• Half-Life series, general discussion (v2)
    9,944 replies, posted
2005 is that you?
[QUOTE=Chrille;35822850]2005 is that you?[/QUOTE] [b]G[/b]man [B]G[/b]ordon !!!
So...?
Gordon-man!
Maybe they just got lazy and copypasted either face in when they were making the new one??
So I was flicking through TV and found an episode of [url=http://en.wikipedia.org/wiki/The_One_Show]The One Show[/url] (basically a magazine-talk show thing). And [I]I shit you not[/I], I saw Alyx and Barney on some woman's computer. Could have been a Valve employee. I'll grab some pics of it in a minute. [editline]today[/editline] Here we go (sorry for the quality); [t]http://filesmelt.com/dl/117_4246.JPG[/t] [t]http://filesmelt.com/dl/117_4247.JPG[/t] [t]http://filesmelt.com/dl/117_4248.JPG[/t] [t]http://filesmelt.com/dl/117_4249.JPG[/t] Apparently they were talking about the Uncanny Valley effect. Doubt they were actually from Valve though.
I think a realistic damage system would be unbelievably out of place in the half life series, given that every other game in the series has had a HP based one. I'm all for being able to blow things into meaty chunks again though.
id Love a MORE realistic crowbar. Not perfectly realistic, but better than a definite amount of damage. the crowbar needs some "umph" to it. L4d2's crowbar is a step in the right direction.. but using the weapon as a hand held physics object would be much better. (lexic has misread everything but i will respond anyway) he means Visual damage rather than health damage
I loved the HL1 crowbar, it went like 3+ swings per second and looked so big :v:
[QUOTE=The Jack;35823778](lexic has misread everything but i will respond anyway) he means Visual damage rather than health damage[/QUOTE] What? You're saying you want people to wander around completely unimpaired with huge gaping wounds? That would look like shit. Part of what makes L4D2's gore system so awesome is that the zombies react to having bits of them lopped off.
[QUOTE=The Jack;35823778]id Love a MORE realistic crowbar. Not perfectly realistic, but better than a definite amount of damage. the crowbar needs some "umph" to it. L4d2's crowbar is a step in the right direction.. but using the weapon as a hand held physics object would be much better. (lexic has misread everything but i will respond anyway) he means Visual damage rather than health damage[/QUOTE] Gordon has had years of practice, I think more damage would be pretty easy to explain.
[QUOTE=TRLEChippers;35823112]So I was flicking through TV and found an episode of [url=http://en.wikipedia.org/wiki/The_One_Show]The One Show[/url] (basically a magazine-talk show thing). And [I]I shit you not[/I], I saw Alyx and Barney on some woman's computer. Could have been a Valve employee. I'll grab some pics of it in a minute. [editline]today[/editline] Here we go (sorry for the quality); Apparently they were talking about the Uncanny Valley effect. Doubt they were actually from Valve though.[/QUOTE] Half Life 2 was a perfect example because 1. The facial animation is great 2. The facial animation tools are freely available 3. Overall good models I guess I think that's why they used half life 2 faces as examples
[QUOTE=Lexic;35823967]What? You're saying you want people to wander around completely unimpaired with huge gaping wounds?[/QUOTE] Obviously not.
Considering that in 2004, Half Life 2 allowed you to walk around and characters would follow you during conversation, and most modern games have stepped backward from this. I can see why it was used as an example. That and the facial animations are still better than most other modern games.
Oh yeah there are fucktons of games where the characters won't follow your character with their head at all. That and bad mocap are probably my two biggest complaints about graphics nowadays. What's bothering me much more is how many games flat out disable jumping so they can make the levels more linear more easily. It just feels so incredibly stupid and you feel so glued to the earth it's almost depressing. But I think it's mostly laziness or budget at fault. Most people know ingame models that aren't as realistic as their mocap lead to uncanny effects, but they use mocap in the first place to bypass expensive and laborious manual animation in the first place. Smaller linear levels with invisible walls and slightly-higher-than-chest-high-walls blocking off areas allow you to control the player better, and the less free the player, the less he can fuck up, which means less betatesting and bugfixing for you. Similar with regenerating health, many people know it sucks the intensity out of firefights as you just need to find cover quickly and voilá it's like you never made a mistake. But placement of medkits or equivalents takes up a whole lot of time and testing, too. So I guess Valve's able to stay on top of those things because they have the budget to not having to cut corners. On the downside, it takes ages until they have made the game they want. I wish they'd include more multi-pathing to their puzzles tho. The combat is very much multi-path because of the arena design and your wide variety of weapons, but the puzzles are much more linear. Even if two paths lead to the same checkpoint I'd love it if they would include it.
[QUOTE=Chrille;35824082]Obviously not.[/QUOTE] [QUOTE=The Jack;35823778]he means Visual damage rather than health damage[/QUOTE] Well what is he talking about then? Scuff marks?
[img]http://dl.dropbox.com/u/10447261/racist_2023.png[/img] I know, I know, memes, but I couldn't pass this one up.
I want to see this thread go dark till e3. Then everyone flips a shit when it does/nt get announced
[QUOTE=Kahgarak;35825297][img]http://dl.dropbox.com/u/10447261/racist_2023.png[/img] I know, I know, memes, but I couldn't pass this one up.[/QUOTE] I've never seen this meme before. What's the original.
[URL="http://i0.kym-cdn.com/photos/images/original/000/097/841/1297199080171.png?1318992465"]This is the original.[/URL]
[QUOTE=Zezibesh;35823000]Gordon-man![/QUOTE] Even better Garden-man. Anyway see you until 2014 cause i don't see a half-life with a 3 in it so far. On another note i remember when I tried missing information damn so much cut content and there's a lot more.
[QUOTE=7331;35827811]Even better Garden-man.[/QUOTE] Doctor Freeman... I need, your help Tending to... the flowers Do you have your watering, can? Wake up and... smell the roses.
[QUOTE=brandonsh;35828074]Doctor Freeman... I need, your help Tending to... the flowers Do you have your watering, can? Wake up and... smell the roses.[/QUOTE] When I plucked her from my roses, I acted in the face of objections that she was a mere aphid, and of no practical use to anyone. I have learned to ignore such naysayers when...gardening them was out of the question.
[QUOTE=Chaotic Lord;35828164]When I plucked her from my roses, I acted in the face of objections that she was a mere aphid, and of no practical use to anyone. I have learned to ignore such naysayers when...gardening them was out of the question.[/QUOTE] Hedges become unruly over time and need to be trimmed.
There was a time they cared nothing for gardening... When their only experience of humanity was a pair of shears coming at them down a steel corridor...
Plants need water to be poured on them, because they have no hands to hold glasses of water.
Prepare for unforeseen weeds.
I missed something in the thread, why are all these plant jokes coming up?
[QUOTE=supersocko;35830207]I missed something in the thread, why are all these plant jokes coming up?[/QUOTE] [QUOTE=7331;35827811]Even better Garden-man.[/QUOTE]
See her safely to soil, Gardener Freeman. I wish I could do more than gather the seeds myself, but I have agreed to abide by certain... hmph... preferences? Mmm. Well. Now. Listen carefully, my dear. When you see your... Gardener... relay these tips; Prepare, for unforeseen weeds. (Shoutout to ColossalSoft up there, woopwoop.)
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