• Dwarf Fortress - DF2012 released
    10,001 replies, posted
OH GOD! DO NOT SLEEP NEAR AN OUTSIDE MARKET ON YOUR OWN! [sp]The boogeymen will kill everyone![/sp]
[QUOTE=Jack Trades;34930092]It actually creates a variety in colors, which is pleasant to look at rather than a solid color. Also there's an option to disable that.[/QUOTE] To me it looks like a horde of dwarves with cave sickness has charged across the map.
Tilesets are for pussies
[QUOTE=Jack Trades;34929584]To each his own. This looks very pleasant to me. [img]http://i.imgur.com/FQaND.png[/img][/QUOTE] I got used to the ASCII in an hour, I didn't even know about tilesets. I tried using them, I really don't like the way they look. The random patches of different grass looks really bad, there's no transparency, all the bushes/trees I've seen in tilesets look awful...
Drinking the blood of my victims for nutrients? Oh that's reasonable. Eating a beatle? OH GOD SO DISGUSTING.
[QUOTE=Giacomand;34930560]Drinking the blood of my victims for nutrients? Oh that's reasonable. Eating a beatle? OH GOD SO DISGUSTING.[/QUOTE] I said time and time again this game needs absolutely no restrictions. But maybe that's just my fetish for collection people's hearts coming out.
The ability to chop up dead corpses on adventure mode would rock, like removing the heart without having to butcher the body. Also, I want fortress like interactions in adventure mode eventually - make your own little hut. (read: epic manor of doom)
toady should add sexual molestation as a crime people/dwarves can be arrested for then he should make it so you can molest people as an adventurer roam the lands as a notorious serial molester
[QUOTE=Funion;34931245]toady should add sexual molestation as a crime people/dwarves can be arrested for then he should make it so you can molest people as an adventurer roam the lands as a notorious[B] cereal [/B]molester[/QUOTE] No cheerios are safe.
[QUOTE=Terminutter;34931262]No cheerios are safe.[/QUOTE] [IMG]http://www.outrider.com.au/blog/wp-content/uploads/2011/10/Cereal_Killer.jpg[/IMG]
So I lost a fortress to an undead menace. During my second summer some bodies came to life, and my poorly equipped militia managed to stop it for the most part. Then ALL the bodies lying around came to life, and my fort fell in a matter of minutes. I don't know HOW a undead groundhog kills someone by ripping off their leg, but alright. How do I kill necromancers/get rid of undead? I tried making a refuse stockpile but no one could get near it without being mutilated.
[QUOTE=Orkel;34929882]Genned a new world for the new version. I like the island that is connected to mainland via a strip of land. [thumb]http://horobox.reager.org/u/Orkel_1330634359.jpg[/thumb][/QUOTE] [IMG]http://i.imgur.com/LOnWx.png[/IMG] Yes please!
Some guy got a necromancer [I]as a migrant[/I] [img]http://i.imgur.com/1FgXf.jpg[/img] [quote]This guy is just a regular dwarf in my fortress - we can get necromancers as migrants?[/quote] [quote]Is the animated horse hair friendly? Can it be assigned to a rope or cage? [/quote] [quote]Yep, I have a friendly frog man hand![/quote] [quote]That is horrifyingly awesome.[/quote] [quote]This is beautiful. Your militia will defend the fortress in death as they did in life.[/quote]
[QUOTE=Orkel;34929882]Genned a new world for the new version. I like the island that is connected to mainland via a strip of land. [thumb]http://horobox.reager.org/u/Orkel_1330634359.jpg[/thumb][/QUOTE] Would you mind uploading it, please? It does look really great :)
Somehow I have to make a party fortress, because the random name was Groove Mountain
[QUOTE=Orkel;34932045]Some guy got a necromancer [I]as a migrant[/I] [img]http://i.imgur.com/1FgXf.jpg[/img][/QUOTE] It's going to be a travesty if he doesn't build that migrant a tower for him to live in.
[QUOTE=Orkel;34932045]Some guy got a necromancer [I]as a migrant[/I] [img]http://i.imgur.com/1FgXf.jpg[/img][/QUOTE] Give us the [I]saaaaave...[/I]
[img]http://i.imgur.com/Bui9O.png[/img] Got a kick out of this.
[QUOTE=Silent-Bob;34933878][img]http://i.imgur.com/Bui9O.png[/img] Got a kick out of this.[/QUOTE] Then suddenly dingoes.
