• MechWarrior Online - ALL SYSTEMS NOMINAL
    4,779 replies, posted
[QUOTE=Saber15;33654337]Good luck with that. Every MW game involves everyone stripping down everything and turning their mechs into ridiculous laser / missile / ballistic boats. The only game where boats aren't viable is MW Living Legends, because if you make a laser boat you'll get butt-raped by aerospace, missile boats get fucked by battlearmor and fast mechs, and ballistic boats get swarmed by battlearmor or fast tanks. [/QUOTE] In that case, melee mechs would be entirely useless seeing that at least one or two people in a fight will have a laser boat mech that will shut them down before they get within 100 meters of them.
I just hope they don't do the LL mistake of having fixed torso rotate speeds for all mechs. Made small fast mech useless when you can never get behind anything.
aw shit [img]http://img.mwomercs.com/media/MechWarrior%20Online%20Catapult%20Concept.jpg[/img] [B]AW SHIT[/B] [t]http://img.mwomercs.com/media/MechWarrior%20Online%20Frozen%20City%20Concept.jpg[/t]
I am loving the art style they've gone with for the redesigns. Everything I've seen about this game looks fantastic so far. There's also something very strange about this game that you don't often see anymore. The developers have a real passion for both the franchise and universe. They [i]want[/i] to make a great Mechwarrior game. If you read through their developer blogs it's very apparent that the entire game studio was put together so that they could eventually make a Mechwarrior game. All the games they've done before this was just to build capital for their dream project. It's not often that I'm genuinely hopeful for games, but I feel like I can be in this case. In everything they write, these guys very obviously love this universe and game series. They're really trying to make the best Mechwarrior game they can make. (Within the bounds of a F2P game anyway.)
[QUOTE=Why485;34048481]I am loving the art style they've gone with for the redesigns[/QUOTE] And I definitely am not.
No timberwolf art yet? I am dissapoint.
[QUOTE=RayvenQ;34048801]No timberwolf art yet? I am dissapoint.[/QUOTE] Since that's one of if not the most popular mech, they will probably wait and unveil it when a proper trailer releases.
You know what I realized guys? This game is coming out [i]this fucking year[/i]. Fuck yeah.
[img]http://img.mwomercs.com/media/thumbs/MechWarrior%20Online%20Catapult%20Ortho.jpg[/img] My only complaint is that they REALLY should have put the missile pods higher.
[QUOTE=RayvenQ;34048801]No timberwolf art yet? I am dissapoint.[/QUOTE] No clanshit mechs here, no sir!
[QUOTE=Joazzz;34053566][img]http://img.mwomercs.com/media/thumbs/MechWarrior%20Online%20Catapult%20Ortho.jpg[/img] My only complaint is that they REALLY should have put the missile pods higher.[/QUOTE] I'm not exactly digging the flat nose ether, but a minor complaint at best. [editline]4th January 2012[/editline] [QUOTE=gufu;34054003]No clanshit mechs here, no sir![/QUOTE] at least not until they show up in lore and start one hitting atlases. *shudders*
[QUOTE=Joazzz;34053566][img]http://img.mwomercs.com/media/thumbs/MechWarrior%20Online%20Catapult%20Ortho.jpg[/img] My only complaint is that they REALLY should have put the missile pods higher.[/QUOTE] I think it's to differentiate the Catapult more from the Clan's Mad Cat. Now, they'll have different profiles rather than "lol catapult with arms" or "lol mad cat without arms".
[QUOTE=Saber15;34055942]I think it's to differentiate the Catapult more from the Clan's Mad Cat. Now, they'll have different profiles rather than "lol catapult with arms" or "lol mad cat without arms".[/QUOTE] Ah, of course. That makes sense.
Mechwarrior 2 was my first game. Sadly, I lost the disc and I can't find a torrent anywhere and that free mechwarrior 3 won't work on my PC. This better make up for it
Now maybe when someone says MW, people will once again think of MechWarrior instead of Modern Warfare. :downs:
[QUOTE=Khaleet;34097646]Now maybe when someone says MW, people will once again think of MechWarrior instead of Modern Warfare. :downs:[/QUOTE] Doubtful, even though MW meant MechWarrior a decade before Modern Warfare.
