• Elder Scrolls V: Skyrim
    5,001 replies, posted
I really hope that the physical attributes of your character will influence the game. Like a really fat character will have more health, and more cold resistance while moving slower/ jumping lower. A skinny character would have the opposite. And like when you create a really ugly character noone will take you seriously/ and you think of more.
[QUOTE=BmB;27634230]"Personal preference" is an easy way to pretend to have an opinion without having to back it up.[/QUOTE] I can't believe you're still going on with this.
Oh come on, it's not like you HAVE to use quick save and loads.
[QUOTE=Mrfantasticool;27634585]I really hope that the physical attributes of your character will influence the game. Like a really fat character will have more health, and more cold resistance while moving slower/ jumping lower. A skinny character would have the opposite. [B]And like when you create a really ugly character noone will take you seriously/ and you think of more.[/B][/QUOTE] I'm glad that wasn't in Oblivion :v:
[QUOTE=Dragory;27634410]Alright, here's some backing up for my opinion of keeping quicksave in the game: In almost every game there are some parts, some dungeons or such, that are really long and without any loadings in between. In those dungeons there may be around five different spots with enemies. If I were to lose on the last one of those spots on the last enemy, and then start again from the beginning of the dungeon, my motivation to keep playing would drop dramatically, as I'd have to [i]repeat[/i] what I have already done. Especially if it's exactly the same as before. The problem gets even bigger if the last enemy is some kind of a boss and losing to him is quite common; you might be going through the same dungeon five times, facing the same enemies each time. Challenge can be fun, yeah, but repetition drains motivation. Of course, there would be no problem if the game had some kind of a clever autosave system that saved after larger battles and such. But as long as the autosave is just when I enter another cell, I'd like to have the quicksave option. [u]Also, just for clarification:[/u] do you also deem the normal saving feature "too easy" or just the quick buttons for saving/loading? [editline]24th January 2011[/editline] But I see your point if the game is [i]made[/i] for those features, like many quests in Oblivion. But if that's kept aside, I don't think there's anything really wrong with quicksave/-load or Fast Travel.[/QUOTE] The problems you are outlining are exactly the problem that the game will be designed with long, extended sections of gameplay where the developers have simply thought "oh but they can just use quicksave who cares if it's balanced" And you haven't been listening at all, the [i]very first[/i] point made about fast travel is that we would rather see it ditched and replaced with sensible, in-universe alternatives that don't take you out of the game world but still provide a speed boost so you don't get bored of walking. That's what's wrong with it. Very first point.
[QUOTE=MrJazzy;27635370]I'm glad that wasn't in Oblivion :v:[/QUOTE] No one would take anyone seriously. :v:
We may need to create a new thread soon, especially with all this arguing going no where.
[QUOTE=BmB;27635453]The problems you are outlining are exactly the problem that the game will be designed with long, extended sections of gameplay where the developers have simply thought "oh but they can just use quicksave who cares if it's balanced" And you haven't been listening at all, the [i]very first[/i] point made about fast travel is that we would rather see it ditched and replaced with sensible, in-universe alternatives that don't take you out of the game world but still provide a speed boost so you don't get bored of walking. That's what's wrong with it. Very first point.[/QUOTE] stop just drop it
Or you could just create a new thread for the arguing. "Why I would make a much better RPG than Bethesda v1" by BmB
Wait I dont understand why would you bitch about fast travel if it's not even forced
[QUOTE=BmB;27634230]"Personal preference" is an easy way to pretend to have an opinion without having to back it up.[/QUOTE] "Personal preference" = Opinion
[QUOTE=Melnek;27636121]Wait I dont understand why would you bitch about fast travel if it's not even forced[/QUOTE] Apparently fast travel is to blame for 'bad' quests and gameplay.
With fast travel, the land between locations become drab and boring. Without fast travel, the land would have to look better, or the devs are lazy. Some people want the land to look good while wandering around. Some people want to be able to get to another place quickly. If Skyrim has very detailed land and fast travel, then all would be well. Fast travel being different forms of transportation. Wagon, Carriage, Teleport, Ship, etc. Not just click here on map and instant transport. Oblivion's(Fallout 3 and NV) make it seem like your character has magic abilities to arrive anywhere without worry for enemies or other dangers. It could be made like Red Dead Redemption(Sit back and enjoy the ride or just skip) or Fallout 1 & 2(Chances of encounters). I would like it if we had different forms of transportation where you could sit back and watch the scenery go by. Or you could just do instant travel(Like RDR). With using transportation(Other then teleportation and magic) you should have a chance of encounters along the way. Bandits, recent battle, lost person, wild animals, and more.
[QUOTE=Melnek;27636121]Wait I dont understand why would you bitch about fast travel if it's not even forced[/QUOTE] Hi my name is Melnek and I can ignore every post made in the past 3-4 pages.
:siren:[U][B]ANYWAYS ON THE TOPIC OF SKYRIM AND NOT BITCHY ARGUING HOW 'BOUT THEM THERE BEARDS?[/B][/U]:siren:
I wonder, will any of the wild animals have beards? A troll with a beard or a bear with a beard. Mudcrab with a beard...
