• Dwarf Fortress - DF2012 released
    10,001 replies, posted
Am I misremembering, or did hammer dwarfs used to send enemies flying when they used to engage them? 'Cause that was the most satisfying part of playing one in adventure mode and now it's just boring :(
[QUOTE=katmandoo;34928529]Am I misremembering, or did hammer dwarfs used to send enemies flying when they used to engage them? 'Cause that was the most satisfying part of playing one in adventure mode and now it's just boring :([/QUOTE] They used to do that in the 2009 version of the game. DF2010 made weapons act more realistic, and warhammers are also modelled as their real counterparts, instead of being huge two handed fantasy smashing machines they're now realistic one handed small hammers. [img]http://upload.wikimedia.org/wikipedia/commons/f/fc/War_hammer2.jpg[/img]
Laaame
oh god lashers are DEADLY
[QUOTE=Darth_GW7;34929030]oh god lashers are DEADLY[/QUOTE] Are you using the fix?
Say yes, save yourself!
I wish there was a mod that added more weapon types. Vanilla getting a bit stale.
[QUOTE=Orkel;34929050]Are you using the fix?[/QUOTE] Show me this fix.
Uhh, check the OP maybe? Orkel also posts it every 2 or so pages.
[QUOTE=Darth_GW7;34929100]Show me this fix.[/QUOTE] It only works with ASCII by the way.
I wonder what parts of tilesets make them incompatible with the fix
[QUOTE=Orkel;34913629]They won't get a negative thought if the rooms don't overlap (making every bed its own 1 tile room)[/QUOTE] Two beds in the same room? Here's the line, this half's yours and this half's mine.
[QUOTE=Orkel;34929304]I wonder what parts of tilesets make them incompatible with the fix[/QUOTE] The tile definition in Raws. EDIT: Items and creatures in ASCII use other tiles than in Tilesets. Tileset makers change all tile definitions to be able to fit as many different tiles as possible.
Tilesets? Cute.
[QUOTE=Darth_GW7;34929419]Tilesets? Cute.[/QUOTE] I prefer being able to see what's going on my screen, thanks.
[QUOTE=Jack Trades;34929444]I prefer being able to see what's going on my screen, thanks.[/QUOTE] I find square ASCII with the natural color scheme a much easier and cleaner way to see what is going on and what each thing is.
[QUOTE=Jack Trades;34929444]I prefer being able to see what's going on my screen, thanks.[/QUOTE] After a while you don't even see the ASCII.
[QUOTE=Jack Trades;34929444]I prefer being able to see what's going on my screen, thanks.[/QUOTE] Dwarf the fuck up
<I'm an idiot> Fuck, I'm a total idiot, I think they're entirely different things :v:
[QUOTE=Orkel;34929538]I find square ASCII with the natural color scheme a much easier and cleaner way to see what is going on and what each thing is.[/QUOTE] To each his own. This looks very pleasant to me. [img]http://i.imgur.com/FQaND.png[/img]
[QUOTE=Canuhearme?;34929552]After a while you don't even see the ASCII.[/QUOTE] [img]http://www.pressxordie.com/wp-content/uploads/Matrix-Fortress.jpg[/img]
[IMG]http://i.imgur.com/G3c2E.png[/IMG] The dwarf goes down to bite his feet.
DF isn't DF without ASCII. If my goblins aren't gs then everything's all fucked up.
Genned a new world for the new version. I like the island that is connected to mainland via a strip of land. [thumb]http://horobox.reager.org/u/Orkel_1330634359.jpg[/thumb]
[QUOTE=Jack Trades;34929584]To each his own. This looks very pleasant to me. [img]http://i.imgur.com/FQaND.png[/img][/QUOTE] oh god the green backgrounds that don't even match up :barf: WHERE ARE THE FULL STOPS? THE CLUBS AND SPADES? THE QUOTATION MARKS?
[QUOTE=Orkel;34929882]Genned a new world for the new version. I like the island that is connected to mainland via a strip of land. [thumb]http://horobox.reager.org/u/Orkel_1330634359.jpg[/thumb][/QUOTE] I...like the nortwestern part.
Oh and in the balance fix, in order to reduce lategame lag, none of the dwarves wear any clothes except for a cap on their head.
[QUOTE=Orkel;34929882]Genned a new world for the new version. I like the island that is connected to mainland via a strip of land. [thumb]http://horobox.reager.org/u/Orkel_1330634359.jpg[/thumb][/QUOTE] that evil area looks very delicious [editline]29th February 2012[/editline] it's like candy mountain
[QUOTE=Darth_GW7;34929885]oh god the green backgrounds that don't even match up :barf:[/QUOTE] It actually creates a variety in colors, which is pleasant to look at rather than a solid color. Also there's an option to disable that.
Is that a custom world? Mine are rarely that epic, I have to try to use advanced parameters a bit more. My evil areas are normally a glacial patch way up north / south and a tiny little badlands or swamp somewhere on the far east or west of the middle north/south area. I can't actually decide if I prefer default (well, generally a more muted tileset like Orkel's square one) or graphics, as I can use both.
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