• Fallout New Vegas details apparently leaked
    490 replies, posted
New California Republic as a replacement for the BOS And for the Enclave proably.
The Fallout series is one of the best game series there is. I absolutely loved all 3 of them. The third one actually turned out better than I expected. (although it would been awesome if it was like 1 & 2.) There's just something I love about the "50's but still futuristic apocalyptic world" -theme and I can't get enough of it. I sure hope this turns out to be as good as the others.
I hope Obsidian won't go the route of making Vegas blocked off with mostly rubble and boarded doors like DC.
Unlike Betheseda, Obsidian actually created the Fallout Series (most of the devs from the original FO are on Obsidian), so we will see an obvious improvement.
Why would anyone possibly want to use an isometric graphic style for this after FO3, it's a huge step backwards. Whatever you nerdos are talking about in terms of FO3 being a huge change is stupid, because you aren't seeing the forest for its trees. I have never played a Fallout game in my life, but I am greatly enjoying FO3 regardless of all the petty shitpicking. I hope the vehicles thing is true, because then it would essentially make this a Mad Max RPG which would be incredible. Is this a new, standalone game, or is it going to essentially be glorified DLC for FO3?
I know that, but since they're using the Gamebyro engine (which from Bethsoft's experience, is horrible at doing large urban areas without transitions) they might, or might not suffer from its limitations.
[QUOTE=Pvt. Ryan;20029031]Why would anyone possibly want to use an isometric graphic style for this after FO3, it's a huge step backwards. I hope the vehicles thing is true, because then it would essentially make this a Mad Max RPG which would be incredible. Is this a new, standalone game, or is it going to essentially be glorified DLC for FO3?[/QUOTE] its a stand alone game, and THERE IS NOTHING WRONG WITH ISOMETRIC GRAPHICS. /caps
[QUOTE=Pvt. Ryan;20029031]Why would anyone possibly want to use an isometric graphic style for this after FO3, it's a huge step backwards. I hope the vehicles thing is true, because then it would essentially make this a Mad Max RPG which would be incredible. Is this a new, standalone game, or is it going to essentially be glorified DLC for FO3?[/QUOTE] 1. Isometric graphics are not a huge step backwards. 2. Gamplay > graphics 3. No.
[QUOTE=Pvt. Ryan;20029031]Is this a new, standalone game, or is it going to essentially be glorified DLC for FO3?[/QUOTE] It's by a completely different company.
[QUOTE=TicTac;19432362]Reminds me of Mad Max.[/QUOTE] That was my thought too. When I played fallout 3 I was thinking the entire time that it needed vehicles and a thunderdome. (the later was sort of obliged with The Pitt). For some reason I'm more exited about the eventual DLC and the potential opening up of the west coast. [editline]09:42AM[/editline] [QUOTE=Uberman77883;19433895]It is gonna be like the originals, not the knockoff that Bethesda made. Also, this is unoriginal. In FO2, you could go to New Reno and gamble, also, FO2 has everything and more than this game promises.[/QUOTE] No, you're wrong. It's already been confirmed that it will be in the same style as fallout 3, Bethesda is still the publisher, and they would never revert back to what was a poor selling game relative to the mega-hit they had with Fo3. Yes they are incorporating some of the aspects of the originals but that doesn't mean that the game will play like them at all.
I hope the 360 version supports full AA.....:frown:
[QUOTE=AutoTurret;20032938]I hope the 360 version supports full AA.....:frown:[/QUOTE] With Fallout 3? That's asking for too much. I have Fo3 for the 360, and it lags in certain areas. But even without AA, it still looked quite good.
I got my PC Gamer today, it has a massive preview of new vegas in it. I skimmed through it, and it looks very, very similar to Fallout 3. I'll have a proper read of it and see if I can dig up some details.
[QUOTE=GaynericMonk;20060646]I got my PC Gamer today, it has a massive preview of new vegas in it. I skimmed through it, and it looks very, very similar to Fallout 3. I'll have a proper read of it and see if I can dig up some details.[/QUOTE] Please do, I'm really interested.
