• [EVE Online] Crucible Edition
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[QUOTE=Pierrewithahat;34929473]Just ninja salvaged myself a true sansha armor hardener. [IMG]http://i1007.photobucket.com/albums/af199/Bravehat/Dancesharpiedance.gif[/IMG] [editline]29th February 2012[/editline] It's funny cause I'm going back to the second part of that dudes mission in 10 minutes to get more salvage again :v: Wonder if I should tell him what I managed to salvage...[/QUOTE] I hate to be "that guy" but faction hardeners aren't worth a huge amount of isk. They go for 10-15 million, which I guess is nice if you're new, but it's not a jackpot find. You find yourself a deadspace hardener and you've got something good, but you can only find those in complexes.
Ain't got too much cash in Eve just now so about 15 would still be pretty good just now. Plus it's pretty much free money, I'm not gonna conplain :v:
wait how the hell did you salvage a module don't you only get salvage materials from salvaging? plus what kind of hardener is it? if it's explosive, thermal or kinetic woo hoo you've just got about 10m maybe, but if it's an EM hardener you're shit outta luck once got an EM hardener from a serpentis complex, was like 'FUCK YEAH' until I saw 'magnetic' luckily we also got a vindicator BPC so it wasn't a complete waste
I pinched it from a can, the guy abandoned the wrecks in the room so I got just about every wreck.
aw man I love it when that happens sometimes mission runners can be such dickheads and just blow up the wrecks they're not even going to use
[QUOTE=CantTouchDis;34932885]aw man I love it when that happens sometimes mission runners can be such dickheads and just blow up the wrecks they're not even going to use[/QUOTE] Their loss to be honest, it only takes a few minutes to get another mission runner sanned down :v: Not got a clue what to train for just now, really want to get into a decent corp and do wormholing and pvping , just got no idea what ships to train for, can't stand that everything takes days and days to get anything worthwhile :saddowns:
Awwww yeah, bitches! [quote]I'm CCP Gnauton, one of EVE's Senior Writers. I'm currently spearheading an initiative to rename those of EVE's modules and implants whose names have been deemed too confusing by a fearless cross-departmental cadre of game designers, UI designers & content developers. A first iteration of this project already went through (as I'm sure all you missile users out there are aware of), but went lamentably uncommunicated by us. That's mostly my fault, and by overloading you with information on the whats and wherefores of this next iteration, I hope to somewhat make up for my error. So, first a few words on why we're doing this. It's no secret that EVE's complexity holds great appeal to the dedicated gamer (or indeed anyone who appreciates a living breathing interactive system, even if they don't participate in every aspect of it), but it's nonetheless true that there are certain things that add to this complexity in a meaningful way and other things that simply befuddle and obfuscate for no real reason. Needlessly complex item names, we've come to firmly believe, are among the latter. There simply is not much inherent game value in having to do a Show Info every time you can't remember whether the Voltaic Nanite hardener is better than the Radioisotope one, or whether the Hardwiring - Inherent Implants 'Lancer' G1.5-Alpha goes into slot 6 or slot 7, and what kind of bonus it gives again, and how much of that bonus you get. That said, in light of some passionate feedback we received in the wake of the first iteration, we've decided that we need to be more conscious of retaining the flavor of the old names while adding functionality. You will therefore find that many of these modules have retained parts of their earlier names while still conforming to the new naming standards. So without further ado, here's what we've changed this time around. These changes are already in on Singularity, and will hit TQ in March. A note to begin with: we've come up with a standardized global scheme for Meta Level 1-4 modules, so by looking at the name you should be able to tell at a glance where the item falls in the Meta pecking order. It goes like this: Meta Level 1: Upgraded Meta Level 2: Limited Meta Level 3: Experimental Meta Level 4: Prototype This will, in due time, be applied to every Meta level 1-4 module in the game, and except where otherwise noted, has been applied to all module groups mentioned in the list below. Skill Hardwiring All Skill Hardwiring implants in the game have had their names changed to conform to this format: [Corporation][Implant Group Name][Skill/Function Name][Two-Letter Flavor Acronym]-[Slot Number][Percentage Bonus] As an example, the Hardwiring - Inherent Implants 'Lancer' G0.5-Betaimplant, which fits in implant slot 7 and gives a 2% bonus to the Controlled Bursts skill, has now become the Inherent Implants 'Lancer' Controlled Bursts CB-702 implant. Hardwiring - Eifyr and Co. 