• Why the tech of the Halo Universe is a step backward.
    1,885 replies, posted
[QUOTE=Fourm Shark;27405147]This kid is a dumbass.[/QUOTE] I know! He even thinks that a modern fighter jet would be using BULLETS when most modern fighter jets use missiles!
City 17 is the center of the universe for no discernible reason. The american resistance is in eastern europe which is in sweden apparently. The only overwatch force is the city 17 one. The only rebel force is in city 17 too. As is the only transhuman conversion facility. Convenient, isn't it? It seems Valve forgot about the rest of the world the second they finished up the trainstation level in hl2. After you blow up the generator which is also the teleporter you must stabilize the generator which explodes and turns out to be a teleporter. (Who the fuck wrote this shit???) Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive. Teleportation is magically disabled because city17 is the center of the universe and valve can't write for shits. The arctic circle seems to be in flight range of a tiny helicopter from eastern europe. But I guess that actually does make sense if you put eastern europe in sweden. And as a nitpick I find it hard to believe the resistance survived for a week in streetwar if they barely touched the combine at all. What was overwatch doing? Sitting around in their secured zones twiddling thumbs?
[QUOTE=P1X3L N1NJA;27410515]Nope, predator missles aren't destructive as everyone seems to make out. Maybe a bunker buster but not a predator. Also a helicopter on the top is not an option as they have an anti aircraft gun on the top, you would have to take out that and the 2 side gunners if you want any chance of boarding otherwise it would be a blood bath. As stupid as it sounds a safer way would be to go under it and use a grappling hook and climb through the back.[/QUOTE] A "predator missile" is a Hellfire missile fired from a UAV drone (A "Predator"). Hellfire missles are VERY dangerous. [editline]14th January 2011[/editline] [QUOTE=BmB;27414264]Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive.[/QUOTE] His "employer" wants Freeman to continue the fight against the Combine PLUS he's having trouble controlling Gordon when the Vorts are near. [editline]14th January 2011[/editline] [QUOTE=P1X3L N1NJA;27411206]They're just about as retarded as the Star Wars AT-AT. The only use they have is intimidation.[/QUOTE] The ATATs are supposed to be a almost invincible walker, which they accomplish. The only reason the Rebels could fight back is because they started either, A: Tripping them (They weren't designed to deal with that) or B: Going straight up Kamikaze on them. [editline]14th January 2011[/editline] [QUOTE=BmB;27414264]valve can't write for shits.[/QUOTE] I don't know, I think Half Life wouldn't have the World Record for most critically acclaimed FPS series EVER if that comment were true.
[QUOTE=BmB;27413826]Half-Life 2+ is a shallow, piss easy cardboard cutout carefully (and a lot of the time not so carefully) crafted to fool you. It's a great experience no disputing that, and I'm sure the original gameplay was great. But it has little else going for it at all. They even manage to have a bipolar difficulty curve despite the apparent focus on accessibility. [/QUOTE] All of which are points certainly well-missed. There's no point - indeed, it would be stupid - to dismiss Half-Life's shooting elements based purely off the way the shooting itself works. The Half-Life series is characterised by an intricate web of gameplay elements that work off of each other. It's so much more complex than any such worthless distinctions of argument. I'll argue that the shooting in Half-Life could be more engaging, but Valve have done so much to elevate the series beyond such mundane standards that it doesn't really matter.
Intricate web of gameplay mechanics? You mean alternating between cutscenes, puzzles and linear corridors of 10 health enemies?
[QUOTE=BmB;27414264]City 17 is the center of the universe for no discernible reason. The american resistance is in eastern europe which is in sweden apparently. The only overwatch force is the city 17 one. The only rebel force is in city 17 too. As is the only transhuman conversion facility. Convenient, isn't it? [/QUOTE] Where does the game even imply that the only overwatch or resistance is in City 17? [QUOTE] Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive. [/QUOTE] When does this happen? [QUOTE] Teleportation is magically disabled because city17 is the center of the universe and valve can't write for shits.[/QUOTE] Again, what moment are you referring to? None of your points are actually mature, valid points. Your argument is so ignorant, I am actually astounded. [editline]14th January 2011[/editline] [QUOTE=BmB;27414527]Intricate web of gameplay mechanics? You mean alternating between cutscenes, puzzles and linear corridors of 10 health enemies?[/QUOTE] I could go on about it, but I don't have much time at the moment, so I will hold off on my response to this until a little bit later.
At the end of Half-Life 2, Gman puts you into stasis. At the beginning of EP1, which is literally right after the end of HL2, he tries to pull you out again but you're taken away by vorts.
