• Half-Life series, general discussion (v2)
    9,944 replies, posted
Valve said in the past that their space 'game' was concept art from a developer they'd hired, they'd displayed the Concept art probably for artistic reasons (and to stir up shit knowing them). I imagine they thought the game would have some potential so split off part of valve to work for about 6 weeks making some concept gameplay and ideas, shown it and it was possibly declined due to not having as much potential as they thought, what the cinematic artist would've probably worked on that with the team and made that - asked for the rights to use it in a showreel (possibly for a job application) They said yes, and now you guys over think it (again) alongside the swarm footage which he probably worked on for previous titles or, yes, an upcoming one.
[QUOTE=TonicBH;35531094]There can be more than one "Xen Relay," and I've heard conflicting reports on the Nuke. Outside of that, nothing from OpFor, BS or Decay has been referenced in subsequent HL games. And don't give me that "Barney Calhoun" shit, that doesn't count.[/QUOTE] HL2 credits lists him as Barney Calhoun.
-snip-
[QUOTE=THATCAKEISASPY;35529302]I contacted the person about why he had put the Swarm video as private and some other things, I got this pleasant reply from him. [IMG]http://i1054.photobucket.com/albums/s488/HDrescher123456/youtube_pm_1.png[/IMG][/QUOTE] I absolutely can't figure out what that guy is trying to say. I get that it's not half-life, but did he confirm/deny that it's a video of something that Valve made? Because if not, it looks incredibly interesting and is very much in Valve style.
[QUOTE=Baboo00;35534155]I absolutely can't figure out what that guy is trying to say. I get that it's not half-life, but did he confirm/deny that it's a video of something that Valve made? Because if not, it looks incredibly interesting and is very much in Valve style.[/QUOTE] It's confirmed that he made it while he worked for Valve, but not that he made it as part of EP3/HL3.
[QUOTE=testinglol;35529447]It's funny how he says "the bats are not EP3 or HL3" instead of the footage.[/QUOTE] Besides the bats AI the whole map looks ugly. There, I said it. No, I don't mean the concept and and general look, I'm about technical part that includes pre-ep2 Source engine. EP3/Half-Life 3 will be much, MUCH prettier than that. It will have awesome props and high res textures and will not look like some animator made it to showcase his awesome AI.
[QUOTE=Kopimi;35529759]really desperate arent you[/QUOTE] :(
[QUOTE=-TRASE-;35536776]Besides the bats AI the whole map looks ugly. There, I said it. No, I don't mean the concept and and general look, I'm about technical part that includes pre-ep2 Source engine. EP3/Half-Life 3 will be much, MUCH prettier than that. It will have awesome props and high res textures and will not look like some animator made it to showcase his awesome AI.[/QUOTE] The blocky air exchange-esque Combine brushwork is a bit ugly, yes, but I must say I really like the Gigeresque biomechanical matter.
[QUOTE=-TRASE-;35536776]Besides the bats AI the whole map looks ugly. There, I said it. No, I don't mean the concept and and general look, I'm about technical part that includes pre-ep2 Source engine. EP3/Half-Life 3 will be much, MUCH prettier than that. It will have awesome props and high res textures and will not look like some animator made it to showcase his awesome AI.[/QUOTE] I don't think it's meant to look 'pretty'
[QUOTE=J!NX;35544583]I don't think it's meant to look 'pretty'[/QUOTE] I never said it did if you actually read my post. I'm saying it has nothing to do with Half Life 3 like some of you are suggesting.
What kind of creature would be added that uses the crat animation? Or is that the kind of pcmelting nightmare that valve will save use for a few years?
[QUOTE=-TRASE-;35546771]I never said it did if you actually read my post. I'm saying it has nothing to do with Half Life 3 like some of you are suggesting.[/QUOTE] "the whole map looks ugly." I don't think it was meant to look pretty. :v: I was agreeing with you, but noting that it's probably on purpose I'm very hopeful that the newest game will look 1000x better than that if they try and make it look "ugly/scary"
[QUOTE=The Jack;35546872]What kind of creature would be added that uses the crat animation? Or is that the kind of pcmelting nightmare that valve will save use for a few years?[/QUOTE] VALVe has a ton of "Pc melting" stuff actually in source ... It's just that we can't get access to it, SMF which has per-frame Motion-Blur and in-game DOF, and many, many other cool things. (Real motion blur can't be done "Realtime" very well on consumer hardware, it will probably be another 2 - 3 years) As for most of their experiments, they push Source as far as they can, then they see what scales well, A good example of this is the 07 particle benchmark, its performance is pretty bad when compared to when the tech is used in the final games, And I don't think the video was rendered real-time, it has Source demo / recorder artifacts.
Is it just me or are those swarms being guided by a manhack NPC?
[QUOTE=Sonic_l0lz;35553135]Is it just me or are those swarms being guided by a manhack NPC?[/QUOTE] Is that a bad thing though
[QUOTE=Sonic_l0lz;35553135]Is it just me or are those swarms being guided by a manhack NPC?[/QUOTE] That is probably just what its controlling it, probably there for debugging.
[QUOTE=Sonic_l0lz;35553135]Is it just me or are those swarms being guided by a manhack NPC?[/QUOTE] one could set it to another NPC and then have it do large amounts of damage possibly even a map allowing you to run AkA "GET THE FUCK OUT OF THERE"
They probably parented the "swarm" to the manhack and just set path for the manhack to fly around. Also the swarm is probably just animated model.
I would imagine that they would use the swarm feature for destruction sequences, like a ball of energy flying through a room and all the debris being pulled into it
but realy- What potentially makes up the swarm in half life? A new type of antlion? Maybe regular antlions in a low gravity environment? Maybe an unrelated alien? Maybe it's not even for half life?
[QUOTE=The Jack;35554859]but realy- What potentially makes up the swarm in half life? A new type of antlion? Maybe regular antlions in a low gravity environment? Maybe an unrelated alien? Maybe it's not even for half life?[/QUOTE] [img]http://www.half-life.lt/plugins/content/pics/iskirpti_veikejai/dideli/STUKABAT.gif[/img]
[QUOTE=The Jack;35554859]but realy- What potentially makes up the swarm in half life? A new type of antlion? Maybe regular antlions in a low gravity environment? Maybe an unrelated alien? Maybe it's not even for half life?[/QUOTE] antlion? :v: don't see how that's even slightly close
[url]http://imageshack.us/f/829/hl31.png[/url] [url]http://imageshack.us/f/854/hl32.png[/url]
[QUOTE=Mitchel.;35557998][url]http://imageshack.us/f/829/hl31.png[/url] [url]http://imageshack.us/f/854/hl32.png[/url][/QUOTE] That fake was tooooooo damn bad.
[QUOTE=Mitchel.;35557998][url]http://imageshack.us/f/829/hl31.png[/url] [url]http://imageshack.us/f/854/hl32.png[/url][/QUOTE] seeing the images, you'd have to be a dumbass to believe that
[QUOTE=Mitchel.;35557998][url]http://imageshack.us/f/829/hl31.png[/url] [url]http://imageshack.us/f/854/hl32.png[/url][/QUOTE] 2legit2quit [editline]13th April 2012[/editline] no but seriously who would believe that
interesting read [url]http://blogs.valvesoftware.com/abrash/[/url]
[quote]That there are things that Gabe badly wants the company to do that aren’t happening, because no one has signed up to do them.[/quote] Well, we've discovered why Episode 3 isn't out yet.
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[QUOTE=Butthurter;35559559]i bring combine avatars[/QUOTE] No Civil Protection?
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