• Mind fuckery in Valve games
    1,634 replies, posted
Another part I just remembered that was equal parts gruesom and hilarious that could also constitute "mind fucking" if it catches you off guard; that part in HL1 where a bullsquid is dragging a dead HECU marine into a hole in the wall and he wont quite fit so it ends up breaking his leg. That crunch sound was pretty sickly but the scenario was pretty funny.
[QUOTE=calle7112;22708146]May you please upload the "teddy" thing on youtube? but reversed? I don't know how to reverse something and all I got is windows movie maker...[/QUOTE] get audacity, its a free sound modification tool. then, to reverse something, go to : effect > reverse.
[QUOTE=ColinSSX;22708181]There's a part like this in "Water Hazard" when they're shelling a rebel station. It doesn't exactly show the person becoming a zombie, but it shows the headcrab beginning to take over as he emits zombie screams. Moments like that make Half-Life 2 really unnerving, especially after I had developed a feeling of gratitude towards the rebels.[/QUOTE] Yeah, i know that (that has actually scarred me. Yes, a video game scarred me) but what im talking about is watching a zombie's rib-cage pop, and its arms grow, watching a fast-zombie rip itself to shreads, listen to a zombine freak the fuck out, and watch a poison zombie burst out of its skin. Yes, it would be gruesome, terrifying, but it would open peoples eyes to what the combine are doing to people in game, and they would have sympathy for what they are killing.
What freaks me out the most is the fact that Gordon pulls the pin of his grenades, and then puts them back in his pocket.
[QUOTE=Zezibesh;22708940]What freaks me out the most is the fact that Gordon pulls the pin of his grenades, and then puts them back in his pocket.[/QUOTE] What, when you go to throw them? He hoists them over his head if you left click and lowers his arm for a small toss if you right click.
[QUOTE=Doomish;22709055]What, when you go to throw them? He hoists them over his head if you left click and lowers his arm for a small toss if you right click.[/QUOTE] Pull the pin on the grenade, change weapon. Also, does the crows/birds have anything to do with G-Man or what?
[QUOTE=booster;22709131] Also, does the crows/birds have anything to do with G-Man or what?[/QUOTE] I'm assuming they're just incredibly frequent storytelling devices.
Show me teddy.wav and reversed version please.
[QUOTE=ZombieWaffle;22709504]Show me teddy.wav and reversed version please.[/QUOTE] You can't SHOW sound, dude.
Actually I think its a .mp3. :v:
In L4D2, on the parish(I think) where there is a grafitti on the wall showing tally marks under two stickfigures, one zombie the other human really freaked me out. That, and the fucking houses off of the road in highway 17. Those were creepy as fuck.
[QUOTE=FeartheMango;22710209]In L4D2, on the parish(I think) where there is a grafitti on the wall showing tally marks under two stickfigures, one zombie the othe human really freaked me out. That, and the fucking houses off of the road in highway 17. Those were creepy as fuck.[/QUOTE] Especially the one where the Combine soldiers just finished burning bodies...
The entire underground part of Episode 1 was creepy.
[QUOTE=-Chief-;22710503]The entire underground part of Episode 1 was creepy.[/QUOTE] when i think of episode 1, thats all i remember. I cant remember the citadel parts, or the part with the citizens.
[QUOTE=FEARME!;22710421]Especially the one where the Combine soldiers just finished burning bodies...[/QUOTE] The one that spawns a poison zombie right behind you after you pick up some grenades and crossbow ammo is worse. Everytime I go into that one I know he will be there once I pick it up, but it always manages to make me jump still. Probably because there's two different doors he could come from so you never know which it will walk through. It's the two story house right before the bridge if you haven't seen it yet.
I tried making a quick video of teddy.wav forwards and backwards, but I can't get any good screenrecording software that also captures sound, so I could upload it quick to Youtube. Oh well. But it really wasn't interesting - teddy.wav is only ~0.58 seconds long, and backwards it's just a bad sounding scream. Not really scary, or creepy.
[QUOTE=skynrdfan2;22703086][media]http://www.youtube.com/watch?v=qt9VT2wfN_E[/media] is it a rebel being turned into a stalker? :ohdear:[/QUOTE] Oh shit. That voice sounds a bit like Father Grigori.
[QUOTE=Radiosquid;22710824]Oh shit. That voice sounds a bit like Father Grigori.[/QUOTE] i think they are trying ot get the rebel base (ha) information out of civilians.
[QUOTE=booster;22709131]Pull the pin on the grenade, change weapon. Also, does the crows/birds have anything to do with G-Man or what?[/QUOTE] protip: on a real grenade, pulling the pin doesn't trigger the explosion, it's flipping the handle. the pin just acts as a kind of safety mechanism.
[media]http://www.youtube.com/watch?v=CrPc_ML70Xc[/media] Marc Laidlaw is silly (he's the writer of HL).
[QUOTE=goon165;22703577]Good God I literally jumped out of my Chair the first time I saw that.[/QUOTE] It's made so much scarier when the first few times you play through it you didn't see it and then one day you play again and it's right there.
[media]http://www.youtube.com/watch?v=CrPc_ML70Xc&hd=1[/media] hey, it was made by valve! ...somewhat, at least EDIT: re-post, excuse me...
[QUOTE=LegndNikko;22698948]That damned cat.[/QUOTE] I still have nightmares about that cat...
[QUOTE=iChooseYou;22711865][QUOTE=LegndNikko;22698948]That damned cat.[/QUOTE] I still have nightmares about that cat...[/QUOTE]What cat?
Gnome. Mother. Fucking. Chompski.
[QUOTE=Foda;22711032][media]http://www.youtube.com/watch?v=CrPc_ML70Xc[/media] Marc Laidlaw is silly (he's the writer of HL).[/QUOTE] :wtc:
[media]http://www.youtube.com/watch?v=IpADBNlyYhQ[/media]
Fucking Ichthyosaurs how do they work
[QUOTE=Butthurter;22713274][media]http://www.youtube.com/watch?v=IpADBNlyYhQ[/media][/QUOTE] How the what?
God mode.
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