[QUOTE=BmB;27414553]At the end of Half-Life 2, Gman puts you into stasis. At the beginning of EP1, which is literally right after the end of HL2, he tries to pull you out again but you're taken away by vorts.[/QUOTE] He put you in stasis to keep you from danger. How do you know that he is returning to take you out? Maybe he is just returning to say a few words. And Episode 1 takes place quite a while after Half-Life 2 anyway, as is implied by Eli, and Dr. Kleiner, along with most citizens already being out of City 17.
Probably stated over a dozen times, but I love how 97% of all the fanboys on the Bungie forums are spewing random shit to try and desperately defend Covenant tech.
[QUOTE=Run&Gun12;27414738]Probably stated over a dozen times, but I love how 97% of all the fanboys on the Bungie forums are spewing random shit to try and desperately defend Covenant tech.[/QUOTE] I know! Though I should add that this thread is mostly about how UNSC tech is worse, not Covenant. [editline]14th January 2011[/editline] [QUOTE=ChosenOne54;27414535]Where does the game even imply that the only overwatch or resistance is in City 17? When does this happen? Again, what moment are you referring to? None of your points are actually mature, valid points. Your argument is so ignorant, I am actually astounded. [editline]14th January 2011[/editline] I could go on about it, but I don't have much time at the moment, so I will hold off on my response to this until a little bit later.[/QUOTE] It's all so true.
Let me quote myself. [QUOTE=ChosenOne54;26720980]Half-Life 2 not only has engaging gameplay, and an intriguing story, but it is a storytelling masterpiece. No moment in Halo 3, or ANY Halo game for that matter, can compare to Point Insertion. The emotions felt and messages seen in that one chapter tells the story far better than any cheesy cutscene or mission briefing ever could. Half-Life may look shallow on the surface, but it separates itself from other games by forcing the player to think, and ponder about the story. Not only does it engage the mind with mysterious happenings and vagaries, but the art style also helps the world come alive. It feels like a realistic, believable world. That immersion you get from the story and the environments, combined with the excellent gameplay, is what propels the Half-Life series for beyond your average Halos and Call of Dutys. EDIT: As far as gameplay goes, Half-Life has far better level design, and much more variety. Just look at Half-Life 2. You go from city streets to sewers to an abandoned ghost town to the coast, to an old prison, and finally into a large alien structure, all while facing many different types and combinations of enemies. Half-Life 2 breaks through the typical genre boundaries by including such variety. It is truly amazing how Valve managed to fit so many shooter styles into one. HL2 does the lone wolf gameplay, as well as the Cod-esque team battles. It does the Resident Evil-esque horror levels, as well as some nail-bitingly intense sections. All this, with virtually no backtracking. You are always on your toes when playing Half-Life 2, and you never do one thing for so long that it gets boring.[/QUOTE]
[QUOTE=Run&Gun12;27414738]Probably stated over a dozen times, but I love how 97% of all the fanboys on the Bungie forums are spewing random shit to try and desperately defend Covenant tech.[/QUOTE] I love how that same thing is happening with HL when I point out the flaws. Fanboys will be fanboys eh.
[QUOTE=ChosenOne54;27414427]All of which are points certainly well-missed. There's no point - indeed, it would be stupid - to dismiss Half-Life's shooting elements based purely off the way the shooting itself works. The Half-Life series is characterised by an intricate web of gameplay elements that work off of each other. It's so much more complex than any such worthless distinctions of argument. I'll argue that the shooting in Half-Life could be more engaging, but Valve have done so much to elevate the series beyond such mundane standards that it doesn't really matter.[/QUOTE] Totally true. [editline]14th January 2011[/editline] [QUOTE=BmB;27414834]I love how that same thing is happening with HL when I point out the flaws. Fanboys will be fanboys eh.[/QUOTE] How is this anything like how he's acting? The fanboys on the Bungie forums automatically go "COVENENT GLASS PLANIT, WIN FIGHT!" but Chosen is making an intelligent discussion.
Going "nuh uh" isn't the most intellectual of responses.
Major props to Eric Shephard for being the only level-headed and concise poster on that thread. And fuck carby21 for being a pretentious asshole.
