• Guild Wars - Let's Try to Make it Better
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overpain king lvl (i dont exactly remember,but i think 17-19 lvl)necro/ranger(can be elementalist and soul sumonner)
You don't need the boardwalk to get cart titles. It just makes it easier. Now that people do FA, and JQ, there isn't any reason you need it though. On top of that, since you can easily change your secondary profession (I'm assuming you have gotten most of the way through the campaign to even care about cartography titles), you can still explore the boardwalk with the heart of shadow portal trick.
I just did that. Edit: I like my guild. [IMG]http://img88.imageshack.us/img88/10/ohme.png[/IMG] We all made rits. There's another one, The Rit I Dont Use
lmao the rit i always use?
Man, I just got myself involved in the Factions factions. I am so confused, I think I sorta understand how the faction points work out, in very basic terms... does it get easier to figure out at all?
There's six of us now. Never, Alwys, Kinda, Dont, Cant, Might Cant and Might are me :v Also, if anybody wants to join the guild, we would be ecstatic to have another dance partner. We're a kurzick alliance, everybody's pretty nice, mostly PVE, but I think some people do PVP too. Also, making a rit is apparently useful, as our guild leader has a good working UW solo farm build for rit [editline]02:28AM[/editline] [QUOTE=PsYchOsIs;23673838]Man, I just got myself involved in the Factions factions. I am so confused, I think I sorta understand how the faction points work out, in very basic terms... does it get easier to figure out at all?[/QUOTE] Basically, you do quests for one side, it makes the other hate you. When you get points, you can give them to your alliance, which raises you Kurzick or Luxon title track. There are a few skills based on these titles. Or, you can buy things like amber chunks, scrolls and a couple other items. But the most important thing is the armor and PVP. You can get Luxon and Kurzick armor based on your factions. Kurzicks wont make you armor if you have a higher Luxon faction. There are PVP things for each side. You don't really need to worry about the factions unless you do PVP (Jade Quarry, Fort Aspenwood, etc). Those give points as a reward.
[QUOTE=PsYchOsIs;23673838]Man, I just got myself involved in the Factions factions. I am so confused, I think I sorta understand how the faction points work out, in very basic terms... does it get easier to figure out at all?[/QUOTE] Factions is the closest thing Guild Wars has to world pvp. It is therefore complete and utter trash and really really fucking inconvenient. Keep in mind when you say faction, you may be referring to the factions campaign, balthazzar faction, kurzick/luxon faction, or the kurzick and luxon factions themselves. Now... grab a bucket because your brain is going to need it. :psyduck: Essentially if you look at the world map for factions (the campaign), you see a red and blue line going down it. This line indicates where the factions (kurzick and luxon) own territory. This line moves as the war (alliance battles, where members of your faction (kursick/luxon) fight members of the other faction(kurzick/luxon)) between the two factions (kurzick and luxon) goes on. You can acquire faction (points) by competing in certain factions (campaign) pvp settings, or by vanquishing areas owned by a specific faction (kurzick and luxon), or by buying blessings from the preists of the corresponding faction (kurzick or luxon) at a resurrection shrine and killing things. Some missions in factions (the campaign) also give points to their corresponding faction (kurxick/luxon) You can spend faction (points) to buy stuff like amber or jade, or the faction's (campaign) factions' (kurzick/luxon) pve skills. You can also purchase allegiance rank for your guild by spending faction (points). Guilds with high enough faction (points) get to own towns and outposts of the same faction (kurzick or luxon) in factions (campaign). Owning a town gives you access to merchants that sell items at a moderate discount. This is useful if you are buying lockpicks and such in bulk but has minimal gameplay benefit outside of that. 100k of picks at 1.5k vs 1.2k is pretty hefty. People who own towns frequently sell picks at 1.25k or 80 per 100k. When you are pushing 100k around, the modest 1.6k in gold is inconsequential. :psyboom: Head hurting yet? Well, here is where it gets really fucking annoying. If you have more faction (points) with a faction (kurzick/luxon), you cannot use the majority of the merchants and traders in towns controlled by the faction (kurzick/luxon) that you have less faction (points) in. Furthermore, spending faction (points)in either faction (kurzick/luxon) decreases your faction (points) in the other faction (kurzick/luxon) so it is impossible to use faction (points) in both factions (kurzick/luxon) at once. This means that you have to pick one and then drain it to as close to zero as you can, or you are wasting points. :wtc:
Also, Kurzick side always loses battles for towns. It is the law of nature.
