• Why the tech of the Halo Universe is a step backward.
    1,885 replies, posted
Do people hate this game now because the technology of the game is not realistic/correct? Whoaw
[QUOTE=darth-veger;27333112]Do people hate this game now because the technology of the game is not realistic/correct? Whoaw[/QUOTE] Nope, THAT'S not why people hate the game.
[QUOTE=CakeMaster7;27333184]Nope, THAT'S not why people hate the game.[/QUOTE] Is that TRUE?
Most people hate the game because it has arguably the worst community ever. I also find the campaign gameplay to be getting stale at this point, I can't stand vehicle segments anymore.
[QUOTE=Dirty_Ape;27340864]Most people hate the game because it has arguably the worst community ever. I also find the campaign gameplay to be getting stale at this point, I can't stand vehicle segments anymore.[/QUOTE] The Campaigns in the Halo series have ever been particularly strong, or groundbreaking. The best campaign by far in the series was the first game. The next two were simply too monotonous, and the story wasn't that amazing either.
[QUOTE=ChosenOne54;27330639]If I wanted a deep and engaging story, I definitely wouldn't look at Halo. Sure, the first one may have had a good story for it's time, but nowadays, it neither excels in storytelling, nor the story itself. If you'll look at Halo 2, the cutscenes, while adding a little drama, seem to only be there for the purpose of giving the player a chance to rest their trigger finger. Even worse, by Halo 3 the story had become so convoluted, that only the most hardcore fans had any idea what was going on. None of the games' stories could match the books. The Halo series has always been more focussed on the 'shoot everything that moves' aspect of First Person Shooters, with little deviation from this. The story really isn't all that special.[/QUOTE] Honestly Haloes one and two still do better linear storytelling than 99% of shooters. Now you're just being ignorant because it's Halo and Halo is cool to hate. Heck, ODST did better nonlinear storytelling than 99% of so called "open world" games around. It didn't even bother to pretend the hub was anything but. Thereby not wasting your time on pointless crap. In fact, I am told ODST is a better Dante's Inferno than EA's - ahem - atrocity.
[QUOTE=BmB;27341006]Honestly Haloes one and two still do better linear storytelling than 99% of shooters. Now you're just being ignorant because it's Halo and Halo is cool to hate. Heck, ODST did better nonlinear storytelling than 99% of so called "open world" games around. It didn't even bother to pretend the hub was anything but. Thereby not wasting your time on pointless crap. In fact, I am told ODST is a better Dante's Inferno than EA's - ahem - atrocity.[/QUOTE] I am, by no means, hating on Halo simply because it's Halo. I am simply raising a valid argument about the overall dullness of the storytelling. How does Halo have better storytelling than 99% of the games out there? ODST was definitely a step in the right direction, and Reach, but the previous three are not very special at all. Really, the Halo series is not nearly as revolutionary as it is made out to be; it is certainly not genre defining in any way.
[QUOTE=ChosenOne54;27341229]I am, by no means, hating on Halo simply because it's Halo. I am simply raising a valid argument about the overall dullness of the storytelling. How does Halo have better storytelling than 99% of the games out there? ODST was definitely a step in the right direction, and Reach, but the previous three are not very special at all. Really, the Halo series is not nearly as revolutionary as it is made out to be; it is certainly not genre defining in any way.[/QUOTE] But isn't it? Think about just how special Halo is in the video game market. It was the pivotal first person shooter of the last console cycle. And it still retains that in the current generation. Whenever I play any of the Halo campaigns, I acknowledge that it's not as good as Mass Effect, or Half Life, or a dozen other games. But it's still amazing. There's just something about Halo that you can't put your thumb on. It has soul.
[QUOTE=Arachnidus;27341648]But isn't it? Think about just how special Halo is in the video game market. It was the pivotal first person shooter of the last console cycle. And it still retains that in the current generation. Whenever I play any of the Halo campaigns, I acknowledge that it's not as good as Mass Effect, or Half Life, or a dozen other games. But it's still amazing. There's just something about Halo that you can't put your thumb on. It has soul.[/QUOTE] It is impossible to deny the influence the original Halo had on the market. Halo 2 also, to a lesser extent, because of it's Live capabilities. However, Halo 3 is where the innovations basically stopped. Sure, forge and theatre. Nothing that PC gamers hadn't had for year prior. There's a difference between liking games such as Halo and Call of Duty and heralding them as steps forward in the genre. They are good at what they do, but not much more. I am certainly not a Halo hater; though it may not be obvious, I greatly enjoyed the games (with the exception of Halo 3.) However, people seem to regard the series as the holy grail of gaming, even going so far as to call other games 'Halo killers,' as if Halo is the ultimate bar at which FPSs should be measured, and that is simply not true.