[QUOTE=BmB;27409675]A few of what kind of missiles exactly, ICBMS? You'd need a tank battalion to take one down with direct fire. If not more. The thing is it's nigh invulnerable. [editline]14th January 2011[/editline] And honestly. Halo set standards for all FPS's. Remember Halo 2 and recharging health? Yeah never seen that since. [editline]14th January 2011[/editline] What kind of assumption? There's nothing to indicate they have any kind of space travel at all. The Vorts could have been kicked out of a 5 sqkm island in the middle of an endless sea and still have been kicked out of the whole universe. Overwatch, the combined forces of earth are completely incapable of shooting down a rocket without a ground attack. Why would they be able to even travel inside a planetary system.[/QUOTE] Or a few AP missiles from any contemporary flyer. If you'd need a tank battalion to do so, you can probably do it with a chopper, jets, bombers whatever else. I would not be surprised if a few soldiers armed with let's say javelins could take it down. Of course there's always a nice game intro with similar situation where it is immediatly pointed out that humans stand no chance [media]http://www.youtube.com/watch?v=zZMP5hgvp8I&feature=related[/media] So outclassed even, that they are more or less ignored by the two alien factions. I would agree that the space capabilities of the combine are questionable. They most likely have vehicles that can easily travel to the orbit - advisor pod being an example, but being that we do not know.
Also I don't understand why the fanboys are arguing about how the needler is so destructive and uber powerful, it just shoots glass shards. Grab yourself a riot shield and you'd be impervious.
[QUOTE=wraithcat;27414947]I would agree that the space capabilities of the combine are questionable. They most likely have vehicles that can easily travel to the orbit - advisor pod being an example, but being that we do not know.[/QUOTE] It's true that we have no definite proof of the Combine's space capabilities, but there's a lot of proof to suggest that space travel is both common and advanced. For example, Combine Soldiers are often threatened with "offworld reassignment" and this suggest they'll be sent to another planet which may or may not be in the same dimension. If it happens to be in the same dimension then they would have to have advanced space capabilities. [editline]14th January 2011[/editline] [QUOTE=Run&Gun12;27414975]Also I don't understand why the fanboys are arguing about how the needler is so destructive and uber powerful, it just shoots glass shards. Grab yourself a riot shield and you'd be impervious.[/QUOTE] As I do not play halo I can't say that I know what the Needler fires, but if this is true then I'm inclined to agree with you.
I love how BmB ignores every single logical argument thrown at him, and refuses to back up his points, while continuing to state his opinions as fact.
[QUOTE=Run&Gun12;27414925]Major props to Eric Shephard for being the only level-headed and concise poster on that thread. And fuck carby21 for being a pretentious asshole.[/QUOTE] Oops, was unaware you were referring to the Bungie thread. Ignore this post.
[QUOTE=ChosenOne54;27414639]He put you in stasis to keep you from danger. How do you know that he is returning to take you out? Maybe he is just returning to say a few words. And Episode 1 takes place quite a while after Half-Life 2 anyway, as is implied by Eli, and Dr. Kleiner, along with most citizens already being out of City 17.[/QUOTE] iirc, gman didn't even want to take you out of stasis. He was disrupted by vortigaunts that somehow got there and you ended up getting teleported to the bottom of the citadel with alyx. Bmb, teleportation wasn't disabled, lamaar fucked up the teleporter when you were about to go through it and you simultaneously ended up in dr. breen's office, and got spotted by a scanner right outside the place, causing a massive combine manhunt. Because you don't want kleiner's lab to be discovered by the combine, you don't wait for him to fix the teleporter, and instead go to black mesa east on foot.
[QUOTE=froztshock;27415208]iirc, gman didn't even want to take you out of stasis. He was disrupted by vortigaunts that somehow got there and you ended up getting teleported to the bottom of the citadel with alyx. Bmb, teleportation wasn't disabled, lamaar fucked up the teleporter when you were about to go through it and you simultaneously ended up in dr. breen's office, and got spotted by a scanner right outside the place, causing a massive combine manhunt. Because you don't want kleiner's lab to be discovered by the combine, you don't wait for him to fix the teleporter, and instead go to black mesa east on foot.[/QUOTE] Thank you for explaining all of BmB's "proof" that Half Life's story is complete shit.
If there's any plot hole in half life, it's how all of those black mesa personnel (besides gordon) got to eastern europe.
[QUOTE=froztshock;27415253]If there's any plot hole in half life, it's how all of those black mesa personnel (besides gordon) got to eastern europe.[/QUOTE] Take your pick, 20 years passed between Half Life 1 and 2 and the Combine hadn't invaded for a bit. It's not like Gordon just "happened" to end up there by total chance, Gman sent him there.
