• Why the tech of the Halo Universe is a step backward.
    1,885 replies, posted
[QUOTE=CakeMaster7;27415444]Without Breen and his main Citadel, the Combine forces on Earth have no backup. They were striking the Combine in a way that prevents them from just sending in more reinforcements. The whole reason the rocket even got launched in Episode 2 is because the Combine scraped together what was left of their soldiers not destroyed in the Citadel explosion and attacked.[/QUOTE] Non sequiteurs from beginning to end. This is why they are plotholes.
[QUOTE=BmB;27415465]If he didn't want to take you out of stasis what was he doing walking in through that door?[/QUOTE] It's not like we even understand how this "stasis" thing works. For all we know, Gordon is floating naked and the Gman comes into the room everyday to watch him float around.
[QUOTE=BmB;27415465]If he didn't want to take you out of stasis what was he doing walking in through that door?[/QUOTE] I don't quite know why gman enters the stasis room, but it's pretty obvious that the vortigaunts take him out of stasis. [media]http://www.youtube.com/watch?v=2AUPHVUZ9U4[/media]
[QUOTE=froztshock;27415593]I don't quite know why gman enters the stasis room, but it's pretty obvious that the vortigaunts take him out of stasis. [media]http://www.youtube.com/watch?v=2AUPHVUZ9U4[/media][/QUOTE] No offence, but like you said, it IS obvious.
I never disputed that. I was only wondering why the gman is so indecisive. Between HL and HL2 there's like 20 years or whatnot. Then a few days later he puts you in for 5 minutes and then seemingly changes his mind.
Actually, the way the Gman walks into the room and it closes behind him makes him entering the room seem very routine, like he knows what to expect and got suprised. [editline]14th January 2011[/editline] [QUOTE=BmB;27415617]I never disputed that. I was only wondering why the gman is so indecisive. Between HL and HL2 there's like 20 years or whatnot. Then a few days later he puts you in for 5 minutes and then seemingly changes his mind.[/QUOTE] Because Freeman is even MORE valuable than before. In Half Life you're the lucky scientist who manages to fight and escape the Military and aliens and then manages to defeat their leader, while in Half Life 2 he's a man who survived numerous dangerous conflicts and has proven himself to be a skilled fighter. He said he got very "interesting offers for him", meaning the Gman knows Freeman is worth a lot and could handle most dangerous situations. For all we know the Gman has a huge amount of individuals like Freeman in stasis. (Lucky people who excel at combat)
[QUOTE=BmB;27415617]I never disputed that. I was only wondering why the gman is so indecisive. Between HL and HL2 there's like 20 years or whatnot. Then a few days later he puts you in for 5 minutes and then seemingly changes his mind.[/QUOTE] And like cake master said, we don't even know if he wanted to get gordon out when he walked in there. Maybe the vortigaunts lured him there with there with their vortigaunt powers so that they could disable him while they got gordon out of stasis. We simply don't know enough (by design I presume) about how gman and the vortigaunts operate to really know exactly what happened there besides the fact that gman didn't seem pleased with the fact that the vortigaunts were getting him out of stasis.
Notice how bmb doges my comment that neatly covers all his points and objections.
