• Counter Strike : Global Offensive Beta
    9,650 replies, posted
[QUOTE=Juniez;35434050]I think that making engines is very costly and they don't want to spend that money doing something that they don't necessarily need to do[/QUOTE] Technically speaking, IW use a high-performance variation of the Q3 engine, they've just modified it so much that they licence it as their own engine. Don't take this the wrong way, the Source Engine has some Q3 code in its backend stuff. id Software sold a lot of Q3 engine licences because they were simply [i]that good[/i]
[QUOTE=glitchvid;35436425]If you go back and play a client recorded source demo it will be similar to that of a COD playback, but if you take a server side demo recording (can be done with SourceTV or TF2's replays) it is much, MUCH different, because it is the server's view. I don't know where all of you people come from, but CS:S uses hitboxes to figure how much damage a hit should do, Not IF / where it hit! the thing that dictates collision / bullet hits, is infact: the collision model! This yellow grid! (its different on each model, this is Ct_gigin) [img]http://static.glitchvid.com/images_andthatshiz/fp_posts/cs_go_gc/css_hitvscollision.png[/img] Also, out of most games I think Source has some of the most accurate Collision models, and network setup in games today. You can read more here. [url]https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking[/url][/QUOTE] Source uses much simpler hitboxes for weapons, the collision mesh is only used for ragdoll physics. The CS:GO dev even posted the hitbox difference on the blog site.
[QUOTE=SekritJay;35438938]Technically speaking, IW use a high-performance variation of the Q3 engine, they've just modified it so much that they licence it as their own engine. Don't take this the wrong way, the Source Engine has some Q3 code in its backend stuff. id Software sold a lot of Q3 engine licences because they were simply [i]that good[/i][/QUOTE] afaik There is only 3 lines of "code" from Quake engines left in source, and those are just comments.
[QUOTE=Hatsen;35438533]Be fast, be lucky. BAW6F-JMWVO-O8I3Y What, why the funnies? It's a non-used CS:GO key (unless someone was fast of course).[/QUOTE] I really wish I monitor this thread 24/7
[QUOTE=kidkiller745;35439061]I really wish I monitor this thread 24/7[/QUOTE] Agreed, I am now monitoring this thread whenever I can, even when I'm playing games on Steam. That is indeed how sad I am.
If this is still the same Source CS:S ran on then I'll be damned. Looks so nice holy shit
[QUOTE=Recurracy;35439618]If this is still the same Source CS:S ran on then I'll be damned. Looks so nice holy shit[/QUOTE] Its running on an updated source engine, little more advanced then the updated source engine in Portal 2.
Is there any chance of the new shit they add in this game, such as the lighting etc getting added to their older games?
My PC Gamer subscription came in the post earlier, I took a few pictures of it with my Phone. [thumb]http://horobox.reager.org/u/Ubermunchkin_1333699619.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333678066.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333706890.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333699903.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333655957.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333714994.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333693725.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333669987.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333667244.jpg[/thumb] [thumb]http://horobox.reager.org/u/Ubermunchkin_1333661436.jpg[/thumb] [editline]5th April 2012[/editline] I wish I had a scanner so I could scan the pages for you guys :(
[QUOTE=Benji;35439998]Is there any chance of the new shit they add in this game, such as the lighting etc getting added to their older games?[/QUOTE] Imagine how odd it'd be to see HL2 in CS:GO's graphics engine. It probably wouldn't feel the same, though I agree having lighting like this is better than having square shadows all over staircases and everything.
No it's the portal 2 branch. Guess you won't be damned after all.
[QUOTE=UberMunchkin;35440061]My PC Gamer subscription came in the post earlier, I took a few pictures of it with my Phone. PCG Pics[/QUOTE] Damn, now I want to read it, but for some weird reason my subscription seems to come like a week late
This beta crashes a lot. Is there any way to reduce crashing?
[QUOTE=Kommunist;35440606]This beta crashes a lot. Is there any way to reduce crashing?[/QUOTE] Wait for the next patch. Seriously though, I've been crashing a lot too. My advice is to vote NO on those map change votes, as, aside from being obnoxious, the map change often screws with my game and I tend to eventually crash on the changed map. But beyond that, yeah, next patch will hopefully clear some of that up.
[URL="http://finance.yahoo.com/news/nexon-korea-corporation-valve-corporation-020000059.html"]Valve is high[/URL]
Anyone know when the next batch of keys will go out?
Why don't valve simply Translate their counter strike and sell it to asia? Maybe make a few maps in asian cities if their goverment's aren't offended by it? Why do they need to give it to nexon?
[QUOTE=Recurracy;35440089]Imagine how odd it'd be to see HL2 in CS:GO's graphics engine. It probably wouldn't feel the same, though I agree having lighting like this is better than having square shadows all over staircases and everything.[/QUOTE] It's the same engine, with the same shadows available in Portal 2 except now it has cascaded shadowmapping support.
[QUOTE=The Jack;35441731]Why don't valve simply Translate their counter strike and sell it to asia? Maybe make a few maps in asian cities if their goverment's aren't offended by it? Why do they need to give it to nexon?[/QUOTE] Asian markets are different from western markets.
[QUOTE=CakeMaster7;35441983]Asian markets are different from western markets.[/QUOTE] I believe there was a Half-Life 2: Deathmatch arcade thing in Japan back in 2005 or something
[QUOTE=MaxOfS2D;35442335]I believe there was a Half-Life 2: Deathmatch arcade thing in Japan back in 2005 or something[/QUOTE] It wasn't deathmatch iirc, just singleplayer mode done a la Time Crisis.
[url]http://en.wikipedia.org/wiki/Half-Life_2:_Survivor[/url]
[QUOTE=Hell-met;35442924][URL]http://en.wikipedia.org/wiki/Half-Life_2:_Survivor[/URL][/QUOTE] [img]http://upload.wikimedia.org/wikipedia/en/3/32/Half-Life_2_-_Survivor_screenshot.jpg[/img] oh my god :v: [editline]5th April 2012[/editline] Personally, I'd like to see Counter-Strike NEO remade and brought to the US.
[QUOTE=Hell-met;35442924][url]http://en.wikipedia.org/wiki/Half-Life_2:_Survivor[/url][/QUOTE] Oh, right. Here's a video of it, too. [media]http://www.youtube.com/watch?v=vbF0ooRJWkI[/media]
[QUOTE=testinglol;35441009][URL="http://finance.yahoo.com/news/nexon-korea-corporation-valve-corporation-020000059.html"]Valve is high[/URL][/QUOTE] [quote]Nexon Korea and Valve Corporation partnered in 2007 to co-develop Counter-Strike Online, an [b]online version[/b] of the first-person [b]multiplayer[/b] game Counter-Strike.[/quote] Huh?
Not to be a bug or anything, but if anyone has an extra beta invite, I'm still offering anything from my inventory.
So are more betas going out tomorrow?
I'll give money for beta invite not gay inventory items.
Anyone who is willing to pay money for a beta is a tit IMO. Save your money for when the actual game comes out.
[QUOTE=halflife_123;35444667]Anyone who is willing to pay money for a beta is a tit IMO. Save your money for when the actual game comes out.[/QUOTE] I don't think the $20 I'm willing to fork over to play the game for a couple months before it's released will really break the bank...
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