• Alyx mod - An upcoming HL2: Ep2 mod
    103 replies, posted
Why exactly is that one map titled birth? I'm frightened yet curious.
This better not end up being like Headcrab Ravenholm. I was so excited to play as Father Grigori, then it suddenly goes dead cause the leader wanted to spend his time playing World of Warcraft all day. Last thing I wanna hear is that this mod dies because your leader wanted to spend all his time playing MW3.
Some new media I have found so far: [t]https://dl.dropbox.com/u/20458145/alyx_mod_01.jpg[/t] [t]https://dl.dropbox.com/u/20458145/alyx_mod_02.jpg[/t]
no..no guys.. WE HAVE THE NEXT BIG THING OVER HERE SERIOUSLY! Now talking serious i just cannot wait to see this die in a few weeks maybe even less
[QUOTE=werewolf0020;37414701] Now talking serious i just cannot wait to see this die in a few weeks maybe even less[/QUOTE] No. Suddenly the guys disappear, don't respond to e-mail, and we are left to write endlessly "DEAD" on their moddb page. (the worst case of all time was probably Raindrop, where one of the dev's wrote news for MONTHS about "hey, don't worry, big update incoming", and suddenly the lead dev' "ok, back the fuck off guys, I don't know what is going on here, but this project is dead since one year...", and then the lying dev' saying "uh... oh... well, damn... Don't forget to look after our next project, trolololololo"...).
[quote]Alyx - First chapter layout. No media for a while after this, not until the first chapter map is done. :). Designed by Thomas Slovak.[/quote] [t]http://media.moddb.com/images/mods/1/19/18430/Photo_15-08-2012_16_19_30.jpg[/t]
[QUOTE=Nicolas;37415460][t]http://media.moddb.com/images/mods/1/19/18430/Photo_15-08-2012_16_19_30.jpg[/t][/QUOTE] Lmao is this a joke? [editline]28th August 2012[/editline] honestly I can't tell
Let me know when you need voice acting. I'd like to do a voice job, it'd be fun.
Hello guys, i'm lead level designer for this project. I have something i wanted to tell you all. For example my sketch that you see here. I don't see any problem with my sketches as far as environment designer understand it and can build a level out of it. It's same as previous examples of our work. This game isn't done yet and you are just posting things like "This mod will die". We all hoped that you, people from facepunch, can help us with this project, tell us what will be cool in the mod and what not. Some constructive critism not just your post about this mods death. Thank you for reading, Thomas Slovak.
[QUOTE=Strompik;37452538]Hello guys, i'm lead level designer for this project. I have something i wanted to tell you all. For example my sketch that you see here. I don't see any problem with my sketches as far as environment designer understand it and can build a level out of it. It's same as previous examples of our work. This game isn't done yet and you are just posting things like "This mod will die". We all hoped that you, people from facepunch, can help us with this project, tell us what will be cool in the mod and what not. Some constructive critism not just your post about this mods death. Thank you for reading, Thomas Slovak.[/QUOTE] I'll be honest: As far as I can see, you're doing a poor job at managing the mod. Most of the media we've seen shows bad mapping and stuff like that. You should've kept that stuff for yourself until you had something worthy to show us. Sure, this mod has potential but not if it keeps going like that.
Are you really from Slovakia, or just an imposter? HUH
jonoPorter - I agree, i will talk with guys about this. Well, first chapter is continuing well so there will be some screens soon, i hope. JurajIsNotPirat - No, I'm from Czech Republic, Slovak is my last name.
