• MechWarrior Online - ALL SYSTEMS NOMINAL
    4,779 replies, posted
Fuck yes. AND IT WON'T EVEN BE PAY TO WIN! That spells awesome to me.
[QUOTE=Someone4956;33065912]>Equip best LR weapons on best mech >Alpha Strike the SHIT out of everyone before they can touch you >Fuck heat because you'll be so far away you'll be able to wait it out. :dance: [/QUOTE] Have fun in urban combat, which this game is going to favor slightly as to not give assault mechs the advantage every time. So you have fun overheating while a Commando shoots your legs off :v: [QUOTE]Also Not gonna happen, they're going to go back on this with SOMETHING. Then it will snowball into a pay2win MMO. See 95% of all F2P MMO's.[/QUOTE] maybe, maybe not, we'll see.
I have no idea what Mechwarrior is, but it's got mechs. Super sneaky mech with radio jammer and all kinds of information warfare equipment.
[QUOTE=Maximo13;33071798]I have no idea what Mechwarrior is, but it's got mechs. Super sneaky mech with radio jammer and all kinds of information warfare equipment.[/QUOTE] are these things that please you?
No, I just like being the sneaky bastard that disrupts shit everywhere
Haven't played any MW games but will try this.
Finally. Now, we only have to wait until the mid of the next year to can play it (if it doesnt gat delayed). MechWarrior 4 Vengance and MechCommander 2 were the games that played in my childhood, and it were great. I want to believe that it will be a good game, balanced in all the aspects.
i registered. i love the mechwarrior series seeing how i grew up with it. GHOST BEAR FOR EVER! [img]http://filesmelt.com/dl/ghost_bear_icon1.jpg[/img]
Looks like they finally gave the Atlas actual fingers instead of the molded fists it had now. What does a battlemech need manipulators for though? They aren't like Gears from Heavy Gear or wanzers from Front Mission that hold weapons in their hands, so they're kind of superfluous. Anyways I hope we can still blow up weapons by shooting their ammo compartments and I also hope kiddies don't whine endlessly about legging like they do in MWLL. It's valid combat tactic, deal with it. [QUOTE=Maximo13;33072105]No, I just like being the sneaky bastard that disrupts shit everywhere[/QUOTE] Get a Raven then.They're like the spies of MW: sneaky, annoying, and easily squashed by everything.
[QUOTE=Kuro.;33238738] What does a battlemech need manipulators for though? They aren't like Gears from Heavy Gear or wanzers from Front Mission that hold weapons in their hands, so they're kind of superfluous. [/QUOTE] Hands are a carryover from the boardgame, BattleTech. In the boardgame, hands allow you to punch for more damage (or accuracy, forgot), right your mech more easily when it's fallen over, and pick up objects on the battlefield (such as your enemy's fallen arm, so you can use it as a club to bash their cockpit in).
Oh, I didn't know that. I know the Heavy Gear PnP game had melee combat (LAC+vibroblade dual wield, fuck yeah) but I didn't know the MW PnP had it too. It looks like the Atlas is the only mech left that actually seems to have manipulators though just from looking at all its various incarnations over the years.
[QUOTE=Kuro.;33239205]Oh, I didn't know that. I know the Heavy Gear PnP game had melee combat (LAC+vibroblade dual wield, fuck yeah) but I didn't know the MW PnP had it too. It looks like the Atlas is the only mech left that actually seems to have manipulators though just from looking at all its various incarnations over the years.[/QUOTE] Melee is a big part of the boardgame. :v: Best thing is to surround a legged or fallen enemy mech and just repeatedly kick it to death, or shoot its arm off then pick it up to use as a club (Stop hitting yourself! Stop hitting yourself!) [IMG]http://i.imgur.com/TaRc9.jpg[/IMG] There's mech with built-in melee weapons as well, like the Hatchetman, Axman, Nightsky, and the No-Dachi. [img]http://fc00.deviantart.net/fs43/f/2009/141/6/b/6b1ee89554f883b71a050f4d29cf77da.png[/img]
Magnus Callicles Agrippa standing by for orders.
