• Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
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[QUOTE=Virtanen;34738391]oh god the amount of friendly fire but yeah imo Shogun 2 has the best battle mechanics in any TW game[/QUOTE] One time I had a 8 units of militia and managed to flank the enemy on both sides, since they only had 3 units and I wanted to have some fun with the battle, but I didn't take friendly fire into consideration, so once they were down to their last unit my militia started mowing each other down and then they all routed and I lost.
I wish N:TW Ai was slightly better when it comes to friendly fire. It's kinda stupid to have units in reserve that are shooting your own guys in their back, or line shooting skirmishers in their backs.
[QUOTE=sami-pso;34739611]I wish N:TW Ai was slightly better when it comes to friendly fire. It's kinda stupid to have units in reserve that are shooting your own guys in their back, or line shooting skirmishers in their backs.[/QUOTE]That's why you order them to hold fire until you know for sure they're out in range of friendly fire.
I've never quite understood exactly how FF works in Napoleon. If a unit's right behind an ally, does it still inflict FF? What if they're overlapping?
[QUOTE=kamikaze470;34742124]That's why you order them to hold fire until you know for sure they're out in range of friendly fire.[/QUOTE] Yeah but sometime you want them to shoot over your first line because you're on a hill, but you're not sure if they will hit your first line. Besides, noone would shoot the line infront just because no order was given. [editline]17th February 2012[/editline] [QUOTE=catbarf;34742202]I've never quite understood exactly how FF works in Napoleon. If a unit's right behind an ally, does it still inflict FF? What if they're overlapping?[/QUOTE] It's pretty simple. If a unit is in the direct line of fire of a friendly unit it will recieve friendly fire. Skirmishers are slightly different in that they have the magical ability to bot shoot their own in the back, but if you overlap 2 skirmisher units they too inflict friendly fire.
So, what's in the FotS beta and how is it?
[QUOTE=catbarf;34742202]I've never quite understood exactly how FF works in Napoleon. If a unit's right behind an ally, does it still inflict FF? What if they're overlapping?[/QUOTE] careful positioning and checking from ground level are my top two hints I remember annihilating mughal armies that outnumbered mine by 3:1 because I could layer my fire on enemy charges by placing my line regiments to different heights on the slope of a tall hill
I like how diplomacy changed from Med2->Empire but sometimes its completely fucked. Turn 1(as Venice) I establish trade with Britain so I can build a powerful trade nation. Few turns later I see a massive British fleet of mainly Sixth Rates and a full army stack sailing past Sicily. Next turn the Brits land on the Western Greek shore where my puny vineyard city is. The British take it and demand 8000 gold for a Peace pact. The AI are also thieves and general assholes. The same playthrough I wanted my eastern front to be secure incase the Ottomans started expanding, so I set up an alliance with Austria since we were already trade partners. Austria counter offers adding a demand of 2900 gold and since I was making 3500+ profit a turn I agreed. The next turn, which was the one when the British fleet appeared near Sicily, Austria breaks the alliance and pockets an easy 2900. My nation didn't last long after that.
[QUOTE=theseltsamone;34745488]So, what's in the FotS beta and how is it?[/QUOTE] NDA
[QUOTE=-nesto-;34745925]I like how diplomacy changed from Med2->Empire but sometimes its completely fucked. Turn 1(as Venice) I establish trade with Britain so I can build a powerful trade nation. Few turns later I see a massive British fleet of mainly Sixth Rates and a full army stack sailing past Sicily. Next turn the Brits land on the Western Greek shore where my puny vineyard city is. The British take it and demand 8000 gold for a Peace pact. The AI are also thieves and general assholes. The same playthrough I wanted my eastern front to be secure incase the Ottomans started expanding, so I set up an alliance with Austria since we were already trade partners. Austria counter offers adding a demand of 2900 gold and since I was making 3500+ profit a turn I agreed. The next turn, which was the one when the British fleet appeared near Sicily, Austria breaks the alliance and pockets an easy 2900. My nation didn't last long after that.[/QUOTE] I found it a lot easier to build a trade nation in Medieval 2. I played English and first thin I did was abandon Caen and retreat to the British Isles. Then I just deployed diplomats to as many capitals as I could. Slowly I gathered 500,000 gold, built up a huge army and slowly worked my way across the continent. Anytime I couldn't just roll over an enemy I besieged their cities then demanded peace. It worked really well. ...Until I killed the Pope. Didn't last long after that.