Look, the plan was to not post this mod to any forum or website apart from ModDB until the first chapter was done, I intended to stick to professionalism and to do the first chapter first. Now let me say this as well, I did not give Tom permission to post this mod to Facepunch or anyone else, I do not condemn him for it because I see it as a plus, because if I succeed in this mod and if it is supa-doopa good, then you'll be pleased with it. Which is great for me. However; if I do not succeed in this mod, laugh at me all you want, but I don't give up on my ideas on turning them into a reality. I have a lot optimism in me, this mod sounds stupidly ambitious, even I think it is. But you see, it's not about whether you lose, it's about trying. This mod will not be posted anywhere else other than ModDB, I have already stated that no media will be released until the first chapter map is done and I am satisfied with it. I posted at Interlopers and they said the exact same thing as the two posters above did, don't post this mod anywhere until you get something solid done. I learnt that when I posted there because I got shredded, but I've learnt through life no matter how much people are obnoxious and unoptimistic, you can't let it get you down. We won't be replying in this topic anymore... so, I'll be back when the first chapter is done... and polished. EDIT: To be perfectly honest it doesn't matter what is good or what is not-good, it matters about what works. Despite what you people think of Tomas or Tom's work, the point is it [b]works.[/b] I am not made of money, if I wanted a professional doing this job it would cost a hefty sum, I'm not doing that. The way I am trying to get across to you is that we're not in this to make something extradoinary, we're in this to a mod/game that people can enjoy, you'll get haters everywhere, every-single-place on this God-forsaken Earth you will get a hater, se la vie.
This is slowly starting to come off as a Troll or pure delusional
[QUOTE=Sir Drone;37453528]This is slowly starting to come off as a Troll or pure delusional[/QUOTE] We don't know yet but stay sceptical. [QUOTE=D.E.L.B.;37453427]Look, the plan was to not post this mod to any forum or website apart from ModDB until the first chapter was done, I intended to stick to professionalism and to do the first chapter first. Now let me say this as well, I did not give Tom permission to post this mod to Facepunch or anyone else, I do not condemn him for it because I see it as a plus, because if I succeed in this mod and if it is supa-doopa good, then you'll be pleased with it. Which is great for me. However; if I do not succeed in this mod, laugh at me all you want, but I don't give up on my ideas on turning them into a reality. I have a lot optimism in me, this mod sounds stupidly ambitious, even I think it is. But you see, it's not about whether you lose, it's about trying. This mod will not be posted anywhere else other than ModDB, I have already stated that no media will be released until the first chapter map is done and I am satisfied with it. I posted at Interlopers and they said the exact same thing as the two posters above did, don't post this mod anywhere until you get something solid done. I learnt that when I posted there because I got shredded, but I've learnt through life no matter how much people are obnoxious and unoptimistic, you can't let it get you down. We won't be replying in this topic anymore... so, I'll be back when the first chapter is done... and polished. EDIT: To be perfectly honest it doesn't matter what is good or what is not-good, it matters about what works. Despite what you people think of Tomas or Tom's work, the point is it [b]works.[/b] I am not made of money, if I wanted a professional doing this job it would cost a hefty sum, I'm not doing that. The way I am trying to get across to you is that we're not in this to make something extradoinary, we're in this to a mod/game that people can enjoy, you'll get haters everywhere, every-single-place on this God-forsaken Earth you will get a hater, se la vie.[/QUOTE] Nobody was hating this mod or insulting you, we all make mistakes so don't be that harsh to yourself. Also: If you want somebody to help with everything a little bit I'd be glad to help. I can also do voice acting.
[QUOTE=jonoPorter;37453537]We don't know yet but stay sceptical. Nobody was hating this mod or insulting you, we all make mistakes so don't be that harsh to yourself. Also: If you want somebody to help with everything a little bit I'd be glad to help. I can also do voice acting.[/QUOTE] They were definitely mocking it. If you want to help, I'd appreciate it, I need some voice actors. We released these things to get potential applicants to join, and to increase the mod's popularity, it must have worked because there's nearly 45k views on ModDB. [url]http://moddb.com/mods/alyx[/url] If you're still interested, or anyone who has any hopes in this mod, just give me a PM on Facepunch.