Turns out they're using CryEngine3 now. [release]Crytek GmbH (“Crytek”) is excited to reveal that Piranha Games’ recently announced premium free-to-play game MechWarrior® Online™ ([url]http://www.mwomercs.com[/url]) will be powered by the all-in-one game development solution CryENGINE®3. Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options. “Here at Crytek we are incredibly proud that Piranha Games have selected CryENGINE®3 to power their forthcoming Mechwarrior Online game,” says Carl Jones, Director of Global Business Development CryENGINE. “2012 will see a new segment in the games industry – as free-to-play games will step up to offer true AAA quality to gamers. Both Piranha and Crytek believe in the potential of this market and we look forward to helping them achieve their vision for an amazing game experience. With our own game, Warface and more than 20 of our current CryENGINE licensees also working on AAA quality, free-to-play games, CryENGINE is becoming the technology of choice for the highest quality online games.” MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players. “Working with CryENGINE is a true pleasure," said Russ Bullock, president of Piranha Games. "It is definitely the best choice for us: Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe." MechWarrior® Online™ will focus on four distinct pillars -Mech Warfare, the embodiment of Mech to Mech combat. -Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay. -Community Warfare, the ability to let the players take part in epic combat for territorial control. -Information Warfare, an element on the battlefield that incorporates information technology to help control the fight.[/release] [url]http://mwomercs.com/news/2011/11/28-cryengine3-powers-mechwarrior-online[/url]
[QUOTE=MadCatMkII;33321209]Turns out they're using CryEngine3 now. [release]Crytek GmbH (“Crytek”) is excited to reveal that Piranha Games’ recently announced premium free-to-play game MechWarrior® Online™ ([url]http://www.mwomercs.com[/url]) will be powered by the all-in-one game development solution CryENGINE®3. Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options. “Here at Crytek we are incredibly proud that Piranha Games have selected CryENGINE®3 to power their forthcoming Mechwarrior Online game,” says Carl Jones, Director of Global Business Development CryENGINE. “2012 will see a new segment in the games industry – as free-to-play games will step up to offer true AAA quality to gamers. Both Piranha and Crytek believe in the potential of this market and we look forward to helping them achieve their vision for an amazing game experience. With our own game, Warface and more than 20 of our current CryENGINE licensees also working on AAA quality, free-to-play games, CryENGINE is becoming the technology of choice for the highest quality online games.” MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players. “Working with CryENGINE is a true pleasure," said Russ Bullock, president of Piranha Games. "It is definitely the best choice for us: Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe." MechWarrior® Online™ will focus on four distinct pillars -Mech Warfare, the embodiment of Mech to Mech combat. -Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay. -Community Warfare, the ability to let the players take part in epic combat for territorial control. -Information Warfare, an element on the battlefield that incorporates information technology to help control the fight.[/release] [url]http://mwomercs.com/news/2011/11/28-cryengine3-powers-mechwarrior-online[/url][/QUOTE] Shit just got real.
All I have to say is that this game will probably be the last chance to get back into the mainstream media for mech games, if this fails, no more substantial games will be developed.
Funfact: The concept artist is also working on Mechwarrior: Living Legends as the art lead. He also drew this: [img]http://fc09.deviantart.net/fs70/i/2011/241/a/a/5_years_later__still_ruining_by_flyingdebris-d488kxr.jpg[/img]
What if the devs changing to CryEngine3 means that they took up the devs from Mechwarrior Living Legends? (Idea credit to Goon165)
[QUOTE=MadCatMkII;33335018]What if the devs changing to CryEngine3 means that they took up the devs from Mechwarrior Living Legends? (Idea credit to Goon165)[/QUOTE] Crytek has hired several devs from the MWLL team (some of which still contribute), so it is a possibility.
[QUOTE=Squeegy Mackoy;33324917]Funfact: The concept artist is also working on Mechwarrior: Living Legends as the art lead. He also drew this: [img]http://fc09.deviantart.net/fs70/i/2011/241/a/a/5_years_later__still_ruining_by_flyingdebris-d488kxr.jpg[/img][/QUOTE] I love this man.
This is said to be using CryEngine 3 any more news on that?
[QUOTE=Mr .Desky;33369202]This is said to be using CryEngine 3 any more news on that?[/QUOTE] Not really, just the press release on their forums [url]http://mwomercs.com/forums/topic/1570-cryengine%C2%AE3-powers-mechwarrior%C2%AE-online%E2%84%A2/[/url] they are being really stingy with information. It's pretty obvious what they're doing, they're trying to get the MW:LL Developers (some of which were hired by Crytek themselves) to come and work on the game.
This really excites me, Living Legends has been looking amazing.
only mech game I've played before was young's modulus (yes, that one made by the author of XPlane) and that was damn fun, though getting your jetpacks knocked out by some bullshit laser shot is UTTER BULL-FRICKING SHIT then again gatling lasers were awesome. might try this
Can't wait to put a top hat and monocle on my Flea.