[QUOTE=-nesto-;34745925]I like how diplomacy changed from Med2->Empire but sometimes its completely fucked. Turn 1(as Venice) I establish trade with Britain so I can build a powerful trade nation. Few turns later I see a massive British fleet of mainly Sixth Rates and a full army stack sailing past Sicily. Next turn the Brits land on the Western Greek shore where my puny vineyard city is. The British take it and demand 8000 gold for a Peace pact. The AI are also thieves and general assholes. The same playthrough I wanted my eastern front to be secure incase the Ottomans started expanding, so I set up an alliance with Austria since we were already trade partners. Austria counter offers adding a demand of 2900 gold and since I was making 3500+ profit a turn I agreed. The next turn, which was the one when the British fleet appeared near Sicily, Austria breaks the alliance and pockets an easy 2900. My nation didn't last long after that.[/QUOTE] Sounds like my campaign as Holland in N:TW. After years of fighting i've gained the upper hand though, and dominate the high seas. Pretty much every nation hates me but they can't fight me because i earn 15000 ish from sea trade and they earn 0.
[QUOTE=DaysBefore;34746033]I found it a lot easier to build a trade nation in Medieval 2. I played English and first thin I did was abandon Caen and retreat to the British Isles. Then I just deployed diplomats to as many capitals as I could. Slowly I gathered 500,000 gold, built up a huge army and slowly worked my way across the continent. Anytime I couldn't just roll over an enemy I besieged their cities then demanded peace. It worked really well. ...Until I killed the Pope. Didn't last long after that.[/QUOTE] Trade was confusing in Med2. I seemed like the more nations I established trade with the more random my trade income would be. Like if I played Sicily and set up trade with the Venice, Papal States, Genoa, and the HRE; the second I set up a sea route all my land income would vanish. I would just end up sacking capitals and letting it rebel so I could sack it a few years later or ransom it back then sack again. [QUOTE=sami-pso;34746235]Sounds like my campaign as Holland in N:TW. After years of fighting i've gained the upper hand though, and dominate the high seas. Pretty much every nation hates me but they can't fight me because i earn 15000 ish from sea trade and they earn 0.[/QUOTE] In Empire it's fairly hard to establish a formidable fleet if you aren't a major nation. Like my Maratha playthrough I could never make a fleet as the AI always shows up on the second turn and blockades the shit out of you. Ontop of that France declared war on me because I wouldn't trade land in India for land in South America. Then they raided the shipping lane off of Portugal killing all of my trade income.
Yeah i spent the first couple years getting blocked, but then they buggered off, started pirating earning shitloads of money and then campaigned to austria which is an enemy from the start of the game. It took me many years to build a fleet that could match the fleets of my enemies while also building and maintaining armies all while i only had 2 or 3 provinces.
[QUOTE=sami-pso;34747428]Yeah i spent the first couple years getting blocked, but then they buggered off, started pirating earning shitloads of money and then campaigned to austria which is an enemy from the start of the game. It took me many years to build a fleet that could match the fleets of my enemies while also building and maintaining armies all while i only had 2 or 3 provinces.[/QUOTE] Holland sucks because of the small amount of land you get. You can't go out and hate everybody while sustaining yourself through taxes and farming, you need to get everybody on your capitalist dick and get trade ships on the ivory coast and Indies quick or you'll be able to support fuck-all of an army.
[QUOTE=theseltsamone;34749049]Holland sucks because of the small amount of land you get. You can't go out and hate everybody while sustaining yourself through taxes and farming, you need to get everybody on your capitalist dick and get trade ships on the ivory coast and Indies quick or you'll be able to support fuck-all of an army.[/QUOTE] I always play England then get the Thirteen Colonies to join me by destroying the Iroquois. Usually ends well.