[QUOTE=D.E.L.B.;37453549]They were definitely mocking it. If you want to help, I'd appreciate it, I need some voice actors. We released these things to get potential applicants to join, and to increase the mod's popularity, it must have worked because there's nearly 45k views on ModDB. [url]http://moddb.com/mods/alyx[/url] If you're still interested, or anyone who has any hopes in this mod, just give me a PM on Facepunch.[/QUOTE] Well, click the steam icon below my avatar to get to my steam page and add me, I'll be back from work in two hours then we can talk.
I added. May I also add VALVe were having a very hard time finding a publisher to finance and publish their project, this is a bit like this. I bet a lot of the publishers were finding HL a dumb game which would never ever see the light of day, well we all know how that turned out now don't we? ;).
[QUOTE=D.E.L.B.;37453602]I added. May I also add VALVe were having a very hard time finding a publisher to finance and publish their project, this is a bit like this. I bet a lot of the publishers were finding HL a dumb game which would never ever see the light of day, well we all know how that turned out now don't we? ;).[/QUOTE] What does a free mod have to do with publishers? And VALVe doesn't even need publishers. They make 50 million USD a year with TF2.
In the beginning I mean, in 1997 when Valve first launched, I know Gabe was earning a 6-figure salary in MS, but he still needed a publisher. I'm just using it as an example of how ambitious that game was and how it succeeded.
[QUOTE=Strompik;37452538]Hello guys, i'm lead level designer for this project. I have something i wanted to tell you all. For example my sketch that you see here. I don't see any problem with my sketches as far as environment designer understand it and can build a level out of it. It's same as previous examples of our work. This game isn't done yet and you are just posting things like "This mod will die". We all hoped that you, people from facepunch, can help us with this project, tell us what will be cool in the mod and what not. Some constructive critism not just your post about this mods death. Thank you for reading, Thomas Slovak.[/QUOTE] Hi I'm a mapper (i dont call myself a level designer or environment designer because im not a pretentious cunt) and I don't understand your sketch at all. You have no artistic vision when it comes to maps, its genuinely just a few roads surrounded by "buildnings". Your designs could be much more informative; what type of building is it? What props can be found? What is seen in the skybox? What scale are the features? Right now, if someone were to map based on your sketch, it could just be a load of black squares on the ground, because you're not descriptive at all. Thank you for reading, muthafuckin D-O-Double-G. [editline]29th August 2012[/editline] [QUOTE=D.E.L.B.;37453427] EDIT: To be perfectly honest it doesn't matter what is good or what is not-good, it matters about what works. Despite what you people think of Tomas or Tom's work, the point is it [b]works.[/b] I am not made of money, if I wanted a professional doing this job it would cost a hefty sum, I'm not doing that. The way I am trying to get across to you is that we're not in this to make something extradoinary, we're in this to a mod/game that people can enjoy, you'll get haters everywhere, every-single-place on this God-forsaken Earth you will get a hater, se la vie.[/QUOTE] Well, what the fuck is the point in trying, like you said so much? There's no point working on a mod if you're not going to perfect it and make it good, and since you've posted it in places, you have to adapt to feedback from your potential players. With mods and games, yes it's good to try, but there's nothing worth trying for if you're not trying to make it as good as it can be. [editline]29th August 2012[/editline] [QUOTE=D.E.L.B.;37453637]In the beginning I mean, in 1997 when Valve first launched, I know Gabe was earning a 6-figure salary in MS, but he still needed a publisher. I'm just using it as an example of how ambitious that game was and how it succeeded.[/QUOTE] You don't need a publisher. It's a mod for a game that has been published (many years ago, infact). You keep saying this mod will be super-ambitious, but you also say that you're not aiming to make it extraordinary or anything amazing. Which is it?
