• Why the tech of the Halo Universe is a step backward.
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[QUOTE=BmB;27194645]Let's not get started on the space cutscenes of mass effect then.[/QUOTE] Cant follow up with that as ive never actually played Mass Effect honestly but if what you say is true then I guess Halo would be more real.
does covenant use guided projectiles? i don't remember seeing any guided plasma bolts flying around. or countermeasures? do they have countermeasures?
They have energy shields and homing fuel rods as well as the needler.
[QUOTE=BmB;27194885]They have energy shields and homing fuel rods as well as the needler.[/QUOTE] I mean like we have the MLRS, Air to Air missiles(both radar guided and Heat seeking). I'm pretty sure we would be knocking those banshees right out of the sky with some Decent AA. Also cruise missiles [img_thumb]http://static.howstuffworks.com/gif/cruise-missile-intro.jpg[/img_thumb] fuck yeah and Russian ballistic missiles(topol-m) [img_thumb]http://en.valka.cz/files/raketa_balistick__topol-m__2__pu_779.jpg[/img_thumb] also fuck yeah and, we have thermobaric weapons(if nukes are no option) and what is ARMOUR LOCK
[QUOTE=CaF;27194942]I mean like we have the MLRS, Air to Air missiles(both radar guided and Heat seeking). I'm pretty sure we would be knocking those banshees right out of the sky with some Decent AA. Also cruise missiles [img_thumb]http://static.howstuffworks.com/gif/cruise-missile-intro.jpg[/img_thumb] fuck yeah and Russian ballistic missiles(topol-m) [img_thumb]http://en.valka.cz/files/raketa_balistick__topol-m__2__pu_779.jpg[/img_thumb] also fuck yeah and, we have thermobaric weapons(if nukes are no option) and what is ARMOUR LOCK[/QUOTE] I believe the ship fired plasma torpedos have heat seeking or some other kind of tracking device. The fuel rod on the banshee and plasma launcher also posess some magic homing device. Armor lock is just some stupid armour ability used in Halo: Reach that makes you invincible but you cant move. Anyone know if armor lock is even canon or is it just for gameplay, there is a different kind of "armor lock" used by Master chief and Jorge (Jorge tells Noble 6 to use it on Tip of the Spear but doesnt and ends up being thrown out the falcon) which makes the armor go into a lockdown that stops the movement of joints to avoid injury
[QUOTE=P1X3L N1NJA;27195258]I believe the ship fired plasma torpedos have heat seeking or some other kind of tracking device. The fuel rod on the banshee and plasma launcher also posess some magic homing device.[/QUOTE] But none of them are anywhere near true heat seeking. They just veer somewhat towards the target, and that's it.
[QUOTE=P1X3L N1NJA;27195258]I believe the ship fired plasma torpedos have heat seeking or some other kind of tracking device. The fuel rod on the banshee and plasma launcher also posess some magic homing device.[/QUOTE] But none of them are anywhere near true heat seeking. They just veer somewhat towards the target, and that's it. Goddamnit Facepunch.
[QUOTE=acds;27195292]But none of them are anywhere near true heat seeking. They just veer somewhat towards the target, and that's it.[/QUOTE] The Plasma torpedos fired by ships are. They track Captain keyes as he has them chase him into one of their own ships. Also I think people are forgetting the reason most of the things in Halo suck at being effective is because of gameplay reasons.
Yeah the ranges have to be really close to be fun. And the plasma projectiles are slow so that you can dodge them like in old school shooters.
[QUOTE=BmB;27194645]Let's not get started on the space cutscenes of mass effect then.[/QUOTE] The developers expressly stated that the space cutscenes were done wrong.
Traffic cones are the deadliest weapon in Halo. [url]http://www.youtube.com/watch?v=ym0BtwmCvoc[/url]
There is a reason for "thermal clips" in Mass Effect 2. [quote]It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of regenerative kinetic barriers, the weapon with the most rounds down-range the fastest wins. Combatants were forced to deliberately shoot slower to manage waste heat or pause as their weapons vented. To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead and today's battlefields are littered with these thermal clips.[/quote] so it is infact an improvement.
[QUOTE=P1X3L N1NJA;27195393]The Plasma torpedos fired by ships are. They track Captain keyes as he has them chase him into one of their own ships. Also I think people are forgetting the reason most of the things in Halo suck at being effective is because of gameplay reasons.[/QUOTE] Well, of course we are basing our arguments off of game mechanics, since Halo is, you know, a video game.
[QUOTE=P1X3L N1NJA;27195393]The Plasma torpedos fired by ships are. They track Captain keyes as he has them chase him into one of their own ships. Also I think people are forgetting the reason most of the things in Halo suck at being effective is because of gameplay reasons.[/QUOTE] The ship plasma torpedos are actually guided by crew onboard ship, thats why they seem so good at tracking ships.
I am probably late, but don't Lasguns fire damn fast? Maybe it's the weakest weapon, but it sure fires fast. Add around 100 more soldiers firing those and you got a fast firing laser shotgun.
[QUOTE=ChosenOne54;27196693]Well, of course we are basing our arguments off of game mechanics, since Halo is, you know, a video game.[/QUOTE] Then why discuss how its a "step back" when in game mechanics all games are a step back from tech in real life. COD for example if you compared a real M4 to a COD M4 the COD M4 would be "a step back" because its no where near as effective as a real M4. The way tech works in gameplay to how they work in canon is normally completely different. No one here said "We must only discuss how they work in the gameplay and not the canon"
[QUOTE=Maximo13;27196764]I am probably late, but don't Lasguns fire damn fast? Maybe it's the weakest weapon, but it sure fires fast. Add around 100 more soldiers firing those and you got a fast firing laser shotgun.[/QUOTE] Thats pretty much the only way they can be effectively employed.
