Dwarf Fortress - Didn't you read the manual? Heh, Manual.
2,000 replies, posted
Don't make them soldiers.
Was playing a game last night and this morning which ended pretty quickly.
My hunter died at the start because he broke his legs and couldn't get to the water so he died of thirst and then my herbalist magically drowned on the floor above him that has no way of getting to it. That's the good news, shortly after a wave of 25 or so immigrants came pooring through my borders and because I hadn't finished setting up the farms when my herbalist died they only had enough food to last a few days.
:v: Losing is fun!
Does anyone know if you can make your self an anvil with the "reaction technique" ?, using the smelter to make stuff that it normally doesn't..
[QUOTE=Zezibesh;19153373]Don't make them soldiers.[/QUOTE]
Apparently they lost their mining labor. Also I didn't make them soldiers.
If it takes an anvil to make an anvil, where did the first anvil come from?
[QUOTE=Canuhearme?;19153727]If it takes an anvil to make an anvil, where did the first anvil come from?[/QUOTE]
From the DF wiki lul:
[quote=Anvil Origins]One theory of the anvils origin is that a dwarf struck by a strange mood made one of stone or bone. Another more radical theory put forward by dwarven philosopher Urist McPhilosopher is that the first one was made of wood in a similar manner. This was deemed a heresy and he was later sentenced to be hammered for being a elf sympathizer by an angry mayor who had a strange fondness for glass.[/quote]
What's the right height for a nice splattery death?
I'd like to see some of your fortresses made in StoneSense.
I had a fortress but something blocked the food storage so everyone's dying. :saddowns:
Fuck. My fortress collapsed because of seriously retarded dwarfs.
this thread shall not fall. what is an example of hfs,and how would you make a lever operated animal release system?
Where the hell do all the mugs go? I'm having a dude build them and they somehow disappear, are they being put into bins in the Furniture Storage area? And if so, how can I confirm this whilst putting a bin nearby the Workshop.
Useless unless you have dwarven economy.
[QUOTE=BlueSaint;19163125]Useless unless you have dwarven economy.[/QUOTE]
I'm building them to trade to the Dwarven Caravan in the first year of the game.
How come I try to make a 2 dwarf fort and the game crashes at embark?
How come I try to make a 2 dwarf fort and the game crashes at embark?[/QUOTE]
I assume you are using the most recent version?
Also, someone should try and make a copy of Orzammar from Dragon Age: Origins :v:
What's the right height for a nice splattery death?[/QUOTE]
10z would be the best, to ensure regular splattering, but anything between 5 and up has worked, if irregularly.
I have created hell, three endless holes of water spewing from a mountain to a desert, this is where my fort is, the wagon is close to the source if the dwarfs are not quick they won't save the wood and food/seeds the wagon holds.
That wood cutter dwarf is a smart man , he is getting the wood we need for beds.
Oh and yes I am using a tileset so those less gifted can understand it all.
Double points there is an assload of exposed iron ore and gold veins. this fort is fucked up already.
So far only one bag of spawn made it.
Well the wagon flooded, they got enough wood and food to last them the season so maybe they will survive, currently I used tweak to engineer a nice little wagon exposion for them due to the fact they left much beer on it.
Well kaboom it will go!
I just embarked in a pretty good area, and before i can do ANYTHING a racoon comes and steals my woodcutters axe.
Collapsed a pillar of land and it knocked out my minner and a kitten.
[QUOTE=Rediscover;19163993]I just embarked in a pretty good area, and before i can do ANYTHING a racoon comes and steals my woodcutters axe.
Always bring two. or get the minners to wrestle the racoon for it.
So... How do you put trade goods into bins (or anything else, for that matter.)
Furthermore, how do you place bins places you want them to be.
My adventurer got his left eye poked out by a arrow which became stuck on its head. I haven't removed it due to fearing he'll just bleed out. You can imagine his figure going around with a arrow coming out of his eye socket.
I don't really know, normaly they assign them to leather or bars/blocks.
Turns out I frogot rope for a well, well time to make a pond for emergancy water.
[QUOTE=RSahlgren;19153602]Does anyone know if you can make your self an anvil with the "reaction technique" ?, using the smelter to make stuff that it normally doesn't..[/QUOTE]
If you mean editing the reaction_standard files to made stuff out of nothing, adamantium wafers out of nothing for example, then everyone knows.
inbreeding is a dwarf speciality
being fucking badass is a dwarf specialty
[QUOTE=Rediscover;19166018]being fucking badass is a dwarf specialty[/QUOTE]
Being "special" is a dwarf specialty
having specialties is a dwarf specialty
Being drunk is a dwarf specialty.
Tantrum spirals is a dwarven specialty.
Eating your fallen foe while still in the midst of battle is an Elven specialty.
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