• Minecraft Mod Megathread v3 - (insert sub-title here)
    1,546 replies, posted
[url]http://www.minecraftforum.net/topic/1142084-125-betterfonts-opentype-font-support/[/url] Praise 'da lawd!
[QUOTE=Stonecycle;36387199][url]http://www.minecraftforum.net/topic/1142084-125-betterfonts-opentype-font-support/[/url] I'll take my ratings in badge form now.[/QUOTE] Not a bad mod man, just for future reference, don't ask for winner ratings. It makes you seem like a prick. If your shit is good, which this is, people will rate winner regardless.
[QUOTE=johnlmonkey;36388162]Not a bad mod man, just for future reference, don't ask for winner ratings. It makes you seem like a prick. If your shit is good, which this is, people will rate winner regardless.[/QUOTE] My mod isn't rated winner that means it must suck :(
[QUOTE=johnlmonkey;36388162]Not a bad mod man, just for future reference, don't ask for winner ratings. It makes you seem like a prick. If your shit is good, which this is, people will rate winner regardless.[/QUOTE] It's not even my mod.
[QUOTE=Stonecycle;36389244]It's not even my mod.[/QUOTE] I feel violated. [editline]18th June 2012[/editline] Thought about it. My to-do list for the Mod is getting long. As I work on certain aspects that take more time, I get bored and move on to the next. Before the next update, this is what can be expected: +The Destruction Tome will be fully working and able to be crafted ingame. At this point the only work that needs doing is changing the damage based on the enchantment level, the speed at which the entities launch, and the particle effects. The particle effects being the biggest time consuming thing. The spells that come when enchanting the Tome so far are Ice Shard, Ice Spear, Fireball, Firebolt, Lightning Shock, Lightningbolt, Explosive Rune and Explosion. Ice spells slow down enemies, Fireballs cause fire damage over time and lightning drains the targets stamina. Obviously explosives explode people. +Update to bread that includes having to make dough and ferment yeast before you can bake the actual bread. +Going to go ahead and finish the Vampirism and Lycanthropy I started earlier since I'm doing all this magic shit. Vampires
This mod is coming a real long way from a placeable stick and I must say I do like the direction it is headed.
Does anyone know of any mods that can bring back the old brewing system?
[QUOTE=mariodude146;36392168]Does anyone know of any mods that can bring back the old brewing system?[/QUOTE] With my work with the cauldrons, I may do something similar. The potions made via this method would be cheaper and less effective, but wouldn't require the netherwarts that their more expensive brothers require. I'll have to look into it though, and with all that's on my plate, I don't want to make any promises until I finish the Tomes fully.
So now you have to create dough to make bread. First you have to grind wheat into flour by placing it in the crafting grid with an empty sack and a pestle. This flour must be placed in a cauldron filled with water. Over time the water/flour mixture will ferment into yeast which is collected via a bucket. Then with a second bag of flour, you combine the two, a bucket of yeast and flour to get dough. You then bake this dough in the furnace and get bread. [editline]19th June 2012[/editline] Sacks are created with a cauldron shape out of wool and stack up to 8. Later on the sacks will be used in more recipes and be placeable, as well as used as containers. When I finally get around to adding barrels, they'll work similarly. Still have to finish particle effects and sounds for the desctruction tome, but that I will work on tomorrow, and I'll probably have the next update released tomorrow, late tomorrow.
[QUOTE=Loriborn;36394540]So now you have to create dough to make bread. First you have to grind wheat into flour by placing it in the crafting grid with an empty sack and a pestle. This flour must be placed in a cauldron filled with water. Over time the water/flour mixture will ferment into yeast which is collected via a bucket. Then with a second bag of flour, you combine the two, a bucket of yeast and flour to get dough. You then bake this dough in the furnace and get bread. [editline]19th June 2012[/editline] Sacks are created with a cauldron shape out of wool and stack up to 8. Later on the sacks will be used in more recipes and be placeable, as well as used as containers. When I finally get around to adding barrels, they'll work similarly. Still have to finish particle effects and sounds for the desctruction tome, but that I will work on tomorrow, and I'll probably have the next update released tomorrow, late tomorrow.[/QUOTE] In my opinion the recipe is too large for just the sack; what about 5 leather in a 'V' shape? I mean, 8 wool is fairly substantial considering you need two.
[QUOTE=Jacko245;36394992]In my opinion the recipe is too large for just the sack; what about 5 leather in a 'V' shape? I mean, 8 wool is fairly substantial considering you need two.[/QUOTE] I think I typed that out wrong, when I said, stack to 8, I meant the recipe makes 8 sacks. Similarly to buckets, sacks are returned after using them in recipes, so you'll never lose a sack to a recipe.
