• Wargame: European Escalation - It makes the Hitlerite blitzkrieg look like horse-and-cart
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[QUOTE=Tac Error;32507940]Some more technical goodness: [img]http://img59.imageshack.us/img59/4193/grab03444.png[/img] [img]http://img839.imageshack.us/img839/8819/grab03477.png[/img] [img]http://img88.imageshack.us/img88/4884/grab03801.png[/img][/QUOTE] oh my god YES
I also found this from the French section of the WEE forums for some of the other unit specs: [img]http://marc.torrent.free.fr/WEEunits.jpg[/img]
Pretty wonky looking armor values though, I don't mind AP and HE being weighted in "powers" but it would be nice if armor was measured in cm of RHA. Gets a bit weird I guess when you start taking helicopters, armored cars, etc into account I guess, but it'd be nice.
Some of the problems of using strictly RHA is that for one, the armor protection values of modern tanks (even Cold War ones) remain classified, and "real world" results are hard to gauge since so few of them have actually seen battle in mechanized war. Secondly, do you take the claims of a defense contractor's penetration number, tested in ideal conditions, maybe to boost a sale to the Army? To take a Soviet example, the 3BM42 APFSDS round was designed specifically to counter composite armors rather than penetrating blocks of RHA, so sheer penetration figures are misleading for the round.
[QUOTE=Tac Error;32512189]Some of the problems of using strictly RHA is that for one, the armor protection values of modern tanks (even Cold War ones) remain classified, and "real world" results are hard to gauge since so few of them have actually seen battle in mechanized war. Secondly, do you take the claims of a defense contractor's penetration number, tested in ideal conditions, maybe to boost a sale to the Army? To take a Soviet example, the 3BM42 APFSDS round was designed specifically to counter composite armors rather than penetrating blocks of RHA, so sheer penetration figures are misleading for the round.[/QUOTE] I suppose it's better to have armor values that only mean anything when related to each other than random (still proportionate) armor values chosen, where it would start to feel a tad convoluted. WinSPMBT's imagination has spoiled me.
What kind of U.S. pilot does maneuvers like this and keeps firing? :v: [img]http://img839.imageshack.us/img839/7042/cobrah.jpg[/img]
Mod Tools Confirmed! [quote]So basically, there are no paying DLC planned for Wargame. We will release some elements after the official release to support the community, through modding principally. But we don't plan to ad new paying armies, units, maps, nation, etc. This will be up to the modders to provide the mods they want to do. Hope this answers your questions[/quote] [url]http://www.wargame-ee.com/forum/viewtopic.php?p=3588#p3588[/url] [editline]30th September 2011[/editline] I never knew that T-64s were equiped with reactive armor.
[QUOTE=Azaz3l;32555277] I never knew that T-64s were equiped with reactive armor.[/QUOTE] By 1985 pretty much every Soviet tank from T-55 and on had a reactive armor kit of some kind.
Only in GSFG (which would be the basis of wartime [i]Fronts[/i]) were the majority of the tanks equipped with reactive armor in the '80s (remember that it was economically impossible for the Soviet Union to re-equip [i]all[/i] of its motorized rifle units with BMPs, hence the need for BTRs!), but I wouldn't doubt a unit getting more or less complete ERA kits for all their tanks (such as the 5th Guards Tank Army) during times of war or something. However, you can see photos of tanks from the western Military Districts equipped with reactive armor (Carey Schofield's book is a good example)--just more haphazardly equipped, I suppose.
Some more gameplay for us! [media]http://www.youtube.com/watch?v=s_6oB7eY7Uo[/media]
Haha. Wee. Also, I hope this controls well really. The idea of men of war always intrigued me, but the UI kind of put me off in the end. I guess I should use hotkeys though, that would probably help alot.
Fields again :(
Still no info about units , damn!
[QUOTE=maqzek;32665399]Fields again :([/QUOTE] Welcome to Germany :v: [img]http://img101.imageshack.us/img101/7179/dfst8300471.jpg[/img] So far, we've seen something like two maps. What are you expecting?