[QUOTE=AaronM202;37407401]Alyx's mom? Yeah.[/QUOTE] you're missing my point. she's ASIAN, but her name is AZIAN. wat
[QUOTE=TCB;37453793]Hi I'm a mapper (i dont call myself a level designer or environment designer because im not a pretentious cunt) and I don't understand your sketch at all. You have no artistic vision when it comes to maps, its genuinely just a few roads surrounded by "buildnings". Your designs could be much more informative; what type of building is it? What props can be found? What is seen in the skybox? What scale are the features? Right now, if someone were to map based on your sketch, it could just be a load of black squares on the ground, because you're not descriptive at all. Thank you for reading, muthafuckin D-O-Double-G. [editline]29th August 2012[/editline] Well, what the fuck is the point in trying, like you said so much? There's no point working on a mod if you're not going to perfect it and make it good, and since you've posted it in places, you have to adapt to feedback from your potential players. With mods and games, yes it's good to try, but there's nothing worth trying for if you're not trying to make it as good as it can be. [editline]29th August 2012[/editline] You don't need a publisher. It's a mod for a game that has been published (many years ago, infact). You keep saying this mod will be super-ambitious, but you also say that you're not aiming to make it extraordinary or anything amazing. Which is it?[/QUOTE] Stop bombarding them with questions, they're still a little early with their project and don't have any definite plans yet, and one of their team members decided to post a whole thread about it with no information, because it was too early to post information.
[QUOTE=TCB;37453793]Hi I'm a mapper (i dont call myself a level designer or environment designer because im not a pretentious cunt) and I don't understand your sketch at all. You have no artistic vision when it comes to maps, its genuinely just a few roads surrounded by "buildnings". Your designs could be much more informative; what type of building is it? What props can be found? What is seen in the skybox? What scale are the features? Right now, if someone were to map based on your sketch, it could just be a load of black squares on the ground, because you're not descriptive at all. Thank you for reading, muthafuckin D-O-Double-G. [editline]29th August 2012[/editline] Well, what the fuck is the point in trying, like you said so much? There's no point working on a mod if you're not going to perfect it and make it good, and since you've posted it in places, you have to adapt to feedback from your potential players. With mods and games, yes it's good to try, but there's nothing worth trying for if you're not trying to make it as good as it can be. [editline]29th August 2012[/editline] You don't need a publisher. It's a mod for a game that has been published (many years ago, infact). You keep saying this mod will be super-ambitious, but you also say that you're not aiming to make it extraordinary or anything amazing. Which is it?[/QUOTE] I never said I need a publisher, I'm saying Gabe and VALVe had a hard time getting people to believe. Not trying to make it perfect, no such thing as perfection, no such thing as a perfect mod, my aim is to please HL fans, and to make it a mod that somewhat [i]does[/i] feel a good mod. I adapt to feedback, I always have adapted to feedback. I never have even been a fascist and said "you will do it my way, or the highway." If it is constructive criticism, I will take it. You're not giving constructive criticism man, you're bashing him. I do not like criticism, I like constructive criticism because you can get better with it, I actually despise criticism in a sense that of shredding and bashing people apart, it ain't cool and you don't get anywhere with it, though I respect your opinion of him, I think he's good enough. :). If you still persist to think that I know nothing about level design, then I do know a few level designers and they understand it enough to expand on that piece and to make it into something that can be a reality. There is no pleasing people on Facepunch, I've already known this, if anything I would have hoped you would have not known about this mod before it had some good solid work done to it. I have nothing else to say than just stay tuned and see if you like it, look man... there is nothing to expand upon, the level design piece is fine for our level designer, he gives me the map, me and the level designer go on G-Mod and we give feedback, we say things we don't like, the mapper tells us what would be good here, what would be good there, I'll get onto it. It's just about finding something that works, if it doesn't work we'll scrap the idea, we had one level design piece but we scrapped it because it felt very restrictive and the inability to have free-will, I probably worded my sentence wrongly when saying it is ambitious, it is ambitious in a sense that a lot of people think that this mod has potential to be great, and it does... but you will have to see if it will work, if it does then cool. We are not going to move onto other chapters until this chapter has received adequate feedback from beta testers to see what they think of it, we will stick to the original plan of the story for the first chapter, and if I or any of the members of the team think it's a good idea to implement within the mod, then it'll be done. Nothing else to say, apart from keeping an eye on the ModDB page and either laughing or hoping for it to succeed, I will continue the mod and see how it goes, I appreciate the people that hope for this mod to become of some use to HL fans, but if it doesn't then y'know shit happens. EDIT: I am not coming back on here to discuss this any further, if you are interested in helping with this mod with anything whatsoever, give me an email via [email]GTAPreviews@hotmail.co.uk[/email]. Thanks and we will persevere to do something great.