This has got to be one of the smartest posts on the Bungie thread: "But your acting like were fighting them now. 500 years from now, our weapons suck. We dont even have big-ass bombs anymore. (i.e. JDAM, Hellfire, Sidewinder) Now we just have a big ass cannon on a big ass ship thats a big ass sitting target for the Covenants even bigger-ass ships. Now, instead of decently accurate assault rifles. (i.e. M4A1, L86, M14, G36), we have an "assault" rifle that cant engage a big-ass target over 20 feet away. Those SMG's we all love? GONE. The Big-ass Javelin? Now thats replaced with a 2 shot rocket launcher that can barely lock on to a big-ass Banshee over 200 feet away. Snipers? We have some of the best snipers possible. (i.e. Barret M82, L96A1 (Artic Warfare), PSG-1, M-21, M40A3) Gone. All replaced with a big-ass 4 round sniper that takes 2+ hits to take down a target. Even big-ass grenades are more useless...... big-ass"
[QUOTE=CakeMaster7;27415787]This has got to be one of the smartest posts on the Bungie thread: "But your acting like were fighting them now. 500 years from now, our weapons suck. We dont even have big-ass bombs anymore. (i.e. JDAM, Hellfire, Sidewinder) Now we just have a big ass cannon on a big ass ship thats a big ass sitting target for the Covenants even bigger-ass ships. Now, instead of decently accurate assault rifles. (i.e. M4A1, L86, M14, G36), we have an "assault" rifle that cant engage a big-ass target over 20 feet away. Those SMG's we all love? GONE. The Big-ass Javelin? Now thats replaced with a 2 shot rocket launcher that can barely lock on to a big-ass Banshee over 200 feet away. Snipers? We have some of the best snipers possible. (i.e. Barret M82, L96A1 (Artic Warfare), PSG-1, M-21, M40A3) Gone. All replaced with a big-ass 4 round sniper that takes 2+ hits to take down a target. Even big-ass grenades are more useless...... big-ass"[/QUOTE] Jesus christ for the last fucking time. Gameplay reasons. If they worked like a real life weapon they'd be the most overpowered bullshit on the planet and break the game. Also the sniper rifle takes 1 hit on any un-sheilded opponent.
[QUOTE=P1X3L N1NJA;27415969]Jesus christ for the last fucking time. Gameplay reasons. If they worked like a real life weapon they'd be the most overpowered bullshit on the planet and break the game. Also the sniper rifle takes 1 hit on any un-sheilded opponent.[/QUOTE] There's no doubting the fact that we should have better fucking tech than the shit in Halo.
Anything that can glorify Half-Life and put down Halo is obviously intelligent and well made points.
[QUOTE=CakeMaster7;27416015]There's no doubting the fact that we should have better fucking tech than the shit in Halo.[/QUOTE] They do. Id love to have a 7.62 assault rifle thats pretty much recoiless. A .50 handgun that is actually useable. A semi automatic 14mm sniper rifle. A caseless 60 round submachine gun. The only thing you can complain about is the shotgun which is the only thing thats inferior to what we have now, being pump action and tube loaded. You cant predict the future, we may have something better in 500 years but we might not. I think its just stupid when people think that modern day weapons are better.
[QUOTE=CakeMaster7;27416015]There's no doubting the fact that we should have better fucking tech than the shit in Halo.[/QUOTE] Compare stylized gameplay elements with similarly stylized modern day weapons. Think what if modern day weapons appeared in a balanced way in a Halo game. This will represent the difference. And they must necessarily be even worse than the ones in Halo because those are newer and more powerful.
I skipped 20 pages, why are we talking about Half-Life now?
[QUOTE=BmB;27416042]Anything that can glorify Half-Life and put down Halo is obviously intelligent and well made points.[/QUOTE] It's all opinion. Personally I like both games, though I've played more half life. I don't see why people on here glorify half life and put down halo honestly, when both are in essence linear shooters. In fact halo is the game with the more robust multiplayer experience. That being said, if I had to pick between the two, I would pick half life because of mods.
[QUOTE=BmB;27413826]Half-Life 2+ is a shallow, piss easy cardboard cutout carefully (and a lot of the time not so carefully) crafted to fool you. It's a great experience[/QUOTE] either you're bipolar or i'm not getting the joke
Well Halo is slightly less linear, with big open levels like The Silent Cartographer. [editline]14th January 2011[/editline] [QUOTE=GrabbinPills;27416180]either you're bipolar or i'm not getting the joke[/QUOTE] Because if it succeeds in fooling you then it is epic. And I'll let it. But it's still a cardboard cutout.
[QUOTE=BmB;27416208]Well Halo is slightly less linear, with big open levels like The Silent Cartographer. [editline]14th January 2011[/editline] Because if it succeeds in fooling you then it is epic. And I'll let it. But it's still a cardboard cutout.[/QUOTE] That, and the level before it were my favorite levels in the game. Sadly then assault on the control room happened. But the maw makes up for it. It would be amazing if half life had more levels like that. Highway 17 is probably the closest thing, considering how large and open it is, though it's still pretty linear.
[QUOTE=BmB;27416208]Well Halo is slightly less linear, with big open levels like The Silent Cartographer. [editline]14th January 2011[/editline] Because if it succeeds in fooling you then it is epic. And I'll let it. But it's still a cardboard cutout.[/QUOTE] so if i see a tree stump with snow on the top of it and i think it's slenderman for a second, the tree stump is awesome?
