• Half-Life series, general discussion (v2)
    9,944 replies, posted
[QUOTE=TheSporeGA;35817414]It would be nice if they just had a reference to them. Maybe in EP3 you would go inside a large warehouse and see a few of them burning bodies through a window? Or maybe you would see them cleaning up destroyed rebel base, or SOMETHING.[/QUOTE] There already is a reference to the Cremator, there's a head of one in Eli's lab that Alyx found.
[QUOTE=Kyo;35817449]There already is a reference to the Cremator, there's a head of one in Eli's lab that Alyx found.[/QUOTE] Oh yeah, but I want to see a living one.
I grant you all this creepy opportunity to shit your pants at the sight of a cremator. [url]http://m.youtube.com/watch?v=QDEU2lDAZHU[/url]
[QUOTE=TheSporeGA;35817339]Would you rather see a Combine Soldier with a broom just sweeping up bodies. When you walk near him he will say, "Sup brah." Then try to kill Gordan with the broom.[/QUOTE] Yes. I would LOVE to see this.
[QUOTE=GayBaconStrip;35817661]I grant you all this creepy opportunity to shit your pants at the sight of a cremator. [url]http://m.youtube.com/watch?v=QDEU2lDAZHU[/url][/QUOTE] Oh wow. It is a good idea making it completely ignore the player. It would make it much more creepier.
After seeing the video, I really like the concept of the Cremator. It doesn't look too intimidating, but the movements and sound design really sell the character. What I don't like so much is how the Cremator looks. It's kind of a cross between a stalker, a Combine advisor, and a factory rendition of the tar baby. On top of that, it just doesn't look practical. I mean, whatever it's wearing doesn't seem that strong, and the Creamator doesn't seem too structurally stable anyway, if it's supposed to control riots. And why is its midsection exposed? I'm not entirely sure of what the Combine's idea of "improvement" is, but the stalkers are already pushing it. I'm not a huge fan of the Combine Guard either, for this reason. Strong and effective? Probably, but it's so bulky and robotic that adding the human doesn't seem to do much except waste organic resources and scare people. Maybe that's the idea. I dunno.
[QUOTE=qazplm123890;35818046]After seeing the video, I really like the concept of the Cremator. It doesn't look too intimidating, but the movements and sound design really sell the character. What I don't like so much is how the Cremator looks. It's kind of a cross between a stalker, a Combine advisor, and a factory rendition of the tar baby. On top of that, it just doesn't look practical. I mean, whatever it's wearing doesn't seem that strong, and the Creamator doesn't seem too structurally stable anyway, if it's supposed to control riots. And why is its midsection exposed? I'm not entirely sure of what the Combine's idea of "improvement" is, but the stalkers are already pushing it. I'm not a huge fan of the Combine Guard either, for this reason. Strong and effective? Probably, but it's so bulky and robotic that adding the human doesn't seem to do much except waste organic resources and scare people. Maybe that's the idea. I dunno.[/QUOTE] It was supposed to control riots? I thought it was just meant to clean up bodies. Also, I don't think they are really 'improving' organics, but they are just waving it around to make humans feel a bit better about it. What they are really doing is making these creatures easier to control, and making them good at one or a few specific tasks.
[QUOTE=qazplm123890;35818046]After seeing the video, I really like the concept of the Cremator. It doesn't look too intimidating, but the movements and sound design really sell the character. What I don't like so much is how the Cremator looks. It's kind of a cross between a stalker, a Combine advisor, and a factory rendition of the tar baby. On top of that, it just doesn't look practical. I mean, whatever it's wearing doesn't seem that strong, and the Creamator doesn't seem too structurally stable anyway, if it's supposed to control riots. And why is its midsection exposed? I'm not entirely sure of what the Combine's idea of "improvement" is, but the stalkers are already pushing it. I'm not a huge fan of the Combine Guard either, for this reason. Strong and effective? Probably, but it's so bulky and robotic that adding the human doesn't seem to do much except waste organic resources and scare people. Maybe that's the idea. I dunno.[/QUOTE] to be fair, riots aren't going to be very effective against fire though. Tall and intimidating in mass + fucktons of fire will effectively kill a riot, very very quick.
It's not fire, though, it's a highly acidic compound used to break down bodies. Because that's what I remember it was designed to do, just clean up? Where did it say these things were to contain riots?
I remember that in an interview Valve said we will be able to fight the advisors in episode 3. How do you think that will happen? After playing episode 2, I don't see how it's possible to survive a fight like that, since the advisors can just take weapons out of your hand or just rip your whole arm off.
