• The Elder Scrolls Megathread (V8)
    10,001 replies, posted
[t]http://cloud-2.steampowered.com/ugc/594724080869238416/25E5F4F5E56C656D243D8E2DCA2EA7254D31CFCE/[/t][t]http://cloud-2.steampowered.com/ugc/594724080869667625/E04D038399B2288699010F277321F24BE63206C0/[/t]
[QUOTE=Cuel;36897565]just something that makes the dragon focus on humans, the player or his companion. it's so silly when you have to wait for the dragon to kill a rabbit[/QUOTE] Someone should draw a picture or something where the Dovahkin and a Dragon are about it clash in an epic battle, when the dragon suddenly flies off to kill a mudcrab in Cyrodill.
took me one second to find one on google [img]http://4.bp.blogspot.com/-CfnUKmSg900/T0LgwKcvcGI/AAAAAAAAAt4/GizMk0QErYU/s1600/DroVaskoSoloDragon.jpg[/img]
[QUOTE=Mingebox;36898396]Someone should draw a picture or something where the Dovahkin and a Dragon are about it clash in an epic battle, when the dragon suddenly flies off to kill a mudcrab in Cyrodill.[/QUOTE] Horrifying creatures, so it is justified.
Guys I just realized the best mod that I really hope is already made: A place where you just fight skeletons/draugr/bandits nonstop until you feel like leaving. Because i get tired of picking fights with giants and mammoths
I was playing Morrowind and I was outside that smuggler cave at the start of the game. Pressed T and clicked Until Healed. I get the message "You are awaken by a loud noise" and the last thing I hear is "NOW YOU DIE". Then the game crashed. I don't think I wanna play anymore.
Guys I need your help Where can I edit kill move conditions? I know someone here was able to make it so only first person kill moves trigger, but I can't find ANYWHERE in the CK where I can edit kill moves. Would be very useful to have, otherwise you'll no longer be able to decapitate in my mod.
[QUOTE=Chilean_Wolf;36901558]I was playing Morrowind and I was outside that smuggler cave at the start of the game. Pressed T and clicked Until Healed. I get the message "You are awaken by a loud noise" and the last thing I hear is "NOW YOU DIE". Then the game crashed. I don't think I wanna play anymore.[/QUOTE] That was a dark brotherhood assassin preparing to wreck your shit I've just started morrowind too, hoping it can provide some cheap entertainment, should last me all the boring bits of the summer
More stories from land of Skyrim, this time with pictures. Indeed this land is greatly enchanted, even the trees have strange abilities! [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-22_00001-Copy.jpg[/IMG] I returned to the Thalmor embassy for round two, I attacked their lead justicar who started throwing lightning at me, I went into the killing move where you pick them up and throw them down head first, played out like this: [video=youtube;SFO4kUdX7q4]http://www.youtube.com/watch?v=SFO4kUdX7q4[/video] Miliseconds before this elve's face became one with the force (aka the floor) [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00010.jpg[/IMG] His husband flipped shit at me butt owning him so hard, so he ran at me with a dagger. I punched him so hard he did a fucking flip. [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00012.jpg[/IMG] I ran around the corner and kicked down a door, to find myself intruding on some intimate time. I politely apologized and backed out of the room, even a hardened monster like me was slightly disturbed. [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00013.jpg[/IMG] I continued down into the prison, in which two elves appeared with that annoying ass wood elf, holding him hostage. While they were still talking I walked up and one hit killed him and sent him flying across the room. No fucks were given and I moved onto making the two thalmor assholes into floor mats for me to wipe my feet. [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00014.jpg[/IMG] [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00015.jpg[/IMG] In the ensuing chaos of the fight the prisoner unfortunately died too (After instantly killing the elves I walked over to him and used him as a punching bag) but I felt he needed some form of respect paid to him, so I gave him an apple pie for the trip to sovngarde. [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00018.jpg[/IMG] He looked so peaceful, he went as many of us wish to go when our time comes. [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00019.jpg[/IMG] [IMG]http://i205.photobucket.com/albums/bb9/AnotherMemberofphotobucket/yaranaika.png[/IMG] I returned to Whiterun victorious against the Thalmor only to be mocked by a gaurd about a horrific incident that left me scarred for life: Someone had stolen my sweet roll, I had never been the same since. This bitch wouldn't walk away after such a statement. [IMG]http://i305.photobucket.com/albums/nn229/1chains1/2012-07-23_00024.jpg[/IMG]
I'm having a problem installing skyrim from steam. It downloads completely, but when I go to play it, it brings me to the main menu and has the "install" option instead of "play". I've tried verifying the cache, running as admin, rebooting and reinstalling the game, reinstalling the programs that go with the skyrim download, everything I could think of and read in troubleshooting stuff. Any help?
