn't free - the player was still controlling him.
[QUOTE=nightlord;34677271]Even after being released from the G-man's control he wasn't free - the player was still controlling him.[/QUOTE] are you really being that meta
[QUOTE=Gabe Newell;34678098]are you really being that meta[/QUOTE] That is how Valve thinks. It's they sort of thing they do.
I think Advisors are pretty interesting. There's so many things implied in Half-Life 2, and we don't have answers to them, and people don't ask questions ingame. It's all up to the player to go as deep as they want into the story. That's what I love about Valve games. There's always another level that can fuck with you that some players don't notice.
[video=youtube;waa4QHZ5pn4]http://www.youtube.com/watch?v=waa4QHZ5pn4[/video] I love doing that, though it's less of a mindfuck and more of an easter egg.
On Nightmare House 2: Very creepy right up until the final boss. The constant yammering gives it a terminal case of the not-scaries.
[QUOTE=Screencapper;34690112]On Nightmare House 2: Very creepy right up until the final boss. The constant yammering gives it a terminal case of the not-scaries.[/QUOTE] Read the title of the thread twice and then read your post
[QUOTE=Gabe Newell;34672952]i played the fucking game, i was just interested in how they made the sounds random[/QUOTE] i was replying to " i saw the video of the "dynamic scare thing" they used, and I wasn't really scared by it."
Guys, just giving a little hop back on the combine transformation topic. I have a question: humans go trough a "stalkification" before turning into combine soldiers, stalkers that have lost their hands and feet. Yet, there they are, the shirtless combine has perfectly good hands and no signs of scars or any kind of surgery.
[QUOTE=LtBubbles;34750148]Guys, just giving a little hop back on the combine transformation topic. I have a question: humans go trough a "stalkification" before turning into combine soldiers, stalkers that have lost their hands and feet. Yet, there they are, the shirtless combine has perfectly good hands and no signs of scars or any kind of surgery.[/QUOTE] Stalkers are completely separate from combine soldiers.
[QUOTE=fear me;34750594]Stalkers are completely separate from combine soldiers.[/QUOTE] it took me so long to realise this after i'd first seen stalkers man, i was stoopid.
The houndeye sounds always creep me out.
[QUOTE=zugu;34752812]The houndeye sounds always creep me out.[/QUOTE] Houdeye sounds like a dog to me. Now BULLSQUID is where it gets nasty sounding.
Walking around in the dark and suddenly stopping, rising into the air slowly Buhhhhh barnacles give me the heebie jeebies
[QUOTE=zydos;34753174]Walking around in the dark and suddenly stopping, rising into the air slowly Buhhhhh barnacles give me the heebie jeebies[/QUOTE] I actually haven't played a HL game in ages because of the Barnacles; there's something about them that makes me fucking petrified and quit immediately. The same applies to Skulltulas in the Zelda games, for some reason. I think it's the whole hanging from the ceiling thing; somehow, it's just ridiculously creepy.
[QUOTE=fear me;34750594]Stalkers are completely separate from combine soldiers.[/QUOTE] oh.
[QUOTE=LtBubbles;34750148]Guys, just giving a little hop back on the combine transformation topic. I have a question: humans go trough a "stalkification" before turning into combine soldiers, stalkers that have lost their hands and feet. Yet, there they are, the shirtless combine has perfectly good hands and no signs of scars or any kind of surgery.[/QUOTE] Stalkers are the product of brutal, extreme Synth engineering by the Combine. They remove muscles so there is only skin and bone, they remove their digestive tract, leaving them with a gastric port, and remove genitalia. The remove their feet and hands, they completely change their way of thinking. They removed their way of speaking, hence why they scream when killed, and make weird groaning noises when walking around. [quote=Combineoverwiki] Stalker ' limb extremities (hands and lower legs) have been removed and replaced with bolted-on metallic augmentations which offer reduced agility. The reasoning behind this is unknown, but would be useful in dehumanizing them further, and would cause pain with every movement. Apparently unable to talk, they will simply roar and make groans, probably because they have been both severely physically and mentally altered. For ease of maintenance and to bring a dependence on the Combine, the Stalker's digestive tract has been removed, resulting in them surviving solely on a nutrient solution that the Combine provides, as evidenced by the gastric port in their sides. Stalker bodies are heavily atrophied, with very little muscle or fat tissue remaining. All signs of their genitals have been surgically removed. They have small plates on hinges next to their "eyes", which can be closed during periods of inactivity. In Half-Life 2: Episode One, during the trip in the stalker train, these plates are closed while the stalkers are in transport. After the train crashed the plates opened, which activated the stalkers.[/quote] From Combineoverwiki
[QUOTE]The reasoning behind this is unknown, but would be useful in dehumanizing them further, [B]and would cause pain with every movement.[/B][/QUOTE] See, I don't think the Combine would go so far as to do something like that. I always thought of the Combine as a very, very brutally pragmatic institute. Like, all the stuff like starving people, the killings, the supression field, you could make the argument that that's all just to allow for the greatest amount of resources to be extracted and the largest amount of control to be exerted. But something like that has little reason behind it; the Stalkers are already most likely indoctrinated, incapable of "running" away, and reliant on the Combine - why make them feel pain when it's just more time spent putting the bolts and screws in the right places?