[QUOTE=DaysBefore;34749106]I always play England then get the Thirteen Colonies to join me by destroying the Iroquois. Usually ends well.[/QUOTE] I always play England and get economically ass-raped by the French. Different play styles, I guess.
[QUOTE=theseltsamone;34749140]I always play England and get economically ass-raped by the French. Different play styles, I guess.[/QUOTE] Oh I invade France as soon as I can. Somehow I got Spain to help me out and they closed all the French trade routes while I swarmed Paris with Line Infantry and Cavalry.
Whenever I play as a nation, I make a 20 strong trading fleet and send them off in 20 group stacks to trading spots. Generally this gets most to stay away from me. Also I take out the pirates as soon as possible, I fucking hate them.
[QUOTE=Sobotnik;34749469]Whenever I play as a nation, I make a 20 strong trading fleet and send them off in 20 group stacks to trading spots. Generally this gets most to stay away from me. Also I take out the pirates as soon as possible, I fucking hate them.[/QUOTE] [b][h2]FUCK[/h2][/b] the pirates.
I love playing the pirates. You get zero technology(unless you somehow manage to capture a city using only melee units), zero trading, no diplomacy, but you start with 4-5 fleets with incredibly overpowered Galleons that faceroll every fleet for atleast 20-30 years. Fun camping the ivory coast and selling off captured fleets for 3-10k.
[QUOTE=-nesto-;34745925]I like how diplomacy changed from Med2->Empire but sometimes its completely fucked. Turn 1(as Venice) I establish trade with Britain so I can build a powerful trade nation. Few turns later I see a massive British fleet of mainly Sixth Rates and a full army stack sailing past Sicily. Next turn the Brits land on the Western Greek shore where my puny vineyard city is. The British take it and demand 8000 gold for a Peace pact. The AI are also thieves and general assholes. The same playthrough I wanted my eastern front to be secure incase the Ottomans started expanding, so I set up an alliance with Austria since we were already trade partners. Austria counter offers adding a demand of 2900 gold and since I was making 3500+ profit a turn I agreed. The next turn, which was the one when the British fleet appeared near Sicily, Austria breaks the alliance and pockets an easy 2900. My nation didn't last long after that.[/QUOTE] The real problem with TW diplomacy is that there's no narrative. If you suddenly get invaded, the game should describe why - in real life, wars happen for a large variety of reasons, but in TW it's always "because you/they want to conquer territory." They should include more complicated interactions between countries - in the diplomacy screen, it should show you how their leader feels about you, what your population thinks of their population and vise versa, how geared up they are for war, etc etc. Something as simple as "Britain has declared war on you for trading with their enemies!" would go a LONG way towards making the games less frustrating. The civilization series already kind of does that.
europa unversalis 3 has a really cool casus belli system, where if you do something that warrants war, the enemy will be able to chose from a list of "casus belli" and then the war will be assume the name of the casus belli for example, if there's a war because one country's infamy is too high it will be X-Y Punitive War
[QUOTE=Sector 7;34751816]The real problem with TW diplomacy is that there's no narrative. If you suddenly get invaded, the game should describe why - in real life, wars happen for a large variety of reasons, but in TW it's always "because you/they want to conquer territory." They should include more complicated interactions between countries - in the diplomacy screen, it should show you how their leader feels about you, what your population thinks of their population and vise versa, how geared up they are for war, etc etc. Something as simple as "Britain has declared war on you for trading with their enemies!" would go a LONG way towards making the games less frustrating. The civilization series already kind of does that.[/QUOTE] Ya I'd love to see diplomacy be a key factor other than I wont attack you, dont attack me k even if it is a battle simulator at its core. It gets incredibly frustrating when you are fighting a war on 2 fronts when Britain declares war because you wouldn't trade them West Prussia for fucking Jamaica last turn
[QUOTE=Killerjc;34751983]europa unversalis 3 has a really cool casus belli system, where if you do something that warrants war, the enemy will be able to chose from a list of "casus belli" and then the war will be assume the name of the casus belli for example, if there's a war because one country's infamy is too high it will be X-Y Punitive War[/QUOTE]Total War desperately needs a system like this. The campaign map is so boring sometimes, it's basically just a giant chess board where magically spawning armies kill each other and you use monopoly houses to generate income and build said armies. It really needs some depth. If they could somehow combine EU3's campaign with STW2's battle system I'd pay a thousand dollars for that shit.
