• Wargame: European Escalation - It makes the Hitlerite blitzkrieg look like horse-and-cart
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[img]http://img854.imageshack.us/img854/619/wargameheader.jpg[/img] [i]We're not in Afghanistan now. This is a real war, with mechanized opponents, with enormous mechanized armies the like of which the world has never seen in battle.[/i] — General Malinsky in Red Army. [b]Release date[/b]: Feb 2012 [b]Developer[/b]: Eugen Systems [b]Publisher[/b]: Focus Home Interactive [b]Website[/b]: [url]http://www.wargame-ee.com/[/url] [url=http://store.steampowered.com/app/58610/][b]The game is out.[/b][/url] [b]Facepunch Wargame Steam Group[/b]: [url=http://steamcommunity.com/groups/FPWEE][img]http://img823.imageshack.us/img823/4931/weefp.jpg[/img][/url] [b]Recommended Reading[/b]: [url=http://www.amazon.com/Red-Army-Ralph-Peters/dp/1451636695/][img]http://img715.imageshack.us/img715/251/ralphpetersredarmy.jpg[/img][/url] Wargame: European Escalation is Eugen System’s latest strategy game, set on the Central European mechanized battlefields of a Cold War gone hot anywhere between 1975 and 1985. It uses an evolved version of RUSE's IRISZOOM Engine, so that means mega-zooming and large maps. The developers intended to make this game as a tribute to old wargames like Close Combat and Steel Panthers, so in a way Wargame is a "descendant" of those games. It's not an ultra-detailed "simulation" like Combat Mission, but it does retain the sensibilities of the likes of Close Combat and Steel Panthers. [b]Overview[/b]: [release]Wargame: European Escalation is the new real time strategy game from Eugen Systems, a specialist of the genre and developer of the critically-lauded Act of War: Direct Action, and more recently R.U.S.E.™. Wargame: European Escalation is built around depth and reflection, the key elements of classic wargames. Above solid foundations, Eugen Systems builds an impressive list of features and enhancements in order to provide a unique and innovative gaming experience to all real-time strategy fans. Wargame: European Escalation features intense real-time battles, stunning graphics, and the amazing IRISZOOM™ system, which allows a continuous zoom from a global view of the map to the heart of the action. With real strategic gameplay, rich content, integration of EugenNet© and its numerous online services, Wargame: European Escalation will unite all the world’s biggest strategy fans. Set in the rarely explored period of 1975-1985, Wargame: European Escalation pits NATO (USA and Western Europe) against the Warsaw Pact (Soviet and Eastern European countries) in battles that explore “what could have been.” The specter of nuclear warfare loomed large over the real Cold War, but this catastrophic outcome was the ultimate last resort as everyone knew that the first one to start nuclear hostilities would end up wiped out just the same. Large, armored offensives through Europe would certainly have been the core of this hypothetical war; and this is what the game’s explosive campaign takes you through! Wargame: European Escalation will be released on PC (retail and digital distribution) in the first quarter of 2012.[/release] [b]Campaigns[/b]: There are four separate campaigns of 22 missions in total. In total they'll offer 20-25 hours of play. In the campaigns, you’ll have maps divided into regions and something there will be a central location that acts as a victory condition. Each campaign focuses on a separate alternative history scenario, like what if the Soviets perceived Able Archer '83 as a real threat and reacted accordingly? What if part of the Polish Army rebelled against Jaruzelski in 1981, erupting in civil wars in Poland and Czechoslovakia? What if an NVA soldier of the DDR tried to defect across the Inner German Border and sparked a war? [b]The factions[/b]: You will build a force from either NATO or the Warsaw Pact into an army list called a "deck". You choose up to 35 units (variants don't count) into 7 categories (logistics, infantry, support, tanks, reconnaissance, vehicles and helicopters). There are four countries in each faction and you can choose to build a mixed nationality force if you so desire. The game will have 361 units so like Steel Panthers MBT, there will be a wide range of choices. [b]NATO[/b]: [img]http://img841.imageshack.us/img841/9615/natoe.jpg[/img] [b]Warsaw Pact[/b]: [img]http://img849.imageshack.us/img849/3698/29445654.jpg[/img] [b]Selkares' Introduction to WEE[/b]: [hd]http://www.youtube.com/watch?v=NVeNnQT7uF4[/hd] [b]Gamespot Gameplay[/b]: [hd]http://www.youtube.com/watch?v=Jq0rpLxhnlc[/hd] [img]http://img685.imageshack.us/img685/4236/madro.png[/img] My [b]god[/b]. Just look at that face.