I'm not sure if I'd play MW again with a Joystick. I've found using a keyboard with more customized binds can do better.
Any of you guys read this yet? [url]http://mwomercs.com/news/2012/01/75-dev-blog-2-information-warfare[/url] [release]Dev Blog 2 - Information Warfare In this blog we discuss some of the details about Information Warfare and what it means to MechWarrior® Online™. As always we're revealing details that are beta ready. Contributors include Bryan Ekman, Paul Inouye, and David Bradley. Overview At its heart, Information Warfare is about controlling the flow of information on the battlefield. Knowing where your enemy is. Knowing the current status of your enemy. Understanding your enemy’s intentions. Sharing information between units. BattleGrid The core of information warfare is the BattleGrid, a combination of command center and dynamic battlefield map useable by players during gameplay. The BattleGrid is an extension of the HUD and allows players to quickly review the tactical situation at hand. Players will immediately recognize elements from other successful shooters and previous MechWarrior® products. A scalable battlefield top-down map. Object and waypoint markers. Friendly and Enemy Unit Markers Support Units Orders Modules – A New Concept In order to evolve the concept of MechWarrior®, we needed a new layer of customization. After several scrapped ideas, we settled on a module concept. Modules allow players to customize their BattleMech with functionality without having to deal with the existing slots and tonnage rules. Each BattleMech will come with Module Board. Players can insert modules of their choice, provided they have space. Each module adds a layer of functionality. Modules are linked to the Pilot Tree and are unlocked by training various skills. Modules are also a very important part of Role Warfare - a topic for a future blog. Targeting Tweaks We’ve changed how targeting has worked by layering and controlling what players see and know about the opposing force elements. Target information is now exclusively Line of Sight/Detection (LOSD). Simply put, if you, a teammate or support unit can’t directly see or detect a target using a module, that target is invisible. Target information decays rapidly. This means if you lose LOSD, you will lose all knowledge that target’s position and current status. Details about a target are not inclusive, and is now layered based on the type of modules and BattleMech you are piloting. The concept helps emphasizes using specific `Mech and Module combinations to gain and share enhanced targeting information. Sharing of target information is also no longer inclusive and requires a Module or C3 Master/Slave unit. Detection So how do you gather LOSD information? Well there are several ways. Direct – You can see the target directly (LOSD). Radar – Your radar can detect a target in a predetermined arc, also LOSD. Satellite Scan – Orbital scan of the battlefield, highly efficient however still limited to top-down LOSD. UAV – Similar to a Sat Scan, but localized to a specific area on the battlefield. Detectors – Dropped off on the battlefield. Units – Any non-BattleMech present on the battlefield. Detection Modes Each type of detection device may also have different primary or secondary modes of detection as follows: Night Vision – Allows players to see more detail in low light situations. Thermal Vision – Allows players to see heat signatures that can be detected through obstacles. Magnetometer Assisted – Allows players to detect metal and metal densities which can uncover a BattleMech hiding behind a building. Some of these modes will not be available at launch, but I want to give you an overview of where we plan to take this concept. Disruption/Spoofing With such an emphasis on detection and tracking, we also needed a counter balance, something that players could equip. Using the module system, we allow players to equip Electronic Counter Measures (ECM) devices in the form of: Spoofers – Beacons that send out a false target signatures. Disruptors – Disrupt or block modes, communication, target acquisition and locks. Surveillance – Allows a player to intercept and decode enemy intel.[/release] Proper detection rules with some awesome sounding ECM, hrnnnnnnnnnng
Since there's a huge lack of proper 'mech models in GMod (anime robots are not proper 'mechs of course) I decided to start making some. As you can see, I blended some of the features of the classic Vulture with the later MW4/DA version. [img]http://www.1337upload.net/files/textureprogress.png[/img] [img]http://www.1337upload.net/files/cockpit.png[/img] [img]http://www.1337upload.net/files/maddog.png[/img] Thought it would be relevant to the thread topic.
Hm, so it looks like there are going to be auxiliary and support non-mech units. Probably there to keep *boat'ing to a minimum, but the possibility of getting your mech downed and controlling commanding some unimportant vehicle for the rest of the battle isn't too bad.