O...kaaay... :psyboom: I think I'll just be doing the minimum necessary to continue that Campaign, then. I'm not really a PvPer when I can help it.
[QUOTE=PsYchOsIs;23675092]O...kaaay... :psyboom: I think I'll just be doing the minimum necessary to continue that Campaign, then. I'm not really a PvPer when I can help it.[/QUOTE] You don't have to deal with factions at all to finish the campaign.
Well... you do need to get 10,000 with one faction (kurzick/luxon) to complete factions (campaign). To get the protector title you will need to work with both sides. However this is trivially easy. Just buy blessings (I think they are 50 gold) when moving through an area and you will hit the cap in no time. [editline]11:58PM[/editline] [QUOTE=Newbienice99;23675051]Also, Kurzick side always loses battles for towns. It is the law of nature.[/QUOTE] Uhhh.... what?
[QUOTE=Zephyrs;23675610]Well... you do need to get 10,000 with one faction (kurzick/luxon) to complete factions (campaign).[/QUOTE] Oh yeah, that. :ohdear: [QUOTE=Zephyrs;23675610]Uhhh.... what?[/QUOTE] Sorry, someone told my that towns were won through alliance battles. I am not an expert on Factions.
[QUOTE=Newbienice99;23676593]Just a joke. Luxons are always in control of Kurzick towns.[/QUOTE] Again.. uhh what? It shifts every couple of hours unless one side is sucking particularly badly. Then again, it does tend to go through swings where one side dominates the other. I remember a few years ago the kurzicks had pushed back the border as far as it can go for a few days. I also stay out of factions because there really is nothing to do there once you've completed the game outside of farming. Well, I sometimes troll morons in fort aspenwood with a cripshot ranger. 50% snare on 3 and 4 targets is great for pissing people off while still being useful. Having 2 assassins and a warrior chase you doing nothing for an entire match is great, and you can cap shrines while doing this. It's like playing a dead ringer spy. If you have a huge portion of the other team doing nothing trying to kill you, you cripple (HAHA cripshot) their offense. Now... where was I... oh yeah.. the borders. Generally speaking it doesn't last more than a week or two. edit: WTF just happened with my post? Edited now... posted 22 minutes ago? wat?
[QUOTE=Newbienice99;23676593] Sorry, someone told my that towns were won through alliance battles. I am not an expert on Factions.[/QUOTE] All I know is that I have never seen kurzicks take hold of luxon towns.
[QUOTE=Newbienice99;23676990]All I know is that I have never seen kurzicks take hold of luxon towns.[/QUOTE] That's becuase Kurzicks suck.
[QUOTE=Glent;23677081]That's becuase Kurzicks suck.[/QUOTE] See this is what I hate about factions. Back when I actually played seriously I had quite a few good members for guilds slip through my fingers because they wanted to join one side or another. Gameplay wise, there is no reason for it. It just gets in the way. You should be able to float back and forth with no penalties. Some asshats decided it would be fun to grief during alliance battles and kill themselves using necromancer skills. This is why we can't have nice things. Competition is fine, but this actively splits the playerbase, and the fastest way to get points has never been, and never will be, playing the pvp. It's stupid. I can farm up to 20,000 points an hour if I 600 smite things. That's easily 30,00 40,000 points on the title per hour I grind.
[QUOTE=Zephyrs;23677424]See this is what I hate about factions. Back when I actually played seriously I had quite a few good members for guilds slip through my fingers because they wanted to join one side or another. Gameplay wise, there is no reason for it. It just gets in the way. You should be able to float back and forth with no penalties. Some asshats decided it would be fun to grief during alliance battles and kill themselves using necromancer skills. This is why we can't have nice things. Competition is fine, but this actively splits the playerbase, and the fastest way to get points has never been, and never will be, playing the pvp. It's stupid. I can farm up to 20,000 points an hour if I 600 smite things. That's easily 30,00 40,000 points on the title per hour I grind.[/QUOTE] um i was joking My guild back when I started the game had 30-so members. I joined Kurzicks, and 20 of those members left. That's why I always blame Kurzicks :v:
[QUOTE=Newbienice99;23675051]Also, Kurzick side always loses battles for towns. It is the law of nature.[/QUOTE] Ye, but thats because the koreans don't play much guild wars anymore, cause the first year when factions came out the kurzicks owned alot of towns (yes, the koreans were kurzicks), but the next year luxons started to take over.