[QUOTE=alex525;20060936]Please do, I'm really interested.[/QUOTE] OK, from what I've read: [list] [*]Much sharper writing [*]Upgraded Persuade, Barter , and Companion systems [*]More high impact choices to be made (Do I send power to here, here, here, or turn the entire power plant into a massive fucking laser?) [*]More, better melee weapons [*]Improved weapon diversity. [*]It's fuckin' Vegas, mang. Although, not the current, incredibly tasteless one with all the fountains and massive pyramids. This is the slightly more reserved '50s vegas. [*]There also seems to be a background where you've been shot and left for dead in a shallow grave, are found by someone, and want to get revenge, in addition to the Chinese Ghoul one. [/list] Screenshots look very similar to FO3. There's a few new pieces of equipment, and a supermutant called Tabitha who wears glasses and a wig, however the super mutants just look like reskinned Capital wasteland supermutants. Overall, looks pretty good, hopefully the similarity between the two games at least means modding is again a possibility, and perhaps a different development team can figure out how to implement fucking diagonal running animations.
Scans, please.
[QUOTE=Hybrid 4F;20061208]Scans, please.[/QUOTE] If I actually had a scanner, I'd post them instead of writing all that shit. As it stands, I'd rather wait for someone else to scan it than take huge, blurry, unclear pictures of it.
I just hope that the city of Vegas isn't going to be based in the corner of the map like in F3. It should to be in the middle since it's a desert.
Thanks for the info man! maybe someone can scan the pics?
[QUOTE=borisvdb;20061353]I just hope that the city of Vegas isn't going to be based in the corner of the map like in F3. It should to be in the middle since it's a desert.[/QUOTE] I just hope that you can walk trough the damn thing properly, instead of going through those fucking subway tunnels all the time.
Holy fuck I can't wait.
[img]http://img704.imageshack.us/img704/2066/77205074.jpg[/img] [quote]- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans). - Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact. - You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot. - The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact. Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2. - All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure. - Bartering is not just lower prices but negotiating for better rewards. - VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying. - Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 3. On at least one occasion you can convince them to fight amongst themselves. - New weapons include what appears to be an M4 and a grenade machinegun. - Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack". - Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you![/quote] Holy shit yes
That ugly wristwatch just had to make a comeback. Oh well. Mods found a solution for that unsightly problem in Fallout 3, it's only a matter of time before it's solved again. [editline]07:01PM[/editline] Everything else is gravy though. Especially being able to get more specific rewards and assistance in dialogue by investing in skills. Hopefully the tutorial sequence won't be as pretentious as growing up in Vault 101.
Thanks for the scans. [b]Edit:[/b] Where's the other pages? I thought it was six pages.
I look forward to running over deathclaws. :c00l:
Fall 2010? Shit, I need to finish off all the DLC content for Fallout 3 still. I hope they make tweaks to the gun mechanics. I felt like VATS was the only way to really succeed in combat. With sniping, I could get about 1 shot off before things went to shit. In fact, I barely sniped, because it wasn't very effective. Fallout is a game that begs for you to scope out a decent hiding spot among the ruins to pick enemies off, yet I found myself having to run in and use VATS to target everything. I guess I'm saying that aiming and shooting didn't feel polished.
Because Fallout wasn't made to be first person.
[QUOTE=shadow_678;20063706]Fall 2010? Shit, I need to finish off all the DLC content for Fallout 3 still. I hope they make tweaks to the gun mechanics. I felt like VATS was the only way to really succeed in combat. With sniping, I could get about 1 shot off before things went to shit. In fact, I barely sniped, because it wasn't very effective. Fallout is a game that begs for you to scope out a decent hiding spot among the ruins to pick enemies off, yet I found myself having to run in and use VATS to target everything. I guess I'm saying that aiming and shooting didn't feel polished.[/QUOTE] Yeah, it felt too RPGish. Either you run up to the enemy and shoot them 50 times with a rocket launcher, or you hold S and tap M1. It really needs a more FPS style approach to the shooting mechanics.
I hated the gameplay in Fallout 3, really weak FPS elements watered down the fun of exploration. The story was let down by the poor execution in game, oh no we're going to die (walks over to computer casually). Mocap plox.
[QUOTE=dragon1972;20064108]Yeah, it felt too RPGish. Either you run up to the enemy and shoot them 50 times with a rocket launcher, or you hold S and tap M1. It really needs a more FPS style approach to the shooting mechanics.[/QUOTE] Yeah, like previous Fallout games were RPGs, so I could understand wanting to keep it close to those games, but with the FPS direction that they chose for Fallout 3..they need to polish it up more. It would honestly make the game much more enjoyable.
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