I like Assault on the Control Room actually, dunno why everyone hated that. I feel it really helps the story by giving you the actual feeling of battle fatigue.
[QUOTE=BmB;27416331]I like Assault on the Control Room actually, dunno why everyone hated that. I feel it really helps the story by giving you the actual feeling of battle fatigue.[/QUOTE] I just kinda got lost a few times because they pretty much copied and pasted that same room over and over again.
[QUOTE=BmB;27416331]I like Assault on the Control Room actually, dunno why everyone hated that. I feel it really helps the story by giving you the actual feeling of battle fatigue.[/QUOTE] I too loved it, one of the only big battles you see between the marines and the covenant. And the music makes it all better.
[QUOTE=CakeMaster7;27415787]This has got to be one of the smartest posts on the Bungie thread: "But your acting like were fighting them now. 500 years from now, our weapons suck. We dont even have big-ass bombs anymore. (i.e. JDAM, Hellfire, Sidewinder) Now we just have a big ass cannon on a big ass ship thats a big ass sitting target for the Covenants even bigger-ass ships. Now, instead of decently accurate assault rifles. (i.e. M4A1, L86, M14, G36), we have an "assault" rifle that cant engage a big-ass target over 20 feet away. Those SMG's we all love? GONE. The Big-ass Javelin? Now thats replaced with a 2 shot rocket launcher that can barely lock on to a big-ass Banshee over 200 feet away. Snipers? We have some of the best snipers possible. (i.e. Barret M82, L96A1 (Artic Warfare), PSG-1, M-21, M40A3) Gone. All replaced with a big-ass 4 round sniper that takes 2+ hits to take down a target. Even big-ass grenades are more useless...... big-ass"[/QUOTE] What a lot of people need to realize is that we can't judge how the ingame weapons would perform vs reality. All of the weapons in the game have had most of their stats tweaked, unrealistically, to provide balance within the game. I have no doubt that most of the weapons would be far more powerful in real life, let's take the sniper rifle for example. It fires 14.5mm tungsten sabot rounds from a 114mm case. Compared to a real life Barret m82a1, which fires a 12.7mm copper jacketed lead slug from a 99mm case. The only reason I can think of as to why a round as large as the 14.5x114mm would take 2 or more rounds to take something out is because of game balance. The Russian 14.5x114mm round was designed from the start as an anti-tank round. Whereas the .50BMG was designed primarily as an anti-aircraft round for shooting down lightly armoured airplanes. I could go on, but I think I've made my point clear.
Don't they put a big fat waypoint where you need to go? I'm pretty sure there's like arrows in the ground at least. The Forerunner architecture is pretty repetitive and I like they don't try to dilute that by adding random shit just for the sake of "breaking it up" or some other artists buzzword.
[QUOTE=P1X3L N1NJA;27416368]I too loved it, one of the only big battles you see between the marines and the covenant. And the music makes it all better.[/QUOTE] Yeah, that part was good. The outdoor bits of the level were amazing, but I just got so sick of the indoor parts.
[QUOTE=BmB;27416091]Compare stylized gameplay elements with similarly stylized modern day weapons. Think what if modern day weapons appeared in a balanced way in a Halo game. This will represent the difference. And they must necessarily be even worse than the ones in Halo because those are newer and more powerful.[/QUOTE] what the fuck are you smoking he just said they we should have better tech than what is in halo you just said that the absolute crap in halo is somehow better because it's nooer n more powerfull herp derp firstly just because something is new does not mean it is good secondly please explain to me how the weapons in halo are more powerful
Apparently I'm smoking something you can't read. Try again.
[QUOTE=BmB;27416456]Apparently I'm smoking something you can't read. Try again.[/QUOTE] do you mean the SUPAH DUPAH ROCKIT LAWNCHAIR is better because it has two barrels along with almost no recoil and is quickly reloaded? Those are genetically modified super soldiers operating those weapons i'm pretty sure that it says they have something like 12 times the strength of a normal heavily muscled person in the books
Well, it looks like froztshock and CakeMaster have everything under control; I'll be back in a bit.
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