[QUOTE=RayvenQ;27196884]Thats pretty much the only way they can be effectively employed.[/QUOTE] I am pretty sure that is the only way any IG weaponry bar mechanical equipment can be employed.
um no
[QUOTE=<man>;27196589]There is a reason for "thermal clips" in Mass Effect 2. so it is infact an improvement.[/QUOTE] a ship that had been stranded for ten years had security mechs and thermal clips
[QUOTE=BmB;27194347]I wish people would stop jerking off to that stupid ass site. Chances are in real life it would quite a bit goddamn more complicated than magically detecting heat signatures or whatever.[/QUOTE] What site? I'm just going by what I remember from physics. [QUOTE=Maximo13;27196764]I am probably late, but don't Lasguns fire damn fast? Maybe it's the weakest weapon, but it sure fires fast. Add around 100 more soldiers firing those and you got a fast firing laser shotgun.[/QUOTE] Not sure what lasguns have to do with anything, but they're more or less the most advanced piece of equipment in warhammer. Power pack rechargeable from fire, able to give off a strong enough laser bolt to actually throw the person it hits a few meters away, no problem to shoot trough walls. Sure they come short against massive ceramite power armour that can withstand a tank shell, but they kinda kill anything else without the slightest problems. The TT flashlights are just for balancing. Also don't forget a few other bonuses. Almost no management (zero mechanical parts), travels at the speed of light (likelyhood to miss is very low), is not affected by ballistic. As to the Halo ranges for weapons - weren't they actually specified canonically in some guide? Not sure about that, but I've heard it mentioned.
[QUOTE=Zezibesh;27197164]a ship that had been stranded for ten years had security mechs and thermal clips[/QUOTE] mechs were used before me2 and the thermal clips are for gameplay issues [editline]4th January 2011[/editline] I think he's talking about Atomic Rockets, might be wrong though.
[QUOTE=<man>;27196589]There is a reason for "thermal clips" in Mass Effect 2. so it is infact an improvement.[/QUOTE]Yes, an improvement; the thermal clips are non-reusable, cannot cool on their own, and massively reduce the amount of shots the average soldier can fire. It's a flimsy cover for a gameplay modification that would otherwise have fucked with the mythos' tech.
[QUOTE=Sgt Doom;27197550]Yes, an improvement; the thermal clips are non-reusable, cannot cool on their own, and massively reduce the amount of shots the average soldier can fire. It's a flimsy cover for a gameplay modification that would otherwise have fucked with the mythos' tech.[/QUOTE] They should've kept the previous mechanic, where you have to reload but you had an infinite number of clips (I think they cycle or something to cool down.)
The old mechanic was like plasma weapons in Halo if they had unlimited ammo. Keep firing so long as it doesn't overheat. An improvement would be if the thermal clip acted like the radiator in me1, until you overheat at which point it ejects to quickly allow the weapon to fire again.
[QUOTE=BmB;27197993]The old mechanic was like plasma weapons in Halo if they had unlimited ammo. Keep firing so long as it doesn't overheat.[/QUOTE]I would like it if the thermal clips were re-usable, or cooled down on their own. So basically the guns would behave the same as in ME1, but you could eject the clip in an emergency if you need an extra barrage of rounds, then pick them back up once they've cooled down, or just get fresh ones like now.
AKA pre-release thermal clips.
[QUOTE=the_killer24;27198070]AKA pre-release thermal clips.[/QUOTE]It was originally planned to be like that in ME2?
Yeah, watch videos of pre-release builds. You could either let the guns cool down by themselves, or you could eject a heat sink (you had unlimited heat sinks).
[QUOTE=Jimjim32;27172685]Actually, in the grand scheme of things boiling water is insanely energy intensive what with it having the second highest specific heat capacity of any substance in the universe. I mean, heating a 100ml cup of water to boiling takes 420,000 Joules of energy. Also known as shitloads. What stops this being an effective weapon is newton's law of cooling, at 100 degrees it's hardly going to transfer this energy quickly to a person, who, as it happens, is also made of water. Very good as a torture weapon. Nothing better than seeing skin boil and explode. To explain why plasma might be dangerous to a person is simple enough. Let's assume this is a high temperature plasma, say 1000C, which isn't too hot, but still. It strikes a part of the skin, causing a small amount of water under the skin to boil instantly, and expand massively doing so. Apart from destroying cells, it'll damn near cause the skin to explode and release a lot of superheated gas to cause horrific scalds all over the body. The speed of plasma projectiles can also be explained away, I would see one as a simple magnetic containment mechanism, which in accordance with standard plasma laws would leak all the time. So what we have with this theoretical weapon is a ball which: -Travels at subsonic speeds -Glows and spits out plasma due to failure of magnetic containment -Is superheated -Doesn't take gigantic amounts of energy to create, honest -Will strike the target making a dangerous ablation cloud, causing severe structural damage on the surface -May penetrate deeper into the target causing burns and, yes cauterising the wounds, but that's in incomplete method. In short, damaging, slow, and not infeasible or indeed impractical as a weapon.[/QUOTE] Not a good weapon, but a good torture device.
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