There needs to be a non-vampire lord version of choke because that spell is fun as fuck.
You guys playing Morrowind should really get that mod that delays the Dark Brotherhood attacks until later on, so you don't kill them and are able to continuously sell the gear and makes tons of money. shit pageking, have dual wielding energy swords (courtesy of the nexus) [img]http://static.skyrim.nexusmods.com/mods/images/21000-2-1343078784.jpg[/img]
[QUOTE=ROFLBURGER;36904657]There needs to be a non-vampire lord version of choke because that spell is fun as fuck.[/QUOTE] Yeah, but how is grabbing an NPC, making him temporarily unable to engage combat and throwing him away possibly applying physical damage from the environment (in which high velocity plates have suggested is extremely dangerous) all while draining the NPCs health actually balanced? I should probably add that this effect is in the CK as the "grab actor" archetype, but what it currently seems to do is blasting actors away from you. I wonder if it under specific circumstances may actually work as it should or if that code is let out like the vampire lord archetype.
[QUOTE=KorJax;36902133]Guys I need your help Where can I edit kill move conditions? I know someone here was able to make it so only first person kill moves trigger, but I can't find ANYWHERE in the CK where I can edit kill moves. Would be very useful to have, otherwise you'll no longer be able to decapitate in my mod.[/QUOTE] [url]http://skyrim.nexusmods.com/mods/10906/[/url]
[QUOTE=DrasarSalman;36904794]Yeah, but how is grabbing an NPC, making him temporarily unable to engage combat and throwing him away possibly applying physical damage from the environment (in which high velocity plates have suggested is extremely dangerous) all while draining the NPCs health actually balanced? I should probably add that this effect is in the CK as the "grab actor" archetype, but what it currently seems to do is blasting actors away from you. I wonder if it under specific circumstances may actually work as it should or if that code is let out like the vampire lord archetype.[/QUOTE] But what if I want to be a Sith Lord? [t]http://cloud-2.steampowered.com/ugc/542925706446600777/CFE6C084033BD746BCA42A80719B98EF59CC2E78/[/t] UNLIMITED POWEEEER!
[QUOTE=DrasarSalman;36904794]Yeah, but how is grabbing an NPC, making him temporarily unable to engage combat and throwing him away possibly applying physical damage from the environment (in which high velocity plates have suggested is extremely dangerous) all while draining the NPCs health actually balanced? I should probably add that this effect is in the CK as the "grab actor" archetype, but what it currently seems to do is blasting actors away from you. I wonder if it under specific circumstances may actually work as it should or if that code is let out like the vampire lord archetype.[/QUOTE] You do realise having a mana system means you don't need to balance spells right? You just increase the mana cost, it's simple.
[QUOTE=elowin;36905629]You do realise having a mana system means you don't need to balance spells right? You just increase the mana cost, it's simple.[/QUOTE] That was definitely the justification in Morrowind. Then they implemented a system where you could increase your mana pool with alchemy, and the ability to make your potions better with the same alchemy skill.
[QUOTE=ROFLBURGER;36904657]There needs to be a non-vampire lord version of choke because that spell is fun as fuck.[/QUOTE] There's a choke spell? Oh fuck, I'm so being a Sith Lord.
[QUOTE=Mingebox;36905518][url]http://skyrim.nexusmods.com/mods/10906/[/url][/QUOTE] No offense, but I was looking for how something like this is possible to do in the CK, not for a mod. I already know about that mod, it doesn't really help my issue. Reading comprehension is your friend
[QUOTE=KorJax;36906707]No offense, but I was looking for how something like this is possible to do in the CK, not for a mod. I already know about that mod, it doesn't really help my issue. Reading comprehension is your friend[/QUOTE] Is there a way to open the plugin file and see what it changes? If so, you might wanna try that.