Doesn't really matter if you were joking or not. (In retrospect that line is rather brusque. I did not intend that.) My point stands. It's somewhat annoying to switch, and if you are devoted to working on the allegiance ranks, you loose months of work if you switch. Of course, now the titles actually matter somewhat because of the pve skills. That isn't to say that it wasn't a problem before this. Sure, getting rank 5 or 6 is all you really need to use all of the skills effectively, which is only around 900,000 points. As a major player in an alliance of what was around 3-400 people it was frustrating as hell to snag someone, especially someone who was good, polite, useful, etc, and have him leave a week later because he felt like joining the opposite faction. Gameplay wise, there shouldn't be a need for this.
add me to your guild please, I'm called hot chocylate
My offer to help anyone anywhere with stuff still stands. Also, hit 70% cartography in Tyria with my lvl 5 :c00lbert:
Over the weekend my Prophecies group and I proceeded to the Abaddon's Mouth outpost. And man, how I wish we could just dedicate a couple of hours to get it done, I really want to see what EotN is like. But, not complaining. ;) Perhaps after we do I'll be available for vanquishing with you guys. A question about that: Probably seems obvious, but do you unlock Hard Mode for the entire game world, or just the continent you finish the campaign on?
[QUOTE=PsYchOsIs;23772260] Do you unlock Hard Mode for the entire game world, or just the continent you finish the campaign on?[/QUOTE] Just the continent you finished .
[QUOTE=Gnomie;23773733]Just the continent you finished .[/QUOTE] Damn, alright then. :P I heard Factions is a bit easier to Vanquish. But that's fine; the added challenge should be fun.
If it's any consolation, the Factions campaign is terribly short so it shouldn't be too long before you can vanguish it.
Abbadon's Mouth is a fairly fun mission. Hell's Precipice is even better. Facing titans with just prophecies skills was a blast back in the day. Best pug I've ever had. Also, undead spoiler dude. You will understand when you meet him near the end of hells. [QUOTE=Gnomie;23782578]If it's any consolation, the Factions campaign is terribly short so it shouldn't be too long before you can vanguish it.[/QUOTE] Indeed. Factions is very very short. A mere 13 missions, and you skip some of them after picking a faction. It's also trivially easy to vanquish outside of the warden groups in the kurzick areas. Shiroken have no real damage outside of the elementalists. The buffed Ray of Judgement afflicted monks can be a problem I guess (I vanquished before eye of the north and that skill change, it used to suck, so the monks weren't even a minor threat), but if you grab pain inverter in eye of the north any target that does large amounts of damage just instantly explodes. It's easy to do 2,000 damage instantly with that skill, which can drop most bosses. If you choose to go with the kurzicks, be warned that their mission requires a split if you wish to get the masters reward. I can hold off one side with 2-3 heroes and one of the 3 juggernauts with relative ease if you need assistance, leaving you with 4-5 people and 2 jugs. The luxon mission is equally obnoxious, if for different reasons. Lets put it this way. You can literally run 3 Minion Masters there because there are so many corpses. In other words, hordes. Big ones, and lots of them.
Well, my Factions rit, Shinkei Seishinbyo, is up to Imperial Sanctum, so that is not a problem. I eventually went with siding with the Luxons, as the guild I'm in is on that side.
Ah. Well in that case, good luck with shiro. He isn't difficult, its just a somewhat random fight based on who he decides to banish. In Hard Mode having a monk banished is an epic pain in the ass. Shiro can be easily dealt with using spiteful spirit, spoil victor, empathy, price of failure, and a lot of blocking. Once he hits impossible odds, just clump up around him and watch several thousand damage nuke him in about 4-5 seconds. Also, finally did Shards of Orr HM with my dervish with a speed clear group. D/A has much less damage than a regular A/D because you have to bring deadly paradox to maintain SF reliably. It also bites your energy, though in combat you are fine because zealous daggers generate lots of energy. No Bone Dragon Staff drop, but at least I have that dungeon out of the way.
[QUOTE=Newbienice99;23632592]And the next one is in about a year, isn't it? :/[/QUOTE] That area does not count toward your cartography title. This is also the same for Pre-Searing Ascalon.
[QUOTE=Floreum;23819367]That area does not count toward your cartography title. This is also the same for Pre-Searing Ascalon.[/QUOTE] Yes it does. Pre searing is the only spot in the game that does not count towards an exploration title (I'm including master of the north here as an exploration title to generalize) Test it out. Make a new character in factions and scrape that spot, or use the portal tricks to get inside. Your exploration will go up, albeit not very much. It isn't exactly a large amount to scrape, but it does count. Edit: There's even glitched spots that do not show up on the world map as explored in factions. They count too. A huge spot behind Eredon Terrace springs to mind.
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