[QUOTE=Dirty_Ape;27340864]Most people hate the game because it has arguably the worst community ever. I also find the campaign gameplay to be getting stale at this point, I can't stand vehicle segments anymore.[/QUOTE] The only game that I can think of with a worst community might be Call of Duty. [editline]10th January 2011[/editline] [QUOTE=ChosenOne54;27341764]It is impossible to deny the influence the original Halo had on the market. Halo 2 also, to a lesser extent, because of it's Live capabilities. However, Halo 3 is where the innovations basically stopped. Sure, forge and theatre. Nothing that PC gamers hadn't had for year prior. There's a difference between liking games such as Halo and Call of Duty and heralding them as steps forward in the genre. They are good at what they do, but not much more. I am certainly not a Halo hater; though it may not be obvious, I greatly enjoyed the games (with the exception of Halo 3.) However, people seem to regard the series as the holy grail of gaming, even going so far as to call other games 'Halo killers,' as if Halo is the ultimate bar at which FPSs should be measured, and that is simply not true.[/QUOTE] Very true. [editline]10th January 2011[/editline] [QUOTE=BmB;27341006]Honestly Haloes one and two still do better linear storytelling than 99% of shooters. Now you're just being ignorant because it's Halo and Halo is cool to hate. Heck, ODST did better nonlinear storytelling than 99% of so called "open world" games around. It didn't even bother to pretend the hub was anything but. Thereby not wasting your time on pointless crap. In fact, I am told ODST is a better Dante's Inferno than EA's - ahem - atrocity.[/QUOTE] I don't hate Halo because "It's Halo and Halo is cool to hate". I hate Halo because in my OPINION the games are crap. I never found them fun. (Like I said, it's my OPINION)
[QUOTE=ChosenOne54;27341229]I am, by no means, hating on Halo simply because it's Halo. I am simply raising a valid argument about the overall dullness of the storytelling. How does Halo have better storytelling than 99% of the games out there? ODST was definitely a step in the right direction, and Reach, but the previous three are not very special at all. Really, the Halo series is not nearly as revolutionary as it is made out to be; it is certainly not genre defining in any way.[/QUOTE] Are you fucking taking the piss out of me Reach was a step in the wrong direction with it's wannabe Half-Life in-level "cutscenes" boring shit and terrible first person cutscenes.
Say what you will about the way the story was told, but don't for a second fool yourself into thinking it wasn't creative as fuck.
[QUOTE=CakeMaster7;27341991]I don't hate Halo because "It's Halo and Halo is cool to hate". I hate Halo because in my OPINION the games are crap. I never found them fun. (Like I said, it's my OPINION)[/QUOTE] Your completely unsupported opinion, that funnily enough just so happens to coincide with the popular one. I bet you were the first person in the whole wide world to think Halo sucked. Yeah right.
[QUOTE=BmB;27342225]Are you fucking taking the piss out of me Reach was a step in the wrong direction with it's wannabe Half-Life in-level "cutscenes" boring shit and terrible first person cutscenes.[/QUOTE] No, I am not 'fucking taking the piss out of you,' as that is physically impossible. You haven't changed at all. There really is no point arguing with your, but I don't see how the scripted sequences in Reach were bad at all. No matter what you say, you can't deny the fact that Reach's storyline was much better, and not nearly as convoluted as Halo 3.
