• The SSX Series - I'm gonna quadruple backflip off this cliff
    535 replies, posted
I still have my copy of tricky. :buddy:
I can get a 2:03 but I keep making mistakes.
[QUOTE=Antwon;34880456]I know right? That said, I don't really know the best route down. I think I need to start using those tunnels, the only one I take is the wide one on the left with a big kicker before it[/QUOTE] In the full game it'll be much easier to get that track under two minutes, seeing as you can get better gear.
I'm rather looking forward to all the gear and stuff, I wonder how much it'll affect stats. Mac flips ridiculously quickly as it is. Also, I know this is a minor point but I think the whole Geotag thing is awesome and I am really excited about carving around mountains picking them up and effectively playing hide-and-seek on snowboards
[QUOTE=Antwon;34881767]I'm rather looking forward to all the gear and stuff, I wonder how much it'll affect stats. Mac flips ridiculously quickly as it is. Also, I know this is a minor point but I think the whole Geotag thing is awesome and I am really excited about carving around mountains picking them up and effectively playing hide-and-seek on snowboards[/QUOTE] It's awesome to have a kind of unlimited collectible.
[QUOTE=Antwon;34880456]I know right? That said, I don't really know the best route down. I think I need to start using those tunnels, the only one I take is the wide one on the left with a big kicker before it[/QUOTE] Near the beginning of the track there's a railroad under which there are two red pipes (middle and right) and a normal path on the left. Follow the path, it'll then have a little path on the left side going up which will then lead you to a MASSIVE drop going straight to the round tunnel.
I just went through one of the rail tunnels at 300km/h while spinning in Uber mode. I feel kind of dizzy
Is there a point were your tricky just dies no matter what? There have been times were I am going along just find doing tricks and it just drops.
So I put my opinion that I think it's simplified and easy and possibly too fast, any reason why that's dumb? Should I give it another go? It just seemed impossible to crash unless you try since the board gravitates to the ground.
[QUOTE=bionic0n3;34887799]Is there a point were your tricky just dies no matter what? There have been times were I am going along just find doing tricks and it just drops.[/QUOTE] You probably clipped the wall/ground but you didn't even notice as it was that much of a close encounter, happened to me plenty 'o times :v:
[QUOTE=Archonos 2;34888265]So I put my opinion that I think it's simplified and easy and possibly too fast, any reason why that's dumb? Should I give it another go? It just seemed impossible to crash unless you try since the board gravitates to the ground.[/QUOTE] You seem to think that SSX should be the Skate of snowboarding.(try being really realistic) SSX at its core was always fast pace and crazy and now there is hardware that can handle it's vision. Your complaint about it being too easy because your borard gravitates toward the ground is also kind of empty because your board only does that if you stop rotating/tricking. Anyone who is capable of playing SSX will probably not use that feature because it cuts off score; at most it is to help beginners get adjusted. Lastly, about not being able to crash. I would assume that the idea behind making it easier to stay on your board is not to try and make the game easier but to keep the game going fast. It's punishment enough to lose your combo or speed from making a bad decision.
I played all the SSX games on PS2 and they're some of my favourite games for several reasons, but I don't have a console so I can't play the new game. Glorious PC gaming master race isn't always so glorious :(
4 days left for Europeans! [editline]27th February 2012[/editline] And my vacation starts on Friday!
Wasen't this supposed to have a PC release?
[QUOTE=Sokrates;34893429]Wasen't this supposed to have a PC release?[/QUOTE] No, it wasn't ever supposed to. Where'd you get such information?
[QUOTE=Da_Maniac_;34893468]No, it wasn't ever supposed to. Where'd you get such information?[/QUOTE] dunno maybe just my mind playing me :sigh:
[QUOTE=Da_Maniac_;34893064]4 days left for Europeans! [editline]27th February 2012[/editline] And my vacation starts on Friday![/QUOTE] Lucky. I'll probably be stuck playing the demo till Easter or something :(
[QUOTE=bionic0n3;34889914]You seem to think that SSX should be the Skate of snowboarding.(try being really realistic) SSX at its core was always fast pace and crazy and now there is hardware that can handle it's vision. Your complaint about it being too easy because your borard gravitates toward the ground is also kind of empty because your board only does that if you stop rotating/tricking. Anyone who is capable of playing SSX will probably not use that feature because it cuts off score; at most it is to help beginners get adjusted. Lastly, about not being able to crash. I would assume that the idea behind making it easier to stay on your board is not to try and make the game easier but to keep the game going fast. It's punishment enough to lose your combo or speed from making a bad decision.[/QUOTE] Yeah, as I found out yesterday, it is really very possible to screw up runs, and you can definitely be punished for mistakes. It's not so bad when you're just playing casually, but when you really go for it every millisecond of error means a lot. [editline]27th February 2012[/editline] Also thanks for the various friend requests
So the demo... is it just those 2 events, the trick it and race events? Like you don't unlock anything more in the demo?
[QUOTE=Jackald;34895429]So the demo... is it just those 2 events, the trick it and race events? Like you don't unlock anything more in the demo?[/QUOTE] It's a demo, what did you expect?