An infuriated Asiatic Soviet general. Wat.
[quote]* The game will play less like an RTS and more like a classic wargame.[/quote] I hope it's not too far from RTS. This could be to World in Conflict as Men of War is to Company of Heroes.
[QUOTE=maqzek;31320896]I hope it's not too far from RTS. This could be to World in Conflict as Men of War is to Company of Heroes.[/QUOTE] Well, this is what the creative director had to say about the game mechanisms: [quote]WEE is a pure wargame with all the depth of these types of games. All units are rendered in-game with all the realistic parameters. For example the localized armor, precision of weapons and optics are some of them. The morale of the units, the use of cover and defensive positions are others. The player must handle units, weapons, munitions. We are not in a RTS logic anymore. We are much closer to the spirit of a chess game. [b]But players must be reassured, we have worked a lot on the accessibility and I must admit I am pretty proud of how easily the game is handled.[/b][/quote]
This game looks amazing
This is gonna be the shit. Could use some more variety in that camo though.
[QUOTE=CertainDOOM;31340653]This is gonna be the shit. Could use some more variety in that camo though.[/QUOTE] Not sure if you need more camo variety in Europe (Central Europe at least), but the game models aren't final (I've spoken to one of the devs on corrections on the T-72 models) and the screens so far only show American and some of the Soviet vehicles.
I can't wait to do a mass East German/Soviet infantry rush against NATO bunkers/machine gun nests just for shits and giggles
My god... Those weapons effects! But other than that, this game looks bitchin'.
[QUOTE=Killerjc;31341121]I can't wait to do a mass East German/Soviet infantry rush against NATO bunkers/machine gun nests just for shits and giggles[/QUOTE] Doesn't work like that, 99% of the time you'll fail :v: Well, you [i]could[/i] succeed, Soviet and Warsaw Pact manpower was *not* inexhaustible.
I wonder if the devs will make it so that the Soviet infantry before 79 actually have AKMs and RPKs and give the ones from 80 onwards AK-74s and RPK-74s. That would be some awesome attention to detail, and it pissed me off that WiC didn't have the AK-74s because they had them in the goddamn in-game cutscenes, but the units themselves had AKMs. Wat.
Most likely. In the screens you can see both the M1 [i]and[/i] the M1A1 Abrams variants depicted. The AK-74 and RPK-74 entered service in 1974, with first dibs going to the Groups of Forces in Europe. However, the Warsaw Pact member states did have their own AKMs or other weapons (like the AMD-65 for the Hungarians).
[QUOTE=Tac Error;31341205]Doesn't work like that, 99% of the time you'll fail :v:[/QUOTE] it'll demoralize the enemy because they just slaughtered all these men then the real attack comes in No, that's why it's for shits and giggles :v:
[QUOTE=Tac Error;31340873]Not sure if you need more camo variety in Europe (Central Europe at least)[/QUOTE] I didn't necessarily mean colours but rather patterns.
[quote]* Developers promise “realism to the bitter end”.[/quote] [B]FINNALY! NO LONGER WILL WE HAVE TO LOSE TO 1000 LIGHT TANKS WHEN WE HAVE LIKE TWENTY HEAVY TANKS![/B] [editline]27th July 2011[/editline] [QUOTE=Tac Error;31340873]Not sure if you need more camo variety in Europe (Central Europe at least), but the game models aren't final (I've spoken to one of the devs on corrections on the T-72 models) and the screens so far only show American and some of the Soviet vehicles.[/QUOTE] There's leopard MBT's in a couple screens. Or I cant tell the difference between the tanks in the screen shot with this [thumb]http://gyazo.com/e729ccb88139cfa68cc12bf7341f6df1.png[/thumb]
The Leopard 2A5 didn't enter service until [i]after[/i] the Cold War. (Wikipedia says mid-1998) The tank in the video is a Leopard 1. [editline]26th July 2011[/editline] [QUOTE=Nikota;31362184][B]FINNALY! NO LONGER WILL WE HAVE TO LOSE TO 1000 LIGHT TANKS WHEN WE HAVE LIKE TWENTY HEAVY TANKS![/B][/QUOTE] I did not like RUSE, but I desired for a realistic game with that fantastic engine back when it came out. Looks like my wish came true. :v:
I really like it when RTS games have that zooming feature. Supreme Commander and RUSE were two games that I could not have played without, thats for sure.
IMO, RUSE was a flop. Once it was released, there has never been a balancing patch, and their DLC made balance worse. The new fraction they added (Japan) was overpowered in more or less everything. I'm going to have to wait a bit before deciding yes or no to buying this game.