So, I just finished a Long campaign game as Spain in M2TW. France was fucking [B]retarded.[/B] At the beginning of the game I asked them "Hey, wanna be allies?" and they were like "Fuck, no." Now admittedly, I can see where they're coming from since the way I united the Iberian peninsula was by Exterminating [B]every single town[/B] I captured as a way to punish the Portuguese, Rebels, and Moors for their insolence in trying to resist the true King of Spain. Halfway through the game, France attacks Zaragosa with their king and... that's it. They just sent their king to attack. So after I killed him a few turns later, a [B]second[/B] French king is sent alone to besiege Zaragosa. So now with two French kings in shallow graves outside the town walls, I'm pissed enough to send a reactionary force. They take Toulouse and end up killing a [B]third[/B] French king who was inside the settlement. At this point, I expect them to be more open-minded to peace-talks, but they refuse a ceasefire, even when I offered them their castle back. After gathering a stack of troops lead by a decent general I send them north to wreak havoc and take some more settlements. When Angers fell the king death toll was now at 4 and with a menacing army with ballistas outside Paris I tried to sue for peace once more. "Vee vill never surrender!" was the response I got. Reluctantly, I laid waste to the French capital and the fifth French king died. France died with him as well, because it turned out he was the [B]last[/B] noble alive for France. When he was thrown off his horse, Marseilles and Rennes became Rebel settlements and I was left with half of France in Spanish possession, which made the map look really ugly. I [B]really[/B] didn't want to take over France. What I wanted to do was focus on Egypt and the Turks so I could have Jerusalem. But with my initial plan in tatters and the area-formerly-known-as-France at my fingertips, there was nothing stopping me from taking over the rest of Europe (mostly because they kept declaring WAR on me and getting excommunicated for it!) So, way to go France. You single-handedly caused the downfall of the independent nations of medieval Europe.
[QUOTE=theseltsamone;34749049]Holland sucks because of the small amount of land you get. You can't go out and hate everybody while sustaining yourself through taxes and farming, you need to get everybody on your capitalist dick and get trade ships on the ivory coast and Indies quick or you'll be able to support fuck-all of an army.[/QUOTE] Yeah. But right now i am the richest motherfucker in Europe and i get 16k a turn while having 5 armies fielded and 2 fleets. I have 2 years left to take 4 provinces. I think i'll be able to do this.
[QUOTE=Atlascore;34752208]Total War desperately needs a system like this. The campaign map is so boring sometimes, it's basically just a giant chess board where magically spawning armies kill each other and you use monopoly houses to generate income and build said armies. It really needs some depth. If they could somehow combine EU3's campaign with STW2's battle system I'd pay a thousand dollars for that shit.[/QUOTE] If only Paradox Interactive & Creative Assembly teamed up together. I'd sell off my home and unborn child for that gloriousness, broken beyond belief and riddled with bugs game.
Oh god no, even more rebellions then.
[QUOTE=LunchboxOfDoom;34689303]Shogun 2 - Fall of the Samurai reveal: [media]http://www.youtube.com/watch?v=hjgPYzCnAu4&feature=g-u-u&context=G2abf1d5FUAAAAAAAMAA[/media][/QUOTE] [media]http://www.youtube.com/watch?v=egLJDoOsqUg[/media]
Going to pick up one of these games, what do you guys recommend? My friend suggested Empire but I'm not too sure. [editline]19th February 2012[/editline]
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