[QUOTE=gufu;34100642]Hm, so it looks like there are going to be auxiliary and support non-mech units. Probably there to keep *boat'ing to a minimum, but the possibility of getting your mech downed and controlling commanding some unimportant vehicle for the rest of the battle isn't too bad.[/QUOTE] I hope they have the being able to eject in a battle armour suit and start harassing the guy who trashed your mech from MW:LL.
[QUOTE=Rents;34101424]I hope they have the being able to eject in a battle armour suit and start harassing the guy who trashed your mech from MW:LL.[/QUOTE] That's something that from the lore point of view is completely absurd. There are lots of arguments about the fact that you can even do that in MW:LL over on their forums. With all of the ECM stuff they're talking about, I'm really hoping that gives me an excuse to pilot a Raven. The Raven has always been one of my favorite mech designs, but in all the games there was never really any reason to use it because it was a really light mech. [img]http://www.sarna.net/wiki/images/thumb/8/8f/3050_Raven.jpg/477px-3050_Raven.jpg.png[/img]
[QUOTE=Why485;34102314]That's something that from the lore point of view is completely absurd. There are lots of arguments about the fact that you can even do that in MW:LL over on their forums.[/QUOTE] I know, but it's fun :v: Hopefully they include battlesuits if they're going to have non-mech support NPCs though.
[QUOTE=Rents;34102470]I know, but it's fun :v: Hopefully they include battlesuits if they're going to have non-mech support NPCs though.[/QUOTE] Battlearmor wasn't around at the time that MWO will be starting in (3048). Clans invaded in ~3050, and brought the Elemental battlearmor with them. The Inner Sphere didn't get their powerarmor for a couple years after that, though there are a couple lost Star League armors, but they're mostly infiltration suits, and they're extremely rare. [img]http://www.sarna.net/wiki/images/e/ed/Nighthawk.PNG[/img] Nighthawk power armor, from the Star League. Stealth armor, and can only carry infantry weapons.
Wait so what happened to MechAssault?
[QUOTE=Why485;34102314]That's something that from the lore point of view is completely absurd. There are lots of arguments about the fact that you can even do that in MW:LL over on their forums. With all of the ECM stuff they're talking about, I'm really hoping that gives me an excuse to pilot a Raven. The Raven has always been one of my favorite mech designs, but in all the games there was never really any reason to use it because it was a really light mech. [img]http://www.sarna.net/wiki/images/thumb/8/8f/3050_Raven.jpg/477px-3050_Raven.jpg.png[/img][/QUOTE] Well considering the whole point of the raven is to be an ECM/Info War mech yeah it'll have a place. even more so now that scouts with C3 targeting computers will be important in keeping your lance and team informed about whats going on.
God, I loved the shit out of MWIII I CANNOT WAIT. Although, I'm kinda sad we won't be seeing the Puma (Adder) It was my favorite. And its ER PPCs were awesome.
[QUOTE=Grasp;34103380]God, I loved the shit out of MWIII I CANNOT WAIT. Although, I'm kinda sad we won't be seeing the Puma (Adder) It was my favorite. And its ER PPCs were awesome.[/QUOTE] The Clans will come, and they will bring their mechs and kill us all, it's just not certain how we will encounter them and how salvaging these things is going to work. I've been thinking that it would actually be pretty cool if Clan invasion forces would be controlled by members of the dev team and would fight against the playerbase.
[QUOTE=goon165;34103717]The Clans will come, and they will bring their mechs and kill us all, it's just not certain how we will encounter them and how salvaging these things is going to work. I've been thinking that it would actually be pretty cool if Clan invasion forces would be controlled by members of the dev team and would fight against the playerbase.[/QUOTE] That would be awesome. Like seriously fucking awesome. Also, I love the fact that they will have cockpit customization. The mech is so much more than a HUD, and I'm glad they are recognizing this.
[QUOTE=Neat!;34103042]Wait so what happened to MechAssault?[/QUOTE] Microsoft dropped it. MA was hated by the vast majority of the MechWarrior fans, so it doesn't make sense to revive it.
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