In conclusion, BmB, most of the so called 'plotholes' you refer to are not actually plotholes; they are simply illusions caused by your ignorance, refusal to look at the big picture, and/or failure to interpret the events correctly.
[QUOTE=BmB;27414264]City 17 is the center of the universe for no discernible reason. [B]Because it's where the game takes place, and it's where Doctor Breen has set up office, you know, THE ADMINISTRATOR OF EARTH.[/B] The american resistance is in eastern europe which is in sweden apparently. [B]There isn't an 'America' anymore, any lines that we drew in the sand to distinguish each other have long been swept away by the Combine or more accurately Universal Union and they relocated and shifted the population around to smother any decent fueled by nationalistic pride, to them we are all humans, and to us at the point of the rebellion, we are all humans. I do agree that a little more variety in the voice acting would have been nice though. [/B] The only overwatch force is the city 17 one. [B]Just because you don't see them, doesn't mean they don't exist.[/B] The only rebel force is in city 17 too. As is the only transhuman conversion facility. Convenient, isn't it? It seems Valve forgot about the rest of the world the second they finished up the trainstation level in hl2. [B]Again, it's Breen's base of power, of course important shit is going to be there, and again just because you don't see it doesn't mean it doesn't exist. [/B] After you blow up the generator which is also the teleporter, you must stabilize the generator which explodes and turns out to be a teleporter. (Who the fuck wrote this shit???) [B]It's not a teleporter, it opens a gateway to the combine dimension, and by damaging that to kill Breen you destabilized the core and fucked up the combine's whole off world communication network (how they talk with their overlords, the advisers), in Episode one you had to stabilize the core in order to have enough time to get out of the city and the blast radius of the explosion when the core melts down, the combine where trying to use the coming explosion as a way to open a portal and call for reinforcements. afterwords in Episode two the combine attempt to use the remnant energy from the explosion to again open a portal to their dimension to call in more troops to quell the human uprising. [/B] Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive. [B]The vorts freed Gordon from stasis because they still needed him to help them and humanity and they have been protecting Gordon from Gman ever since, they were distracted enough while healing Alyx to alow Gman to sneak in and have a word.[/B] Teleportation is magically disabled because city17 is the center of the universe and valve can't write for shits. [B]Third time, C17, Base of power, Important shit be located there.[/B] The arctic circle seems to be in flight range of a tiny helicopter from eastern europe. But I guess that actually does make sense if you put eastern europe in sweden. [B]Yes it does seem reasonable.[/B] And as a nitpick I find it hard to believe the resistance survived for a week in streetwar if they barely touched the combine at all. What was overwatch doing? Sitting around in their secured zones twiddling thumbs? [B]Well you try to organize a defense to a planet wide rebellion without help or contact with your superiors. [/B][/QUOTE] Boop.
[QUOTE=goon165;27415384]Boop.[/QUOTE] Very true. BmB doesn't seem to understand that the Resistance was located in City 17 because Breen is there. Without Breen and his main Citadel, the Combine forces on Earth have no backup. They were striking the Combine in a way that prevents them from just sending in more reinforcements. The whole reason the rocket even got launched in Episode 2 is because the Combine scraped together what was left of their soldiers not destroyed in the Citadel explosion and attacked. [editline]14th January 2011[/editline] [QUOTE=ChosenOne54;27415374]In conclusion, BmB, most of the so called 'plotholes' you refer to are not actually plotholes; they are simply illusions caused by your ignorance, refusal to look at the big picture, and/or failure to interpret the events correctly.[/QUOTE] Very true.
[QUOTE=froztshock;27415208]iirc, gman didn't even want to take you out of stasis. He was disrupted by vortigaunts that somehow got there and you ended up getting teleported to the bottom of the citadel with alyx. Bmb, teleportation wasn't disabled, lamaar fucked up the teleporter when you were about to go through it and you simultaneously ended up in dr. breen's office, and got spotted by a scanner right outside the place, causing a massive combine manhunt. Because you don't want kleiner's lab to be discovered by the combine, you don't wait for him to fix the teleporter, and instead go to black mesa east on foot.[/QUOTE] If he didn't want to take you out of stasis what was he doing walking in through that door?
[QUOTE=BmB;27415465]If he didn't want to take you out of stasis what was he doing walking in through that door?[/QUOTE] Checking in on you? Valve even stated that the reason you don't see Gman in Episode 1 is because Valve wanted to convey the feeling that he "lost track of you". In Episode 2 he even says that he couldn't talk to Freeman until then because the Vorts were stopping him, and you start to see Gman watching you after that.
snip, didn't understand the question.
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