• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
Make a wall with an lip over it to make it so spiders can't get over it, make it somewhat thick enough to make it so a creeper blast won't get through to the other side (cobble is good for that), and if it's hollow make windows every few blocks and if you want you could check to see if there are any monsters. You can also put fire/lava to kill monsters at ease. - = air, L = lava W = wall WW - W - W - W LW
I created a new world to test out the new snapshot, and I found a seed that generates two cows inside a tree. (seed is in annotations) [media]http://www.youtube.com/watch?v=6sHOg5_2EJM[/media]
[QUOTE=someguyihate;34770390]Anyone else think Minecraft looks a LOT better with a lighter water texture? It may look tropical, but it brightens up the landscape a lot more and is generally just a lot more aesthetically pleasing. This is the default texture pack but with a slightly tweaked water colour [/QUOTE] Do you think you could upload that texture pack with the water? Looks amazing.
[QUOTE=MedicWine;34780676]I created a new world to test out the new snapshot, and I found a seed that generates two cows inside a tree. (seed is in annotations) [/QUOTE] That's not new. Animals in Jungles spawn in leaves all the time.
I've seen weirder things. I've had chickens spawn inside the top lair of leaves on a pine tree.
minecraft server 72.9.158.185:25571 donate to get mod admin and items spawning depends the amount survival factions pvp iconomy coming soon
why did you steal dopefish's laugh :(
[QUOTE=Clio;34784386]why did you steal dopefish's laugh :([/QUOTE] It was more of a reference. I couldnt think of any other videos with such a good laugh.
[QUOTE=E-102 Gamma;34776476]Anyone have any good tips on building castle walls with practicality in mind? On my server's survival world, we have a large, flat, walled-off area. The walls are made of cobblestone, are one block thick, and are four blocks tall, so falling off of them gets you half a heart of fall damage (gotta fix that...). There is a one-block overhang on the outside and a three-block overhang on the inside. There are pairs of doors periodically placed along the wall, though perhaps not periodically enough. At the moment, going in and out of the castle is a tad dangerous. You never know if there is a creeper right around the corner just waiting to give the castle a brand new doorway or a skeleton archer who thinks your face could use a few arrows sticking out of it. Spiders are also really annoying because they will often float up the wall and hover above the doorways, waiting to give someone's brains a shot of spider venom. So aesthetics completely aside, what is the best and most practical way to build castle walls for functionality and safety?[/QUOTE] How about making the wall three blocks thick, with the inner layer being sand (or gravel). If a creeper makes a hole in the wall, the sand will plug it up.
That is a very creative way to build a wall, I must say. But the idea is kinda to keep Creepers from exploding next to the wall in the first place... I'm thinking of replacing the cobble overhang with a staggered stone slab pattern. That is, a stone slab every other block hanging over the edge of the wall. I'm fairly certain this will still keep spiders out, as they're 2x2 and can't fit through 1x1 gaps, and it will also help with seeing and shooting mobs that are standing next to the wall.
[QUOTE=E-102 Gamma;34791026]That is a very creative way to build a wall, I must say. But the idea is kinda to keep Creepers from exploding next to the wall in the first place... I'm thinking of replacing the cobble overhang with a staggered stone slab pattern. That is, a stone slab every other block hanging over the edge of the wall. I'm fairly certain this will still keep spiders out, as they're 2x2 and can't fit through 1x1 gaps, and it will also help with seeing and shooting mobs that are standing next to the wall.[/QUOTE] Could also make a moat, and fill it with water or lava. Or make the moat so it just moves the mobs down to a collection area and kills them and gives you their items. Keeps them off your walls and gives you items.
I'm trying to teaching my mom how to play minecraft in creative mode so she can design what her garden will look like in real life. Notice how I wrote "trying".
[QUOTE=Yogkog;34791800]I'm trying to teaching my mom how to play minecraft in creative mode so she can design what her garden will look like in real life. Notice how I wrote "trying".[/QUOTE] Why not just sketch it on a piece of paper?
[QUOTE=psychojake;34791825]Why not just sketch it on a piece of paper?[/QUOTE] Yea, sketching it on a piece of graphing paper would be a lot easier imo. Unless she likes really visual things than I guess minecraft would work, just you have to learn it whereas everyone knows how to use a piece of paper.
[QUOTE=V12US;34785855]How about making the wall three blocks thick, with the inner layer being sand (or gravel). If a creeper makes a hole in the wall, the sand will plug it up.[/QUOTE] This kind of thing is very useful for underwater houses. You just put a torch under a pile of sand, and if the torch is extinguished the sand comes falling down, blocking up the hole.
