• Total War Megathread V.2: "All of Christendom Will be Awed by this Megathread!"
    3,277 replies, posted
[QUOTE=Nexosz;34849044]don't forget about the uniform editor for napoleon [editline]24th February 2012[/editline] damn i'd love to make my own faction, or at least my own, original unit you can already conquer the whole world as any bloody country, how about let me make my own faction that'd own[/QUOTE]I'm pissed CA removed it from the game. It's bogus how they went all through the trouble advertising the feature when later on their only excuse of a joke was the uniform editor was never meant for public use.
[QUOTE=Sobotnik;34855201]I wish.[/QUOTE] shoulda signed up, I'm pretty sure they gave it to everyone who signed up before a certain date. still wouldn't hurt to sign up as they might send out another wave of invites
Takin advantage of Empire's AI [img]http://filesmelt.com/dl/2012-02-25_00001.jpg[/img] Mortars with exploding shells thinned them out nicely on the advance. Amazons held them back from my line for quite some time(Women from africa have 90 range and ~50 accuracy wtf) Then shit went horribly wrong after some of Spain's militia engaged my line infantry in melee and my mortars decided to target them as a priority killing most of that line regiment and severely wounding the Garrison Guards behind them.
You are playing the nation that has become the [b]bane[/b] of my naval existence :v:
I wish I had a navy:v: I allied with Venice from the very beginning and we fed off each others powerful trade fleets in the Ivory Coast. Now it's ~1730 and I own all of Italy minus Venice, which is the only city with an admiralty in that region. The Venetians only own Venice after Russia rolled through Greece which made them build 3 full armies. 1 in the city, 1 outside, and 1 at sea. I just want decent ships to even stand a chance against Spain's massive Galleon spam.
Can somebody sum up the strategy to building ships in campaign and naval battles? Currently my strategies in Napoleon are "put trade ships in the corner and hope France doesn't find them" and "Auto-Resolve" respectively.
[QUOTE=theseltsamone;34862164]Can somebody sum up the strategy to building ships in campaign and naval battles? Currently my strategies in Napoleon are "put trade ships in the corner and hope France doesn't find them" and "Auto-Resolve" respectively.[/QUOTE] I make a stack of trading ships, then put the biggest ship in my navy next to it. Often this results in 20 trade ships hogging a spot, and an ironclad sitting next to it. I love ironclads in NTW. (Despite the fact they look the exact same as 80 gun steamships) In battles themselves, I try to use as few ships as possible, and make them quite heavy ones too. I have them try to fire a broadside, and then move to the other side as quickly as possible to fire off another and manuever so as to keep slowly sailing away from the enemy, whilst giving a broadside with each turn. If you imagine my ship starting at the top of a "S" and then following it down the way, then repeating it over and over that is similar to how I do it. Later on in-game I tend to make my navies composed of 38 gun steamships and ironclads.
I still think a World War One: Total War would be pretty awesome
Siege AI is hilarious in NTW. There was a hole in one of my walls, and the entire french army tried to fit through it. Grenadiers solved that with their bombs. Napoleon himself was leading that army, some genius he was.
I miss viewing my own settlement with little people walking around.
[QUOTE=Zillamaster55;34865130]I still think a World War One: Total War would be pretty awesome[/QUOTE] NTW mod: [url]http://www.twcenter.net/forums/showthread.php?t=455480[/url]
[QUOTE=theseltsamone;34866355]NTW mod: [url]http://www.twcenter.net/forums/showthread.php?t=455480[/url][/QUOTE] [B]FAPPIN' TIME MUTHERFUCKER[/B]
[QUOTE=GetBent;34865213]Siege AI is hilarious in NTW. There was a hole in one of my walls, and the entire french army tried to fit through it. Grenadiers solved that with their bombs. Napoleon himself was leading that army, some genius he was.[/QUOTE] Reminds me of playing Spain in Kingdoms. Siege an Aztec settlement until they sally forth. Send in 4-5 native warrior mercenaries stacks to engage them in melee as soon as they step 5 feet out of their city gates. Then open fire, blindly, into the massive melee with culverins firing exploding shells. Take ~200 casualties to their ~1200
should i play empire total war or napoleon total war?
[QUOTE=moffe;34870504]should i play empire total war or napoleon total war?[/QUOTE] Empire if you feel like a bigger map, otherwise Napoleon.
[QUOTE=theseltsamone;34866355]NTW mod: [url]http://www.twcenter.net/forums/showthread.php?t=455480[/url][/QUOTE] Whats the mod like anyway? I remember seeing hundreds of youtube videos about the mod, and from what I saw it looked pretty bad. but that was a year ago just wondering what its like now?
[QUOTE=-nesto-;34870014]Reminds me of playing Spain in Kingdoms. Siege an Aztec settlement until they sally forth. Send in 4-5 native warrior mercenaries stacks to engage them in melee as soon as they step 5 feet out of their city gates. Then open fire, blindly, into the massive melee with culverins firing exploding shells. Take ~200 casualties to their ~1200[/QUOTE] Invest in conquistadors. They are insanely powerful against native units. Get a general with high dread, and 5 or 6 units is enough to devastate almost any native army.
Oh ya conqs were extremely op. I sent 2 cards of conqs into a town after I blew a hole in the wall and they killed atleast 600 natives and lost ~8
Thanks to being told how to unlock all factions in Medieval II it has now added new life into the vanilla game. Fun playing as the underdog Turks on the medieval II scale.
You guys do realize that, with the changes implemented with the "Shogun 2: Fall of The Samurai" game, a WWI mod will be MUCH easier to build now? The biggest problem they've been having with the current mod is skinning and implementing things like Dreadnaughts, machine-guns and modern rifling. Not a problem now, eh? [editline]26th February 2012[/editline] Holy shit: [IMG]http://www.twcenter.net/forums/attachment.php?attachmentid=198559&stc=1&d=1325886633[/IMG] [IMG]http://www.twcenter.net/forums/attachment.php?attachmentid=198553&stc=1&d=1325886633[/IMG] [IMG]http://www.twcenter.net/forums/attachment.php?attachmentid=198558&stc=1&d=1325886633[/IMG] [IMG]http://www.twcenter.net/forums/attachment.php?attachmentid=198554&stc=1&d=1325886633[/IMG]
Which TW is that mod for? My wallet is starting to cry
i tried to install that mod but for some reason it wouldn't work
[QUOTE=-nesto-;34875447]Which TW is that mod for? My wallet is starting to cry[/QUOTE] Napoleon. You might need to have the Peninsular Campaign for it; I don't remember exactly.
Re-installing Shogun 2 because I have all day to play it and never really got my moneys worth from it, is it worth buying the DLC?
[QUOTE=ewitwins;34875312] Holy shit: [/QUOTE] I think I just experienced one of the more "powerful" orgasms.
[QUOTE=ewitwins;34875312] Holy shit: (the great war in all it's glory)[/QUOTE] Ohmygodohmygodohmygod
[QUOTE=GoldenBullet;34876587]Re-installing Shogun 2 because I have all day to play it and never really got my moneys worth from it, is it worth buying the DLC?[/QUOTE] I don't think so. The units are smaller and there aren't as many, and they change up the buildings in ways I don't care for. Definitely get the blood pack though. Dudes get their arms and faces cut right off.
Just got the blood pack then, thanks
Whats the best mod to get for Empire?
[QUOTE=Hellborg 65;34879390]Whats the best mod to get for Empire?[/QUOTE] All factions is a fun one and there are many mods that add historical and regional units aswell as mercs. Moddb doesn't really scratch the surface so head over to the TW forums
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