I absolutely can. Reach was pretty confused as to what it wanted. It wanted to portray the fall of the planet, but you never really get into that. It wanted to portray new and interesting characters, but you honestly learn more about those from the god damn trailers than you do the game. Any sense of drama or tragedy is lost in the mess and each mission feels like an island universe of its own. It never really draws you in. The most dramatic moment in the game is when the - ever effective - civilian slaughter happens. First person cutscenes is the worst possible cinematographic perspective ever. There's a reason in film it has only been used as a gimmick in the shitty Doom adaptation. A very good reason. But it's the fad of today and I guess they wanted to be with the times or something. In-level cutscenes work for Half-Life and Half-Life alone because of their unique approach to immersion of never taking control away from the player. And Half-Life has the good decency to put interesting things at the very least in their cutscene levels. Even if it is possible, and indeed normal practice to sit on characters shoulders, block them or otherwise interactively destroy any sense of seriousness. Halo Reach just has boring shit I have to stand around not playing the game to watch. In other words, they try to put a sense of gameplay in the cutscenes, which makes those less effective, bad. And they try to put cutscenes in the gameplay. Also bad because I should be playing the game. Very bad. But this is the fad of today. Joe Staten himself says it so much better than I: [url]http://www.youtube.com/watch?v=_4l0sJqnIU8#t=6m43s[/url] Where was that in Halo Reach? I guess you forgot. [editline]11th January 2011[/editline] Don't forget that Halo first exploded, because there was only LAN MP and splitscreen at the time, largely because of its amazing story. Don't forget that the reason Halo 3 was the single most hyped thing in the universe with the whole Finish the Fight shebang... was because of how good Halo 2's story was. Don't forget that everyone was destroying their TV's and pissing their pants over the terrible "lack of and ending" because they were so drawn in to it and wanted to know what happened.
"First person cutscenes are the worst cinematographic perspective ever" I guess all those awards Half Life got are now moot (your argument is silly and you should feel silly) [editline]11th January 2011[/editline] I've played every Halo installment and was never pissing my pants over the terrible lack of ending btw, nor was I drawn in and wanted to know what happened next. The books ain't much better, especially the one where they make the Chief look like a comic book hero killing tens of thousands of Flood with one goddamn rifle magically. [editline]11th January 2011[/editline] And by the way comparing Samus' suit to the MJOLNIR armor is sorta like comparing a hummer to an exosuit. One is more of a "vehicle" with vehicle-sized built-in arnaments and the other is an reflex-aiding shielded armor.
[QUOTE=Jacinth;27160399]It's a game.[/QUOTE] You deserve a fucking medal.
[QUOTE=Xolo;27342876] especially the one where they make the Chief look like a comic book hero killing tens of thousands of Flood with one goddamn rifle magically. [/QUOTE] Enlighten me which one was that? If your on about Halo: The Flood thats just generally a bad book.
The Flood was probably the best of them TBH. Even if it was just a poor retelling of the game as played on easy (yeah I can tell :v:) to the point of inaccurately reproducing lines. That was still better. At least the parts it didn't mangle it ripped straight from a very good source. And it filled in the gaps nicely, honestly the Jenkins sideplot is probably the best thing I've read in any of these books so far. He's right, one of the big reasons these other books are bad is because they just start going all super saiyan on the Spartans. Among other assorted symptoms of expanded-universe-itis. Which have unfortunately crept into Halo Reach and to a much smaller degree, Halo 3.
[QUOTE=BmB;27345950]He's right, one of the big reasons these other books are bad is because they just start going all super saiyan on the Spartans. Among other assorted symptoms of expanded-universe-itis. Which have unfortunately crept into Halo Reach and to a much smaller degree, Halo 3.[/QUOTE] If i see that the new halo book has Chief magically crash land into the shield world where Harsley and the other surviving sparten's are...im going to go batshit
[QUOTE=Sirdrone536;27346518]If i see that the new halo book has Chief magically crash land into the shield world where Harsley and the other surviving sparten's are...im going to go batshit[/QUOTE] I thought the reach theory was bad enough to make me angry. "Hurr durr hes returning to reach" [editline]11th January 2011[/editline] [QUOTE=BmB;27345950] He's right, one of the big reasons these other books are bad is because they just start going all super saiyan on the Spartans. [/QUOTE] I dont know they seemed to die pretty easy to me like Grace in first strike dies from like 3 brute shot rounds, Sam has his suit compromised by a overcharge. They die easier than the games gameplay allows you to.
I don't remember swatting rockets out of the air in any game. The games push the boundary of your suspension of disbelief on spartan endurance as it is. And only really the dramatic pauses and your own performance lend it some credibility. The books are just ridiculous. In fact I don't even remember who the fuck Sam and Grace and whatever are. The spartans are horribly characterized. Seriously it was easier keeping track of characters in the Commonwealth books. And there's like 40 interweaving storylines in that. At [i]least[/i].
