• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=Confuzzed Otto;34509749]But can you use it?[/QUOTE] Yes it creates a new one or reactivates the other. [editline]2nd February 2012[/editline] I was doing my morning check on my server's town and I saw this. [t]http://puu.sh/fr9E[/t] That started out a a 4x4 square. Just realized I put that in the mod thread.
[QUOTE=FlakTheMighty;34509588]Eating the lever and dropping it.[/QUOTE] oh ok
[QUOTE=ralle105;34502972]T-flipflop triggered by an [b]XOR[/b] gate[img]http://facepunch.com/fp/emoot/eng101.gif[/img][/QUOTE] I stole some designs an combined them into this work of art [t]http://i.imgur.com/qepoU.jpg[/t] [t]http://i.imgur.com/3xxnU.jpg[/t] [t]http://i.imgur.com/7eiLy.jpg[/t] Repeaters on side are inputs and the redstone at the pointy end is output.
New week's snapshot is up gents. [URL]http://mojang.com/2012/02/02/minecraft-snapshot-12w05a/[/URL] Ocelots are easier to tame, Cats can now sit down when told, Villagers'll try to detect houses to live in, more Mob AI fixes and behaviours, and the language files have been updated too. All in all technical but nonetheless a good update.
What's new in the latest snapshot? I'm not near anywhere I can play it. [editline]2nd February 2012[/editline] Nevermind.
[QUOTE=dookster;34510339]What's new in the latest snapshot? I'm not near anywhere I can play it.[/QUOTE] This certainly is! [IMG]http://i.imgur.com/5C8w0.png[/IMG] [IMG]http://i.imgur.com/YxUN4.jpg[/IMG] [IMG]http://i.imgur.com/At30l.png[/IMG] [IMG]http://filesmelt.com/dl/emot-thumbsup.gif[/IMG]
Real mature.
Thankfully it seems Jeb's already fixed it as it's not in mine. Thank god this isn't some other game, or it would be on the national news right now. "MINECRAFT - RACIST TRAINING GAME FOR KKK RECRUITS - MORE AT 11"
[url=http://mojang.com/2012/02/02/minecraft-snapshot-12w05a/]Yes[/url] (see the edit note), it's already been fixed.
Pity we got a troll in the dungeon, but it doesn't necessarily affect the mechanics or whatnot; merely an abhorrent nuisance.
I like this guy, he's got a good sense of humor.
[QUOTE=GoDong-DK;34499982]NAND-gate with inverted input? The result would be: 11: 1 01: 1 10: 1 00: 0 And I guess that's what you want.[/QUOTE] Nope. 01 and 10 should not change anything, regardless of what the output is. Only when the inputs are equal to each other. [editline]2nd February 2012[/editline] [QUOTE=ralle105;34502972]T-flipflop triggered by an [b]XOR[/b] gate[img]http://facepunch.com/fp/emoot/eng101.gif[/img][/QUOTE] Probably. I don't have much knowledge of the T-flipflop. Will look into it.
[QUOTE=Within;34511087]Nope. 01 and 10 should not change anything, regardless of what the output is. Only when the inputs are equal to each other. [editline]2nd February 2012[/editline] Probably. I don't have much knowledge of the T-flipflop. Will look into it.[/QUOTE] Try this if you missed it [QUOTE=ralle105;34510100]I stole some designs an combined them into this work of art [t]http://i.imgur.com/qepoU.jpg[/t] [t]http://i.imgur.com/3xxnU.jpg[/t] [t]http://i.imgur.com/7eiLy.jpg[/t] Repeaters on side are inputs and the redstone at the pointy end is output.[/QUOTE]
Creepers are scared of cats.
What have they done to the creepers!? They are really slow now, practically no threat at all.
[QUOTE=Within;34511087]Nope. 01 and 10 should not change anything, regardless of what the output is. Only when the inputs are equal to each other. [editline]2nd February 2012[/editline] Probably. I don't have much knowledge of the T-flipflop. Will look into it.[/QUOTE] Ahh, so you want it to save the state in which the output is, as long as it doesn't change to either 11 or 00? So you've got an input 11 giving you one, and when you change it to 01 or 10 you still get the 1 in the output? And when you go from 00 to 01 or 10 it doesn't change either?
