• The Elder Scrolls Megathread (V8)
    10,001 replies, posted
[QUOTE=rinoaff33;35844962]Or the game removing control from the player during finishing moves that don't actually finish off the enemy (spells do this a lot), or, if they do kill the enemy, you stay stuck in "camera" mode for up to a minute. Or dragons derping out and [I]teleporting[/I] while dead, sometimes dropping down in front of you from thousands of meters away upon loading a save. Or enemies who don't recognize that their partner was hit in the face by several arrows and chalk it up to their imagination - or better yet, they don't realize that they themselves have an arrow sticking out of their throats. Or a prevalent bug during the main quest that prevents you from talking to Esbern. Or the many, many pathing issues throughout the game.[/QUOTE] Can safely say I haven't ever had any of that happen to me in my game. I think you should call the Ghostbusters and tell them to fix your haunted game.
I've made a script to make an activator open a container when it is activated, but I get an error telling me that "Activate is not a function or does not exist". What is the issue? Here is the code: [code]Scriptname StorageFlySCRIPT extends ObjectReference Container Property FlyStorage Auto Event OnActivate(ObjectReference akActionRef) if (akActionRef == game.GetPlayer()) FlyStorage.Activate(Game.GetPlayer()) EndIf EndEvent Event OnStart() Self.SplineTranslateToRef(game.GetPlayer(), 10.0, 50.0, 100) EndEvent [/code] I wouldn't consider myself any good at papyrus, but I understand basic scripting.
Can someone give me some good ENB's that are compatible with the most recent version of Skyrim?
[QUOTE=DrasarSalman;35849305]I've made a script to make an activator open a container when it is activated, but I get an error telling me that "Activate is not a function or does not exist". What is the issue? Here is the code: [code]Scriptname StorageFlySCRIPT extends ObjectReference Container Property FlyStorage Auto Event OnActivate(ObjectReference akActionRef) if (akActionRef == game.GetPlayer()) FlyStorage.Activate(Game.GetPlayer()) EndIf EndEvent Event OnStart() Self.SplineTranslateToRef(game.GetPlayer(), 10.0, 50.0, 100) EndEvent [/code] I wouldn't consider myself any good at papyrus, but I understand basic scripting.[/QUOTE] That's really odd...according to the [URL="http://www.creationkit.com/Activate_-_ObjectReference"]wiki page[/URL] you seem to be using it right, and the Activate function is part of ObjectReference which your script extends Perhaps try making a function and have OnActivate call it, instead of putting the code directly in the event? Totally wild guess, I'm not much of a Papyrus pro either.
I have a problem in Skyrim. I did the quest that involves getting into Calcelmo's laboratory (in Makarth). I didn't want to get attacked by the guards so I commanded Lydia to kill everyone, while I stayed in the shadows. Now everyone's dead and I can't tell her to follow me, because all she does is telling me "You shouldn't be in here." When I command her to open the door to a non-restricted area, she says "I can't do that, sorry!" When I fast travel to somewhere else, she stays where she is. What can I do to get her back?
[img]http://img96.imageshack.us/img96/6373/smithhg.png[/img] I have plans to try tackling that after my exams are over, I guess it wouldn't be very hard. Anyway: -Basic Smithing instead of Steel Smithing: The perk makes you able to craft Steel AND Leather items, and improves improvement of not only Steel, but Iron, Hide and Leather items. Also, Leather Shields. -For the first Light perk, Chainmail is quite redundant with Scaled existing, but implementing a new metal would requite more extensive work... Well, unless Mythril is, say, Steel plus Quicksilver. The Armor rate would be the one vanilla Elven armor has. As for more weapons, I could see Mythril ones as Steel-damage, Iron-weight. -Dwarven weapons get a slight nerf, to vanilla Orcish weapon values. -Elven weapons get nerfed to vanilla Dwarven weapon values; Elven armor gets buffed to vanilla Elven gilded armor (which turns into a cosmetic variant); the non-cuirass parts get an according buff. -Orcish weapons get buffed to vanilla Elven weapon values. -Light Daedric Armor, of higher stats than Dragonscale, made with much less Ebony, some Malachite, and Leather. Wouldn't be very lore breaking, would it? -If Advanced and Dragon weapons are considered, the higher than them quality weapons would suffer a slight buff (and maybe the Blade of Woe as well). -When joining a faction, you'd get an active effect that would let you make the appropiate outfits; for example, you can make Stormcloak armor if you join them, and you are unable to make Imperial stuff unless you join them. -More jewellery products, nothing should limit you from making a Silver Diamond ring. I'd also introduce Copper (and circlet smithing, and more circlets), but, again, I'm not sure how a new metal would work. Maybe as guaranteed byproduct of gold and silver mining, as in real life. Maybe even precious metal (plated) weapons, mostly for decoration and undead hurting, but inconvenient otherwise. So yeah, will work a bit more on the numbers and on understanding the CK. And I can't model to save my life anyway, so I guess this is stillborn; but hey, I can at least retouch the already existing stuff (and the leveled lists, buffed Orcish stuff should come later on).
