• Portal 2 Megathread Mark XI - An Interactive Guide to Upsetting Humans
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Wheatley made the crushers? I thought there were some in that first acceleration gel chamber... Er, wait. When was that? The one with the ramp and the crushers and the sliding about like a crazy person? Was that even in the game? I DON'T KNOW ANYMORE!
[QUOTE=Conro101;35882149]it makes sense in terms of canon since wheatley made the crushers and this takes place years before that[/QUOTE] "That is not a panel. That's a crusher. We sell them too." perhaps wheatley was lying when he said he made the crushers?
[QUOTE=Qwerty Bastard;35882253]Multiverse trumps canon.[/QUOTE] And the Moneyverse buys out trump. Checkmate.
[B]Spoilers[/B] [url=http://www.portal2sounds.com/sound.php?id=1661&stream]The Masher's are still very much a work in progress.[/url]
[url]http://www.steamcommunity.com/sharedfiles/filedetails/?id=68523824[/url] My first test chamber.
[QUOTE=Conro101;35882149]it makes sense in terms of canon since wheatley made the crushers and this takes place years before that[/QUOTE] glados had a ton of crushers inside the incinerator of her chamber at the start of the game
[QUOTE=Butthurter;35882446]glados had a ton of crushers inside the incinerator of her chamber at the start of the game[/QUOTE] those could be trash compactors fUCK IF I KNOW I DIDN'T MAKE THE GAME
[img]http://cloud.steampowered.com/ugc/594718282698065682/8F62AE40072E549D10559BE963E666B9998A449B/[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=68526573[/url] As with every map i plan to make, there is a rescuable companion cube worth bonus points (Rescuable does not include mandatory emancipation) Its fairly simple, hence the name, but hopefully enjoyable
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=68519956][img]http://cloud.steampowered.com/ugc/596970082500634264/B0C207A73576AE716E3EDDB3F04859B98E0C7EA7/[/img][/url] Might as well blatantly advertise my map while it's still trendy in this thread.
Holy shit. There's about 4,000 more published items for Portal 2 than Skyrim. [B][U]In the first day[/U][/B]
[QUOTE=LoLWaT?;35882903]Holy shit. There's about 4,000 more published items for Portal 2 than Skyrim. [B][U]In the first day[/U][/B][/QUOTE] That's to be expected, though. Making maps like this is a lot easier than creating a whole mod for Skyrim.
[QUOTE=Neo Kabuto;35882976]That's to be expected, though. Making maps like this is a lot easier than creating a whole mod for Skyrim.[/QUOTE] Because Skyrim's Creation Kit is very hard to work with. Slow, unpredictable, finicky.
[QUOTE=UntouchedShadow;35883079]Because Skyrim's Creation Kit is very hard to work with. Slow, unpredictable, finicky.[/QUOTE] But more importantly, it's not drag and drop like this is.
"[B]500 new posts what?!?!?[/B] Oh, yes, the PeTI was released today..."
I'm probably late, but I like how in the DLC, you are the small Aperture Science figure thingy.
I keep getting this error [IMG]http://puu.sh/tJsx[/IMG] what do
[QUOTE=DatHarry;35883463]I keep getting this error [IMG]http://puu.sh/tJsx[/IMG] what do[/QUOTE] Verify game cache. Had it happen to me, that fixed it
[QUOTE=Kyo;35883467]Verify game cache. Had it happen to me, that fixed it[/QUOTE] worked, Thank you so much dude [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=68533289]Sure is a shame that I've already made the best test[/url]
[QUOTE=Yanzl;35864239]So I made this now: [img]http://shrani.si/f/r/Q8/UkHVWiK/glados.gif[/img] More coming in the next weeks.[/QUOTE] I like it Edit: Also, I'm out of town, and I see the DLC shipped, and the gross amount of tests that have been uploaded... wow that's great, good to see people getting into it, but I fear for the n00bs who are now making and rating maps, truely good puzzles may never get the credit they deserve because n00bs wont rate up maps they cant solve, and super easy dumb maps will get the upvote from n00bs =\ I was a beta tester on this project for the past 2-3 months, and its really great to see it ship now :)
[t]http://cloud.steampowered.com/ugc/542926886984660816/478BB84EDFF8A18BBF1657ED3632AE9E0C30E087/[/t] [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=68531962[/URL] Nothing special but I had alot of fun making it so far :D It's only a small portion of what the entire level is going to be. Feel free to comment.
Portal 2 isn't even loading for me. Process starts. Process dies. I'm rather pissed off and about to do something insanely irrational if this doesn't get fixed soon. L4D2 launches fine. TF2 launches fine. Portal 2 doesn't launch. Process starts, process dies. UPDATE: Figured it out. It was AMD's fault. At least I know what to set on fire now, should the occasion ever repeat itself. Now to begin testing once again. :D
It crashes on rebuild. What do?
[QUOTE=sirdownloadsalot;35886088]It crashes on rebuild. What do?[/QUOTE] Validate the Cache files. Right Click Portal 2 > Properties > Local Files > Validate Cache
[QUOTE=Xonax;35886156]Validate the Cache files. Right Click Portal 2 > Properties > Local Files > Validate Cache[/QUOTE] I've done that twice.
Spent three hours on this, this afternoon. Quite pleased with how it turned out, though I have no way of knowing how difficult it will be for other people. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=68558873"][IMG]http://cloud.steampowered.com/ugc/542926886989543201/CBD9CDE28C1D895977308D63F6951774AF6AF32D/[/IMG][/URL]
Found a trick how to make a button stay on after it has been activated, simply link it to a cube dispenser with a cube pressure plate under it, then link whatever you want to the plate
[QUOTE=Nibwoddle;35886210]Spent three hours on this, this afternoon. Quite pleased with how it turned out, though I have no way of knowing how difficult it will be for other people. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=68558873"][IMG]http://cloud.steampowered.com/ugc/542926886989543201/CBD9CDE28C1D895977308D63F6951774AF6AF32D/[/IMG][/URL][/QUOTE] Apparently quite difficult, couldn't figure out how to get the door to open :v:.
Yes! It's working! Making chambers is hella fun, and playing them is great! We'll never (read: at least a year) run out of content for Portal 2.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=68558350[/url] Massive chamber, More or less me testing how well it runs with a shitload of crap. It runs terribly, Editor framerate takes a massive hit. Ingame is fine though. It's basically heaps of mini tests in a big test.
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