• Half-Life series, general discussion (v2)
    9,944 replies, posted
[QUOTE=_Axel;35699234]Is that a photo ? This really looks like it's taken from a video game for some reason.[/QUOTE] On [URL=http://www.flickr.com/photos/95572727@N00/4627052792]its Flickr page[/URL], it claims that it was taken at the Air and Space Museum in Washington, D.C. I think the filters on it really give it this Fallout 3-ish look that makes it look like a game. [t]http://farm3.staticflickr.com/2236/2356117013_62fc47d736_b.jpg[/t] Here's a more "real" looking picture of the same scene.
[QUOTE=Marik Bentusi;35701071]I think it would be kinda silly from a marketing perspective to come out with the release date now that people are starting to fill their wallets for DOTA2 and eventually CS:GO. If they announce Episode 3 now I bet a good chunk of fans would sit out on DOTA and CS, which would hurt them immensely as multiplayer titles.[/QUOTE] Especially when CSGO is not ready to release at all, and DOTA still needs some polish (champs etc.)
[QUOTE=Neo Kabuto;35701829]On [URL=http://www.flickr.com/photos/95572727@N00/4627052792]its Flickr page[/URL], it claims that it was taken at the Air and Space Museum in Washington, D.C. I think the filters on it really give it this Fallout 3-ish look that makes it look like a game. [t]http://farm3.staticflickr.com/2236/2356117013_62fc47d736_b.jpg[/t] Here's a more "real" looking picture of the same scene.[/QUOTE] It's not so much filters as it is reeaaally good HDR.
[QUOTE=Derp Y. Mail;35702212]It's not so much filters as it is reeaaally good HDR.[/QUOTE] Or really bad depending on how you look at it
[QUOTE=Gavinmon98;35698920]I really want to know what's going on in that gif.[/QUOTE] They heated the living FUCK out of it, and then it was raining, which cooled it down. Look up the Gay-Lussac law.
About HL3, I thought it was gonna be announced on E3 2012 and released on November 3, 2012. Why November 3rd? Because that's Gabe's 50th birthday.
guys, its so obvious. They said there will be a annoucement with three on E3. its [b]VAC3[/b]
And then it turns out that the announcement at E3 is "Hey, we're here at E[B]3[/B] with CS:GO and Dota 2 stuff."
[media]http://www.youtube.com/watch?v=U9LStZwOr1U&feature=related[/media] Typical reaction of everyone in this thread when HL3 is announced/released
Mine will probably be worse than that.
[QUOTE=Ness97;35700386]Gabe confirmed it was real. [url]http://i.imgur.com/d7jMR.jpg[/url] But still optimistic. He seemed very sarcastic in the e-mail(or I'm just desperate maybe). We must keep hope.[/QUOTE] Yeah, I'm aware of that e-mail, but not familiar with Brett Cunningham. Hell, he has "Cunning" in his name -- subterfuge may very well be in his nature! :p
[QUOTE=fruxodaily;35704486][media]http://www.youtube.com/watch?v=U9LStZwOr1U&feature=related[/media] Typical reaction of everyone in this thread when HL3 is announced/released[/QUOTE] Hey, where did you find my parents camera? ;-;
[QUOTE=mac338;35702606]Or really bad depending on how you look at it[/QUOTE] For being indoors it's pretty damn good. Otherwise yeah, I see what you mean.
[QUOTE=_Axel;35699234]Is that a photo ? This really looks like it's taken from a video game for some reason.[/QUOTE] yeah it's a photo, he's really good at getting that silky look in photos [img]https://lh6.googleusercontent.com/-2fdAe3WYdMw/TgtZGBxLlLI/AAAAAAAABig/Lc4aslo0Vd8/s1264/3085063015_6946e92983_o.jpg[/img] his HDR photos looks a lot like something from a new build of the source engine
[QUOTE=Goodthief;35708180]yeah it's a photo, he's really good at getting that silky look in photos his HDR photos looks a lot like something from a new build of the source engine[/QUOTE] If the eventual next build of source looks like this, I'll chop my balls off.
Despite the extra fancy stuff that has been added to L4D2 and Portal 2, today's Source still looks so much the same as it did in 2001, in my opinion. That HDR stuff up there is way over the top, but I definitely wouldn't mind Source being given a major overhaul.