[QUOTE=assassin_Raptor;34792126]Yea, sketching it on a piece of graphing paper would be a lot easier imo. Unless she likes really visual things than I guess minecraft would work, just you have to learn it whereas everyone knows how to use a piece of paper.[/QUOTE] google sketchup
A city I have been working on. [t]http://i.imgur.com/xmgp3.jpg[/t] [t]http://i.imgur.com/YMm57.jpg[/t] [t]http://i.imgur.com/GKHP9.jpg[/t] [t]http://i.imgur.com/5DIHk.jpg[/t] [t]http://i.imgur.com/9ys0R.jpg[/t]
[QUOTE=psychojake;34791825]Why not just sketch it on a piece of paper?[/QUOTE] She usually uses autocad for designing stuff, I have no idea why she wouldn't use that instead
does any know if the invasion mod is compatible with technic?
[QUOTE=Yogkog;34792670]She usually uses autocad for designing stuff, I have no idea why she wouldn't use that instead[/QUOTE] Teach her Hammer
[t]http://i.imgur.com/ENntZ.png[/t] Installed Better Dungeons, generated another new map, and then I found this.
[QUOTE=Spectre1406;34797560][t]http://i.imgur.com/ENntZ.png[/t] Installed Better Dungeons, generated another new map, and then I found this.[/QUOTE] Purdy. I see your sand mansion and raise you a giant floating Pirate Ship. [IMG]http://i40.tinypic.com/k4ji2v.png[/IMG]
Found that one yesterday. Looks like I have to fly in order to get to the deck.
[url=http://www.minecraftforum.net/topic/995672-110-generator-ports-for-minecraft-110-now-with-indev/]Another one of those nostalgic terrain generation mods.[/url] [img]http://i.imgur.com/SkQ1c.png[/img] [img]http://puu.sh/hLfg[/img]
[QUOTE=Arkantos;34798899][url=http://www.minecraftforum.net/topic/995672-110-generator-ports-for-minecraft-110-now-with-indev/]Another one of those nostalgic terrain generation mods.[/url] [img]http://i.imgur.com/SkQ1c.png[/img] [img]http://puu.sh/hLfg[/img][/QUOTE] That's so goddamn amazing, looking at the pictures. I know this has been said to death but I wish terrain generation was more random and less uniform like that.
While I wait for my friend to pick up MC I decided our private server needed something to act as a bit of a spawn town. So I enabled creative mode for myself and went at it. So far this is what's there. A small farm with auto-harvest and a work in progress tower/cliff-fort. Day/Night [img]http://db.tt/tbdFjg3S[/img] [img]http://dl.dropbox.com/u/22953483/Minecraft/2012-02-21_01.28.40.png[/img]
[QUOTE=Rammlied;34799103]That's so goddamn amazing, looking at the pictures. I know this has been said to death but I wish terrain generation was more random and less uniform like that.[/QUOTE] Here, have another amazing picture. [img_thumb]http://puu.sh/hLti[/img_thumb]
[QUOTE=Arkantos;34798899][url=http://www.minecraftforum.net/topic/995672-110-generator-ports-for-minecraft-110-now-with-indev/]Another one of those nostalgic terrain generation mods.[/url] [img]http://i.imgur.com/SkQ1c.png[/img] [img]http://puu.sh/hLfg[/img][/QUOTE] [Img]http://puu.sh/hLv9[/Img] Hmm... Sucks you need the mod to actually play on the generated worlds; it uses the shitty grass and trees.
What in hell had happened to this wolf? [img]http://horobox.reager.org/u/RaptorRed_1329862466.png[/img] [img]http://horobox.reager.org/u/RaptorRed_1329863561.png[/img] It looks like it tried to enter a crevice and got horribly deformed as a result. [editline]21st February 2012[/editline] Oh god [img]http://horobox.reager.org/u/RaptorRed_1329916114.png[/img] [img]http://horobox.reager.org/u/RaptorRed_1329917562.png[/img] [editline]21st February 2012[/editline] I hate when mobs jump into my house while I am working on it and I have no clue what that villager is doing so far away from his village [img]http://horobox.reager.org/u/RaptorRed_1329883966.png[/img] And also, I found a confused chick who thinks it's a chocobo [img]http://horobox.reager.org/u/RaptorRed_1329864911.png[/img] And it's buddy who is actually a Chicobo [img]http://horobox.reager.org/u/RaptorRed_1329873563.png[/img]
[QUOTE=RaptorRed;348034] It looks like it tried to enter a crevice and got horribly deformed as a result. [/QUOTE] WELP :suicide:
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