'Rogue' HY-2.5, which goes in implant slot 6 and gives an 18% bonus to Warp Speed, is now Eifyr and Co. 'Rogue' Warp Drive Speed WS-618. Armor Coating/Armor Hardener/Armor Plating Energized/Shield Resistance Amplifier/Shield Hardener Every module that boosts either armor or shield resistance has gone under the knife. In addition to adapting them to the global Meta 1-4 scheme, we've replaced the words "Reflective," "Reactive" and "Magnetic" with the modules' relevant damage types (EM, Explosive and Kinetic, respectively). Assault Launcher/Heavy Assault Launcher/Standard Missile Launcher/Siege Launcher This is perhaps the most extensive and potentially controversial change we've made in this iteration, because it goes beyond individual modules and all the way into module (and market) groups. Please make sure you disseminate this information among your corporation and alliance mates as widely as possible. We have changed the missile launcher names as follows: Heavy Assault Missile Launchers have become Assault Missile Launchers Assault Missile Launchers have become Light Missile Arrays Standard Missile Launchers have become Light Missile Launchers Siege Launchers have become Torpedo Launchers The general idea here was to change the name of each launcher into something more generally descriptive of its function and the type of ammo it is able to fit, and more specifically to erase the counterintuitive assault launcher/heavy assault launcher dichotomy that's caused its fair share of confusion in the past. Scripts All scripts in the game have had the word "script" added to their names, so a simple market search for "script" will now bring up all scripts available in the game, irrespective of market group. For a comprehensive list of every item name change made so far, please point your browsers to this EVElopedia page. This central name change portal will be updated as and when more module names get changed, and we will split it up and make it prettier in future iterations. Note that in places where the New Name column is blank, the module's name has not been changed. That's it for now. Comments and constructive feedback are of course most appreciated, and I'll close this by reiterating what I've said before in the comment threads: our goal here is not removing EVE's flavor, it's improving EVE's usability. We have a deep and abiding love for our property's depth and flair, and we don't intend to harm it in the slightest. We just want to make things a little more accessible. Until next time, CCP Gnauton[/quote]
Nyeeh, I can cope with these changes, though it was nice from an RP perspective.
am i the only one who thinks "limited" should be BELOW "upgraded"
[QUOTE=PsiSoldier;34935073]am i the only one who thinks "limited" should be BELOW "upgraded"[/QUOTE] No, you're not. Seems stupid to me too.
Limited does kind of imply "SO AWESOME IT NEEDS TO BE STOPPED FROM KILLING EVERYTHING"
that or limited capability 'limited light ion cannon' or something like that make it sound like due to the construction of it, it's limited in power or holding back, that makes sense too
[QUOTE=PsiSoldier;34935073]am i the only one who thinks "limited" should be BELOW "upgraded"[/QUOTE] millions of sports cars several hundred thousand 'upgraded/pimped out' sports cars 200 'limited production' super cars (of a certain type) a few different versions of an experimental build one prototype makes sense to me
Makes sense if you think of it as limited amount instead of limited ability. Obviously.
They do have limited ability though. Experimental is obviously slightly better than Limited, and upgraded is just a better version of standard T1.
Why change it if it creates more confusion than its worth?
better than GALLIUM SUPER PROTORYE REPEATING AUTO ARTILLERY CANNON LIMITED I if you ask me
[QUOTE=CantTouchDis;34937703]better than GALLIUM SUPER PROTORYE REPEATING AUTO ARTILLERY CANNON LIMITED I if you ask me[/QUOTE] 'scout' is the best Unless you're talking about railguns of course And then lasers...