[QUOTE=DasMatze;35849738]I have a problem in Skyrim. I did the quest that involves getting into Calcelmo's laboratory (in Makarth). I didn't want to get attacked by the guards so I commanded Lydia to kill everyone, while I stayed in the shadows. Now everyone's dead and I can't tell her to follow me, because all she does is telling me "You shouldn't be in here." When I command her to open the door to a non-restricted area, she says "I can't do that, sorry!" When I fast travel to somewhere else, she stays where she is. What can I do to get her back?[/QUOTE] You'll have to dismiss her and disable-enable or use a console command to move her away. Other than that, there isn't anything you can do. Welcome to Skyrim. Bugs are everywhere.
Without mods, I don't think anyone would give Skyrim a second thought
What astounds me is that the very same people who hold bethesda up as the pinnacle of lazy developers for their supposed "the mods will fix it" attitude, continue to buy the fucking games and just have the mods fix the issues. I don't recall encountering a single major bug in Oblivion, and only two bugs which impacted my gameplay in a major way in Skyrim. Either you guys are nitpicking, lying or spectacularly unlucky.
Well now, this is weird, disabling my mods one by one to see which one's the problem, now that I disabled the mesh improvement mod, the game just closes down instead of leaving me on the Logo without starting a new game. [editline]6th May 2012[/editline] Same thing with Imp's more complex needs. [editline]6th May 2012[/editline] And Shenk's Thievery Overhaul.
[QUOTE=ArchXeno;35849936]Without mods, I don't think anyone would give Skyrim a second thought[/QUOTE] Skyrim is a great game, I don't understand the hate at all. Hell, I usually refrain from downloading mods, except settng-friendly ones and fixes. The only thing that would make things better would be to -Make things more to scale, at least have a hundred or more NPC's in a town. -Make the stories and quests more interesting at face value. In Skyrim, the lore was neat and didn't retcon much, but it was terribly simple at face value. I'd say to make things slightly more metaphysical and a lot more political. Keep the more confusing things to books and optional dialogue, because some people understandably don't really care for insane metaphysics and story. -Make things matter more. Potions, enchantments, guilds, diseases, and other things are really trivial and have no weight to them. One example would be diseases, which used the be a pretty big deal, and you end up scrambling looking for a potion or a healer to cure them. In skyrim, you just have to tap any ol' shrine and bam no more disease. Guilds have no consequence to them, and you can join any fucking one of them. In Morrowind for example, if you joined one guild and some other factions would hate you more and more as you rise through the ranks. An other neat thing I noticed after playing Arena is how you have to get people to detect enchantments and potion effects for you, which would make sense if your were no mage/alchemist/enchanter. Stuff like that adds depth to the game. -No more level scaling, no explanations needed. Still though, Oblivion and Skyrim were great anyway, not getting any hate from me.
I don't understand, 5-6 months ago everybody were saying how good skyrim was and now they are hating on it.
[QUOTE=BLOODGA$M;35849608]Perhaps try making a function and have OnActivate call it, instead of putting the code directly in the event? Totally wild guess, I'm not much of a Papyrus pro either.[/QUOTE] I did this:[code]Scriptname StorageFlySCRIPT extends ObjectReference Container Property FlyStorage Auto Function OpenStorage() FlyStorage.Activate(Game.GetPlayer()) EndFunction Event OnActivate(ObjectReference akActionRef) if (akActionRef == game.GetPlayer()) OpenStorage() EndIf EndEvent Event OnStart() Self.SplineTranslateToRef(game.GetPlayer(), 10.0, 50.0, 100) EndEvent [/code] Still gives me the same message. I have to agree, this error seems rather bizarre. [editline]I fixed it[/editline] I manage to fix it, all i had to do was to add the script to the container and remove the entire OnActivate part. Only problem now seems to be that the container never if the same if I spawn multiple instances of it.