[QUOTE=Da_Maniac_;34895762]It's a demo, what did you expect?[/QUOTE] I think me and Jackald want more after seeing how big the ME3 demo is with the multiplayer and whatnot :v:
damn, why does the game have to come out this week, the very same week I have got to fork out £115 for my car tax :(
[QUOTE=bionic0n3;34889914]You seem to think that SSX should be the Skate of snowboarding.(try being really realistic) SSX at its core was always fast pace and crazy and now there is hardware that can handle it's vision. Your complaint about it being too easy because your borard gravitates toward the ground is also kind of empty because your board only does that if you stop rotating/tricking. Anyone who is capable of playing SSX will probably not use that feature because it cuts off score; at most it is to help beginners get adjusted. Lastly, about not being able to crash. I would assume that the idea behind making it easier to stay on your board is not to try and make the game easier but to keep the game going fast. It's punishment enough to lose your combo or speed from making a bad decision.[/QUOTE] Nowhere in my post did I say or mention anything about it being realistic. I said it's extremely fast, which is cool, but it's hard to tell what's going on sometimes. I also said it seems that I can do tricks just by mashing a bunch of buttons and I get a high score. And no, my complaint isn't empty. It rotates to the ground, whereas it didn't do that in previous installments, therefore making it easier than previous installments. I don't know how on earth that's "empty." Your statement of "anyone who is capable" is a dick attempt at demeaning anyone who would use it. My point is that it shouldn't be there, not whether or not you should use it. I think if you leave your board up in the air, you should come down on your head, just like you did in SSX Tricky. Now was Tricky realistic in the slightest? No, not at all. A "bad decision" in your argument is apparently not crashing, so I don't really see any other bad decisions besides making yourself go the wrong way. You can't begin an argument by basing yours off of someone else's statements or views that they didn't make and don't have. But needless to say you'll all go group mentality and disagree with me, because that seems to be the trend. My point was that it's way too simplified, and I'm comparing it to SSX Tricky. I don't want realism, I want the SSX series. And this game has that. It's just that I think the gravitational pull on the bottom of the board is silly and is too much hand-holding. On a side-note: I wish Eddie wasn't preorder only. I don't have $60 and I like Eddie...
I like that the trick system has a heavier emphasis on holding tricks for as long as possible in big airs rather than just repeatedly mashing the buttons to do as many tricks in the air as possible.
[QUOTE=Archonos 2;34896079]Nowhere in my post did I say or mention anything about it being realistic. it seems that I can do tricks just by mashing a bunch of buttons and I get a high score.[/QUOTE] How high is high? I saw a video of someone getting over 50 million, and I don't think he mashed buttons. [QUOTE=Archonos 2;34896079] And no, my complaint isn't empty. It rotates to the ground, whereas it didn't do that in previous installments[/QUOTE] If you do a flip in any of the games, I'm pretty sure the flip completes if you stop holding the button down. Where it is different however is if you come off a jump sideways; in Tricky you'd just inevitably fall off when you land since you took off at a funny angle, but in the new one you still have a chance to land. I'd call that an improvement due to less frustration. [QUOTE=Archonos 2;34896079] A "bad decision" in your argument is apparently not crashing, so I don't really see any other bad decisions besides making yourself go the wrong way.[/QUOTE] Hitting a jump at a bad angle and landing in the wrong place? Ending your combo early? Over/undershooting a jump? Getting fewer flips/spins in a jump than the maximum possible? Running out of boost? Repeating tricks? etc. etc. [QUOTE=Archonos 2;34896079] But needless to say you'll all go group mentality and disagree with me, because that seems to be the trend. [/QUOTE] I disagree with you on a personal level because I think you're wrong. I'll happily admit that I did share some of your concerns until I started trying to chase the absolute highest scores (and failing). It reminded me that this is undoubtedly a hardcore game, and it's tricky TRICKY TRICKYYYYY to get a perfect run.
[QUOTE=Archonos 2;34896079] But needless to say you'll all go group mentality and disagree with me, because that seems to be the trend.[/QUOTE] Why is there always someonewho goes "You're all just ganging up on me!" It's not like people could disagree with you, or have different opinions, right?
Maybe I didn't play enough and missed something. I mean gold medal high, not record breaking on YouTube high. And I just played ssx tricky and it will dump you on your head if you don't complete the flip. I still want the game I just don't like the gravIty hand holding. And I said that because there's this thing called mob mentality and bandwagon effects, and they happen too often on the Internet and face punch. Like the word stuffing you're doing. I've Posted in here twice and both times someone shoved words in my mouth.
The actual trick landing stuff seems a shitton easier, but I like that. It's more focused on doing well, rather than just not fucking up. 'cept in the deadly descents. [editline]27th February 2012[/editline] I also fucking love the physics system. You can Land a trick by slamming into a rocky wall as long as you're oriented so your board is parallel with its surface.
The deadly descents look really cool. And that's definitely a Good point about the board thing. I didn't think of it that way, thanks.
My package was just shipped by Amazon, hopefully it gets here before I wake up tomorrow. I wonder if I should install the game to my hard drive.
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