[QUOTE=Nevec;35818939]I remember that in an interview Valve said we will be able to fight the advisors in episode 3. How do you think that will happen? After playing episode 2, I don't see how it's possible to survive a fight like that, since the advisors can just take weapons out of your hand or just rip your whole arm off.[/QUOTE] My theory is that the gman will "shield" you, however this will need him to concentrate and thus be unable to use any of his other fantastic powers.
Half-life 3 should really have some unique, fun to fight enemies and some new interesting weapons (Flamerthrower/laser, please?)
[QUOTE=Butthurter;35817375]i mean visually it dosent it fits the older tone of hl2 where the emphasis on the combine were that theyre even more a bunch of alien communists but styles have changed and valve went with a much more futuristic horror sci-fi approach to the combine [img_thumb]http://images.wikia.com/half-life/en/images/7/78/Combine_guard.jpg[/img_thumb] [img_thumb]http://images.wikia.com/half-life/en/images/2/29/Cremator_model.jpg[/img_thumb] as a matter of fact, doesnt the combine guard serve as the successor of the cremators in development, since it seems to be doing almost the same thing in terms of scaring riots away[/QUOTE] The would work fine with some slight restyling to make them look more like the Combine Stalkers Also the cremators weren't there to dissuade riots, they were basically just janitors with flamethrowers that incinerated dead bodies. They might actually look quite similar to the stalkers under their cloaks, because it seems the heads were intended to be robotic, attached to the cremators by child workers in the Combine factories. (Before they took out children completely, and added the suppression field.) [IMG]http://images3.wikia.nocookie.net/__cb20100128131618/half-life/en/images/thumb/6/6c/Children_cremators.jpg/640px-Children_cremators.jpg[/IMG] [editline]4th May 2012[/editline] [QUOTE=qazplm123890;35818046]And why is its midsection exposed? I'm not entirely sure of what the Combine's idea of "improvement" is, but the stalkers are already pushing it. [/QUOTE] As mentioned it's not a combat unit, also the thing in its stomach appears to connect directly to the immolator in some of the concept art, so it seems that the combine built storage tanks for the corrosive fuel into the stomachs of the cremators.
[QUOTE=Ardosos;35818960]My theory is that the gman will "shield" you, however this will need him to concentrate and thus be unable to use any of his other fantastic powers.[/QUOTE] Seems more likely that the Vortigaunts will do the shielding. GMan kinda has a bone to pick with you, it would seem.
I think many aliens were cut because the city is supposed to look uncanny - many little things are off, but it's not quite a completely different world either (same horror effect zombies once had). That gives them space to make the games more alien over time and introduce new enemies like the Hunters. [QUOTE=TheSporeGA;35816860]I have found a theroy on G-Man that I agree with. Thoughts?[/QUOTE] If G-Man wants to bring Combine to earth, why did he support Gordon's quest of closing the superportal that effectively cuts reinforcements? He could've extorted Gordon with Alyx' life in immediate danger and him being in charge while the vorts were preoccupied. Instead he wanted him and Alyx to get to White Forest to convey that message to Eli. If we assume G-Man can't look into the future and foresee Eli's death (if he could, he would've foreseen the Vorts cutting his power in the beginning of Ep1, right?), he probably hired somebody to kill Eli. Why? Well if we stick to the "Gordon = mercenary hero" theory that can be hired by anyone, and we assume the initial deal ended with the death of Dr. Breen (since at the end of HL2 G-Man was about to take Gordon back), then Gordon worked for free during the two Episodes. G-Man couldn't even interfere because of the Vorts, which are part of the resistance. So from his perspective, the resistance violated the contract. They stole his merc. Time to make somebody pay for that. [QUOTE=Nevec;35818939]I remember that in an interview Valve said we will be able to fight the advisors in episode 3. How do you think that will happen? After playing episode 2, I don't see how it's possible to survive a fight like that, since the advisors can just take weapons out of your hand or just rip your whole arm off.[/QUOTE] Well either you fight monsters with monsters, porting aliens to your side (duh Borealis, Aperture *did* have stable connections the multiverses as was recently revealed :P), or you discover some weakness in their technology (like a telepathic connection you can hack into and screw up), or you discover technology to fight the Combine (surely some race out there lasted for longer than 7 hours?), or, more down-to-earth, you draw them to one place and drop a big bomb while they focus on other things. Dog managed to get the jump on them, so you've got a chance as long as they don't notice you. Then G-Man may or may not come in again at the last second and extract you like he planned on doing in HL2. Bonus points for actually referring to the scene and telling him it was only a matter of... well. I'm really not... at liberty to say.