I love skyrim. It seems the only thing people talk about here is the things they don't like. I don't see anyone here going on about the things they like about skyrim.
[QUOTE=Schmaaa;35850548]I love skyrim. It seems the only thing people talk about here is the things they don't like. I don't see anyone here going on about the things they like about skyrim.[/QUOTE] modding is the only redeeming quality
[QUOTE=Akuma_lektro;35850603]modding is the only redeeming quality[/QUOTE] Hardly [editline]6th May 2012[/editline] Also the huge console following is a testament to how wrong you are
[QUOTE=Mr. N;35850615]Hardly [editline]6th May 2012[/editline] Also the huge console following is a testament to how wrong you are[/QUOTE] call of duty also got a huge following
You disliking something =/= That something being bad Basic civic behaviour, look it up.
Great, now this thread will be arguing weather Skyrim is good or not.
[QUOTE=Schmaaa;35850548]I love skyrim. It seems the only thing people talk about here is the things they don't like. I don't see anyone here going on about the things they like about skyrim.[/QUOTE] The honeymoon is over and everyone looked at their new wives and realized that she was exactly the same as their old wife only blond and not brunette. I've played countless hours of Oblivion since it's release and if I wasn't too lazy to reinstall it I'd still be playing it, I'm still playing Morrowind. But Skyrim is just Oblivion 2, it isn't the leap between games that Daggerfall was to Arena, what Morrowind was to Daggerfall, it's just the same game with a new coat of paint.
I do like the game skyrim, i just dont like the setting.
I find that dwemer ruins look better as stone. I looked at that mod that changed the textures and it might be more lore-friendly or something, but the vanilla ones look better.
Actually now that I think about it, there is one problem is Skyrim that has been bugging me for the longest time. Why haven't they fixed that fucking bug with Illia that prevents you from asking her to follow you without the use of console commands?!
Is Proudspire Manor still buggy as fuck? I was planing on moving there in the save file I don't want to live in Windhelm...
[QUOTE=Rahkshi lord;35850746]The honeymoon is over and everyone looked at their new wives and realized that she was exactly the same as their old wife only blond and not brunette. I've played countless hours of Oblivion since it's release and if I wasn't too lazy to reinstall it I'd still be playing it, I'm still playing Morrowind. But Skyrim is just Oblivion 2, it isn't the leap between games that Daggerfall was to Arena, what Morrowind was to Daggerfall, it's just the same game with a new coat of paint.[/QUOTE] Maybe because Skyrim was refining and fixing up all the stuff Oblivion added to the game series and overall in engine, function and feature, along with a housing of new graphics and optimization. Never mind that Morrowind was a jump onto new powerful hardware at its time (XBOX) and Oblivion to a new jump in its time (360). Skyrim is not on a next-gen console. Its on the 360. What else do you expect.
I can't really enjoy Skyrim, I don't know what but I feel that all the characters in the universe are just boring and generic and it gets repetitive quickly. I can't really decide what is most fun to play as either, mage, warrior or rogue.
[QUOTE=DaedraWorship;35850874]I do like the game skyrim, i just dont like the setting.[/QUOTE] Better than Oblivion. I swear, if they kept Cyrodill as a jungle and not generic rolling plains with forests it would've been a lot better.
I've found some Morrowind GOTY discs. Today is a good day. [editline]6th May 2012[/editline] No manual though. It didn't require a CD key when installing, did it? It's been a while.
[QUOTE=Mr. N;35851353]Better than Oblivion. I swear, if they kept Cyrodill as a jungle and not generic rolling plains with forests it would've been a lot better.[/QUOTE] Blame Talos.
[QUOTE=Eriorguez;35851209]Is Proudspire Manor still buggy as fuck? I was planing on moving there in the save file I don't want to live in Windhelm...[/QUOTE] Wait, what about it is bugged?
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