[QUOTE=Angus725;31417552]IMO, RUSE was a flop. Once it was released, there has never been a balancing patch, and their DLC made balance worse. The new fraction they added (Japan) was overpowered in more or less everything. I'm going to have to wait a bit before deciding yes or no to buying this game.[/QUOTE] I believe Ubisoft was behind the inability of Eugen Systems making any further refinements to the game. This time they're promising mod tools and other community things. And like hurts said, it's going to be a different game from RUSE, despite the use of the same engine. Really, the only thing that RUSE and Wargame have in common is the mega-zooming feature.
[QUOTE=Angus725;31417552]IMO, RUSE was a flop. Once it was released, there has never been a balancing patch, and their DLC made balance worse. The new fraction they added (Japan) was overpowered in more or less everything. I'm going to have to wait a bit before deciding yes or no to buying this game.[/QUOTE] This game is not going to be anything like RUSE. A more accurate picture would be WinSPMBT without that goddamn system that makes ambushes and gaining the initative through unexpected attacks more or less impossible and with 3d graphics, real time action, and huge numbers of units and extremley large (200x200km was one figure I think, not sure where i read that) maps.
Just received this in the mail this morning from David Glantz, the man himself. It's gonna make for great reading while I wait for the beta. [img]http://img703.imageshack.us/img703/2299/3254322.jpg[/img] [img]http://img828.imageshack.us/img828/1038/325972.jpg[/img] [img]http://img228.imageshack.us/img228/4763/3209854.jpg[/img]
[QUOTE=Tac Error;31417814]Just received this in the mail this morning from David Glantz, the man himself. It's gonna make for great reading while I wait for the beta. [img]http://img703.imageshack.us/img703/2299/3254322.jpg[/img] [img]http://img828.imageshack.us/img828/1038/325972.jpg[/img] [img]http://img228.imageshack.us/img228/4763/3209854.jpg[/img][/QUOTE] Damn. This wouldn't happen to be available for purchase anywhere would it?
[QUOTE=hurts;31418568]Damn. This wouldn't happen to be available for purchase anywhere would it?[/QUOTE] Indeed it is. There are works that he self-publishes as opposed to selling in commercial book form like his usual works. You can PM me for COL Glantz's e-mail and catalog.
[QUOTE=Tac Error;31418594]Indeed it is. There are works that he self-publishes. You can PM me for COL Glantz's e-mail and catalog.[/QUOTE] Ah okay. Thanks very much.
There's an apparent lack of interest in this unfortunately.
It'll gather steam once the open beta starts.
[QUOTE=hurts;31417664]A more accurate picture would be WinSPMBT without that goddamn system that makes ambushes and gaining the initative through unexpected attacks more or less impossible[/QUOTE] The Steel Panthers system worked fine with WWII combat, but when applied to postwar scenarios it did have noticeable flaws, as you say. I remember the opfire example: [quote] Example 1: If you look at the text when you click on a unit you see for each hex it travels its speed increases, but opportunity fire occurs when ever a unit has a chance to fire. You get the ridiculous situation where a unit traveling at 50mph (BRDM-2) breaks cover for 50m and gets engaged by an ATGM from 2000m, before the BRDM can get into cover again it is dead. In reality it would offer such a fleeting target by the time the crew acquired it, it would be gone. Example 2: Because each unit is moved individually yet op fire is for all units in range, another silly situation occurs where numbers mean little. A battalion of T-64Bs crests a ridge and engages an American M1A1 tank company from the flank, quickly overwhelming it? Er no, each tank crests the ridge and is engaged by each tank, until it is destroyed or survives the gauntlet of fire. This process is repeated until most of your force is in tatters, and heaven help it if it has the temerity to fire back then the whole process is repeated. Soviet deployment from column to line is suicidal as a result. Infantry suffer from this as well especially crossing open ground or roads.[/quote]
[QUOTE=Tac Error;31433377]The Steel Panthers system worked fine with WWII combat, but when applied to postwar scenarios it did have noticeable flaws, as you say. I remember the opfire example:[/QUOTE] Exactly. The second situation would happened to me all the time.
You know, I was about comment on how happy I was about the planned armor system, then I realized I wanted to comment on the scale of the battles, and suddenly I realized I wanted to respond to 90% of what was in the General Info section of the OP. So I'll just have this apply to the entire game as a whole. [media]http://www.youtube.com/watch?v=jPmb0F00YPE[/media]
[QUOTE]* Developers promise “realism to the bitter end”.[/QUOTE] Nothing I just saw in that video made that look anywhere near true.
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