I'm just curious about something... BmB, you say that quicksaves ruin the game, and RPGs shouldn't have that. But I cannot for the life of me remember one RPG without quicksave. Might be that I am sleepy, but I know that games like Planescape Torment has it, Neverwinter Nights has it, Dragon Age has it... I'm done discussing this, I am just curious about which games you are thinking about that don't have it. And a follow up question to that, are there any new RPG's like Oblivion, but more RPG like you think I should play? To be on topic: BEARDS! (also going to bed, won't answer in 8 hours)
Why don't you get that the majority of the audience of the game likes quick travel? "BmB pls go"
"Quick travel is a bad idea" Have you played Far Cry 2?
[QUOTE=Melnek;27636121]Wait I dont understand why would you bitch about fast travel if it's not even forced[/QUOTE] Yeah this argument is completely retarded.
Stop arguing and read this everyone: [url]http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx[/url] YEESSS shield bash
[quote]The Havok Behavior technology gives the spells more visual flair than we've seen in past Elder Scrolls games as well. If you cast a frost spell, you'll see the effects on the enemy's skin. If you're wielding the flame spell like a flame thrower, the environment will catch fire for a short while and burn anything that comes into contact with it.[/quote] I'm happy.
[QUOTE=BlindGed;27637282]Stop arguing and read this everyone: [url]http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx[/url] YEESSS shield bash[/QUOTE] So much of that is incredibly fucking awesome.
[QUOTE=Durandir;27636738]I'm just curious about something... BmB, you say that quicksaves ruin the game, and RPGs shouldn't have that. But I cannot for the life of me remember one RPG without quicksave. Might be that I am sleepy, but I know that games like Planescape Torment has it, Neverwinter Nights has it, Dragon Age has it... I'm done discussing this, I am just curious about which games you are thinking about that don't have it. And a follow up question to that, are there any new RPG's like Oblivion, but more RPG like you think I should play? To be on topic: BEARDS! (also going to bed, won't answer in 8 hours)[/QUOTE] It's not just RPG's, it's a simple observation. Games that section the gameplay into smaller bits of challenge where you can't progress from one bit to the other without putting in the effort to complete that bit fully, are generally forced to have a better - and more control over the - difficulty. Philosophically you clearly define progress and challenge. Whereas games that have, or worse, needs quicksave are often far more hapzardly put together. And the challenge is diluted because there is no control over how the player can iterate through the gameplay. For example, if you look at Bioshock and Prey; that have actually done away with quicksave entirely in favor of just putting you back into the game immediately - these don't act any differently from quicksave per se, they have just taken it to its logical extreme - are in fact completely devoid of challenge because there is [i]no point of failure[/i]. That has been completely diluted out. A response might be to make the game so pointlessly difficult that you absolutely need it in order to progress, say like in Stalker. But even then there isn't really any of that challenge that you can't dilute away by iterating through the quicksaving enough. For example, not quite quicksaving, but I beat the last boss of Rayman only by constantly pausing the game and entering a health cheat code when I needed it. Quick saving is not much different in that it allows you to save at favorable points and retain your health and advantage regardless of how well you can actually play the game. But if you look at something like Freelancer, where you can only save when on a station, here the developers have control over how the player can iterate through the difficulty; and that allows them to create much more balanced missions with much more clearly defined points of failure. It's never a problem because a station is always close, and you only lose as much progress as the last mission start if you fail. Or in Halo where the game only checkpoints you after all danger is gone. This means you have to be good enough to make it through the next bit of challenge before it will checkpoint you again, it's not a perfect system, but it's a good example of where the developers take control of the difficulty instead of letting it be diluted into nothingness. All those older RPG's probably had, and still have, quicksave because it was a fancy engine thing. In other words they did it because they could with little thought as to whether or not they should.
they're adopting a plasmid type deal eeeeeeeeeeeeeeeeeeeeeeeeeeeeee [editline]24th January 2011[/editline] oh my god bnb just shut up [editline]24th January 2011[/editline] Quicksaves and Fast Traveling is a way of removing repetition from a game, nobody likes repetition. Now please just shut your little hole and go back to talking about rewarding things
I hope you can adjust height. After my first two or three serious walkthroughs, i might end up making a master Hand-To-Hand gnome with a 10 feet beard.
It's great that Bethesda not only encourages mods, they also incorporate them into newer games
I was thinking of a Tall Wood elf. Also BmB, Your argument for the last few pages made me pronounce you Facepunch's #1 fitting avatar.
[QUOTE=red_pharoah;27638207]I was thinking of a Tall Wood elf. Also BmB, Your argument for the last few pages made me pronounce you Facepunch's #1 fitting avatar.[/QUOTE] yeah "stupid" [editline]24th January 2011[/editline] Anyway, I'm so happy about the combat upgrades
[quote]The shouts may have magical properties, like the ability to slow time or [b]call a dragon to your aid[/b][/quote] rrerr
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