• Why the tech of the Halo Universe is a step backward.
    1,885 replies, posted
Why is it impossible to agree that they are both pretty acceptable games?
[QUOTE=froztshock;27419663]Why is it impossible to agree[/QUOTE] Because we're human. [editline]14th January 2011[/editline] [QUOTE=ChosenOne54;27419493]Really? Obviously not true with Half-Life. The enemies in Half-Life 2 look intimidating, and are anything but colourful. Also, the weapons are great, for example the Gravity Gun or AR2. Not in Half-Life. And no.[/QUOTE] This is VERY true. None of it applies to Half Life.
[QUOTE=froztshock;27419663]Why is it impossible to agree that they are both pretty acceptable games?[/QUOTE] They're both acceptable in their own ways. Half-Life for story and fun, Halo for multiplayer and fun.
[QUOTE=eatdembeanz;27419799]They're both acceptable in their own ways. Half-Life for story and fun, Halo for multiplayer and fun.[/QUOTE] Emphasis on MULTIPLAYER. Not Singleplayer, MULTIPLAYER.
And this is why...Everyone's opinions are biased. Cake and Chosen want to make everyone see it as shit they see it as. We get it. On a side note the Star Wars tech and Star trek is enough to destroy anything
[QUOTE=Sirdrone536;27419876]And this is why...Everyone's opinions are biased. Cake and Chosen want to make everyone see it as shit they see it as. We get it. On a side note the Star Wars tech and Star trek is enough to destroy anything[/QUOTE] Though Star Wars is way more fucking dangerous. Star Trek is about ships exploring. Star Wars is about wars in a galaxy. The war one has more powerful tech, obviously. (And I'm biased, I know. Everyone is, no matter how much one may try not to be, because opinions ALWAYS affect someone's choices)
[QUOTE=ChosenOne54;27419188]Halo is a generic, monotonous, linear, repetitive, Sci-Fi first person shooter. The game puts you in the shoes of Master Chief, a generic super soldier with no personality, or intelligent dialogue, other than a few cheesy one-liners. You spend most of the game walking through identical, symmetrical corridors, mowing down some colourful looking aliens, with sub-par weapons. You are told that you are a super soldier, but this obviously does not affect the gameplay in any way, as you can die from the most ridiculous things (such as being hit by a pylon.) The story is the typical one of humans coming into contact with an alien race, and there being a giant super weapon etc. etc. This is told through generic cutscenes, with very little character development, and very little sense of urgency. The multiplayer is the reason Halo is popular, and I would argue that there are much better choices. Overall, I don't see how Halo is 'amazing in every way.'[/QUOTE] As much as I love Half Life, and it pains me to do this, rebuttal time. Half Life is a fairly generic shooter too. Sure the level design and script is a Milena ahead of Halo, it doesn't stop it being a fairly generic shooter deep down. You play Gordon Freeman, and mute scientist who can apparently shoot any gun, drive any car and walk through any environment/ be hit by obscenely heavy weights (lolphysics) and just shake it off, with no damage to a suit only designed to stop radiation and pressure venting. You mow down hordes of similar enemies, with no real variance until the last few chapters of each entry, using weapons which really have no use in most situations, ammo for the SMG will get you through almost anything the game throws at you. The gameplay in Half Life is fairly weak when you boil it down, but the storytelling is what makes it a excellent shooter. Whereas Halo is as you said, a generic shooter with little to no real story telling that causes me to give a single fuck what happens. But there are real reasons for the story in the back story they never once try and introduce you to in game, Master Chief is in a suit of titanium based armor that weighs tons, I would fucking well hope he can brush off some of the dumb stuff that happens. Halo has mostly prioritized gameplay over storyline as emphasized by the fairly solid online parts. I'm surprised you lot have kept this thread going for so long without it dissolving into a shitfest. It's been a fairly interesting read at points.