[QUOTE=Crackodile;37454294]you're missing my point. she's ASIAN, but her name is AZIAN. wat[/QUOTE] Yes i know. Its been like that for awhile now. [editline]29th August 2012[/editline] [QUOTE=D.E.L.B.;37454544] There is no pleasing people on Facepunch, I've already known this, if anything I would have hoped you would have not known about this mod before it had some good solid work done to it. I have nothing else to say than just stay tuned and see if you like it, look man... there is nothing to expand upon, the level design piece is fine for our level designer, he gives me the map, me and the level designer go on G-Mod and we give feedback, we say things we don't like, the mapper tells us what would be good here, what would be good there, I'll get onto it. It's just about finding something that works, if it doesn't work we'll scrap the idea, we had one level design piece but we scrapped it because it felt very restrictive and the inability to have free-will, I probably worded my sentence wrongly when saying it is ambitious, it is ambitious in a sense that a lot of people think that this mod has potential to be great, and it does... but you will have to see if it will work, if it does then cool. We are not going to move onto other chapters until this chapter has received adequate feedback from beta testers to see what they think of it, we will stick to the original plan of the story for the first chapter, and if I or any of the members of the team think it's a good idea to implement within the mod, then it'll be done..[/QUOTE] Im pretty sure everything everyone has said is because you have literally nothing to show. [editline]29th August 2012[/editline] Except some...strange concept arts and poorly translated..erm...whatever those were.
[QUOTE=D.E.L.B.;37453602]I added. May I also add VALVe were having a very hard time finding a publisher to finance and publish their project, this is a bit like this. I bet a lot of the publishers were finding HL a dumb game which would never ever see the light of day, well we all know how that turned out now don't we? ;).[/QUOTE] I dont think anyone thought HL was going to be a bad game. its not like you're building or even modifying the engine, the source engine is incredibly robust, and refined. you're just making a story. this mod does interest me, however it has all the signs that point to failure. I still wish you the best of luck with it
[QUOTE=jonoPorter;37453620]What does a free mod have to do with publishers? And VALVe doesn't even need publishers. They make 50 million USD a year with TF2.[/QUOTE] Yeah with all the people buying the keys, wanting new hats. Anyways this mod looks interesting.
[QUOTE=smileykiller447;37518455]Yeah with all the people buying the keys, wanting new hats. Anyways this mod looks interesting.[/QUOTE] if you find corpses interesting, yeah why not
snip
[QUOTE=ThePinkPanzer;37521335]Right I know this is old, and you have probably moved on from this. But I used to map a bit and after quickly scanning the picture. 1. The textures are misaligned, dev textures are made so you can align them to most brushes. If you can't you are using too small a grid. 2. Ugly standard skybox, I know you just started but come on. 3. It looks like you don't even have nodraw textures. 4. You aren't even using the right floor dev textures. Everyone has their own preference but crates? Really? 5. The map is just confusing to look at, even if they have dev textures, most people can at least say city, bunker, sewer or something of the like. This just doesn't have any coherent style. 6. No lighting, it really isn't that hard to put basic lighting in. 7. It isn't even near finished, this is not presentation quality; even for a dev map.[/QUOTE] dude what its showing off alyx holding the crowbar nobody does those things in dev maps when theyre just quickly showing off something like this [editline]3rd September 2012[/editline] most of your points are invalid anyway [editline]3rd September 2012[/editline] fuck
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