Seems zombies and skeletons aren't as smart as they used to be. They won't even jump in water if they're set on fire anymore. Hell, even before the AI updates they'd do that. It's like a whole new game.
In the latest snapshot it appears Mineshafts bridge over Ravines! [t]http://i.imgur.com/BbYRc.png[/t] [I][URL="http://www.reddit.com/r/Minecraft/comments/p7oei/minecraft_snapshot_12w05a/c3n6wxk"]Source[/URL][/I]
[QUOTE=JimJam707;34513353]In the latest snapshot it appears Mineshafts bridge over Ravines! [t]http://i.imgur.com/BbYRc.png[/t] [I][URL="http://www.reddit.com/r/Minecraft/comments/p7oei/minecraft_snapshot_12w05a/c3n6wxk"]Source[/URL][/I][/QUOTE] Just saw some of that myself. [img]http://cloud.steampowered.com/ugc/632990097032545049/10DACDCF4EF672DD26589C7733032D02BB4810F8/[/img]
Finally.
[QUOTE=Zakkin;34511750]Creepers are scared of cats.[/QUOTE] So basically put cats on guard around your house, and it's protected against creepers? Sounds [img]http://www.facepunch.com/fp/ratings/wrench.png[/img].
I don't like creepers being so slow, but at least it's some kind of drawback to the pathfinding. However it doesn't seem they have pathfinding, at least I haven't seen any in the tests I've done. Actually, I just got a brilliant idea. With mob systems you can put an oceolot in the middle of a pad, so when creepers spawn they run off into the channels a lot easier.
Hey, whats the seed to spawn in a village again? Isn't it "givemeabreak" ?
[QUOTE=Confuzzed Otto;34507374]I've been working on a toggleable nether portal. Basicly you make a water piston that pours water over the portal when you don't want to use it anymore, or just close it. Then when you want to use it again you activate it with the Flint and Tinder again.[/QUOTE] I remember I saw some time ago a way to make it so that the person that comes into your portal (in your base as your example) cant get out in time, so you just end up trapped there and comes back before you can even mine obsidian [editline]2nd February 2012[/editline] Advertising time because [t]http://filesmelt.com/dl/doinppvo.png[/t] Server just got updated with bukkit! Which means no need for whitelist :D The IP is 199.30.48.229:25576 and all you need to join is this: [url]http://www.mediafire.com/?b576acabcb9xm5z[/url] (installer)
I want to play that dinosaur mod but I don't think its been converted to the newest update yet.
[QUOTE=richard9311;34514533]Hey, whats the seed to spawn in a village again? Isn't it "givemeabreak" ?[/QUOTE] "gimmeabreak" I just tested it, working in 1.1
I like the idea of mobs actively trying to find ways into your house and be able to smash open doors. Gives you an actual reason to create defenses instead of just plopping a door down and being impenetrable.
have they removed mobs spinning on half blocks? I used that to make some mob prisons and displays :v: [editline]2nd February 2012[/editline] [QUOTE=Oicani Gonzales;34514673]I remember I saw some time ago a way to make it so that the person that comes into your portal (in your base as your example) cant get out in time, so you just end up trapped there and comes back before you can even mine obsidian [/QUOTE] wont work anymore since you need to get out and back into a nether portal to use its portal-ing feature
[QUOTE=Eltro102;34515350]have they removed mobs spinning on half blocks? I used that to make some mob prisons and displays :v: [editline]2nd February 2012[/editline] wont work anymore since you need to get out and back into a nether portal to use its portal-ing feature[/QUOTE] Then instead of blocking it with blocks, use a curtain of lava. They can't leave without burning to death, if they destroy the frame they're stranded and/or drown in lava, (keep spare obsidian on hand). Control with pistons.
I wish they would stop nerfing their mobs. Endermen were fine picking up player made blocks, and creepers walked at a decent speed. The cat thing is a good nerf for the pathfinding ability through.
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