[QUOTE=hexpunK;27419980]As much as I love Half Life, and it pains me to do this, rebuttal time. Half Life is a fairly generic shooter too. Sure the level design and script is a Milena ahead of Halo, it doesn't stop it being a fairly generic shooter deep down. You play Gordon Freeman, and mute scientist who can apparently shoot any gun, drive any car and walk through any environment/ be hit by obscenely heavy weights (lolphysics) and just shake it off, with no damage to a suit only designed to stop radiation and pressure venting. You mow down hordes of similar enemies, with no real variance until the last few chapters of each entry, using weapons which really have no use in most situations, ammo for the SMG will get you through almost anything the game throws at you. The gameplay in Half Life is fairly weak when you boil it down, but the storytelling is what makes it a excellent shooter. Whereas Halo is as you said, a generic shooter with little to no real story telling that causes me to give a single fuck what happens. But there are real reasons for the story in the back story they never once try and introduce you to in game, Master Chief is in a suit of titanium based armor that weighs tons, I would fucking well hope he can brush off some of the dumb stuff that happens. Halo has mostly prioritized gameplay over storyline as emphasized by the fairly solid online parts. I'm surprised you lot have kept this thread going for so long without it dissolving into a shitfest. It's been a fairly interesting read at points.[/QUOTE] You bring up some very good points. I gotta correct you on one thing though, the HEV suit WAS designed with combat in mind, as they sent scientists with HEV suits to Xen before the events of Half life. (And these scientists were also armed with MP5s and lots of ammo so they were obviously ready for combat)
[QUOTE=CakeMaster7;27420045]You bring up some very good points. I gotta correct you on one thing though, the HEV suit WAS designed with combat in mind, as they sent scientists with HEV suits to Xen before the events of Half life. (And these scientists were also armed with MP5s and lots of ammo so they were obviously ready for combat)[/QUOTE] Yeah but I can't see a HEV suit surviving a strong slashing attack/ multiple bullet hits or a fridge bouncing off it without causing serious damage to the wearer myself :v: Maybe small arms fire and possibly a tiny bit of stabby/ slashy. Automerge? Why, no you can't :smug:
And thank you, it HAS been hard making sure it didn't dissolve into a shitfest, considering the fanboy shit that happened a few pages ago. (The "MASTR CHEEF WOOD OWN MAS EFECT!!11!!" Part) [editline]14th January 2011[/editline] [QUOTE=hexpunK;27420087]Yeah but I can't see a HEV suit surviving a strong slashing attack/ multiple bullet hits or a fridge bouncing off it without causing serious damage to the wearer myself :v: Maybe small arms fire and possibly a tiny bit of stabby/ slashy.[/QUOTE] It IS fiction. Both Halo and Half Life have unrealism at points but hey, in the end we have to accept that they're video games. [editline]14th January 2011[/editline] [QUOTE=hexpunK;27420087]Automerge? Why, no you can't :smug:[/QUOTE] Sadness........*cries* [editline]14th January 2011[/editline] Oh, and the "can drive any car" part isn't TOO valid since most of the vehicles that Freeman comes across aren't too hard to drive. I'd like you to name one that would be VERY hard to drive. Plus, he could figure it out, he has an MiT education and is a scientist, he's not a normal person.
An MIT scientist who specializes in being in the wrong place at the wrong time it seems. But yeah as for driving I would say most of the vehicles are extremely similar in function, the only thing I would say is a bit strange was the crane, I assume he may have used one in Black Mesa at some point though.
[QUOTE=hexpunK;27420231]An MIT scientist who specializes in being in the wrong place at the wrong time it seems. But yeah as for driving I would say most of the vehicles are extremely similar in function, the only thing I would say is a bit strange was the crane, I assume he may have used one in Black Mesa at some point though.[/QUOTE] And it's not like the thing was super easy to use either. (I mean ingame, maybe you could hypothesize that Gordon had a bit of trouble operating it, which would explain why it's somewhat hard to use.) "And the right man in the wrong place makes all the difference in the world."
[QUOTE=hexpunK;27419980]As much as I love Half Life, and it pains me to do this, rebuttal time. Half Life is a fairly generic shooter too. Sure the level design and script is a Milena ahead of Halo, it doesn't stop it being a fairly generic shooter deep down. You play Gordon Freeman, and mute scientist who can apparently shoot any gun, drive any car and walk through any environment/ be hit by obscenely heavy weights (lolphysics) and just shake it off, with no damage to a suit only designed to stop radiation and pressure venting. You mow down hordes of similar enemies, with no real variance until the last few chapters of each entry, using weapons which really have no use in most situations, ammo for the SMG will get you through almost anything the game throws at you. The gameplay in Half Life is fairly weak when you boil it down, but the storytelling is what makes it a excellent shooter. Whereas Halo is as you said, a generic shooter with little to no real story telling that causes me to give a single fuck what happens. But there are real reasons for the story in the back story they never once try and introduce you to in game, Master Chief is in a suit of titanium based armor that weighs tons, I would fucking well hope he can brush off some of the dumb stuff that happens. Halo has mostly prioritized gameplay over storyline as emphasized by the fairly solid online parts. I'm surprised you lot have kept this thread going for so long without it dissolving into a shitfest. It's been a fairly interesting read at points.[/QUOTE] Your points are valid, but like I said: [QUOTE=ChosenOne54;27414427]There's no point - indeed, it would be stupid - to dismiss Half-Life's shooting elements based purely off the way the shooting itself works. The Half-Life series is characterised by an intricate web of gameplay elements that work off of each other. It's so much more complex than any such worthless distinctions of argument. I'll argue that the shooting in Half-Life could be more engaging, but Valve have done so much to elevate the series beyond such mundane standards that it doesn't really matter.[/QUOTE] [QUOTE=ChosenOne54;26720980]Half-Life 2 not only has engaging gameplay, and an intriguing story, but it is a storytelling masterpiece. No moment in Halo 3, or ANY Halo game for that matter, can compare to Point Insertion. The emotions felt and messages seen in that one chapter tells the story far better than any cheesy cutscene or mission briefing ever could. Half-Life may look shallow on the surface, but it separates itself from other games by forcing the player to think, and ponder about the story. Not only does it engage the mind with mysterious happenings and vagaries, but the art style also helps the world come alive. It feels like a realistic, believable world. That immersion you get from the story and the environments, combined with the excellent gameplay, is what propels the Half-Life series for beyond your average Halos and Call of Dutys. EDIT: As far as gameplay goes, Half-Life has far better level design, and much more variety. Just look at Half-Life 2. You go from city streets to sewers to an abandoned ghost town to the coast, to an old prison, and finally into a large alien structure, all while facing many different types and combinations of enemies. Half-Life 2 breaks through the typical genre boundaries by including such variety. It is truly amazing how Valve managed to fit so many shooter styles into one. HL2 does the lone wolf gameplay, as well as the Cod-esque team battles. It does the Resident Evil-esque horror levels, as well as some nail-bitingly intense sections. All this, with virtually no backtracking. You are always on your toes when playing Half-Life 2, and you never do one thing for so long that it gets boring.[/QUOTE] It may look shallow on the surface, but you have to dig deep. Half-Life 2 is more about the actual first person PERSPECTIVE than the shooting aspects. The problem with Halo is that it doesn't go any deeper than what I said. What you see on the surface is what you get.