Thoughts on enemies.. hydra should either have little health on each tentacle.. or flinches massively and you need to keep it at bay with bullets as you pass it. a new type of barnacle would be cool. an updated zombie would be cool. It would be good to see them transform people/soldiers Combine soldiers should get an updated model. Perhaps when they die their eyes might flicker and when their helmet around the eye get damaged they turn off Elite combine should be smarter and move around the battlefield in a more lifelike way Rats both human and alien. more xen stuff from hl1/ cut hl1 . it would be awesome to have a garg ally. Tentacle,alien controller and grunt would be good too Snarks
Sadly though, the Alien Controllers likely all died out after the death of the Nihilanth.
The return of snarks would be amazing.
I want the Gluon Gun back in EP3/HL3, that gun kicked ass in HL1.
I want gore. Gore was awesome in HL1 and L4D2 just showed that it's feasible. [editline]4th May 2012[/editline] And I think it fits half-life, although maybe not the excessive gore of l4d2 [editline]4th May 2012[/editline] Imagine buckshotting a combine soldier in the head and his helmet just shatters along with parts of his skull
[QUOTE=Chrille;35821522] And I think it fits half-life, although maybe not the excessive gore of l4d2 [/QUOTE] sure does, imo. Hopefully they will include a gibbing system similar to that of bms's. [video=youtube;1-7YNZ3pjWQ]http://www.youtube.com/watch?v=1-7YNZ3pjWQ[/video] Favorite one is on the controller
[QUOTE=Kyo;35817449]There already is a reference to the Cremator, there's a head of one in Eli's lab that Alyx found.[/QUOTE] That kind of makes me think though, does that mean Cremators still exist somewhere in the HL2 universe? Like, maybe they still exist, but we just haven't seen them yet. If not, how did Alyx manage to find the head of one? Then again, it's probably just an easter egg, so I guess it doesn't matter.
Black mesa source.. oh dear.. Truly- It can't take THAT long to polish the game can it? surely they have done every level and every monster and every weapon by now.
[QUOTE=mcilona;35821785]sure does, imo. Hopefully they will include a gibbing system similar to that of bms's. [video=youtube;1-7YNZ3pjWQ]http://www.youtube.com/watch?v=1-7YNZ3pjWQ[/video] Favorite one is on the controller[/QUOTE] I prefer L4D2's partial gibbing, looks neater in my opinion.
[QUOTE=_Axel;35822129]I prefer L4D2's partial gibbing, looks neater in my opinion.[/QUOTE] I would too, but l4d2's gore system is gruesomely detailed. seems a little too gritty for half life, to me.
[QUOTE=mcilona;35822230]I would too, but l4d2's gore system is gruesomely detailed. seems a little too gritty for half life, to me.[/QUOTE] Yeah, the gore system just has too much blood in it to fit with the Half-Life style. But the way the NPCs are gibbing in BM feels a bit too much like TF2, seeing how they get totally disassembled instead of just losing an arm/a leg/the torso. This is OK in a cartoony setting like TF2 but doesn't really feel right in HL. I think the gibbing system should be partial like in L4D2, but not as gruesome. A good example is how zombies in HL2 lose their legs when exploding or receiving a circular saw in the guts.
[QUOTE=mcilona;35821785]sure does, imo. Hopefully they will include a gibbing system similar to that of bms's. [video=youtube;1-7YNZ3pjWQ]http://www.youtube.com/watch?v=1-7YNZ3pjWQ[/video] Favorite one is on the controller[/QUOTE] A lot of them just look like they're falling apart into cut pieces. I'm sure Valve could do better, tho whether it's worth the effort would be another matter entirely. I'm all for cathartic hit feedback tho, in HL2 for example swinging the crowbar feels very unsatisfying while it's very fun to throw a grenade into a room and watch the pieces of the poison zombie fly out of the door. L4D2 level of gore would probably be distracting tho.
WHy do Gordon and G-Man look so similar face structure wise?
[QUOTE=Nitro836;35822591]WHy do Gordon and G-Man look so similar face structure wise?[/QUOTE] Oh god, not this again.
[QUOTE=Nitro836;35822591]WHy do Gordon and G-Man look so similar face structure wise?[/QUOTE] g__man freeman ???
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