• Why the tech of the Halo Universe is a step backward.
    1,885 replies, posted
Stooping down to the level of? Don't they have a Star Wars mod already and shit? But yeah I'd be down with a fair comparison of Halo tech in Arma 2.
[QUOTE=the_killer24;27187139]This kinda makes me wonder if any ArmA 2 modder would actually stoop down to the level of adding Halo content.[/QUOTE] How is that stooping down?
[QUOTE=BmB;27187157]Stooping down to the level of? Don't they have a Star Wars mod already and shit? But yeah I'd be down with a fair comparison of Halo tech in Arma 2.[/QUOTE] I'm pretty sure the average SW fan is more intelligent than the average Halo fan.
[QUOTE=the_killer24;27187182]I'm pretty sure the average SW fan is more intelligent than the average Halo fan.[/QUOTE] The point was neither mod is a stupid idea.
So tell me, how would iron sights work at all with the MA series and every single covenant weapon without optics?
[QUOTE=the_killer24;27187182]I'm pretty sure the average SW fan is more intelligent than the average Halo fan.[/QUOTE] Of course the fandom has been raided by kids since CN and Lucas decided to make a Animated series and movie, the Animated version done by the samurai Jack team was better.
The AR links up with your HUD and shows a live 3D reticule. It's supposed to have some sort of iron sight hidden somewhere for emergency use though. But I don't know where. The Covenant scopes are supposedly... unconventional. It isn't really delved into, all that is explained is that it can be nauseating.
[QUOTE=the_killer24;27187240]So tell me, how would iron sights work at all with the MA series and every single covenant weapon without optics?[/QUOTE] MA the soldiers have an HUD attached to the people's helmets or something (doesn't really explain how the soldiers with boonies in Halo 1 managed to aim though) no idea about the Covenant weapons though :geno: [editline]lawl[/editline] :ninja:
they didn't need to aim they hipfired like a boss
Having no discernible iron sights is just stupid.
They don't need them they have what is practically a red dot sight that works from the hip. Not that you would need to aim with the SMG or AR in Spraylo.
I'd rather deal with SW kiddies than 12 year old ~xXxpr0~t@Kt1K001~pr0xXx~ halo players [editline]3rd January 2011[/editline] And if the super tactical reticle goes down due to malfunction or EMP?
Presumably it doesn't often enough or at all for it to be a problem, but it supposedly has an iron sight somewhere for just such a case.
Source? [editline]3rd January 2011[/editline] Please don't quote Halopedia or a random bnet poster.
Well yeah it is on the Halopedia. Probably from one of the books though or something.
I don't remember seeing any mention of iron sights in any of the books, except for the 5K, even though that's debatable as we don't know if the carry handle has an integrated iron sight or not.
on halopedia it says: [quote=Halopedia][B]Halo: Contact Harvest[/B], pages 136-138[/quote]
Can anyone check their copy of CH to confirm?
117 winner ratings don't touch.
The AR's design makes it so the gun doesn't really need a real iron sight (the top part [I]is[/I] triangularish.)
[img]http://images1.wikia.nocookie.net/__cb20100715194229/halo/images/1/11/MA37firstpersonREACHbeta.png[/img] Seems flat-ish to me.
Also the fact that it sprays like a motherfucker, it's like a rapid fire blunderbuss, you don't exactly need precise aim to operate it.
Thereby making it ineffective past 30 meters.
That's one of the things that bothers me about the original AR, the barrel is actually the same length as a full size M16 [QUOTE=the_killer24;27187139]This kinda makes me wonder if any ArmA 2 modder would actually stoop down to the level of adding Halo content.[/QUOTE] I wouldn't mind doing it myself, the problem is I wouldn't want to have to scratch build all the models and such, and using Bungie's models is what brings down the wrath of Bungie's lawyers. I got too much on my plate to add more models that need making.
[QUOTE=the_killer24;27187582]Thereby making it ineffective past 30 meters.[/QUOTE] Yeah but the pistol has a scope. :v:
If they enlarged the pistol to be fitted into a ship, I'd bet you the war would've been over in months.
[QUOTE=the_killer24;27187347]I'd rather deal with SW kiddies than 12 year old ~xXxpr0~t@Kt1K001~pr0xXx~ halo players [editline]3rd January 2011[/editline] And if the super tactical reticle goes down due to malfunction or EMP?[/QUOTE] Saying all Halo players are like that is like me saying all mass effect players are in it for the Tali romance scene.
[QUOTE=the_killer24;27187511]Can anyone check their copy of CH to confirm?[/QUOTE] "When Jenkins had trouble zeroing his rifle ([i]ensuring its accuracy by adjusting its sights for elevation and windage[/i]), Forsell offered to help." Contact Harvest, Page 138 They don't specify what the sight is, but it certainly exists. My guess would be that the ammo indicator would transmit a reticule on an image taken from a tiny camera in front of the gun when aimed, sort of like lightguns at arcades (just my theory). It's by Staten, so it is definitely canon that the MA5 series has sights.
Bungie.net certainly might give you that impression. [editline]4th January 2011[/editline] Oh god I'm so sick of hearing about jenkins why do they have to shoehorn characters in like that? :(
And that is why I beat all of them by my self. 4 times, I lost one time though.
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