To me, the Combine seem to be all about optimizing people for what they plan on using them for. They're not horrible, unfeeling alien monsters, they're a corporation; a business, trying to drain Earth of its resources to fuel their own needs and get out as soon as the planet's been sucked dry. The only reason they enslaved the humans is so they could use them later; if it only took them seven hours to completely take over, it certainly wouldn't take much longer to wipe them out entirely. For example, Combine soldiers are plated with gear and armor because that's what they're made for: Quelling riots and protecting against armed assaults. Stalkers are gross creatures, sure, but they're also perfectly molded for what the Combine are going to do with them. The lasers solder wounds in the Citadel closed, and their limited mobility makes it easier to keep them in check should they decide to get angry. They are automated some in order to preserve their longevity, make them useful for a more extended period of time. All Stalkers are supposed to do is repair the Citadel and push buttons and control pods, the fact that they used to be human is a completely unrelated matter.
[QUOTE=RioBravo;34656864]I'm intrigued by this idea. What kind of gameplay mechanic do you think Valve would use to break the 4th wall? Also, what could anyone possibly offer the G-Man as "payment" for Gordon's services?[/QUOTE] Wow, I postponed looking back at my post because I thought I'd just be showered in boxes anyway until I caught a little medal in the ticker just now. If G-Man (and whoever the naysayers he mentions in Ep2 are) really is above mortal concerns, we don't really have a base to speculate on. I doubt it's ressources you win by fighting ordinary wars, so maybe it's something abstract like "life energy". But that's kinda cliché, I'm sure Valve will do something better. As for the mechanics, you could make Gordon "fight" against the player's grasp by using something like the behavior of the L4D2 jockey that tries to take control of your character's movement. I mean how shocking would that moment be if you're suddenly forced into 3rd person or free-moving camera or cutscene (in an FPS where you're constantly playing from his first person view) because Gordon shook you off and he grasps for air and finds his voice again and becomes an NPC. Could be one way to end the story, too. Without Gordon, your influence in the world would be over and you could literally leave it behind. Or the G-Man could stop your free-moving character and force you into a new body to eliminate the rogue Doctor Freeman before he can relay the truth about the G-Man etc. Taking down the former player character while switching between the bodies of mooks sounds like an interesting scenario. [url="http://www.moddb.com/mods/the-stanley-parable"]The Stanley Parable[/url] was great at this, I'm sure Valve could top it tho.
Oh oh.. When you teleport into that lake in the beginning, and the ichthyosaur almost noms you.. Ichthyosauraphobia has stricken me hard. Hate swimming in lakes, I always think one is going to eat me, but oceans are just fine though :v:
I just had a thought: what if the G-Man, as he is evidently above mortal concerns, has been causing all this craziness in the Half-Life series because the player hired him to do so by buying the games? Think about it. Would we buy a game in which we see the everday humdrum activities of a theoretical physicist? Nah, we wanna shoot some grunts and stop an alien invasion. So he's been ensuring that happens, so we can enjoy the game and have a fun time. Which is why he does all these mysterious things, disappearing around corners and using cryptic language - so we have something to think about, and to give us fuel for thought; a puzzle and an enjoyable challenge in solving it. Everything he does is to build up a mystery with no possible answer, so we can speculate and think about who he is and what he does long after the credits have rolled. So we spend thirty bucks, and the G-Man gives us a good game in the way of causing a problem for us to feel important and happy in solving. Also, I know G-Man wasn't an official name, but it's sorta fitting when you think about it. G[sub][sub]abe[/sub][/sub]-Man. Probably says a lot about how much intelligence VALVe build into their games when I can draw this conclusion.
Ok i get it, stalkers are fucked up things But still, what are their purpose? I mean, i've seen them working on gunships but they CERTAINLY must have easier ways to assemble machinery and weapoary. Why rely on stalkers? If that's what they're meant for of course.
[QUOTE=LtBubbles;34760920]Ok i get it, stalkers are fucked up things But still, what are their purpose? I mean, i've seen them working on gunships but they CERTAINLY must have easier ways to assemble machinery and weapoary. Why rely on stalkers? If that's what they're meant for of course.[/QUOTE] They're obedient laborers and a rather thorough punishment for rebels
[QUOTE=Cone;34760525]I just had a thought: what if the G-Man, as he is evidently above mortal concerns, has been causing all this craziness in the Half-Life series because the player hired him to do so by buying the games? Think about it. Would we buy a game in which we see the everday humdrum activities of a theoretical physicist? Nah, we wanna shoot some grunts and stop an alien invasion. So he's been ensuring that happens, so we can enjoy the game and have a fun time. Which is why he does all these mysterious things, disappearing around corners and using cryptic language - so we have something to think about, and to give us fuel for thought; a puzzle and an enjoyable challenge in solving it. Everything he does is to build up a mystery with no possible answer, so we can speculate and think about who he is and what he does long after the credits have rolled. So we spend thirty bucks, and the G-Man gives us a good game in the way of causing a problem for us to feel important and happy in solving. Also, I know G-Man wasn't an official name, but it's sorta fitting when you think about it. G[sub][sub]abe[/sub][/sub]-Man. Probably says a lot about how much intelligence VALVe build into their games when I can draw this conclusion.[/QUOTE] Gman fucked over the HL universe to make an interesting setting for a video game in our universe, thus making profits off of its sales Gabe Newell is just an unwitting pawn The reason Episode 3 hasn't been released is because Gabe is in stasis, having completed the Gman's current goals.
Guys, guys. You're all wrong, Gordon is actually in a galactic gameshow and Gman is the host.
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