[QUOTE=maqzek;32665399]Fields again :([/QUOTE] There's really nothing wrong with fields in a game like this, even though I too am looking forward to some new scenery. Maybe they'll give us a couple mountains to fight on so we can appreciate our grassy fields more.
[QUOTE=Tac Error;32669706]Welcome to Germany :v: [img]http://img101.imageshack.us/img101/7179/dfst8300471.jpg[/img] So far, we've seen something like two maps. What are you expecting?[/QUOTE] Something new :v: [editline]8th October 2011[/editline] [QUOTE=Mbbird;32674937]There's really nothing wrong with fields in a game like this, even though I too am looking forward to some new scenery. Maybe they'll give us a couple mountains to fight on so we can appreciate our grassy fields more.[/QUOTE] Yeah, I know, but you have to admit, some bad terrain would be a nice change from the perfect fields battlefield. Something that looks like a real terrain rather than handcrafted one.
Helicopter pilots are still drunk :v: [img_thumb]http://i.imgur.com/3zsE7.jpg[/img_thumb]
Forgot about this game. I take it that the beta was delayed? Still, it should come around soon I hope since it does look great. Surprised to see that they aren't planning any dlc or anything. But the mod tools are certainly welcome.
Closed beta registration have started (they will select random registered players ) , [url]http://www.wargame-ee.com/index.php?rub=beta[/url]
[QUOTE=maqzek;32678048]Yeah, I know, but you have to admit, some bad terrain would be a nice change from the perfect fields battlefield. Something that looks like a real terrain rather than handcrafted one.[/QUOTE] If you look at Northern Germany in something like Google Earth, the area has much less significant relief; usually long rising slopes. There are many areas of farmland and openness between forested areas that would accommodate large mechanized forces in tactical movement. [img]http://img256.imageshack.us/img256/301/googleearth201110081709.jpg[/img] But I stand by the fact that we've only seen [b]two or three[/b] maps. We haven't seen all the maps they're going to have and there's going to be around 20+ maps in the final game. [editline]8th October 2011[/editline] The Central Army Group's terrain has more significant relief, but you'll still see a lot of fields and some villages unless you want to get bogged down in a city fight.
[QUOTE=Tac Error;32689275]If you look at Northern Germany in something like Google Earth, the area has much less significant relief; usually long rising slopes. There are many areas of farmland and openness between forested areas that would accommodate large mechanized forces in tactical movement. [img]http://img256.imageshack.us/img256/301/googleearth201110081709.jpg[/img] But I stand by the fact that we've only seen [b]two or three[/b] maps. We haven't seen all the maps they're going to have and there's going to be around 20+ maps in the final game. [editline]8th October 2011[/editline] The Central Army Group's terrain has more significant relief, but you'll still see a lot of fields and some villages unless you want to get bogged down in a city fight.[/QUOTE] Yeah, not complaining, just saying that I like to 'use' terrain rather than place units in this area to automatically hide them or something similar. Would be nice if there would be 1 varied terrain map for every 2 of plain ones. Figured if they showed 2-3 maps, they could have one that's totally different to showcase that engines is not limited to anything or something along those lines.
I asked one guy who played the game at Gamescom who said that hills can increase viewing range, and that one could use depressions to hide units from enemy observation and mask movements. (Don't know about smoke though)
[QUOTE=Tac Error;32689784]I asked one guy who played the game at Gamescom who said that hills can increase viewing range, and that one could use depressions to hide units from enemy observation and mask movements. (Don't know about smoke though)[/QUOTE] That's pretty wicked.
So when's the open beta or whatever? :v:
A week after the end of the closed beta. IMO they're cutting it dangerously close if they're aiming for a release in mid-November.
Wasn't the closed beta supposed to be 1-2 weeks from the start of October? So that's gonna be like 17th+?
Dates keep shifting. I'll be surprised if they put out the first part of the database this week or next.
So the closed beta didn't start yet?
[QUOTE=Tac Error;32689784]I asked one guy who played the game at Gamescom who said that hills can increase viewing range, and that one could use depressions to hide units from enemy observation and mask movements. (Don't know about smoke though)[/QUOTE] Hopefully they have a topographical overlay, because it's incredibly difficult to make out topography from overhead.
Something like OFP's map?
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