[QUOTE=ChosenOne54;27420413]Your points are valid, but like I said: It may look shallow on the surface, but you have to dig deep. Half-Life 2 is more about the actual first person PERSPECTIVE than the shooting aspects. The problem with Halo is that it doesn't go any deeper than what I said. What you see on the surface is what you get.[/QUOTE] Gotta agree.
Half-Life is a game you can either love or hate, depending on how you choose perceive it. It is up to the player, and how much he/she takes from the game, that will determine how much he enjoys Half-Life 2.
[QUOTE=ChosenOne54;27420519]Half-Life is a game you can either love or hate, depending on how you choose perceive it. It is up to the player, and how much he/she takes from the game, that will determine how much he enjoys Half-Life 2.[/QUOTE] Freeman IS silent for a reason after all. I hate games where the game makes it clear to you that it's a game. I like immersion.
[QUOTE=hexpunK;27419980] I'm surprised you lot have kept this thread going for so long without it dissolving into a shitfest. It's been a fairly interesting read at points.[/QUOTE] It's been hard, with BmB around.
[QUOTE=ChosenOne54;27420643]It's been hard, with BmB around.[/QUOTE] Lulz, I'm inclined to disagree with you to spare us a flame war but it's true.
BmB seems to post stupid shit in any section. Hardware and Software regularly have similar problems.
[QUOTE=hexpunK;27421240]BmB seems to post stupid shit in any section. Hardware and Software regularly have similar problems.[/QUOTE] I'm starting to notice.
it's obvious, gordon freeman was a black belt in jujitsu, but a horrible sparring accident in 1996 rendered his voicebox heavily damaged. He also did several jobs, such as a crane operator, electrician, plumber, radio technician and military field medic before working at black mesa, which is why he can do all the awesome things that make us keep playing the game [editline]14th January 2011[/editline] about above posts, he's gone now, but he always does sigma-lambda techniques. he fucks off for a while, then comes back again a while later and NEVER LEEEEEEEEEAVES
No, Gordon is secretly Crystal Dragon Jesus, who took up airsoft and fencing during his time between the worlds.
Thread will turn into Flame fest about Hate on BMB
[QUOTE=eatdembeanz;27419799]They're both acceptable in their own ways. Half-Life for story and fun, Halo for multiplayer and fun.[/QUOTE] I'd say Half-Life for the amazing experience and excellent modability. And Halo for its excellently crafted gameplay, deep story, and of course multiplayer.
[QUOTE=BmB;27425701]I'd say Half-Life for the amazing experience and excellent modability. And Halo for its excellently crafted gameplay, deep story, and of course multiplayer.[/QUOTE] The original Halo was as easily modified as Half-life/Source is. For it's time period, I mean. Hell, I still mod Halo CE and model for it when I'm bored; just for fun.
[QUOTE=eatdembeanz;27418308]I'm suggesting it more because of its awesome melee animation. You know, where you sucker-punch the enemy with your super-soldier fist?[/QUOTE] I always preferred the Needler one where you bash someone's head in with the ammo end. Why'd they change that? :( [editline]15th January 2011[/editline] [QUOTE=Kalamadea;27425759]The original Halo was as easily modified as Half-life/Source is. For it's time period, I mean. Hell, I still mod Halo CE and model for it when I'm bored; just for fun.[/QUOTE] Halo PC don't count. :<
[QUOTE=BmB;27425761] Halo PC don't count. :< [/QUOTE] Alrighty. :buddy:
:P
But there were tons of mods for 2 and 1. Halomods was a great site till it died.
I've always preferred single-player games over multiplayer games, which is why I'd choose Half-Life over Halo.
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