One of my favourite old gold stories is "Buckets" [url]http://dfstories.com/buckets[/url] [quote]I had a fortress where roughly 90% of the engravings were of buckets, buckets surrounded by dwarves, and buckets surrounded by screaming dwarves. I stopped making engravings after a while.[/quote] [img]http://dfstories.com/wp-content/uploads/2010/07/bucket_scream.png[/img]
[QUOTE=Orkel;34934116]One of my favourite old gold stories is "Buckets"[/QUOTE] I enjoyed the engravings of dry season. So many dwarves surrounded by dwarves. The dwarves are dying.
Welp, just lost my most promising fort yet because of a crash, no autosaves. What a great time to learn about d_init.txt! :suicide:
[QUOTE=Silent-Bob;34933878][img]http://i.imgur.com/Bui9O.png[/img] Got a kick out of this.[/QUOTE] O! her bovine grace O! so sweet and mellow I feel my head sway To her haunting bellow They call to me and say "Moo!" You dwarf, hello! Are you a butcher?.. Nay! You seem a pleasant fellow Go tell them to stay Those knives away No tallow today [sp]And bring some hay[/sp]
[QUOTE=Orkel;34932045]Some guy got a necromancer [I]as a migrant[/I] [img]http://i.imgur.com/1FgXf.jpg[/img][/QUOTE] Just need a way to create a mechanical sarcophagus Dwarfhammer 40k [editline]29th February 2012[/editline] The Boogiemen was the worst addition to adventure mode
[QUOTE=Joxalot;34935012] The Boogiemen was the worst addition to adventure mode[/QUOTE] Luckily they're easily removable via the Advanced World Generation screen, just that in earlier versions removing them also meant removing all the other Night Creatures (not that that really mattered.) Fairly sure it still removes night creatures, just not werecreatures, zombies, necromancers, or mummies, which is to say their loss wouldn't be missed. You remove them by setting the Number of Night Creatures modifier to 0 (it's next to Demon varieties I believe.)
[quote] 24th Hematite, 134, Early summer. The expedition that consisted of myself, my navigator, my body guard and the late miner has arrived to investigate the supposed site of Inkrims. They have not been heard from in the past two years and the king set us upon the task. As we arrived from the south, barely visible in the setting sun, we could see one dirty dirt cave in the distance. Inkrims? As we walked toward it, weary from our journey with the setting sun on our backs, my overly eager navigator stumbled and nearly fell into the chasm in front of us. It was a massive pit, at least 10 dwarves tall, it simply went down, a staircase on the otherside led to the bottom of and stopped. Perhaps a quarry, but none of the stone that was in it was ever hauled out. Questionable at best, but definitely the site of some type of civilization. Making our way around the massive chasm, we came up to the dirty cave we had seen earlier. It reeked of death, it was a refuse pile. Inkrims lay to our west, the refuse pile almost 10 steps north of it. The entrance itself was glorious, constructed of smoothed stone, at the end of it a drawbridge of solid gold gleamed. Raised. Curses. Still, the tunnel was safer than being outside at night, and we made our way into the entrance of what could only be Inkrims. As we approached the bridge, we only further realized there was no hope of us breaching it. Our miner had died only two days out of the capitol, fell into a river and drowned, a shameful display, but not unusual. As for the entrance, there was one corridor leading off the main hallway, lined with corpses and stone-fall traps of all types, many had not reset, the stones still crushing their unlucky victims. It would be a precarious journey inside, we wondered if it was worth it. Inkrims had never exported much wealth and the king considered it a failure, but the stories told by supposed survivors painted another picture, we weighed our options.[/quote] should i continue this?
[QUOTE=Jack Trades;34929201]It only works with ASCII by the way.[/QUOTE] I'm using Orkel's fix with the Phobeus tileset, and it works fine for me. Just install the fix after the tileset. I can't read ASCII really well, it stresses my really shitty eyes. I would if I could :(
DLing the new version, after playing with the original tileset that square one in the OP makes a world of difference. [editline]1st March 2012[/editline] ie the color palette doesn't look like barf
Oh fuck [IMG]http://i1251.photobucket.com/albums/hh550/BilltheBusinessman/OhShit.png[/IMG] [editline]29th February 2012[/editline] I predict fun [editline]29th February 2012[/editline] fuck me, MS Paint doesn't do alpha:suicide:
[QUOTE=Jack Trades;34929584]To each his own. This looks very pleasant to me. [img]http://i.imgur.com/FQaND.png[/img][/QUOTE] Can someone tell me what tile-set this is? I would look but this seems quicker
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