[QUOTE=Recurracy;35708338]Despite the extra fancy stuff that has been added to L4D2 and Portal 2, today's Source still looks so much the same as it did in 2001, in my opinion. That HDR stuff up there is way over the top, but I definitely wouldn't mind Source being given a major overhaul.[/QUOTE] 2001 ? So you pretty much mean: [img]http://blog.kivisild.net/wp-content/uploads/2008/08/firstrender.png[/img] I think you need glasses. 2012: [img]http://www.hotonline.net/wp-content/uploads/2012/03/lake0145-21270.jpg[/img] All source needs is some updated shaders (like phong / specular on brushes), a set of nice new high-er resolution textures, and some good art direction (Portal 2)
Wowoww never mind what I just said about 2001. You're right. Still, my point still stands. I think Source looks a little outdated. [editline]25th April 2012[/editline] [QUOTE=fruxodaily;35704486][media]http://www.youtube.com/watch?v=U9LStZwOr1U&feature=related[/media] Typical reaction of everyone in this thread when HL3 is announced/released[/QUOTE] Jesus christ that slow-motion screaming made my ears bleed. I sure hope he isn't bothering the fuck out of everyone on xbl
[QUOTE=Recurracy;35708405]Wowoww never mind what I just said about 2001. You're right. Still, my point still stands. I think Source looks a little outdated. [editline]25th April 2012[/editline] Jesus christ that slow-motion screaming made my ears bleed. I sure hope he isn't bothering the fuck out of everyone on xbl[/QUOTE] Source CAN look dated because the content is so over-used, it gets bland (Trust me, I'm a mapper: I know) But that doesn't mean that suddenly [t]http://img59.imageshack.us/img59/9341/crysis22011030902563466.jpg[/t] looks so much better, in fact the only thing in there that looks somewhat good, is the reflection on the nanosuit, the rest looks bland and washed out too.
Pretty much all about the content. Dear Esther should be a prime example of this, or a dozen of other Source projects.
Someone should have a go at recreating a scene from crysis in source using ported assets. See how far a modder can really take source.
[QUOTE=Kopimi;35708990]Someone should have a go at recreating a scene from crysis in source using ported assets. See how far a modder can really take source.[/QUOTE] These aren't Crysis assets, but it looks pretty damn close: [img]http://jurassic-life.game-lab.com/fichiers/news/2011.07.08.News.SPAS12Ingame.jpg[/img] [img]http://jurassic-life.game-lab.com/fichiers/news/2011.07.08.News.MapScreen2.jpg[/img] From the Jurassic life mod.
How about that first scene right after you crash land and see out towards the laguna with the sunrise n all?
[QUOTE=Chrille;35709044]This isn't Crysis assets, but it looks pretty damn close: [img]http://jurassic-life.game-lab.com/fichiers/news/2011.07.08.News.SPAS12Ingame.jpg[/img] [img]http://jurassic-life.game-lab.com/fichiers/news/2011.07.08.News.MapScreen2.jpg[/img] From the Jurassic life mod.[/QUOTE] This is what I mean, you'd guess this is Cryengine at first sight, but it really is Source. I guess I was just vague, though.
Dear Esther is the most beautiful use I've seen of Source as of yet.
The more i think about it, the more it feels like CSGO is just an engine test for something a lot bigger. /optimist
I'd love something among the lines of Dynamic Volumetric Lighting on Source. Like in the STALKER games.
[QUOTE=VOSK;35710346]The more i think about it, the more it feels like CSGO is just an engine test for something a lot bigger. /optimist[/QUOTE] That would be kinda stupid after all the work they put in it.. But still.. CS:S was released just before HL2 and I saw CS:S as a graphics "show-off" so to say. I had HL2 in mind every time I played CS:S before the release of HL2. Didn't you? Or am I really that much of a fanboy?
[QUOTE=glitchvid;35708485]Source CAN look dated because the content is so over-used, it gets bland (Trust me, I'm a mapper: I know) [/QUOTE] Why don't you actually look at what the mappers in the mappers secton are doing with the engine before coming out with such a blanket statement. My only grip with source is that the editor is bodged together with modules being tacked on rather than properly implemented. Otherwise, it is a solid engine that will run well on pretty much any computer, it has reasonable graphics, physics engine intergration that is alright (and certainly better than console physics).
[QUOTE=IronPhoenix;35712196]Why don't you actually look at what the mappers in the mappers secton are doing with the engine before coming out with such a blanket statement. My only grip with source is that the editor is bodged together with modules being tacked on rather than properly implemented. Otherwise, it is a solid engine that will run well on pretty much any computer, it has reasonable graphics, physics engine intergration that is alright (and certainly better than console physics).[/QUOTE] source is an amazing engine, from the player point of view, but a horrible one in a developer point of view. You have to know A LOT to make something well in Source ( I have over 1200 hours using hammer, and still don't know that much ), meanwhile in cryengine a random guy who doesn't know anything about level design spams trees and bushes around a mountain and it looks good... The problem about source is not the content, is how you make the content :/
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