[QUOTE=BmB;27347641]I don't remember swatting rockets out of the air in any game. The games push the boundary of your suspension of disbelief on spartan endurance as it is. And only really the dramatic pauses and your own performance lend it some credibility. The books are just ridiculous. In fact I don't even remember who the fuck Sam and Grace and whatever are. The spartans are horribly characterized. Seriously it was easier keeping track of characters in the Commonwealth books. And there's like 40 interweaving storylines in that. At [i]least[/i].[/QUOTE] Ok the rocket was fucking lame, possible with their reflexs but stupid. Sam was the one who stayed behind on a covenant ship to detonate a bomb because his suit was compromised and couldnt go into space, Grace was a spartan in first strike who was killed during the first time brutes are mentions. I dont think they flesh out their characters enough, instead of building on ones personality they just introduce a new one. Like Jorge, the ones from Halo legends, grey team and team black (or whatever the fuck they're called). It just seems like they sit in a room and discuss which spartans they should tottally ignore. "What characters should we build on?" "Fuck the old ones im bored of them now add more!"
[QUOTE=BmB;27342488]Don't forget that Halo first exploded, because there was only LAN MP and splitscreen at the time, largely because of its amazing story. [/QUOTE] Halo exploded and became so popular, not because of the narrative itself, but because of the gameplay and play-control in the campaign. The actual story in Halo isn't that great. [QUOTE] Don't forget that the reason Halo 3 was the single most hyped thing in the universe with the whole Finish the Fight shebang... was because of how good Halo 2's story was. Don't forget that everyone was destroying their TV's and pissing their pants over the terrible "lack of and ending" because they were so drawn in to it and wanted to know what happened.[/QUOTE] Just because people are hyped to see what happens next, that doesn't mean the story is good. It is natural to want to know what happens next, even if the story was terrible. Just look at the hype between Call of Duty 4 and Modern Warfare 2. People were even more hyped. Does that mean Cod4 had an exceptional storyline? Halo's story is hardly amazing.
[QUOTE=BmB;27342286]Your completely unsupported opinion, that funnily enough just so happens to coincide with the popular one. I bet you were the first person in the whole wide world to think Halo sucked. Yeah right.[/QUOTE] What? So I'm not even allowed a fucking opinion without you insulting me? Damn, you're intolerant. According to you, just because I hate a game because in my opinion, it isn't fun, that makes me a hater just because others hate it. THE HALO GAMES AREN'T FUN IN MY OPINION. IT'S MY OPINION. ACCEPT MY OPINION LIKE A NORMAL PERSON. [editline]11th January 2011[/editline] [QUOTE=ChosenOne54;27349512]Halo exploded and became so popular, not because of the narrative itself, but because of the gameplay and play-control in the campaign. The actual story in Halo isn't that great. Just because people are hyped to see what happens next, that doesn't mean the story is good. It is natural to want to know what happens next, even if the story was terrible. Just look at the hype between Call of Duty 4 and Modern Warfare 2. People were even more hyped. Does that mean Cod4 had an exceptional storyline? Halo's story is hardly amazing.[/QUOTE] This.
Should of mentioned the fact that Kelly...one of the character's chief has had a love tension with is on Reach, If i see a romance thing i'll go play ODST and melee buck over the edge...Romance started in that shit
[QUOTE=Sirdrone536;27367127]Should of mentioned the fact that Kelly...one of the character's chief has had a love tension with is on Reach, If i see a romance thing i'll go play ODST and melee buck over the edge...Romance started in that shit[/QUOTE] Heh. Well, be not worried, none of the SIIs are seen in Reach except for Jorge, who we didn't know about previously.
Let's have a more interesting discussion: Combine Hunter vs. Covenant Hunter Who wins?
[QUOTE=ChosenOne54;27368112]Let's have a more interesting discussion: Combine Hunter vs. Covenant Hunter Who wins?[/QUOTE] combine hunter. can easily dodge the covvie hunter's projectiles, has disintegrating flechette projectiles that will seriously fuck up the covvie hunter if it hits it's weakspot, and is pretty resilient. [editline]12th January 2011[/editline] also it looks cooler
[QUOTE=ChosenOne54;27368112]Let's have a more interesting discussion: Combine Hunter vs. Covenant Hunter Who wins?[/QUOTE] Combine Hunter. The Combine Hunter is faster, possibly stronger, and it's flatchettes disintegrate targets. The Combine Hunter is epic. (And it wins in who looks cooler)
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