• Counter Strike : Global Offensive Beta
    9,650 replies, posted
[QUOTE=HoodedSniper;35818198]It looks infinitely worse with it on. When both fog and post processing are off it really sticks out the colors and makes it way easier to see. This is it with it on, notice how foggy the ramp is and how all the colors seem to sorta blend in with each other in a greyish way [url]http://cloud.steampowered.com/ugc/595841084528301235/DBFF26272EEAE093821C010A3E39116D7D9F8A8C/[/url] Then look at this with it off, shit sticks out more and easier on the eyes, its got more color and isnt all hazy and its much more clear, how cs should be, it should be easy on the eyes, not all hazy and foggy, thats just retarded. [url]http://cloud.steampowered.com/ugc/595841084528303272/92BDC30B021E339C02203F39C2102ED7DE2C791C/[/url][/QUOTE] How did you get a red crosshair? Red is the BEST crosshair color, and it wasn't in the color options last time I checked.
Here's hoping that ar_monastery and de_vertigo are added. (also I'm secretly hoping for the No Mercy finale to be remade as de_vertigo2)
What's funny is a lot of the models from Monastery aren't even finished. They just have basic, grey textures.
[QUOTE=Milkyway M16;35817620]Really? I mean, I think the viewmodel is [I]decent[/I] but the animations I think are absolutely horrendous. Especially the firing animation. All of the weapons need a major animation overhaul.[/QUOTE] you clearly haven't seen the world models. Even the slides work.
Viewmodel animations look fine. You know what else looks fine? This skybox palace model from Monastery: [t]http://dl.dropbox.com/u/1847874/csgo/monasterypalaceskybox.png[/t]
Going back to what was said earlier, I think the fog makes it easier to judge distances, since you can tell by how washed out the player in the distance looks.
Or you can just figure the distance by how small the player in the distance looks. Fog just doesn't work or look good imo.
[QUOTE=En Ex;35819707]Viewmodel animations look fine. You know what else looks fine? This skybox palace model from Monastery: [t]http://dl.dropbox.com/u/1847874/csgo/monasterypalaceskybox.png[/t][/QUOTE] Finally, Yakuza T will be added.
[QUOTE=Roll_Program;35819709]Going back to what was said earlier, I think the fog makes it easier to judge distances, since you can tell by how washed out the player in the distance looks.[/QUOTE] Usually we use size of stuff to determine proximity, not which shade of grey they're at.
[QUOTE=kaskade700;35820087]Usually we use size of stuff to determine proximity, not which shade of grey they're at.[/QUOTE] I know, but the fog helps.
[QUOTE=WaffleCopter;35817738]Zombie mod is fun as hell, just don't play the ones that just require you to camp and hold off for the whole round.[/QUOTE] This is Zombie Escape ^^ ZM = camp ZE = escape
[QUOTE=Neox;35820930]This is Zombie Escape ^^ ZM = camp ZE = escape[/QUOTE] I never played Zombie Escape, but is it technically the same gamemode except with a differently built map? If so, I think I'll switch over to ZE from now, because I'm getting tired of ZM's campfests.
[QUOTE=Raijin;35820085]Finally, Yakuza T will be added.[/QUOTE] Is it chinese or japanese though? or even indian... hmmm... i can't be the only one to be curious on if an asian map could have a useable sword placed somewhere in it...
[QUOTE=The Jack;35821158]i can't be the only one to be curious on if an asian map could have a useable sword placed somewhere in it...[/QUOTE] [img]http://puu.sh/sSvb[/img] best editing job ever
[QUOTE=Bora;35821810][img]http://puu.sh/sSvb[/img] best editing job ever[/QUOTE] "Stitch this you arsehole"
are keys out yet?
[QUOTE=Niklas;35822306]are keys out yet?[/QUOTE] Around 5pm eastern standard time every Friday.
[QUOTE=zombojoe;35818363]Maybe fullbright is just enabled with console commands.[/QUOTE] When I played a fullbright css map in csgo it seemed to be ordinary fullbright with the dynamic shadows being completely black.
[QUOTE=dass;35819643]you clearly haven't seen the world models. Even the slides work.[/QUOTE] No I agree about that, the world models for all guns are awesome. They actually operate the slides and bolts and they can remove the mags. I've been waiting for that for years. I still don't like the first person anims though but that's all a matter of opinion I suppose.
Maybe today will be my lucky day. [editline]4th May 2012[/editline] [QUOTE=Milkyway M16;35824309]and they can remove the mags[/QUOTE] That was in CS:S
[QUOTE=Neox;35820930]This is Zombie Escape ^^ ZM = camp ZE = escape[/QUOTE] The funny part is ZE can still have all the hold-out sections of ZM without being terrible.
I need to make a KF voice pack for those horribly-acted radio voices
I'm going to miss all the giveaways since I'll be away when the keys come out.
[QUOTE=HoodedSniper;35818198]It looks infinitely worse with it on. When both fog and post processing are off it really sticks out the colors and makes it way easier to see. This is it with it on, notice how foggy the ramp is and how all the colors seem to sorta blend in with each other in a greyish way [IMG]http://cloud.steampowered.com/ugc/595841084528301235/DBFF26272EEAE093821C010A3E39116D7D9F8A8C/[/IMG] Then look at this with it off, shit sticks out more and easier on the eyes, its got more color and isnt all hazy and its much more clear, how cs should be, it should be easy on the eyes, not all hazy and foggy, thats just retarded. [IMG]http://cloud.steampowered.com/ugc/595841084528303272/92BDC30B021E339C02203F39C2102ED7DE2C791C/[/IMG][/QUOTE] Oh cool you used my examples. While the game is defiantly sharper without post processing, removing PP is not the option. The blur effect was on other maps too but it was fixed, but aztec is still pretty blurry. As for the fog, it needs to be reduced, but not removed. Also, they changed a lot of textures and the post processing just a bit on the 4/27 update, so it looks very different now.
I hope I can get a key this week, hopefully I can enjoy the game and port my map over and start testing it!
[QUOTE=Milkyway M16;35824309]No I agree about that, the world models for all guns are awesome. They actually operate the slides and bolts and they can remove the mags. I've been waiting for that for years. I still don't like the first person anims though but that's all a matter of opinion I suppose.[/QUOTE] Sort of agree. Some animations are great, but others aren't. For example, all pistols have the same reload animations. Both bolt snipers have the same animations, and the 5.7 slide doesn't works. And that pisses me off.
Update today. Gonna be awesome. Hopefully.
Keys come out yet?
[QUOTE=HoodedSniper;35818198]It looks infinitely worse with it on. When both fog and post processing are off it really sticks out the colors and makes it way easier to see. This is it with it on, notice how foggy the ramp is and how all the colors seem to sorta blend in with each other in a greyish way [IMG]http://cloud.steampowered.com/ugc/595841084528301235/DBFF26272EEAE093821C010A3E39116D7D9F8A8C/[/IMG] Then look at this with it off, shit sticks out more and easier on the eyes, its got more color and isnt all hazy and its much more clear, how cs should be, it should be easy on the eyes, not all hazy and foggy, thats just retarded. [IMG]http://cloud.steampowered.com/ugc/595841084528303272/92BDC30B021E339C02203F39C2102ED7DE2C791C/[/IMG][/QUOTE] What command did you use to get the FPS and Ping to show down there?
[QUOTE=Ridz0r;35825921]What command did you use to get the FPS and Ping to show down there?[/QUOTE] I believe it's netgraph something netgraph_log 1 or something
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