[QUOTE=MadCatMkII;33335018]What if the devs changing to CryEngine3 means that they took up the devs from Mechwarrior Living Legends? (Idea credit to Goon165)[/QUOTE] Like what was mentioned, our concept artist dude (he's not the lead artist, he did stuff like design the BA HUD and all the other huds that aren't current in the release yet) got hired there to do concept art for them. The dude has some mad skills :) They aren't looking to hiring a lot of people though at the moment as far as I know. [editline]21st November 2011[/editline] [QUOTE=goon165;33369673]Not really, just the press release on their forums [url]http://mwomercs.com/forums/topic/1570-cryengine%C2%AE3-powers-mechwarrior%C2%AE-online%E2%84%A2/[/url] they are being really stingy with information. It's pretty obvious what they're doing, they're trying to get the MW:LL Developers (some of which were hired by Crytek themselves) to come and work on the game.[/QUOTE] Nah not really :p They've been using CE3 for quite a while now AFAIK, it was just released offically this week that they were. I'd say we'd have a better chance at getting hired at Crytek than anything (apparently they adore us there, helps that the two founders of MWLL now hold good positions within the Crytek). I think they are hiring in-general but not for a lot of the common positions, mostly stuff like code and development along those things. Most of our coders already have jobs within IT though or are working in development somewhere else.
[QUOTE=KorJax;33371463]Like what was mentioned, our concept artist dude (he's not the lead artist, he did stuff like design the BA HUD and all the other huds that aren't current in the release yet) got hired there to do concept art for them. The dude has some mad skills :) They aren't looking to hiring a lot of people though at the moment as far as I know. [editline]21st November 2011[/editline] Nah not really :p They've been using CE3 for quite a while now AFAIK, it was just released offically this week that they were. I'd say we'd have a better chance at getting hired at Crytek than anything (apparently they adore us there, helps that the two founders of MWLL now hold good positions within the Crytek). I think they are hiring in-general but not for a lot of the common positions, mostly stuff like code and development along those things. Most of our coders already have jobs within IT though or are working in development somewhere else.[/QUOTE] So you must be on the MWLL team then?
[QUOTE=MadCatMkII;33376264]So you must be on the MWLL team then?[/QUOTE] He is.
There's going to be a 'Surprise' tomorrow at 10PM PST [url]http://mwomercs.com/news/2011/11/29-surprise-wednesday[/url]
The first confirmed battlemech in the game apparently (aside from the concept art ones), The Dragon [t]http://img.mwomercs.com/media/MechWarrior%20Online%20Dragon%20Concept.jpg[/t] [url]http://www.sarna.net/wiki/Dragon[/url] [Release]The Draconis Combine unveils new frontline BattleMech The Dragon Has Life Who of Us Can Say What it Will Do Once Released? Luthien, 2754: With production to begin shortly, Luthien Armor Works will commence construction of the first in a long line of 60 tonne DRG-1N Dragon BattleMechs for the Draconis Combine. Described as a long-range focussed ‘Mech capable of handling threats at all ranges, the Dragon has a ground speed of 86.4 km/h via a Vlar 300 engine, ten tonnes of Starshield armour, a Telos DecaCluster LRM-10, Imperator-A Autocannon/5, and two Victory 23R Medium Lasers. “We are thrilled with the induction of our newest BattleMech, the DRG-1N Dragon.” A Draconis Combine representative was quoted as saying. “We are excited to be working with such highly regarded manufacturers at Luthien Armor Works.” At 60 tonnes and boasting such a massive engine, the Dragon is clearly designed to let the pilot choose when and where combat happens (and likely how it ends). With the indirect-fire capabilities of the Telos DecaCluster LRM-10 combined with the range of the Imperator-A Autocannon/5, the Dragon will be able to bring down most foes before they even get into the range of its two Victory 23R Medium Lasers. “Let our enemies quake in their boots, there is yet another weapon to fear in the hands of the Draconis Combine.” said another Draconis Combine representative. “Our pilots are thrilled to be blessed with such an amazing piece of technology. Like the warriors katana, the Dragon is in perfect balance. With speed, agility, and capability will we defeat our enemies.” Originally designed to replace the Shadow Hawks in the Star League Defence Force ranks, the design was turned down. We do not know why, but from what we have seen, that may have been a grave error. The ‘MechWarrior test pilot told us of his experience handling the new Dragon ‘Mech: “I was honored to be chosen to test pilot the Dragon. It is a very capable design in the hands of a true warrior. Its specifications including a 86.4 km/h top speed and ten tonnes of armor will surely aid us to glorious victory.” While we can’t speak for ‘Mech pilots everywhere, we know that the Dragon looks like a fantastic design, and is sure to please those lucky enough to pilot them.[/release] [t]http://www.sarna.net/wiki/images/e/eb/DragonKick.jpg[/t] [b]FUCK YOUR SHIT[/b]
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