[QUOTE=DrasarSalman;36904794]Yeah, but how is grabbing an NPC, making him temporarily unable to engage combat and throwing him away possibly applying physical damage from the environment (in which high velocity plates have suggested is extremely dangerous) all while draining the NPCs health actually balanced? I should probably add that this effect is in the CK as the "grab actor" archetype, but what it currently seems to do is blasting actors away from you. I wonder if it under specific circumstances may actually work as it should or if that code is let out like the vampire lord archetype.[/QUOTE] Balance really isn't much of an issue on Elder Scrolls games, if you think it's unbalanced, don't use it. It's always nice to leave the option there for people who want to be overpowered Sith lords. I mean, in Oblivion you could make yourself have 100% chameleon constantly with 5 grand soul gems and some armour.
[QUOTE=KorJax;36906707]No offense, but I was looking for how something like this is possible to do in the CK, not for a mod. I already know about that mod, it doesn't really help my issue. Reading comprehension is your friend[/QUOTE] I'm tired.
Patch 1.7 isn't very interesting just fixes for crash bugs.
[QUOTE=yawmwen;36906778]Is there a way to open the plugin file and see what it changes? If so, you might wanna try that.[/QUOTE] Yeah, there's a way, and there's also a way to actually undo changes completely so that it doesn't save the change into the esp file, thus preventing dirty edits. Just go to the Data page, select the file, and click "Details". Don't do this to the master files though, it'll take fucking ages. On a side note, why does Morrowind's construction kit load super fast while the Oblivion construction kit and Skyrim's Creation Kit are slow as molasses?
[QUOTE=yawmwen;36906778]Is there a way to open the plugin file and see what it changes? If so, you might wanna try that.[/QUOTE] There is but it requires you to know where to look first. When you open a mod up in the CK it'll look like normal, the only change will be that anything that was added/changed from the master file will have a "*" next to it in the user column. Seeing as I can't find where you change anything reguarding kill moves in detail, and that I believe I remember seeing a screenshot of this being edited in a different window within the CK (which doesn't track changes a mod makes, only the main window does), I don't think it would be of much use
Who the fuck designed these Nordic Burial Grounds? "Hey guys let's prevent grave robbers by putting up stone turning puzzles in front of key areas!" "Yea! And we will put the answers right behind the stone! They will never think to look there!"
[QUOTE=yawmwen;36907528]Who the fuck designed these Nordic Burial Grounds? "Hey guys let's prevent grave robbers by putting up stone turning puzzles in front of key areas!" "Yea! And we will put the answers right behind the stone! They will never think to look there!"[/QUOTE] all nordic puzzles were designed by 5 year olds made to fool the 2 year olds
[QUOTE=yawmwen;36907528]Who the fuck designed these Nordic Burial Grounds? "Hey guys let's prevent grave robbers by putting up stone turning puzzles in front of key areas!" "Yea! And we will put the answers right behind the stone! They will never think to look there!"[/QUOTE] Oh hey guys guys listen guys ok so guys so we put the "password" to the puzzle guys you getting this? we put it on the back of the key!
So since I was heavily over-encumbered I decided to drop the 4 Dwemer Cogs I was carrying for some reason in the Dawnguard fortress. Next thing you know the newest recruit is running up to me saying "HEY MANN, YOU DROPPED THIS BRO, YOU SHOULD BE MORE CAREFUL MAN SOMEONE MIGHT STEAL IT, MAN."
[QUOTE=ROFLBURGER;36907937]So since I was heavily over-encumbered I decided to drop the 4 Dwemer Cogs I was carrying for some reason in the Dawnguard fortress. Next thing you know the newest recruit is running up to me saying "HEY MANN, YOU DROPPED THIS BRO, YOU SHOULD BE MORE CAREFUL MAN SOMEONE MIGHT STEAL IT, MAN.[/QUOTE] You know what you have to do now right? New Quest Added: Play fetch
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