Is it possible to make an object that makes the player hungry when they craft it? Like you craft one and it takes half a ham off.
Yes. In the process of working tomes, I realize that the only way to prevent people from spamming "Explosion" is to do two things. First off, there is a timer for using magical weapons, and similarly to the bow, you have to hold it for the full time to cast the spell. Secondly, and most of the difficulty stands in this, I'll be adding a form of "Magicka" to the game. A GUI on the screen like health or hunger, the "Magicka" will regenerate over time and each spell will take away a set amount from it. This will take a while, but I still plan on releasing an update tonight with all the spells and bread changes, but no magicka, and instead just the "Hold Down to Cast".
Lori, what's the max size in bits metadata for a block can be?
[QUOTE=Azur;36404359]Lori, what's the max size in bits metadata for a block can be?[/QUOTE] No idea the max, I've been up to 20 with no problems, but I don't know how much higher it can be.
[QUOTE=Loriborn;36404494]No idea the max, I've been up to 20 with no problems, but I don't know how much higher it can be.[/QUOTE] 20 bits for a Tile? Or TileEntity?
Tile.
[QUOTE=Loriborn;36404975]Tile.[/QUOTE] Hmmmm. Thanks!
-snip i'm dumb-
[QUOTE=krazipanda;36409500]my friend and i want to make something truly MASSIVE. like a city or something similar- we are just lacking ideas. What would be a good famous (preferrably old, though we could do modern) city that A. wouldn't take a shitton of hard to get blocks (iron, diamond, gold, the likes) B. not too many giant curvy structures C. is somewhat well documented (sketches/pictures of a top-down view, multiple pictures/drawings from inside the city)[/QUOTE] I believe you're in the wrong thread.
-snip, thought it just said minecraft megathread, not minecraft mod megathread-
Hey guys, I know it's been a while but I thought I'd update you all on the status of the mod so far. A few months ago I was forced out of work because the owner of the restaurant I worked at had to close up shop. Well, since then I've been looking for another stable place to work, but because of the influx of teenagers looking for summer jobs, it wasn't easy. I managed to get a job at the local Sonic so I can finally get a steady source of income again. Obviously because I'm working full time again, I won't have much time to work on the mod as much as I did in the past week or so. As promised there will be an update tonight, but with much less content than I had promised earlier, but I still hope to get the Destruction Tome finished soon so I can continue working and push towards more interesting magic powers and items for StickCraft.
[QUOTE=Loriborn;36419313]Hey guys, I know it's been a while but I thought I'd update you all on the status of the mod so far. A few months ago I was forced out of work because the owner of the restaurant I worked at had to close up shop. Well, since then I've been looking for another stable place to work, but because of the influx of teenagers looking for summer jobs, it wasn't easy. I managed to get a job at the local Sonic so I can finally get a steady source of income again. Obviously because I'm working full time again, I won't have much time to work on the mod as much as I did in the past week or so. As promised there will be an update tonight, but with much less content than I had promised earlier, but I still hope to get the Destruction Tome finished soon so I can continue working and push towards more interesting magic powers and items for StickCraft.[/QUOTE] Send me the source and I'll try to keep updating it.
[img]http://filesmelt.com/dl/BUSTUUUUH.png[/img] [img]http://filesmelt.com/dl/Bustahswwooord.png[/img]
guys check it 2 cubicles long in creative mode. [img]http://www.reallifecomics.com/stuff/newpics/swords2.jpg[/img] [img]http://filesmelt.com/dl/busta_sword.png[/img] [img]http://filesmelt.com/dl/bustaswoord.png[/img]
why did you both post that sword? It doesn't even look THAT amazing really.
And it has jack shit to do with modding
Hey Loriborn [QUOTE=AlfieSR;36428463]Reminds me of that redstone + slimeball = stickyredstone for walls idea. And then you could have redstone + sugar for "fast" redstone that travels for a longer distance before it finally slows down and stops, redstone + glowstone for redstone that lights up as much as a torch does when active, and glowing redstone torches could be made as a sort of togglable torch thing, like the comparative difference between glowstone (assuming it dropped the block for the sake of argument, like silk touch) and a redstone lamp kinda thing.[/QUOTE] Anything that could be taken onboard there?
[QUOTE=AlfieSR;36428532]Hey Loriborn Anything that could be taken onboard there?[/QUOTE] Saw the post in the megathread and already on it as we speak.
WRONG THREAD ABORT ABORT
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