Everyone is over-thinking this, holy fuck.
sorry I mean to say SCOUT GALLIUM SUPER PROTOTYPE REPEATING AUTO LIMITED ARTILLERY CANNON HOWITZER I and we're really not, just poking fun at it, at least I am [editline]29th February 2012[/editline] also scout I heard you left FA (or whatever alliance you were in, pardon my memory) what happened :o (provided that you're scout1111 or whomever from the chat)
[QUOTE=CantTouchDis;34937743]...scout I heard you left FA... [/QUOTE] i wouldn't quite say he 'left', heheheh. [editline]1st March 2012[/editline] [QUOTE=kelmar;34937323]millions of sports cars several hundred thousand 'upgraded/pimped out' sports cars 200 'limited production' super cars (of a certain type) a few different versions of an experimental build one prototype makes sense to me[/QUOTE] car analogy aside, being limited production doesn't inherantly make something better. if you look at the low-meta variations of other modules, for example "inefficient" armour repairers, their naming would make a new player think they are actually worse than standard tech 1. if it is CCP's aim to make the naming of meta modules more logical and easier to understand, then they should (in my opinion) completely get rid of "limited", "inefficient" and all the other shit prefixes that make low-meta mods sound worse than tech 1, and replace them with something else that doesn't cause confusion and follows some sort of logical order.
tl;dr SETC gets butthurt when I call out people for being bad
I like that they're trying to keep the flavor of the names which is something I really enjoy seeing in game instead of modules just being things like "rail gun" and "better rail gun". Besides changing siege launchers to torpedo launchers (that confused me for a decent length of time) I don't get the changes to launcher names. I think if someone get confused about heavy assaults and assaults they're either stupid or the speaker communicated his intent incorrectly. [editline]29th February 2012[/editline] [QUOTE=haloguy234;34918374]I don't know if Harpies are frowned upon in PvP or not but I just whipped one up in Pyfa. [Harpy, PvP] Small Energy Neutralizer II Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Medium F-S9 Regolith Shield Induction Limited 1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Invulnerability Field II Damage Control II Magnetic Field Stabilizer II Power Diagnostic System II Small Core Defence Field Extender I Small Core Defence Field Extender I I'm thinking it might be a good idea to use 75mm rails depending on range circumstances, but this fit gives me 17.4k EHP. Thoughts? I'm working on speccing into a Retribution with 9k EHP but I think this Harpy would do a good job until I get a Retribution. [editline]28th February 2012[/editline] FYI this is the first time I've attempted working on a PvP fit for anything so I'd like some constructive criticism[/QUOTE] I like using Ion blasters, just in general.
So, as it stands, the naming pattern of modules require you to memorize and familiarize yourself with them. With the changes, you'll have to do the same, except again. After years of learning their names. Poop.
[QUOTE=Kommodore;34939676]So, as it stands, the naming pattern of modules require you to memorize and familiarize yourself with them. With the changes, you'll have to do the same, except again. After years of learning their names. Poop.[/QUOTE] Yeah but now the names will be uniform across modules. [QUOTE=scout1;34937712]'scout' is the best Unless you're talking about railguns of course And then lasers...[/QUOTE]
Learning the names of modules wasn't that hard. It's just confusing as fuck when you first start off. I remember looting a wreck in one of my corpmates missions and thinking I hit the jackpot when I found 200 phalanx rockets.
[QUOTE=scout1;34939184]tl;dr SETC gets butthurt when I call out people for being bad[/QUOTE] I have this problem with cascade's leadership, apperantly we're not supposed to troll people who lose a jf in high sec during a war dec. :v:
[img]http://img855.imageshack.us/img855/8545/watnd.png[/img] I'm a lot more confident in my wallet balance now that I know I haven't actually been hemorrhaging money.
[quote=Silly Tarkin]Dear Niall R., I am a wealthy Amarrian prince who has recently inheirited 5,000,000,000 ISK from a fellow member of my bloodline. Unfortunately I am unable to access these funds because they are kept in a bank owned by the Gallente Federation. In order to wire this 5,000,000,000 ISK to my account I must spend exorbinante tax fees. I'll gladly give you half of my inheritance if you deposit 250,000,000 ISK in my account to cover the tax fees. Please reply urgently. Best regards.[/quote] You naughty scammer you
[QUOTE=scout1;34939184]tl;dr SETC gets butthurt when I call out people for being bad[/QUOTE] 'calling out' is a bit of an understatment. trolling people about being bad or having retarded losses is actually pretty commonplace, there was much more to it than that. not sure why you expected a null sov-holding alliance to not have baddies in it's ranks haha.
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